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Changelog for openttd-data-1.10.3-lp154.2.2.noarch.rpm :

* Sun Apr 12 2020 dsterbaAATTsuse.cz- Update to 1.10.0 - Change: Open company window when clicking on a company goal (#8033) - Change: [SDL2] Support pasting from clipboard on Linux (#8004) - Fix: Station with multiple docks had the wrong tile area (#8014) - Fix #7958: Custom catenary missing on road bridges (#7991) 1.10.0-RC1 (2020-02-09) - Feature: Allow server to supply a reason to kicked/banned clients (#7859) - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) - Feature: Improved logic of sharing industry production between 3 or more stations (#7922) - Feature: Highlight the item under mouse cursor in file browser (#7900) - Feature: [GS] Methods to change town rating of companies (#7898) - Feature: [NewGRF] Callback profiling command (#7868) - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) - Feature: Ability to filter industry directory window by cargo (#7843) - Feature: Minimap screenshot type (#7817) - Feature: [GS] Methods to control engine availability of a specific company (#7791) - Feature: Configurable game ending year (#7747) - Feature: Separate window for taking screenshots (#7550) - Change: Move autorenew setting to basic category (#7984) - Change: Improved algorithm for transfer feeder payments (#7935) 1.10.0-beta2 (2019-12-25) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle\'s group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle\'s group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle\'s group (#7800) 1.10.0-beta1 (2019-10-29) - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: [Win32] Select MIDI device by port name (#7666) - Add: \'getsysdate\' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don\'t apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777)
* Sat Nov 02 2019 Sebastien CHAVAUX - Update to 1.9.3
* Change: Use natural sort when sorting the file list
* Fix: Don\'t close construction windows when changing client name- Update to 1.9.3-RC1
* Add: Can now click industries to make orders to their neutral station (e.g. oil rig)
* Fix: Highscore screen UI scaling
* Fix: [AI] Possible crash when reloading an AI in multiplayer games
* Fix: RemoveAirport function now returns \'Aircraft in the way\' error message when occupied
* Fix: Spelling in running costs setting help text
* Fix: \'Decrease\' buttons in cheat window not working properly with UI scaling
* Fix: [GS] Could not create elements on Storybook pages with ID > 255
* Fix: Allow building road stops over town-owned one-way roads, instead of crashing
* Mon May 27 2019 Jon Brightwell - removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed- Update to 1.9.1 1.9.1 (2019-04-08)- Fix #6564: Enforce types of arguments for station name strings (#7419)- Fix #7433: Don\'t use AirportSpec substitute if it\'s not enabled (#7435)- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)- Fix: [Windows] Incorrect error handling could lead to cascading error windows (#7482)- Fix #7478: Don\'t remove NewGRF objects on company take-over. (#7483) 1.9.0 (2019-04-01)- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) 1.9.0-RC2 (2019-03-24)- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)- Fix: Filtered file list did not scroll properly (#7402)- Fix #7391: Don\'t invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)- Fix: Permit loading of industry production callback with invalid cargo type (#7364)- Fix: Spelling for a few real town names (#7338)- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) 1.9.0-RC1 (2019-03-03)- Add: Various AI/GS functions for vehicle groups (#7225)- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)- Change: Allow towns to build bridges over rails and one-way roads (#7291)- Fix: Detection of coast tiles with trees on them (#7309)- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)- Fix: Unable to select last group in open livery window (#7283)- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) 1.9.0-beta3 (2019-02-24)- Feature: Option to adjust font size separately from GUI size (#7003)- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)- Add: Show performance of AI and GS in framerate window- Add: News menu entry and shortcut for deleting all messages (#7240)- Change: [OSX] Improved scrolling behaviour when using touchpads- Change: Add scrollbar to cargo legend in cargo payment rates window- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)- Change: Use selected vehicle group as parent when creating a new group (#7224)- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)- Change: Skip reliability decay if servicing is disabled- Fix: Remove desert around lakes upon generation- Fix: Re-sorting file list did not update filtered rows- Fix #7159: Waiting time at red one-way