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Changelog for flare-1.14-1.6.x86_64.rpm :
* Thu Dec 29 2022 Dirk Müller - update to v1.14: Engine features * Added \'loot.requires_status\' and \'status_loot\' properties to loot table definitions. * Support \'/\' as shorthand for \'exec\' in the dev console. A space is not required after the slash. * Added \'spawn_level\' property to map enemies. This follows the same syntax as the Power property of the same name. * Add XP scaling tables for scaling enemy reward XP based on enemy level. * Replace \'immunity\' effects with percentage-based resistances. * Added \'mouse_move_deadzone\' property to engine/misc.txt to help alleviate erratic mouse-move behavior when the cursor is near the player. * Alternative tab UI for when tabs exceed the available space. * Added keybind for cycling equipment sets in reverse. * Refactored stats and stat bonuses to use floats for fractional values. * Support fractional values in the following: * Added \'resource_round_method\' property to engine/combat.txt. * Support arbitrary \"MP-like\" resources: * Configuration file: engine/resource_stats.txt * Added \'requires_resource_stat\' and \'resource_steal\' properties to Powers. * Added \'requires_resource_stat_state\' and \'requires_resource_stat_state_mode\' properties to Powers. * Added \'enabled\' property to MenuStatBar definitions. Engine fixes * Fixed set item tooltips showing incorrect number of equipped items if a set item was on an inactive loadout. * Fixed dev console commands not working if they were preceded by whitespace. * Fixed spawning entities not counting towards summoned entity count. * Fix broken gamepad navigation after closing Powers menu while on a non- default tab. * Removed hard-coded minimum values for HP/MP steal and damage return. * Fixed \"activate\" message incorrectly showing in MenuPowers tooltips. * Fix some cases where \'min\' damage/absorb could be greater than the cooresponding \'max\' value. * Fixed text input issues with deleting text on Android. Game updates * Fireball and Ice Bolt scrolls now give the player a 10 second period in which their basic attacks (Swing, Shoot, Channel) are replaced with the scroll power. * Fixed the naming of scroll damage as it appears in power description tooltips. * Lowered Lezaith\'s slow resistance to 50%, down from 100% * Lowered Lezaith\'s stun resistance to 90%, down from 100% * Translation updates * Sat May 07 2022 Ferdinand Thiessen - Update to version 1.13.04 * Added \'bar_gfx\' property to menus/enemy.txt for setting the \"fill\" image * Fix crash when trying to read a non-existent file with INCLUDE * Fix passive powers not being correctly re-applied after death * Improve performance of WidgetListBox by caching all items instead of just the visible ones * Sat Feb 05 2022 Carsten Ziepke - Version update to 1.13 Engine features * Added additional requirement properties (requires_status, requires_item, etc) to enemy and NPC map objects. The properties now match what is available for map events. * When ‘mouse aim’ is disabled, the Shift key can now be used with the direction keys to change the player’s orientation without moving. * Added optional ‘fog-of-war’ feature * Added support for multiple sets/loadouts of equipped items * Added random_status attribute to Events for setting/unsetting a random status from a list. * Reworked gamepad handling using the SDL_GameController API. * Several new key bindings, many of which will benefit gamepad users. * Added an “action picker” for interacting with items/powers when using a gamepad or a touchscreen. * Added misc.selection_rect_corner_size to engine/widget_settings.txt. This allows for a nicer “targeting reticle” appearance when selecting widgets without a mouse. * Added ‘background’ property for all menus. Menus will fall back to the existing hard-coded filenames if this property is omitted. * Added ‘close’, ‘label_title’, and ‘action_list’ properties to MenuConfirm configuration. * Added ‘render_layers’ section to StatBlock definitions. It has the same syntax and functionality as engine/hero_layers.txt, so that file is now considered deprecated. * Added ‘animation_slots’ section to StatBlock definitions. This allows for multiple animation layers on non-player entities that don’t have an inventory like the player. * Added a ‘direction’ property to map NPCs, indentical to the property of the same name for map enemies. * Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and ‘vendor_ratio_sell_old’ properties to engine/loot.txt. These deprecate ‘vendor_ratio’ and ‘vendor_ratio_buyback’. * Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and ‘vendor_ratio_sell_old’ properties to NPCs. These can be used to override the global settings in engine/loot.txt. * Added ‘tooltip_visible_max’ to engine/tootlips.txt to control the maximum number of visible floating tooltips. Engine fixes * Fix enemies not being able to target NPC followers * Fix loot and sound effects being cleared in StatBlock files with multiple sections * Fix potential crash when removing summons that would be out-of-bounds on the next map. * Fix bug where a damage type with no name could be removed if another damage type was defined after it. * Don’t show hidden stats under ‘Related Stats’ section of tooltips of Character menu. * Fix bug where negative regen wouldn’t work if the resource was 100% full. * Fix bug where negative regen would overflow after reaching