Changelog for
cdogs-sdl-1.5.0-1.4.x86_64.rpm :
* Thu Nov 09 2023 Dirk Müller
- update to 1.5.0:
* Customize hats, hair, facial hair and glasses, plus many bug fixes
* Remove quick play
* Fix weapons being picked up into incorrect slots
* Fix grenades not persisting across levels
* Fix bullets not falling
* Fix unable to start game with co-op AI, stuck in weapon menu
* Fix or replace many files with missing or problematic licenses (AATTreinerh)
* Fix duplicate brass shells
* Fix poison grenade icon
* Fix incorrect zapper spritesheet
* Fix missing music error message
* Improve character customization by separating hats, hair, facial hair and glasses
* Improve controls info by renaming button1/button2 to fire/switch
* Tue May 23 2023 Carsten Ziepke - update to 1.4.2:
* Fix crashes when bullets are missing hitsounds
* Fix not being able to exit vehicles
* Fix config path to adhere to XDG spec
* Add buy/sell lives and max health
* Add upgradable weapons
* Improve collect objectives by allowing multiple pickup types
* Editor: Fix crash when copying missions with objectives
* Fri Apr 07 2023 Dirk Müller - update to 1.4.1:
* Fix weapon swapping with None in equip menu 5281ac6
* Fix game loading mission via command line 5281ac6
* Add shareware WOLF3D in main game ad32ed8 (i.e. no need to download separately via mission pack)
* Add buy/sell weapons and ammo functionality #739 (feature hidden in WIP techdemo)
* Add a chainsaw switch sound d99a199
* Improve actor item drops by making them instant #752
* Fix crash when duplicating character with no hair b31663b
* Fix available weapons menu in campaigns with custom weapons
* Tue Dec 13 2022 Andrea Manzini - Update to version 1.4.0
* Fix Spear of Destiny compatibility with steam Wolfenstein 3D
* Improve several campaigns with auto-melee weapons (Doom, Wolf3D+SoD)- Update to version 1.3.1
* Persistent lives, fix gas bomb poison lasting forever- Update to version 1.3.0
* Fix missing controls in editor, and some animation effects and sounds- Add fix-env-script-interpreter.patch- Add cdogs-sdl.rpmlintrc to filter out warning on hidden data directory- Remove fix-source-file-directory.patch
* Fri Dec 03 2021 Ferdinand Thiessen - Update to version 1.2.0
* Fix Spear of Destiny secret level warps
* Fix Spear of Destiny missing wall definition
* Editor: Fix setting key required for doors- Add fix-source-file-directory.patch
* Wed Oct 13 2021 Martin Hauke - Update to version 1.1.1
* Support Spear of Destiny mission packs and enhanced wolf3d mod support Game
* Remove mouse as game input device, better support for mouse in menus #713
* Add support for Spear of Destiny mission packs
* Add enemy types being able to see all directions (wolf3d bosses)
* Add enemy types being able to open locked doors (wolf3d bosses)
* Fix holowall support for wolf3d mods Editor
* Improve map preview by showing pickups obscured by walls
* Sat Sep 11 2021 Martin Hauke - Update to version 1.1.0
* Show times in end screens
* Sun Sep 05 2021 Martin Hauke - Update to version 1.0.2
* Fixes for custom Wolf3D campaigns.
* Sat Aug 28 2021 Martin Hauke - Update to version 1.0.1
* Add support for detecting Linux steam installation of Wolf3D/SoD.