signals was too short- Fix #7189: Fluidsynth volume gain too high- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)- Fix: Use more descriptive \"spectator\" strings for story book and goal dropdown menus- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected- Fix: Do not mangle tagged revision strings for network revision strings- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)- Fix #7197: Invalidate depot buttons when necessary (#7212)- Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2 (2019-02-09)- Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1 (2019-02-09) Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers- Feature: Group liveries, and livery window usability enhancements (#7108)- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)- Feature: [Win32] Rewritten DMusic and WinMM music drivers- Feature: [Win32] New XAudio2 sound driver- Feature: [Linux] New Fluidsynth music driver- Feature: Framerate display window (#6822)- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes- Feature #6610: Allow towns to build houses on road turns (#6758)- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)- Feature #6459: API for querying network clients from GS (#6736)- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)- Feature #4186: Append \'(City)\' after city names in the town directory- Feature #986: Automatic save when losing connection to a network game- Add: [NewGRF] Flag to hide rail types from construction (#7118)- Add: [NewGRF] Airport animation trigger for plane landing (#6334)- Add #4115: Default starting company colour setting (#6998)- Add: Mixer feature for streaming sampled music- Add #6460: [AI] start_date parameter for Random AIs on new game- Add: BACKSPACE can be mapped as a hotkey- Add: 32bpp SSE2 blitter palette animator (#6795)- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)- Change: Improve ship pathfinder performance- Change: Decouple GUI timing from game ticks (#6780)- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)- Change: Gradually slow down aircraft speed on breakdown (#6932)- Change: [NewGRF] Increase rail type & cargo type limits to 64- Change: [NewGRF] Increase size of persistent storage to 256- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)- Change #6397: Keep town growth rate in sync with house count- Change: Scale default FreeType font size selection by UI zoom level- Change: [OSX] Reversed pinch to zoom behaviour- Change: Switch town growth rate and counter to actual game ticks (#6763)- Change: Non-tag revisions are now named \'--g\'- Change: Rewrite several bits of documentation in markdown- Fix: Reinitialise graph GUI on game restart (#7191)- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)- Fix #6584: Text layout in engine preview dialogue- Fix #6636: Airplanes could be sent to helicopter station depots- Fix: Deadlock when launched with -n switch (#7103)- Fix: Various corrections to town names in non-English languages (#7038, 7141)- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)- Fix: Spelling fixes on some Latin American town names- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits- Fix #4109: Add more water checks to the Oil Rig layout- Fix #6938: Incorrect value for \"Cost to Clear\" was displayed for Company Headquarters in tile inspector (#6939)- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)- Fix #6622: News message when GS constructs a town had empty company name- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks- Fix #6875: Depot building cost did not include foundation build cost (#6883)- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent- Fix: Poor contrast in cargo dest flow legend window cargo labels- Fix #6553: Make viewport button text unambiguous- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom- Fix #6969: Account for BOM when reading script files- Fix #6898: Ability to use seeds above INT_MAX (#6936)- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)- Fix: One-way roads could be over-built by road stops regardless of road owner- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)- Fix: Four group action icons were misplaced and cropped- Remove: PSP, WinCE support
* Fri May 18 2018 stefan.bruensAATTrwth-aachen.de- Fix compilation with ICU61 (#6690) Add fix_issue6690_compilation_with_icu61.patch- Use SOURCE_DATE_EPOCH as build date, instead of \"openSUSE BuildService\"
* Mon Apr 02 2018 mimi.vxAATTgmail.com- update to new release 1.8.0
* Feature: - [GFX] Climate-specific Action5 extra airport sprites - Draw vertical separators at tile distance in the train depot GUI - [Build] Project file generator for kdevelop 4/5 - Add option to close windows with right click - Vehicle Group Info: Add profits and occupancy display to group vehicle list - Display aircraft type in vehicle preview/purchase/detail windows
* Change: - [NewGRF] Various performance improvements to resolving VA2 - [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships - Check companies for bankruptcy before subtracting reoccuring monthly costs - [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite - [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version - Reword texts in industry view, when stockpiling is used - Remove the gap between windows when positioning them after opening - [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file - Do not cancel headquarter construction and engine-preview-query when shift-clicking - Parse extmidi command string for parameters to pass on - Draw images in centre of buttons
* Fix: - Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it - Hair selection was missing one option - Avoid tile operations outside map border when building lock - Catenary sprites got mixed up for depots - Make automatic window-positioning RTL-aware - Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values - [NewGRF] While executing random triggers, var 5F should include the new triggers - [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers - [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry - [NPF] Reserved track bits were not accounted for when trying to find any safe position - Do not modify argv[0] - Do not search directories when opening ini files as we already have their full path - Road tunnel/bridge heads have no trackbits wrt. catenary drawing
* Tue Dec 26 2017 vcizekAATTsuse.com- update to new release 1.7.2
* Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end
* Fixes: - When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936) - Forest, candyfloss forest and battery farm skipped the first animation frame - Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf - \'unban\' console command was not handling IPv6 adresses properly - Keep the \'link\' between industry chain and smallmap windows whenever possible - When the last vehicle is removed from a shared orders group, hide the \'Stop sharing\' button in the vehicle orders window - Tooltip of \'increase service interval\' said \'decrease\' - Console command parser passed invalid strings to the debug output, if command lines had many parameters
* Sat Aug 05 2017 jengelhAATTinai.de- Update to new maintenance release 1.7.1
* Add missing game script event for ships arriving at a station
* Avoid an infinite loop in pathfinder when checking safe waiting position from a waypoint
* YAPF: Consider depot as destination before reversing path and applying penalty
* Don\'t consider locks or ship depots as clear water when placing industries
* Resolve a failure to load LZO compressed savegames sometimes
* Sun Apr 02 2017 mimi.vxAATTgmail.com- update to version 1.7.0
* Waypoint area is now limited to the max station spread while dragging.
* Rearranged GUI for the vehicle autoreplace feature.
* Realistic acceleration is now enabled by default for trains and road vehicles.- drop gcc-version-detection.patch - upstreamed
* Sat Jul 16 2016 mailaenderAATTopensuse.org- Update to version 1.6.1 (see changelog.txt)- Drop openttd-gcc5.patch as it is not required anymore.- Add gcc-version-detection.patch in collaboration with upstream.- Add a man page for the dedicated server binary.- Remove unnecessary desktop category macros.- Use standard post macros for icons and starters.- Eliminate duplicate files using fdupes.
* Thu Jun 16 2016 dimstarAATTopensuse.org- Update openttd-gcc5.patch: Have gcc6 use the same flags as gcc5.
* Thu Apr 07 2016 bwiedemannAATTsuse.com- Fix build-compare
* Sat Dec 05 2015 mailaenderAATTopensuse.org- maintenance update 1.5.3
* fixes a long standing desync issue with railtypes
* Thu Oct 15 2015 tchvatalAATTsuse.com- Version bump to 1.5.2:
* For details see changelog.txt
* Wed Sep 30 2015 lnusselAATTsuse.de- build with proper optflags
* Fri Jun 19 2015 dimstarAATTopensuse.org- Add openttd-gcc5.patch: Fix build with gcc 5.
* Sat Jun 06 2015 mailaenderAATTopensuse.org- update to version 1.5.1 (check changelog.txt)
* Sun Apr 26 2015 mailaenderAATTopensuse.org- Removed openttd-freetype-2.5.4.patch (included by upstream)- Updated to version 1.5.0
* higher mountains
* better UI for high resolution screens
* much more rural intro screen.- Recommend adobe-sourcehansans-fonts as backfall when there is no sprite font (yet). Workaround https://bugs.openttd.org/task/6226
* Mon Dec 22 2014 dimstarAATTopensuse.org- Add openttd-freetype-2.5.4.patch: Fix build with freetype 2.5.4.- Move the man page to the binary, where it belongs (and drop the rpmlintrc-, which is now no longer valid).
* Sun Nov 09 2014 Led - fix bashisms in post scripts
* Sun Oct 26 2014 mailaenderAATTopensuse.org- update to 1.4.4 (check changelog.txt)
 
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