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Changelog for libglslang11-11.6.0-1.15.x86_64.rpm :

* Sun Sep 05 2021 Jan Engelhardt - Update to release 11.6.0
* Atomic memory function only for shader storage block member or shared variable
* Add support for gl_MaxVaryingVectors for ogl
* Fix loading bool arrays from interface blocks
* Generate separate stores for partially swizzled memory stores
* Allow layout(std430) uniform with GL_EXT_scalar_block_layout
* Support for pragma STDGL invariant(all)
* Support for GL_NV_ray_tracing_motion_blur
* Tue Jul 06 2021 Jan Engelhardt - Update to release 11.5.0
* Implement GLSL_EXT_shader_atomic_float2
* Implement GL_EXT_spirv_intrinsics
* Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
* Only declare compatibility gl_ variables in compatibility mode
* Add support for float spec const vector initialization
* Implement GL_EXT_subgroup_uniform_control_flow.
* Fix arrays dimensioned with spec constant-sized gl_WorkGroupSize
* Add support for 64bit integer scalar and vector types to bitCount() builtin- Drop 0001-Fix-OOB-write-in-matrix-constructor.patch (merged)
* Wed May 05 2021 Jan Engelhardt - Update to release 11.4.0
* Added --depfile and --auto-sampled-textures options
* Now supports InterpolateAt-based functions
* Supports cross-stage automatic IO mapping
* Supports GL_EXT_vulkan_glsl_relaxed (-R option)
* Mon Mar 01 2021 Jan Engelhardt - Update to release 11.2.0
* Add support for GL_EXT_shared_memory_block
* Implement GL_EXT_null_initializer
* Mon Jan 18 2021 Jan Engelhardt - Update to release 11.1.0
* Add new SpirvToolsDisassemble API interface.
* SPV: Add NonUniform decorations for stores, for constructors and for OpImages created during lowering.
* SPIRV: Add disassembly support for multiple literal strings.
* Add support for GL_EXT_fragment_shading_rate, GL_EXT_shader_image_int64.
* Updates for final Vulkan ray tracing extensions.
* Add ray query capability if acceleration structure or ray query types declared.
* Tue Aug 18 2020 Jan Engelhardt - Add 0001-build-set-SOVERSION-on-all-libraries.patch
* Thu Aug 13 2020 Jan Engelhardt - Update to release 10.15.3847 (6c7beeafa)
* Add support for EXT_ray_flags_primitive_culling, GL_ARB_shader_bit_encoding, GL_ARB_shader_image_size, GL_ARB_shader_storage_buffer_object, GL_ARB_shading_language_packing, GL_ARB_texture_query_lod, GL_ARB_vertex_attrib_64bit, GL_EXT_shader_implicit_conversions, GL_EXT_shader_integer_mix, GL_EXT_blend_func_extended
* Add support for primitive culling layout qualifier
* GlslangToSpv: offer a -g0 command line argument similar to gcc
* libglslang is now built with -fvisibility and exports- Drop ver.diff (issue resolved upstream)
* Wed Apr 08 2020 Jan Engelhardt - Update to snapshot 8.13.3727+git4 (9c3204a1)
* Add constant expression with mod.
* Add Tess machine dependent built-in variables initialization for GLES 3.2.
* Added original glslang_c_interface implementation.
* SPV_AMD_shader_image_load_store_lod is now validated by spirv-tools.
* GL_EXT_debug_printf implementation.
* SPV headers: Bump up to the latest header.
* Add support for GLSL_EXT_ray_tracing.
* Mon Feb 03 2020 Antonio Larrosa - Fix build when _lto_cflags is not defined (as in SLE/Leap)
* Sun Jan 19 2020 Jan Engelhardt - Update to snapshot 8.13.3559+git20 (b0ada803)
* SPIR-V: Aggressively prune unreachable merge, continue target.
* INTEL_shader_integer_functions2: Add basic extension tracking, add compiler front-end support, add SPIR-V generation.
* Add support for ARB_sample_shading, ARB_texture_multisample, ARB_uniform_buffer_object, ARB_gpu_shader_fp64.
* SPV/Vulkan: Add support for Vulkan 1.2, which defaults to SPIR-V 1.5.
* Thu Nov 07 2019 Jan Engelhardt - Update to release 7.13.3496
* GL_NV_integer_cooperative_matrix support
* Add support for GL_ARB_explicit_uniform_location
* SPV 1.5: Switch to the 1.5 header, for SPIR-V 1.5.
* Add GL_EXT_shader_subgroup_extended_types support
* SPV_KHR_physical_storage_buffer/SPV: Add GL_EXT_buffer_reference_uvec2
* Emit SPV_EXT_physical_storage_buffer, not the KHR form.
* Promote SPV_EXT_physical_storage_buffer to KHR when required.
* Mon Oct 14 2019 Jan Engelhardt - Drop unused static libraries, functions of libOGLCompilerDLL and libOSDependent are actually present in libglslang already. [boo#1153950]
* Sat Sep 07 2019 Jan Engelhardt - Bump SOVER as needed.
