Changelog for
taisei-data-1.3.2-8.8.noarch.rpm :
* Wed Nov 17 2021 Dominique Leuenberger
- Do not build for %ix86: cglm is not available on this platform.
* Sat May 08 2021 Ferdinand Thiessen - New public key: 5F2EE4A69653CA07
* See https://github.com/taisei-project/taisei/releases/tag/v1.3.2
* Mon May 03 2021 Ferdinand Thiessen - Update to version 1.3.2
* Fixed some rendering errors, including the Stage 1 water effect on Intel iGPUs and incorrect laser blurring.
* Improved support for high-DPI displays.
* Slightly optimized various parts of the engine, including 3D and text rendering.
* Added GameMode integration on Linux. If you use GameMode daemon, GameMode will now be automatically activated when you start Taisei.
* Updated the SDL game controller database, enabling out-of-the-box support for even more controllers.
* Wed Oct 02 2019 Martin Herkt <9+suseAATTcirno.systems>- Switch back to GitHub download URLs
* Sun Sep 29 2019 Martin Herkt <9+suseAATTcirno.systems>- Update to version 1.3.1
* Improved laser rendering and other visual Improvements
* Names and declaration animations for player spell cards
* Various shader performance optimizations
* Audio assets now in Opus format
* Bugfixes backported from 1.4 development
* New character art by AATTafensorm
* Sat Apr 27 2019 Martin Herkt <9+suseAATTcirno.systems>- Update to version 1.3
* Improved performance
* Improved graphics
* Added Reimu character
* New scoring mechanic
* New shot mode B for Marisa character
* Added Music Room
* Changed Bombs
* Fixed collisions
* Improved bullet patterns
* Fri May 25 2018 9+suseAATTcirno.systems- Tōhō -> Touhou for better discoverability
* Fri Jan 26 2018 9+suseAATTcirno.systems- Update to version 1.2, adding tons of new game content- Remove taisei-make-rpmlint-happy.patch- Remove add taisei-use-std-gnu11.patch
* Fri Dec 22 2017 9AATTcirno.systems- Fix ppc64le
* add taisei-use-std-gnu11.patch
* Fri Dec 08 2017 9AATTcirno.systems- Split data files into separate RPM package- spec-cleaner