zero. * Fix bug that caused built-in effect types to be ignored by Power post_effect. * Fix disappearing sprites due to render priority overflow. * Fading of corpses is now correctly disabled when corpse_timeout=0 is used in engine/misc.txt. * Fix cast animation not playing when using an inventory item that is not instant. * Fixed a bug on Android where loading the default settings would exit fullscreen mode. * Fixed crash in NPC dialog when using gamepad. * Fixed several small bugs with navigating UI elements with a gamepad. * Fixed incorrect handling of gamepad stick/trigger deadzone. * Fixed fullscreen setting being turned off when loading configuration defaults on Android. * Fixed input hint for item tooltips when using a touchscreen. * Improved file access handling on Android versions 10 and up. This fixes the infinite cutscene loop when starting a new game. * Fixed memory leak when loading NPCs. * Entity animations will now fall back to the ‘die’ animation when ‘critdie’ isn’t defined. * Improved text rendering by blending text with a copy of itself. * Fix infinite loop that could occur when setting unlocked powers. * Elemental resistances can now be used with ‘stat’, ‘stat_per_level’, and ‘stat_per_primary’ in StatBlock definitions.- Run spec-cleaner * Sun Sep 05 2021 saku nix - Version update to 1.12 Engine features * NPC interactions are now canceled when the player is attacked. ‘combat_aborts_npc_interact’ has been added to engine/misc.txt to control this setting. * Added ‘bar_fill_offset’ and ‘bar_fill_size’ to MenuStatBar and MenuEnemy properties. * Added support for fading out combat text. See the ‘fade_duration’ property in engine/combat.txt. * Added ‘save_oncutscene’ property to engine/misc.txt. Saving before a cutscene was previously controlled with ‘save_onload’, which caused issues with cutscenes when set to false. * Added ‘save_anywhere’ property to engine/misc.txt. This allows for saving via the pause menu. (m7600) * Added display of enemies, allies, NPCs, and intermap teleport events to the minimap. * Added support for defining the colors of tiles and entities on the minimap. * Added ‘show_on_minimap’ event component. Currently, this only applies to intermap teleport events. * Added ‘show_on_minimap’ property to NPCs. * Properties that take an alignment can now be aligned to the menu frame. * Support multiple images in animation definitions. (bloodhero) * Expanded slot widget configuration in engine/widget_settings.txt. Quantity text color can be changed, as well as label settings for displaying hotkeys. * Re-implemented displaying hotkeys on action bar slots. * Support for ‘item:quantity’ syntax for Event properties: ‘requires_item’, ‘requires_not_item’, ‘remove_item’, and ‘reward_item’. * Added ‘show_randomize’ property to new game menu configuration. * Added ‘disable_equip_slots’ property for passive powers. * ‘Block’ powers can now use post_power to trigger a power when taking damage. * Power descriptions are now displayed in action bar tooltips. This can be controlled with the ‘tooltip_length’ property in menus/actionbar.txt. * A dialog box is now displayed instead of a log message when the player dies, giving the options to exit or respawn (if applicable). * Added movement input type dialog box. It is displayed for new players to easily select between keyboard, mouse, and joystick movement. * Added ‘–safe-video’ command line option. For troubleshooting purposes, this feature is displayed as an option when starting after a potential crash. * The ‘categories’ property has been extended to the player character. The Power property ‘target_categories’ can now be used for the player as a result. * The ability to stash quest items can now be controlled with the ‘no_stash’ property. * Added a button for opening the pause/configuration menu as part of the minimap. * Added ‘script’ property to items. This removes the need to create a power in order to execute a script via activating an item. * Player ‘melee_range’ is now configurable in engine/stats.txt. * Added comparison tooltips for items. These can be disabled in the Interface settings. (r-a-cristian-93, Justin Jacobs) * Added ‘parallax_layers’ property to Events. This functions exactly like the Map property of the same name. * Added ‘visible’, ‘visible_check_locked’, and ‘visible_check_status’ to powers and upgrades in power trees. * Added ‘requires_status’ and ‘requires_not_status’ to powers and upgrades in power trees. ‘visible_requires_status’ and ‘visible_requires_not_status’ have been marked as deprecated. * Added ‘on_interact’ as a possible value for Event types. Essentially the same as ‘on_trigger’, except the event can ONLY be activated through the hotspot. * Support an arbitrary number of Stash tabs. Each tab has a display name and an ‘is_private’ flag. * Added ‘save_onstash’ property to engine/misc.txt, so it is now possible to disable the automatic save when modifying stash contents. * The player’s last used Stash tab is now remembered across sessions. * Added the ability for NPCs to join the player’s party. (Igor Paliychuk) * Added support for the ‘delay’ property used by Events contained in script files. * Added ‘Frame Limit’ option to Video settings. * Added ‘Maximum Render Size’ option to Video settings. * Improved visual indication of which item set bonuses are active. * Support enabling touch screen controls on non-Android systems. * Added ‘Touch Gamepad Scale’ option to Input settings. * Support