* Wed Aug 21 2019 Jan Engelhardt - Update to new upstream release 7.12.3352
* Add interface symbol and uniform symbol location auto mapping for OpenGL shader.
* Handle SPIR-V type mismatch when constructing a composite.
* Implement GL_EXT_demote_to_helper_invocation.
* Avoid generating 8/16-bit constants when 8/16-bit arithmetic extensions are not enabled.
* Add support for SPV_KHR_shader_clock.
* Fri Aug 02 2019 Martin Liška - Use FAT LTO objects in order to provide proper static library.
* Fri Jun 28 2019 Jan Engelhardt - Update to new snapshot 7.11.3276.git10 (4162de4)
* Add Float16/Int8/Int16 capabilities for private variables and function parameters.
* Use spvValidatorOptionsSetBeforeHlslLegalization for pre-legalized HLSL.
* Add support for GL_NV_shader_sm_builtins.
* Add gl_SemanticsVolatile to GL_KHR_memory_scope_semantics, and make volatile-qualified atomics generate MemorySemanticsVolatile when using the Vulkan memory model.
* Add missing GL_ARB_shader_ballot builtins to Geometry and Tessellation shaders.
* SPV: Add a switch for favoring non-NaN operands in min, max, and clamp.- Remove nodate.diff (upstreamed)
* Wed Jun 05 2019 Jan Engelhardt - Update to new snapshot 7.11.3214.git16 (2f4a8dfd)
* GLSL: Fix tessellation control shader bounding box support.
* GLSL: Add error check for an argument dropping the \"restrict\" qualifier.
* Add support for GL_EXT_buffer_reference2.
* SPV: Move to the SPIR-V 1.4 header.
* Support GL_ARB_fragment_shader_interlock.
* Sat Mar 16 2019 Jan Engelhardt - Update to new upstream snapshot 7.11.3113.git55 (f925eefb) to be in line with spirv-headers.
* Implement GL_NV_cooperative_matrix
* Fixup leak of TString
* Add option to reflect all block members, inactive or active.
* Add option to reflect buffer blocks & variables separately to uniforms.
* Reflect array stride, top-level array stride, and block member count.
* Reflect pipeline outputs as well as inputs, optionally from other stages.
* Add an option to report array variables with trailing [0] suffix.
* Include array index in reflected uniform names more consistently.
* Add options to control how reflection information is built
* Move TObjectReflection into public interface to clean up reflection.
* Tue Feb 19 2019 Jan Engelhardt - Update to new upstream release 7.11.3113
* Implement GL_EXT_scalar_block_layout
* GLSL: Increase supported sizes of XBF strides and offsets
* Update to newer SPIRV-Tools, including VK_EXT_scalar_block_layout
* Implement GL_EXT_fragment_invocation_density
* SPV: Generate OpArrayLength with no signedness
* SPV: For GLSL only, bitcast OpArrayLength result back to int
* Rename GL_KHX_shader_explicit_arithmetic_types to GL_EXT_shader_explicit_arithmetic_types
* Add support for GL_EXT_YUV_target
* Tue Dec 04 2018 Jan Engelhardt - Update to new upstream release 7.10.2984
* Updated type conversion rules for HLSL frontend
* HLSL: implemented c register handling
* HLSL: fix invalid spir-v vector
* scalar for float1
* Mon Nov 12 2018 Jan Engelhardt - Update to new upstream release 7.9.2933
* Add a SPIRV-Tools validator
* GLSL: Remove use of \"__\" in the implementation of keywords having \"__\".
* Add GL_EXT_shader_atomic_int64
* Add ES 320 support and additional error checks for SPV_NV_mesh_shader.
* Fri Aug 24 2018 jengelhAATTinai.de- Update to new upstream release 7.8.2853
* Link/SPV: Correct symbol IDs on merging ASTs to a single coherent space.
* Add missing OpExtension SPV_EXT_descriptor_indexing for dynamic indexing capabilities.
* GLSL/Vulkan: Warn about arrays of arrays of resources that need bindings.
* GLSL/SPV: Implement SPV_EXT_descriptor_indexing and GL_EXT_nonuniform_qualifier.
* Implement GL_NV_shader_subgroup_partitioned.
* Add support for GL_NV_shader_noperspective_interpolation.- Add ver.diff.
* Thu Mar 08 2018 jengelhAATTinai.de- Update to 6.2.2604
* SPV: Implement Vulkan 1.1 features and extensions.
* Wed Feb 07 2018 jengelhAATTinai.de- Update to new snapshot 3.0.g1817
* HLSL: Include built-in processing for vertex input and fragment output flattening.
* HLSL: Flatten structs for all non-arrayed I/O interfaces.
* SPV: Implement extension SPV_EXT_shader_stencil_export
* HLSL: handle clip and cull distance input builtin type conversion
* SPV: 1st pass implementation of SPV_EXT_shader_viewport_index_layer.
* HLSL: add geometry stage support for clip/cull distance
* Add support for GL_OES_EGL_image_external_essl3
* Implement the extension GL_AMD_shader_fragment_mask
* Add implementation of SPV_EXT_fragment_fully_covered
* GLSL: Implement GL_EXT_control_flow_attributes.
* Mon Aug 07 2017 jengelhAATTinai.de- Update to new snapshot 3.0.g1516
* SPV: Handle nested opaque types as function parameters.
* SPV: Implement new extensions GL_KHX_device_group and GL_KHX_multiview.
* HLSL: Fix #747: accept \'struct\' in front of previously user-defined type name.
* Rename KHX to EXT to match the released specs.
* PP: Recognize the \'::\' token, and translate appropriately to GLSL/HLSL token.
* Added \'GL_core_profile\' and \'GL_compatibility_profile\' macro definition to preamble.
* HLSL: Add scoping operator, accept static member functions, and support calling them.
* HLSL: require tessellation factors to be fixed size arrays
* HLSL: Add namespace grammar and some basic semantics.
* Implement the SPV_KHR_16bit_storage, GL_AMD_texture_gather_bias_lod, GL_AMD_gpu_shader_int16, GL_EXT_shadow_samplers, GL_ARB_shader_stencil_export, GL_OVR_multiview, GL_OVR_multiview2 SPV_KHR_post_depth_coverage extensions.
* Fix NULL pointer dereference in TParseContext::builtInOpCheck.
* GLSL 4.6: Implement atomic counter ops and SPV_KHR_shader_atomic_counter_ops.
* GLSL 4.6: Implement draw parameters.
* GLSL 4.6: Implement shader group vote.- Add nodate.diff
* Mon Feb 20 2017 jengelhAATTinai.de- Update to 3.0.g1115
* Added --vn option to generate a C header file containing a variable assigned to the hex representation of the shader.
* HLSL: Type sanitization: create non-IO types for var decl and fn param/ret.- Drop gccwarn.diff (resolved upstream)
* Sat Feb 04 2017 jengelhAATTinai.de- Update to 3.0.g1077
* Support SPV_NV_viewport_array2 and SPV_NV_stereo_view_rendering
* Implement SPV_KHR_subgroup_vote
* Add EOpD3DCOLORtoUBYTE4 decomposition
* Add support for SPV_NV_geometry_shader_passthrough and SPV_NV_sample_mask_override_coverage
* Add UAV (image) binding offset and HLSL register support- Add gccwarn.diff
* Mon Oct 31 2016 jengelhAATTinai.de- Update to 3.0g900
* Added -x option to save SPIR-V as 32-bit hexadecimal numbers to a text file.
* Add decompositions for some HLSL intrinsics.
* HLSL: Support semantics in function parameter declarations.
* HLSL: Map parameter qualifiers from generic to function-specific and entry-point specific.
* HLSL: Add texture Load method & decomposition
* HLSL: Add SampleLevel method
* HLSL: Add gather, improve proto generator machine for upcoming 2DMS/Shadow
* HLSL: add 2DMS texture formats, and matching Load / GetDimensions support
* HLSL: Add shape conversions for scalar -> vector assigments.
* HLSL: Add string basic type and recognize string declaration grammar.
* HLSL: allow multi-dimensional arrays
* Sun Jun 12 2016 jengelhAATTinai.de- Update to 2.3g537
* HLSL: Implement proper nesting of symbol-table scopes and identifier searching.
* HLSL: Add all int/float/bool/uint matrix types, void for functions, and a few others.
* Types: Add an isOpaque() helper
* remapper: do not eliminate interface variables in dce by default
* Initial implementation of direct-mapped subset of HLSL intrinsics with type subset.
* SPV: Don\'t shadow sampler parameters when performing function calls
* Check for linking multiple ES shaders to the same stage
* Vulkan: Finish semantics for what creates spec-const-semantics.
* HLSL: Add more matrix types to the grammar.
* Full stack: distinguish between a scalar and a vector of size 1.
* SPV: Don\'t emit memory barrier for ESSL barrier(), but still do for GLSL barrier().
* Add support for querying vertex attributes in reflection API
* SPV: Don\'t add clip/cull distance capabilities unless used.
* Tests: Add a set of gtest-file-based HLSL tests.
* SPV: Handle matrix\'s OpFConvert vector by vector.
* HLSL: Add function call syntax and AST building.
* SPV: Add capability ImageGatherExtended if necessary.
* SPIR-V do not decorate: members of plain structs with location; non-top level members with interp.
* Tue Apr 26 2016 jengelhAATTinai.de- Update to 2.3.g401
* Fix compile error involving std::isinf- Drop badcode.diff (merged upstream)
* Wed Feb 17 2016 jengelhAATTinai.de- Initial package (version 2.3.g244) for build.opensuse.org- Add badcode.diff
 
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