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Changelog for openttd-data-14.1-1.2.noarch.rpm :
* Fri May 03 2024 Jan Baier - update to 14.1 - Add: Check that towns can build roads before generating map (#12503) - Fix #12228: Ships could get lost due to pathfinder not considering reversing in some cases (#12474) - Fix #12433: Width of unit number display was too narrow (#12534) - Fix #12502: Desync related to vehicle replacement (#12512) - Fix #12506: Desync after new oil rig is constructed (#12511) - Fix #12584: Crash on some tar files during tar scan (#12586) - Fix: [SDL2] Keypad numbers did not function (#12596) - Fix: Houses and industry tiles could accept incorrect cargo (#12547) - Fix: Map generation stage strings were incorrect (#12549) - Fix: [Script] Allow only 255 league tables, as 255 itself is the invalid id sentinel (#12545) - Fix: Mark vehicle status bars dirty when a vehicle leaves unbunching depot (#12516) - Fix: Do not show train waiting for unbunching as waiting for free path (#12515) - Fix: Smooth outliers in unbunching round trip calculations (#12513) * Sat Apr 13 2024 Jan Baier - update to 14.0 - Update: New title game for 14.0 - Fix #12477: Crash when launching OpenTTD from within a Dropbox folder (#12478) - Fix #12233: Mini order list overlaps vehicle group name (#12423) - Fix #12114: Viewport coords of crashed aircraft not updated when falling (#12424) - Fix #12395: Ensure president name widget is tall enough (#12419) - Fix #12415: Incorrect payment for aircraft secondary cargo (#12416) - Fix #12387: [NewGRF] Wrong tile offset passed to rail station CB 149 (slope check) - Fix #12388: Autoreplacing train heads slowly made the unit number grow (#12389) - Fix #12368: Incorrect offset for click position within industry chain window (#12370) - Fix: Aircraft can float above the ground when crashed (#12425) - Fix: Segfault when using -q without providing a . character (#12418) - Fix: Wrong scrolling dropdown list position with RTL (#12412) - Fix: [Win32] Force font mapper to only use TrueType fonts (#12406) - Fix: \"-q\" displays NewGRF IDs in the wrong byte-order (#12397) - Fix: Do not send chat to clients that have not authorized yet (#12377) - Fix: [NewGRF] Label for fruit incorrectly changed to `FRUI` from `FRUT` (#12367) - Fix: [Script] ScriptSubsidy::GetExpireDate should return an economy-date (#12372) - Revert #11603: [Script] AI/GSTimeMode was not the best solution for economy/calendar support (#12362) 14.0-RC3 (2024-03-23) - Fix #12347: Crash attempting to find catchment tiles of a station with no catchment area (#12348) - Fix #12319: Some SSE blitters were broken due to ODR violations (#12322) - Fix #12302: Allow empty train engines to use an invalid cargo type (#12325) - Fix #12305: Crash with large positive sprite x offset in engine preview window (#12313) - Fix #12166: Crash when opening tram road stop build window (#12168) - Fix #12092: Incorrect x-axis in cargo payment graph window (#12359) - Fix: Crash when attempting to join a company while not joined (#12353) - Change: Show unbunching action in timetable window (#12351) - Change: [Windows] Switch to Microsoft Azure code signing certificate (#12292) 14.0-RC2 (2024-03-16) - Update: Bump bundled OpenTTD TTF fonts to version v0.6 (#12276) - Update: Developer credits (#12173, #12235) - Change: Use (at least) standard toolbar button size for signal selection buttons (#12265) - Change: [Script] Match FormatString behaviour more closely (#12205) - Fix #12236: Ship pathfinder causes crash when ship is already at destination (#12238) - Fix #12225: [Script] Missing AI::ResetConfig support for running AI config (#12226) - Fix #12203: When unbunching at a depot, don\'t overlook implicit orders (#12220) - Fix #12196: Always show selected content, even when filtering and disable \"select upgrade\" button when filtering (#12201) - Fix #12195: Reset cursor when no Object is selected (#12207) - Fix #12176: Ships are circling in one place (#12181) - Fix #12154: Incorrect calendar day lengths with minutes per year setting (#12158) - Fix #12148: Do not draw decimals when number of digits is 0 (#12150) - Fix #12147: Reset all saved settings to their default before loading a game (#12210) - Fix #12145: Incorrect date handling in date cheat in wallclock time-keeping mode (#12146) - Fix #12134: Use correct error messages if clearing drive-through road stops fails (#12139) - Fix #12133: [Script] Don\'t crash when emergency saving (#12138) - Fix #12127: Truncation