fullscreen mode in the Emscripten port. * Added scrollbar.bg_color to engine/widget_settings.txt. * Updates to package_osx.sh, including usage of Homebrew for dependencies (ludoza) Engine fixes * Fix memory leak of tab control in stash menu (MiroslavR) * Fixed stat bars not having any fill when the value they were representing was non-zero. Now they will always show at least 1 pixel of the bar’s fill graphics. * Fixed a bug where the game window could be resized below the minimum size after exiting fullscreen mode. * Removed the default resolution scaling when virtual_heights is undefined. * Improved performance when checking map event hotspots. * Fix Windows-style paths with backslashes not working on non-Windows systems. * Prevent allies counting as attack targets when using mouse movement. * Fix needing to press the ‘Cancel’ key twice to exit the vendor menu. * Fix unintended key presses being registered when quitting the game via an OS keyboard shortcut. * Fix divide-by-zero crash when using the dev HUD with a game that uses orthogonal rendering. * Fixed a memory leak in Loot copy constructor. * Fixed ‘resist_percent’ property of engine/combat.txt not working when targets had 100% resistance. * Support attack_speed effects with a magnitude less than 100%. * Fixed bug where dead entities could steal HP/MP. * Fix broken parsing of engine/default_keybindings.txt. * Fix Effect animations not being synced properly in some cases. * Removed hard-coded restrictions on using items from the inventory. Now any item that has a power and is not equipment can be used. * Fix crash when fonts are missing. The engine will try to fall back to the next available font for the current language. * Background color when using sdl_hardware renderer no longer fills entire window, instead only filling the drawing surface as it should. * Fix crash when loading a cutscene from a book event. * Fix infinite transformation loop when dying in a transformed state that was activated by a passive power. * Fix bug where the player wasn’t returned to their normal state after dying in a transformed state. * Prevent combat text from overlapping. * Improved performance when handling many status effects. * Improved performance when an entity is repeatedly unable to find a path to thier target. * Fix bug where killing an enemy with return damage would not set defeat status or reward XP/loot. * Fix check of item requirements when a power requires an item but doesn’t consume it. * Fix ‘respec’ events to no longer remove item-based powers from the action bar. * Fix log message when gaining more than one level at once. * Fixed excessive memory usage when using Items, ItemSets, and Powers with high-value IDs. * Fix bug where power upgrades that didn’t require power points would not automatically upgrade if other requirements were met. * Fix infinite loop bug when a power’s list of upgrades contains the base power ID. * Fix infinite loop bug when locking power upgrades. * The executable directory is now used when trying to find PATH_DATA on Linux. (r-a-cristian-93) * Fix ‘corpse_timeout’ in engine/misc.txt being parsed incorrectly (r-a-cristian-93) * Reworked camera speed curve to prevent graphical “wiggle” during slow movement. * Fix missing effect description text in power tooltips when using built-in types. * Fix static events not executing on the same frame as on_load events. * Fix parsing bug in power trees that would save base power properties to an upgrade power. * Fix on_load events with requires_class not working in maps/spawn.txt * Fix timing of Effects so that the first “tick” happens immediately. * Fix “Press button to use” prompt no showing up for some items. * Fix loud loot drop sound effect when there are a large number of drops at once. * Fix incorrect HP/MP regen for high regen values and high frame limits. * Fix camera, parallax layer, and cutscene speeds when using alternative frame limits. * Fix not restoring fullscreen option when pressing Cancel or Defaults in config menu. * Smoother scrolling in WidgetScrollBox. * Fix click-and-drag behavior on WidgetTabControl, WidgetSlider, and WidgetScrollBar. * Fix dialog topics being auto-selected when they shouldn’t for non-vendor NPCs. * Sun Jul 28 2019 Max Mitschke - Version update to 1.11 Engine Features * Players now have their own private stash in addition to the shared stash. * Expanded the \'no_stash\' Item variable to account for having multiple stashes. Engine Fixes * Fix bug where items could be dragged from the vendor window and dropped in the opposite vendor tab. * Fix bug that caused item max_quantity to be reset when attempting to append an item definition. * Fix bug where Powers with \'replace_by_effect\' would still use properties from the parent power, such as animation state.- Removed post/postun macros since they are no longer needed with Leap 42.3 going end-of-life. * Sat May 18 2019 Max Mitschke - Version update to 1.10 Engine Features * The configuration menu has been redesigned and is now used as the pause menu. * The interface features from version 1.09 have been reverted due to being accessible from the pause menu. * Added an Interface option to disable showing hidden entity markers. * Support floating point values for loot drop chance values. * Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding. * Added an Interface option to disable stat bar auto-hiding globally. * Add ‘no_stash’ property to item definitions to prevent items from being placed in the stash. * Add low HP notification system. (Leszek Cimała) * Add ability to change the minimap zoom level by clicking on the minimap. Engine Fixes * Fixed event activation being tied to distance to the camera position. It is now correctly tied to distance from the player. * Mouse movement and mouse aim now calculate direction relative to the player instead of relative to the screen. * Fixed enemy AI so that enemies can now enter combat if a hero ally is in their proximity. * Fix –data-path command line flag on Windows. * Fixed dialog not being available if it lacked a topic. * Fixed loot drop rate bonus having no effect when loot drop chance was too low. * Fix bug where the wrong requirements were checked for passive powers that had been granted bonus points. * Items that can’t be stashed are now dropped on the ground upon opening the stash. * Prevent re-binding the primary Main1 binding, which could break many interactions. * Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since they correspond to specific keyboard keys. * Fix crash when trying to load a mod that contained ‘engine/default_keybindings.txt’. * Display XP stat bar value as relative to current level instead of total XP. * Fix key bindings not working when switched to a non-US keyboard layout. * Fix segfault when NPC filename is invalid. * Fix inventory tooltips covering books when using no mouse. * Fix navigation of dialog menu when using no mouse. * Fix upgrading powers when using no mouse. * When using the sdl_hardware renderer on Windows, OpenGL will now be used instead of Direct3D. This fixes the loss of some textures when resizing the window. * Fixed the “level up” string to represent the ability to allocate multiple stat points. Also note if Power points can be allocated. * Refactored ‘requires_hpmp_state’ for Powers to check against both stats at once. See the attribute reference for syntax changes. * Greatly improved performance of loot tooltips. * Fix bug where high item find chance prevented the player from finding currency. * Mon Dec 17 2018 maxmitschkeAATTfastmail.com- Version update to 1.09.01 * Fixed assertion/crash when engaging in dialog. * Updated Ukranian translations- Version update to 1.09 * Add ‘save_pos_onexit’ to engine/misc.txt for saving the player’s current position upon exiting. * Add ‘toggle_fps’ to the developer console commands. * Add a video setting to disable parallax layers. * Add ability to use icons in books. * Add item property ‘book_is_readable’ to control displaying ‘read’ vs ‘use’ in item tooltips. * Add renderer support for batching calls to local pixel drawing. This speeds up the pre-render of the minimap. * Add support for shadows on book text via ‘text_shadow’. * Add tooltips to language list to show language codes. * Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’ to engine/widget_settings.txt. * Added a 2x zoom mode for the mini-map. * Added a compass to the minimap. * Added Catalan translations * Added support for dialog responses. For any line of dialog, a list of response topics can be given. * Closing a book with the ‘Cancel’ key no longer closes all other menus. * Dialog options are no longer shown in a separate menu, but are instead part of the main dialog window. * Fix book open sound effect not being played in all cases. * Fix buttons and checkboxes not handling clicks while the “Accept” key is pressed. * Fix handling of disabled widgets when using keyboard navigation. * Fix incorrect descriptions of controls on mobile devices. * Fix potential memory leak when redefining images in books. * Fixed a bug where looped map sounds wouldn’t play if the player entered the map with a sound volume of 0, but later raised the volume. * Fixed shrinking tab widgets when widow was resized. * Loot tooltips can now be hidden when entities are near pieces of loot. The setting “hide_radius” has been added to engine/loot.txt to control this. * Make strings related to elements more translator-friendly. * Missing items now maintain their stack quantity when moved around. * Moved several interface options to the actionbar. Loot tooltips, combat text, statbar labels, and mini-map mode can be adjusted. * Moved the interface option for automatically equipping items to the Inventory menu. * New mouse movement options to swap the movement button and/or restrict the movement button to be movement-only. * Overhead markers are now displayed for entities that are obscured by tall tiles. * Redesigned mouse movement with better handling of non-melee attacks. * Remove broken ‘font_fallback’ from engine/font_settings.txt. * Updated translations for German, Scottish Gaelic, Brazilian Portueguese, Ukranian, Vietnamese * Using consumables from the Inventory menu will now subtract from the stack that was clicked on. * Widgets that use custom images can now fall back to the default image if the custom image is missing (instead of exiting in failure).- Updated location of flare-engine data directory to follow packaging standards- Added more CMake build params to to have install process follow packaging standards * Tue Oct 23 2018 maxmitschkeAATTfastmail.com- Version update to 1.08 * Updated translations for German, French, Scottish Gaelic and Italian * Bugfixes * Sun Jun 17 2018 maxmitschkeAATTfastmail.com- Version update to 1.06 * Wed Mar 14 2018 jengelhAATTinai.de- Trim bias and filler wording from description.
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