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Changelog for thedarkmod-2.11-2.62.x86_64.rpm :
* Sun Feb 12 2023 Carsten Ziepke - Update to version 2.11 * A major bugfix release. Longstanding problems with stealth scoring, load\\save crashes and visual glitches when changing loading or menu screens have gotten overdue repairs or improvement. * Full Changelog: https://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.11 - Run spec-cleaner - Use pkgconfig for some BuildRequires * Tue May 04 2021 Ferdinand Thiessen - Update to version 2.09 * Better performance * A brand new Backend that uses UBO, Persistent Mapping, Bindless textures, and Multi-Draw has been added. * “Frontend Acceleration” (Multi-Core job based rendering based on Doom 3 BFG) now works as expected. * Normal Map compression now uses RGTC resulting in lower storage, VRAM requirements, and less artifacts * Background texture loading has improved. * Better visuals * A new Sharpening Filter has been added. * Bumpmap lighting is smoother, so that lighting does not instantly flip to off when getting close to edges of occluded objects. * Particle physics have been substantially improved for both accuracy and performance. * Water and other GUI effects that did not respond to Gamma now brighten properly. * AMD and Intel fixes have been added for SSAO rendering * Better gameplay * Experimental Gamepad support has been added. * Creep works in alway-run mode * Better Sound * Conversation and other sounds are no longer stopped by saving or going to main menu. * EFX reverb has been added to “Mission 1: A New Job” * Extinguished gas lamps are no longer noisy when doused * New Assets * Dragofer, Epifire, Bikerdude, LDAsh, Kingsal, Dram have all added substantial asset updates ranging from updated Werebeast animations, Steam Engines, fireflies * A huge number of fragile code areas have been overhauled to either fix crashes or prevent likely crashes. * Sat Aug 29 2020 Matthias Mailänder - Update to version 2.08- Drop 0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch- Drop 0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch- Drop 0003-Use-DBL_MAX-for-HUGE.patch- Drop 0004-Use-system-libraries-for-curl-and-libav-format-utils.patch- Drop 0005-Build-64bit-tdm_update-on-x86_64.patch- Drop 0006-Use-system-DevIL-libpng-libjpeg.patch- Drop 0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch * Mon Feb 03 2020 Stefan Brüns - Fix build on Leap 15.2, require p7zip-full instead of p7zip- Use https:// for URL.- Remove obsolete conditionals from spec file. * Sat Jun 30 2018 stefan.bruensAATTrwth-aachen.de- Fix build error, avoid code triggering undefined behaviour: 0001-Use-offsetof-instead-of-homegrown-macro-triggering-u.patch- Use gcc-7 instead of gcc-5 on Leap 42.x * Fri Jun 29 2018 stefan.bruensAATTrwth-aachen.de- BuildRequire p7zip-full instead of p7zip on TW, 7za was moved from p7zip to the new package, breaking backwards compatibility. * Sat Jun 02 2018 stefan.bruensAATTrwth-aachen.de- Drop Requires: opengl-games-utils, a defunct wrapper from the past- Use arch agnostic name (thedarkmod.bin) for the binary, to use a common name in the wrapper script- Disallow the updater to replace itself- Fix wrapper script * Tue May 29 2018 stefan.bruensAATTrwth-aachen.de- update to version 2.06 * Native 64-bit support * Better Visuals: e.g. Soft Shadows option * Better Sound: EFX audio allows to enable EAX effects with openal-soft * Better Menus * New Assets: e.g. new architectural modules * Better Mission Intros: Video codec support using FFMPEG * Better Gameplay: Food will always restore some health when eaten. Guards can now sleep and wake up while seated. * Better Performance: Experimental multi-core support. Uncapped FPS option.- For details, see: http://wiki.thedarkmod.com/index.php?title=What%27s_new_in_TDM_2.06- Build fixes: 0001-SConstruct-Use-print-as-a-function-for-python3-compa.patch 0002-SConstruct-Replace-deprecated-syntax-modules-with-fo.patch 0003-Use-DBL_MAX-for-HUGE.patch 0004-Use-system-libraries-for-curl-and-libav-format-utils.patch 0005-Build-64bit-tdm_update-on-x86_64.patch 0006-Use-system-DevIL-libpng-libjpeg.patch- Add BuildRequires: m4- Add BuildRequires: libav{codec,format,util}, libsw{resample,scale}- Add BuildRequires: libboost_{filesystem,program_options,thread}-devel- Use GCC 5 for Leap 42.3, required for std::filesystem * Sat Dec 26 2015 mailaenderAATTopensuse.org- update to version 2.03 * Sat Jun 07 2014 mailaenderAATTopensuse.org- initial packaging
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