ellipses rendered shadows even for black font without shadows (#12132) - Fix #12119: Remove red warning text when maximum loan is zero (#12141) - Fix #12118: When adding an unbunching order, properly check for unsafe conditions (#12136) - Fix #12076: Do not allow \'join\' command on dedicated servers (#12208) - Fix #12010: Use economy timer for vehicle stats minimum age, not calendar (#12142) - Fix: Improved ship movement when no path to destination is found (#12285, #12286) - Fix: Initialize _switch_mode_time so crash-logs before first game have a realistic time (#12184) - Fix: [Script] Only show debug script window at the end of savegame loading (#12135) - Fix: [Script] Broken ScriptText circular reference detection (#12187) - Fix: Ordering of command per tick limit and pause mode filtering (#12126) - Fix: Only reset unbunching departure data in the correct depot (#12155) - Fix: Off by one in TimerGameEconomy::ConvertDateToYMD in wallclock mode (#12143) - Fix: Missing savegame conversion for current_order (#12188) - Fix: Helptext for timekeeping unit setting erroneously refers to vehicle movement (#12172) - Fix: Don\'t show \"insert order\" errors in the console (#12245) - Fix: Don\'t defer OnResize() after ReInit() (#12174) - Remove: [Script] random_deviation from setting description table (#12221) - Revert #11993: New number format system does not and cannot work for CJK languages (#12157) - Revert #11606: Don\'t auto-build past tunnelbridge ends (#12244) 14.0-RC1 (2024-02-18) - Feature: Fully user configurable number format and abbreviations (#11993) - Add: Show cargo icons on subsidy list window (#12079) - Add: [Script] GetAirportNumHelipads (#12085) - Change: Show 6 or 2 orientation buttons in NewGRF road stop picker as appropriate (#12090) - Change: Show cargo icons on Industry View window (#12071) - Change: Improve performance of finding free pool slots (#12055) - Change: Draw north-side farm fences/hedges/walls on tile edge, instead of 1/16th in (#12048) - Change: When adding orders, Ctrl+Click on a depot to unbunch, instead of service if required (#12023) - Change: Store running AI config inside Company (#12003) - Change: Show speed before destination in vehicle status bar (#11932) - Change: Replace long list of cargo filter buttons with a multi-select dropdown list (#11552) - Change: [Script] Use company randomizer when adding random deviation (#12065) - Fix #12074: Don\'t allow \"part\" command for dedicated servers (#12075) - Fix #12052: NewGRFs clearing industry cargo slots could fallback to default instead of empty (#12053) - Fix #12050: Add default size, shade and pin control buttons to company livery widget (#12080) - Fix #12041: Tarball extraction failing due to incorrect filename (#12044) - Fix #12037: Blurry OpenTTD font on Mac OS (#12047) - Fix #12029: Don\'t show Sandbox Options in multiplayer (#12032) - Fix #12024: Autoreplace failed news message for trains must go to lead engine (#12025) - Fix #12022: Adjust economy date when changing timekeeping units in Scenario Editor (#12042) - Fix #12020: Unbunch and service if needed should be mutually exclusive depot order types (#12021) - Fix #12019: Correctly highlight depot unbunch action in dropdown (#12021) - Fix #12014: Remove water when area clearing ship depot (#12030) - Fix #11840: Ship pathfinder always returns a valid trackdir if one is available (#12031) - Fix #10983: [AdminPort] Correct order of messages (#11140) - Fix #10405: [Script] Test engine and vehicle type validity for ScriptGroup::GetNumEngines (#11887) - Fix #10079: Don\'t render at 1000fps if HW acceleration + vsync is requested but not active (#12067) - Fix: Shadows of individual character glyphs could be drawn over other characters (#12115) - Fix: Don\'t invalidate station list on vehicle load/unload (#12112) - Fix: NewGRF roadstops were ignored if only in default class (#12089) - Fix: Visually also disable vsync when not using HW acceleration (#12066) - Fix: Industry tiles and houses could accept incorrect cargo types (#12062) - Fix: Redraw orders when a station feature is added/removed (#12061) - Fix: For content service, fallback to TCP downloads when HTTP stalls (#12056) - Fix: Don\'t issue autoreplace failed news message for command test mode (#12026) - Remove: Setting \"no_http_content_downloads\" (#12058) 14.0-beta3 (2024-02-06) - Add: [Script] ScriptTileList_StationCoverage to get station coverage area (#12015) - Change: Update OpenTTD TTF fonts to v0.5 (#11994) - Fix #12012: Crash when