Changelog for
libmovit8-1.7.1-1.4.x86_64.rpm :
* Sat Jul 22 2023 antoine.belvireAATTopensuse.org- Update to version 1.7.1: Fix a bug when compiling in shaders, that could cause errors with certain shader compilers.
* Sat Jul 15 2023 antoine.belvireAATTopensuse.org- Update to version 1.7.0:
* Compile shaders into the library.
* Use exact sRGB matrix values for COLORSPACE_sRGB.- Drop movit-1.6.0-versioned-shaderdir.patch: Made irrelevant since shaders are now compiled into the library.- Specify a minimal version for Eigen3: Build now fails with a version below 3.4.0.
* Sun Jul 07 2019 antoine.belvireAATTopensuse.org- Update to version 1.6.3:
* Various bugfixes.- Add _service file to retrieve sources as published tarball lacks some files (e.g. COPYING).
* Sun Mar 18 2018 avindraAATTopensuse.org- Update to version 1.6.2:
* fix issue with strong one-to-one effects and compute shaders
* fix compile issue with gcc5- cleanup with spec-cleaner
* Sun Feb 04 2018 jengelhAATTinai.de- Fix the shlib package\'s RPM group.
* Sat Feb 03 2018 antoine.belvireAATTopensuse.org- Update to version 1.6.1:
* Loosen up some restrictions on strong one-to-one-effects. In particular, this fixes a bug with MixEffect and compute shaders that hit some Nageru setups.
* Sat Jan 27 2018 antoine.belvireAATTopensuse.org- Fix build for Leap 42.3: Force use of GCC7.
* Thu Jan 25 2018 antoine.belvireAATTopensuse.org- Update to version 1.6.0:
* Support for effects that work as compute shaders. Compute shaders are generally slower than fragment shaders for the same algorithm, but allow some forms of communication between shader invocations and have more flexible output, which can enable more efficient algorithms. See effect.h for more details. Note that the fastest rendering API on EffectChain is now to a texture if possible, not to an FBO. This will only matter if the last effect is a compute shader.
* Movit now includes a compute shader implementation of DeinterlaceEffect, which is automatically used instead of the fragment shader implementation if your GPU and OpenGL driver supports it (in practice, this means on all platforms except on macOS). The compute shader version is typically 20–80% faster than the fragment shader version, depending on your GPU and other factors. A compute shader implementation of ResampleEffect was written but ultimately failed to be faster, and so is not included.
* Support for microbenchmarks of effects through the Google microbenchmarking framework (optional). Currently, DeinterlaceEffect and ResampleEffect has benchmarks; enable them by running the unit test with --benchmark (also try - -benchmark --help).
* Effects can now explicitly request _not_ to have mipmaps, which means they can do so without needing to request bounce and fiddling with the sampler state. Note that this is an API change for effects.
* Movit now requires C++11, both to build and to #include the header files. Support for SDL1 has been dropped; unit tests and the demo program now need SDL2.
* Various smaller bugfixes and optimizations.- Drop COPYING (now included in upstream tarball).- Now build requires SDL2 instead of SDL1.- (Experiment) Make data subpackage versioned, as the library is versioned and requires the data files:
* Add movit-1.6.0-versioned-shaderdir.patch.- Ran spec-cleaner.
* Fri Aug 11 2017 antoine.belvireAATTopensuse.org- Update to 1.5.3:
* Various bugfixes.- Don\'t use gcc6-c++ for Leap anymore: It builds fine with default compiler again.
* Tue Jul 11 2017 olafAATTaepfle.de- Use gcc6-c++ for Leap42 and SLE12 (C++14 needed).