* Thu Aug 26 2021 Martin Hauke - Fix deletion of duplicate README.md
* Sat Aug 21 2021 Martin Hauke - Update to 1.0.0
* Support for Wolfenstein 3D and Spear of Destiny Game
* Add support for vehicles #30
* Add support for multi-guns
* Add support for custom wreck objects and bullets (allows respawning actors on death)
* Add support for custom actor death animation
* Add option to skip debrief menu
* Fix game freeze when returning to game after leaving it paused for a while
* Fix duplicate missions in level select
* Improve performance by adding max particle limit
* Improve level select menu with max items limit
* Improve game start menu by disabling continue option after campaign complete Editor
* Fix loading a campaign with less missions showing a blank mission #670
* Add per-mission option to persist weapons (can reset weapons on certain missions)
* Change map shortcut key to tab- Add patch:
* fix-build.patch
* Tue Jul 20 2021 Martin Hauke - Update to 0.13.0 Game
* Add weapon sprites
* Add molotov glass break sound
* Add AI waking to gunfire
* Add AI peripheral vision
* Add AI wake on seeing teammate under attack
* Fix feet colors for classic campaigns
* Fix sliding diagonally against map objects and getting stuck
* Fix player not getting poisoned
* Fix AI not waking when seeing player
* Fix co-op AI not shooting
* Fix missing bullet hole marks
* Fix minor typo in campaign
* Improve save file with saved weapons and ammo
* Improve save file, saves individual missions completed
* Improve gun dropping, limit gun drops after 2 are present
* Improve ammo dropped by enemies by halving amount
* Improve character previews by showing gun
* Improve weapon selection screen with character rotation
* Improve text particles by drawing above everything
* Improve pulse animation by doubling its frequency Editor
* Add character deafness flag
* Add custom character item drops
* Add separate bullet flesh/object hit properties (bullets can hit actors but not map objects)
* Fix loading classic campaigns via drag-drop
* Fix tooltip for immunity flag
* Improve character previews by showing gun- Remove patch:
* fix-multiple-definitions.patch
* Sat May 22 2021 Martin Hauke - Update to 0.12.0 Game
* Fix LAN bugs
* Fix crash if laser sight is enabled
* Fix crash in AI Insurgency II campaign
* Add dual-wielded pistols
* Add pistol and chaingun gun models
* Add score text popup on collecting score pickups
* Improve AI by waking immediately on being hit
* Improve AI by not reacting immediately on wake
* Improve changing volume options by not rewinding music Editor / Modding
* Fix \"HitsObjects\": false behavior for bullets, should not damage map objects if set
* Add highlights to walk-through walls
* Add customizable door auto-close delay in campaign options
* Add ability to set character direction in static map type
* Add customizable special damage duration in bullets.json
* Add customizable corpse map object in character_classes.json
* Change map object placement to allow them to be placed over ones with 0 health (e.g. wrecks, blood pools)
* Thu Apr 29 2021 Ferdinand Thiessen - Update to 0.11.1
* Add building interior map generator
* Add mouse controls for menus
* Add fists weapon
* Add custom footstep sounds for bones character class
* Add auto-play --demo mode
* Add live backgrounds
* Add pigtails hair
* Fix crash when changing options
* Fix score popups not updating position
* Fix friendly fire from status-inducing weapons e.g. poison
* Fix flower not dropping pickups
* Fix frequent hangs at game startup, interior map generator
* Fix alert sounds for invisible characters
* Fix donut hair
* Improve options menus with left/right arrows
* Change menu sounds
* Change hitsounds enabled on invulnerable characters
* Editor:
* Add some new tile types and map objects e.g. cobble wall
* Add ability to place map objects of different types on same tile
* Add random door position option for classic/interior map types
* Add collapse UI area via grave key
* Fix flood fill crashing when applied at map edge
* Fix non-solid map objects added repeatedly at same position- Add fix-multiple-definitions.patch
* Tue Jan 05 2021 Martin Hauke - Update to 0.10.2:
* Fix loading classic campaigns
* Fix PVP rounds not ending
* Fix missing mouse cursor and trail
* Fix linux build
* Fix dogfight scores not updated properly
* Add peaked cap hat
* Add soldier body type
* Improve weapon equip menu, show available weapons, allow gun swapping.
* Improve game startup by skipping mission briefing if it is empty- Drop not longer neede patches
* cdogs-sdl-fix-desktop-and-appdata.patch
* nanopb.patch- Package license file and readme