opening orders of another company (#12013) - Fix #12001: Use correct valid cargo check for old-style NewGRF town house 3rd cargo set up (#12006) - Fix #11997: Adjust economy date by 1920 when loading TTD/TTO savegames (#12007) - Fix: Focus hotkey in road/tram stop building window (#12008) - Fix: Signals were incorrectly shifted by 1 pixel when selected (#12005) - Fix: Missing default vehicles and industry acceptance/production (#12000) - Fix: [Script] Avoid overflow in scripts when infinite money is enabled (#12016) - Fix: [Script] Don\'t kill GS misusing GSText (#12009) 14.0-beta2 (2024-02-04) - Change: [NewGRF] Improved support for redefining default cargo types (#11719) - Fix #11982: Crash when trying to place signals on things other than plain rails (#11977) - Fix #11975: Inconsistent behaviour when changing first AI company settings (#11976) - Fix #11972: Year cut off in graph windows (#11974) - Fix #11968: Crash when opening orders window of new vehicles (#11973) - Fix #11966: Monospace text in windows may not have been fully scrollable (#11981) - Fix #11802: Made determining water region edge traversability more robust (#11986) - Fix: Second colour vehicle-type default liveries were not being updated (#11971) 14.0-beta1 (2024-02-03) - Feature: Order option to unbunch vehicles at depot (#11945) - Feature: Infinite money mode (#11902) - Feature: Setting to disable the loading speed penalty for trains longer than the station (#11682) - Feature: Plugin framework for Social Integration with Steam, Discord, GOG, etc (#11628) - Feature: Scalable OpenTTD TrueType font made by Zephyris (#11593) - Feature: Toyland-specific river graphics (#11523) - Feature: Add zoom level buttons to sprite aligner (#11518) - Feature: Add shading to river slopes (#11491) - Feature: Place cargo icon on cargo filter dropdowns (#11487) - Feature: Mode to display timetable in seconds (#11435) - Feature: Setting to influence how many minutes a calendar year takes (#11428) - Feature: Base graphics can offer parameters for additional settings (#11347) - Feature: Sandbox option to lock station ratings at 100% (#11346) - Feature: Setting to use real-time \"wallclock\" as timekeeping units (#11341) - Feature: Setting to automatically restart server based on hours played (#11142) - Feature: Add config option to set default company secondary colour for new games (#11068) - Feature: Transparency option for cost and income indicators (#11001) - Feature: Create group of vehicles from manage vehicle list button (#10890) - Feature: Show coverage highlight the same as stations when adding waypoints (#10875) - Feature: Show the number of industries already built in the Fund New Industry window (#10806) - Feature: Add search filter and name text to build waypoint window (#10786) - Feature: Setting to disallow level crossings with competitors (#10755) - Feature: Opt-in survey when leaving a game (#10719) - Feature: Replace buying/selling company shares with hostile takeovers of AI companies (#10709, #10914) - Feature: Settings to scale cargo production of towns and industries (#10606) - Feature: Separate rail/road and sea/air velocity units, and add knots (#10594) - Feature: Region-based pathfinder for ships (#10543) - Feature: Filter engine build menu by name and NewGRF extra text (#10519) - Feature: Industry directory text filter (#10518) - Feature: Ctrl+Click to reset late counter for the entire vehicle group (#10464) - Feature: Orientation of rail and road depots can be changed (#9642) - Feature: Display help and manuals in-game (#7786) - Feature: [NewGRF] Town production effect and multiplier (#11947) - Feature: [NewGRF] Randomize direction of rail vehicle on build based on probability callback (#11489) - Feature: [NewGRF] Related Act2 objects for airports and airport tiles (#11282) - Feature: [NewGRF] Allow higher max speeds for ships (#10734) - Feature: [NewGRF] Increase limit of objects/stations/roadstops per NewGRF (#10672) - Feature: [NewGRF] Road stops (#10144) - Feature: [Script] Goal destination can be updated (#10817) - Add: Argument for console command \"restart\" to use either current or newgame settings (#11962, #11963) - Add: {CURRENCY_SHORT} only did k / m suffix. Add bn / tn and make translatable (#11921) - Add: Show in multiplayer the amount of hours a game has been unpaused (#11886) - Add: Allow loading heightmaps from command-line (#11870) - Add: List_[scenario|heightmap] and load_[scenario|height] console commands (#11867) - Add: Latvian Lats currency (#11691) - Add: Horizontal scroll for script debug log (#11597) - Add: GUI options to select sprite font and AA mode for all fonts (#11593) - Add: Website button for basesets in Game Options window, the Game Script settings window and AI settings window (#11512) - Add: [Emscripten] Support for bootstrapping (#11109) - Add: Hotkey to focus town / industry directory filter box (#11030) - Add: Maximum number of companies allowed to the client list (#10523) - Add: Use specific error message when vehicle cannot go to station/waypoint (#10494) - Add: Show NewGRF name in NewGRF-created errors (#10457) - Add: Alternative setting for right-click close window option to exclude pinned windows (#10204) - Add: Allow autoreplace with same model vehicle (#7729) - Add: [NewGRF] Allow inspection of road tiles and airports (#11282, #11323) - Add: [NewGRF] Station variable 6B to get extended station id of nearby tiles (#10953) - Add: [NewGRF] String code \"9A 21\" to display force from textstack (#10782) - Add: [NewGRF] Station property 1C/1D to set name/classname (#10672) - Add: [Script] Optional filter parameter to ScriptXXXList constructors (#11698,#11663) - Add: [Script] AI/GS Time Mode to choose between economy (default) and calendar time (#11603) - Add: [Script] Allow to set max loan for each company separately (#11224) - Add: [Script] GSIndustry.GetConstructionDate() method (#11145) - Add: [Script] Game script control of industry production level and news messages (#11141) - Add: [Script] GSAsyncMode to set async mode of gamescript commands (#10913) - Add: [Script] GSCompanyMode::IsValid and IsDeity, and enforce valid company/deity mode where applicable (#10536, #10529) - Add: [Script] Allow GS to found town with random road layout (#10442) - Add: [Script] Create own Randomizer per instance (#10349) - Change: Better handle different GUI sizes for most windows, and squash inconsistencies between windows - Change: Allow configuring AI slots above the current maximum number of competitors (#11961) - Change: Forcefully enable prefixing logs with date (#11930) - Change: Position error window closer to cursor on large screens (#11923) - Change: Only open story-book in center when a GS does it (#11916) - Change: Rebrand Cheats as Sandbox Options (#11874) - Change: Make smooth-scrolling based on actual time (#11865) - Change: Set smooth-scrolling on by default (#11860) - Change: Disable building rail infrastructure if train build limit is zero (#11847) - Change: Invalidate music volume when restarting music playback on Windows (#11836) - Change: Make street lights transparent with houses (#11828) - Change: Redesign script debug window (#11782) - Change: Reorganize Settings menu items (#11683) - Change: Set amount of smoke/sparks to \"realistic\" by default (#11624) - Change: Show a message in livery window if vehicle type has no groups (#11617) - Change: Add distinct tooltips for vehicle group colour schemes (#11617) - Change: Move colour selection dropdowns to bottom of window (#11617) - Change: Support custom transparency remaps with 32bpp blitters (#11616) - Change: Make \"middle\" the default stopping location for trains in platforms (#11605) - Change: Scale sprites to requested highest resolution level (#11600) - Change: Allow opening multiple script debug windows by holding Ctrl (#11592) - Change: Don\'t show scoring year in high score table (#11546) - Change: Revert pressed-button content shifting introduced in r2161 (#11542) - Change: Show rating in station list even with no cargo waiting (#11540) - Change: Hide unused cargos from vehicle cargo filter (#11533) - Change: Don\'t restart playback when toggling playlist shuffle (#11504) - Change: Increase finance window lines (and underlines) with interface scale (#11459) - Change: Move baseset missing/corrupted files label to list item (#11455) - Change: Add horizontal scrollbar to Industry Directory window (#11434) - Change: Improve layout of airport, dock, object, road/tram stop, train station pickers (#11430) - Change: Display cargo lists in sorted cargo order (#11383) - Change: Link houses production on industry chain graph by TPE_PASSENGERS or TPE_MAIL cargo (#11378) - Change: Passenger subsidies are generated for any TPE_PASSENGER cargo type (#11378) - Change: Towns generate cargo based on town production effect (#11378) - Change: Always allow expanding towns in Scenario Editor to build new roads (#11377) - Change: Don\'t set vehicle on time if timetable not started (#11359) - Change: Store station blocked/wires/pylons flags in map (#11337) - Change: Recover when possible from crashes during a crash (#11238) - Change: Store crash logs in JSON format (#11232) - Change: Remove autosave from settings window; it is already in the Game Options (#11218) - Change: Enable \"Forbid 90 degree turns\" setting by default (#11160) - Change: Do not allow mixing road/tram types in powered road type list (#11148) - Change: Only show platform stopping location in orders when other than default (#11102) - Change: Autorail / autoroad tools can start dragging from invalid tiles (#11089) - Change: Only allow buying Exclusive Transport Rights when no one has them (#11076) - Change: Remove currency code/symbol suffix from language files (#11061) - Change: Add separate setting for server sent commands per frame limit (#11023) - Change: Cargo flow legend only shows defined cargo (#10872) - Change: Use \"Via-Destination-Source\" as default station cargodist display (#10851) - Change: Preserve orders and related settings where possible when moving engines around in a train (#10799) - Change: Standardise unit conversions and allow decimal places (#10795) - Change: Use separate names for default stations/roadstops (#10786) - Change: [MacOS] Require at least 10.15 to run the game (#10745) - Change: Hide all variants from UI when (display) parent is hidden (#10708) - Change: Split Game options into General, Graphics and Sound tabs (#10674) - Change: Extend entity override manager and station spec lists to support 16 bit IDs (#10672) - Change: Base autosaves intervals on real time (instead of game time) (#10655) - Change: Allow overbuilding station and waypoint tiles (#10618) - Change: Use realtime for Linkgraph update settings (#10610) - Change: Make tick length 27 milliseconds (#10607) - Change: Increase max cargo age and let min cargo payment approach zero (#10596) - Change: Show buy company dialog window even when playing in the AI company (#10459) - Change: Use HTTPS for content-service connections (#10448) - Change: Big UFO disaster targets current location of a random train (#10290) - Change: Remove land generator setting from World Generation GUI (#10093) - Change: Build signals to the next junction when dragging regardless of the Ctrl state (#9637) - Change: Allow dedicated server to use threaded saves (#10787) - Change: [NewGRF] Increase vehicle random data from 8 to 16 bits (#10701) - Change: [NewGRF] Read Action 3 IDs as extended-bytes for all features (#10672) - Change: [NewGRF] Make Action 3 debug messages more consistent (#10672) - Change: [NewGRF] Extend callback 161 (engine name) with bit 0x22 for context \'Autoreplace - Vehicles in use\' (#10666) - Change: [Script] Replace easy/medium/hard values with default value (#11959) - Change: [Script] Limit total script ops that can be consumed by a list valuate (#11670) - Change: [Script] Allow GS access to ScriptGroup, ScriptGameSettings.IsDisabledVehicleType, more ScriptCompany and more ScriptOrder functions (#10642) - Change: [Script] Improve ScriptText validation error messages (#10545) - Change: [Script] Restore support of {RAW_STRING} in ScriptText (#10492) - Change: [Script] Validate ScriptText parameters type and amount (#10492) - Change: [Script] Automate the ScriptObject reference counting (#10492) - Change: [Script] Extract params info from GS strings (#10492) - Change: [Script] A ScriptText with too many parameters is now a fatal error (#10483) - Change: [Script] Log AI/GS Squirrel crashes in white text for readability (#10375) - Fix #11918: Houses should only build next to road stops, not any station type (#11919) - Fix #11827: Make text layouter aware of ligatures (#11831) - Fix #11752: Characters could be repeated when wrapping multi-line text (#11761) - Fix #11748: Decreasing service interval value sufficiently would result in it wrapping around (#11749) - Fix #11629: Crash when getting the nearest town for rotated airports (#11631) - Fix #11516: Adjust window size by interface scale during ReInit (#11517) - Fix #11515: Changing interface scale could have unintended effects on zoom level (#11615) - Fix #11442: \"Default\" colour in group colour window is not updated when changing master colour (#11614) - Fix #11437: Flipped shorter rail vehicles disappear in windows (#11446) - Fix #11413: Incorrect sorting by industry production (#11414) - Fix #11407: Don\'t steal focus from dropdown menus (#11484) - Fix #11402: Make string filter locale-aware (#11426) - Fix #11329: Don\'t assert vehicle list length is non-zero when only asked to set string parameter (#11330) - Fix #11315: Sort industries and cargoes by name in industry chain window (#11317) - Fix #11307: Incorrect GroupStatistics after selling leading wagon (#11311) - Fix #11261: Airport menu selectability after closing window on a class with no available airports (#11344) - Fix #11230: Sort by button in group list window could be misaligned (#11231) - Fix #11215: Assert in NewGRF parameters window (manual parameter mode) (#11217) - Fix #11203: [Linux] Crash when editing CJK characters in edit box (#11204) - Fix #11180: Aircraft crashes could point to the wrong tile (#11184) - Fix #11164: Don\'t create duplicate town names when using \'Many random towns\' in the scenario editor (#11165) - Fix #11162: Second company colour was not consistently applied to articulated vehicles (#11163) - Fix #11115: Focus the abandon game/exit game windows (#11125) - Fix #11096: Increase priority of error and confirmation windows (#11104) - Fix #11087: Disable base graphics/sound dropdown outside main menu (#11091) - Fix #11054: Prevent translation of currency codes (#11061) - Fix #11026: Use real engine name instead of default name for filtering (#11033) - Fix #10982: No help text for gamelog command (#10984) - Fix #10880: Crash in object window due to incorrect parameter order (#10881) - Fix #10868: Crash when Script tries to load large savegame data (#11029) - Fix #10811: Allow dragging vehicle in depot to any free row (#11508) - Fix #10660: Sprite Font scale affected by viewport zoom level limits (#10668) - Fix #10619: Crash loading linkgraph for older savegames (#10620) - Fix #10600: \'Replace Vehicles\' didn\'t show numbers >999 (#10680) - Fix #10578: Allow to select any version of AI/GS from GUI (#10604) - Fix #10522: Link graph tooltip vertical lines were not handled correctly (#10524) - Fix #10511: Don\'t search for depot every tick if one cannot be found (#11548) - Fix #10478: Clarify airport noise control setting texts (#11169) - Fix #10452: Prevent long stalls during river generation (#11544) - Fix #10430: Display chain window causing assert (#10431) - Fix #10343: Don\'t extend town-disallowed roadtypes (#10347) - Fix #10251: [MacOS] Screen looks blue-ish when using newer SDKs (#11207) - Fix #10222: Adjust line drawing algorithm (#10491) - Fix #10131: Actually cancel downloads when pressing cancel (#10485) - Fix #10118: Cycle through current signal group, not just path signals (#11798) - Fix #10439: [Script] Validate story page button colour, flags, cursor and vehicle type (#11892) - Fix #10438: [Script] Validate story page element type for ScriptStoryPage::NewElement (#11888) - Fix #9865: Removing files with the console always failed - Fix #9810: Rebuilding a through road stop costs money (#9852) - Fix #9722: Crash when pressing hotkeys early in world generation (#11858) - Fix #9697: Limit the default width of the Online Players window (#11936) - Fix #9642: Keep infrastructure totals when overbuilding road depots (#11229) - Fix #9545: Crash when all cargo types are disabled (#11432) - Fix #8846: When upgrading NewGRF presets, copy NewGRF parameters only if the NewGRF are compatible (#11348) - Fix #8253: Improve profit graph when having lots of money (#11915) - Fix #6377: Two tarballs with the same folder in them were considered as one (#11855) - Fix #5713: Ships could be sent to unreachable depots (#11768) - Fix #4575: Use Latin \'l\' in English translation of zloty (#11090) - Fix #4415: Land info build date is also renovation date (#11759) - Fix: Display rank correctly with more than 15 companies in a league table (#11940) - Fix: Extra refit button when train/RV is in a depot (#11904) - Fix: Update server listing as offline when unexpected disconnect during refresh (#11891) - Fix: Horizontal scale of framerate window switched excessively (#11813) - Fix: [Linux] Various issues with resolutions and fullscreen in multi-display setups (#11778, #11779) - Fix: Build button text when train purchase window using \"Engines\" filter (#11755) - Fix: One-way state remained after removing road from road and tram tile (#11745) - Fix: Draw video driver info at the correct size and text wrap (#10716) - Fix: Language genders could not be applied to SCC_INDUSTRY_NAME (#11697) - Fix: Spurious cancellations of HTTP content downloads (#11668) - Fix: Calculation of initial engine age was inaccurate (#11660) - Fix: Prevent underflow if engine base life is less than 8 years (#11635) - Fix: Changing default livery did not propagate to group liveries (#11633) - Fix: Window width/height was doubly-scaled with automatic DPI switch (#11598) - Fix: Don\'t crash when saving a crashlog save with no main window open (#11586) - Fix: Prevent overflow when calculating max town noise (#11564) - Fix: Deleting towns did not check for waypoints referencing the town (#11513) - Fix: Invalidate playlist window when (un)shuffling playlist (#11504) - Fix: Restore original cargo legend \'blob\' dimensions (#11480) - Fix: Extmidi did not move on to next song after playing ends (#11469) - Fix: Server password length in the UI was unnecessarily limited (#11408) - Fix: OpenTTD can fail to exit on an error due to mutex locks in threads (#11398) - Fix: Scale minimum width for server name by interface scale (#11381) - Fix: Server connection was not closed when relay window was closed (#11366) - Fix: Upgrading NewGRF presets could result in incomplete display of NewGRF parameters until restart (#11348) - Fix: Check for engine variant loops during NewGRF initialization (#11343) - Fix: Don\'t allow industries to produce invalid cargo (#11314) - Fix: Also apply cargo filters on shared groups in vehicle listing (#11294) - Fix: Only count distance traveled in vehicles for cargo payment (#11283) - Fix: Base cargo payment on load/unload tile, instead of station sign location (#11281) - Fix: Crash when opening a damaged base-graphics (#11275) - Fix: Trivial autoreplace of mixed cargo articulated engines (#11253) - Fix: [Emscripten] Config not saved on exit (#11248) - Fix: Inaccurate waiting cargo total in station window when using cargodist (#11213) - Fix: No fast forward in network was ensured only from GUI side (#11206) - Fix: Crash when not passing command-line parameter for -n (#11153) - Fix: [Bootstrap] Don\'t crash when failing to connect to content server (#11122) - Fix: Crash when failing to load a game into a dedicated server at startup (#11021) - Fix: Don\'t allow changing settings over the network that are marked as local settings (#11009) - Fix: Move no_http_content_downloads and use_relay_service to private settings (#10762) - Fix: Extra viewport could not be scrolled with right-click-close (#10644) - Fix: Specify units for value of share trading age setting (#10612) - Fix: Road type is not available before its introduction date (#10585) - Fix: Do not update a RV\'s Z-position when stationary while turning (#10570) - Fix: Don\'t (briefly) switch from title-only playlist on menu screen (#10553) - Fix: Reset content download progress to zero if falling back to TCP (#10485) - Fix: Make script goals work with the whole range of ClientIDs (#10435) - Fix: [NewGRF] Tile slope missing from road stops varact2 variable 0x42 (#11373) - Fix: [NewGRF] House class mappings were not reset between games (#11279) - Fix: [NewGRF] Profile didn\'t stop if there were no events yet (#10816) - Fix: [NewGRF] Support more than 256 stations/waypoints/roadstops per class (#10793) - Fix: [NewGRF] Var68 for station and roadstop was broken (#10784) - Fix: [NewGRF] Object and road stop ignore property handlers (#10525) - Fix: [Script] Apply random deviation to settings only at script start (#11944) - Fix: [Script] Improve ScriptText validation (#11721) - Fix: [Script] GSAdmin.Send() could generate invalid JSON (#11250) - Fix: [Script] Crash if squirrel compatibility scripts cannot be parsed (#11589) - Fix: [Script] Don\'t list unavailable road types for game scripts (#10585) - Fix: [Script] Game scripts were able to build with non-existing road types (#10539) - Fix: [Script] Inconsistent precondition failure return values (#10533) - Fix: [Script] Crash when companies disappear (#10529) - Fix: [Script] ScriptBase::Rand() return value could return negative values (#10443) - Fix: [Script] Incorrect value for GOAL_INVALID (#10436) - Fix: [Script] Extend Script::IsValidVehicle to check for primary vehicles (#10386) - Remove: \"generation_seed\" from config, as it was a write-only value (#11927) - Remove: Debug redirect over network (#11776) - Remove: Officially mark Vista as no longer supported (#11531) - Remove: OS/2 and SunOS ports (#11018, #11210) - Remove: Obsolete NewGRF text unprinting (#10884) - Remove: [Script] CONFIG_RANDOM from AddSetting flags (#11942) * Tue Feb 27 2024 Jaime Marquínez Ferrándiz - Use the correct documentation\'s path. * Sun Jul 30 2023 Jan Baier - update to 13.4 - Fix: Setting tree lines drawn incorrectly for RTL languages (#11070) - Fix #11043: Don\'t choose toolbar dropdown option if focus is lost (#11044) - Fix #10917: Pay loan interest before generating statistics (#11040) - Fix #11016: Use after free in network invalid packet error path (#11022) - Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000) * Mon Jun 12 2023 Jan Baier - update to 13.3 - Fix: make sure multiplayer games work as expected * Sat Jun 10 2023 Jan Baier - update to 13.2 - Change: Automatically disable hardware acceleration when GPU driver crashed the game last attempt (#10928) - Change: [Linux] Default scroll mode to non-mouse-lock (#10920) - Change: Include font style in font name for Freetype (#10879) - Fix: Don\'t restore backed up vehicle name if it\'s no longer unique (#10979) - Fix #10975: Train name wrongly marked as unique when joining trains (#10976) - Fix: Crash when not even a single row fits for dropdowns on low resolution screens (#10934) - Fix: Crash with tooltip on low resolution screens (#10933) - Fix: Crash when window can\'t be placed on low resolution screens (#10932) - Fix #10502: Apply engine refit before attaching free wagons (#10926) - Fix: Wayland crash on startup due to Pango also using FontConfig (#10916) - Fix: When syncing width of GUI items, take padding into account (#10915) - Fix: Make dropdowns self-close when losing focus (#10912) - Fix: Land info window maximum width was not scaled (#10894) - Fix: Check max member count in squirrel classes (#10883) - Fix: Ask FontConfig for the face index when opening fonts (#10878) - Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) - Fix: Rail waypoint selection window not closed when parent windows closed (#10873) - Fix #10846: [Script] Crash on trying to allocate an excessively large array (#10848) - Fix: [Emscripten] Crash when saving games (#10758) - Fix #10741: Rail platforms left partially reserved after train crash (#10751) - Fix: Shaded engines in purchase list incorrectly shaded (#10736) - Fix #10735: [NewGRF] {POP_COLOUR} fails if string is drawn with extra flags (#10736) - Fix #8177: Ships with max speed overflow to near-zero speed (#10695) - Fix #10289: Don\'t silently fail when setting timetable start dates (#10690) - Fix #8302: Improve \"Maintenance intervals are in percents\" helptext (#10686) - Fix #10665: \"No vehicles are available yet\" message did not appear correctly on non-temperate climates (#10673) - Fix #10630: Don\'t allow shifting service date earlier than year 0 (#10643) - Fix #10637, #10638: Incorrect water infrastructure totals when building certain object types (#10639, #10640) - Fix: Abort loading savegame if road vehicle is on invalid road type (#10622) * Wed Apr 12 2023 Jan Baier - update to 13.1 - Add: [NewGRF] Engine name callback for nested variants. (#10399) - Fix: Improve main toolbar tooltips (#10616) - Fix: [NewGRF] Additional validation for Action3 (+others) (#10601) - Fix: Clear button for editbox didn\'t take account of padding (#10583) - Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) - Fix #10568: Bogus warning when loading a save with a NewGRFs on dedicated servers (#10572) - Fix #10554: Crash when scrolling in the autoreplace window with collapsed variants (#10555) - Fix: Network server highlight invisible with RTL languages. (#10551) - Fix: Client name was not being used as company manager name (#10535) - Fix: Prevent road vehicles on crossing from crashing into the side of a train (#10496) - Fix #10477: [macOS] Calculation for window sizes when using custom fonts was being rounded incorrectly (#10489) - Fix #10486: Crash in debug window when GS started before AIs (#10487) - Fix #10469: [Script] Negative numbers in League Table window were sorted incorrectly (#10471) - Fix #10465: Crash on timeout if user never enters a password for server (#10466) - Fix #10280, #10461: Crash on opening town windows as a spectator (#10462) - Fix #10059: Script config values stored in the config file could cause crashes (#10444) * Mon Feb 06 2023 Jan Baier - update to 13.0 - Change #10077: Make maximum loan a positive multiple of the loan interval (#10355) - Fix #10361: [Script] Don\'t try to give saved data to a dead script (#10433) - Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432) - Feature: Press Ctrl to build a diagonal area of trees (#10342) - Feature: Set a custom number of industries in map generation window (#10340) - Change: Display font status as aa/noaa instead of true/false (#10352) - Fix: [Script] Improved API documentation for scripts (#10413, #10412) - