Changelog for
vsxu-data-0.6.2-4.39.noarch.rpm :
* Tue Jan 09 2018 jengelhAATTinai.de- Rework vsxu-use-system-libs.patch to use lzma-sdk\'s C library.- Reduce size of vsxu-use-system-libs.patch by 7K by using pkgconfig instead of manual searches.
* Sun Aug 27 2017 jengelhAATTinai.de- Rectify RPM groups.
* Fri Aug 25 2017 aloisioAATTgmx.com- Update to version 0.6.2
* following new Luna design, Luna graphics updated
* vsx export from artiste broken
* when only loading one .vsx visual in player, it would hang in an endless loop
* mesh particle system module ceased to work when lowering the number of particles in artiste
* bitmap loading from engine when archive loaded caused crash because the archive was closed too early. Now the archive is open during the whole run of the engine, using more memory, but at the same time allowing for asynchronous load times and loading of data later.
* Thu Aug 24 2017 aloisioAATTgmx.com- Added vsxu-noglew.sh to produce a tarball without unwanted files
* Thu Jun 29 2017 aloisioAATTgmx.com- Build vsxu-data as noarch
* Fri May 19 2017 aloisioAATTgmx.com- Update to version 0.6.1
* menu text too small in sequencer
* not possible to close master channel item / segfault- Dropped vsxu-cal3d.patch (merged upstream)- Refreshed vsxu-use-system-libs.patch
* Thu May 11 2017 aloisioAATTgmx.com- Update to version 0.6.0 (major changes, see included CHANGELOG)- Added vsxu-use-system-libs.patch and vsxu-cal3d.patch
* Sat Sep 26 2015 aloisioAATTgmx.com- Initial version 0.5.1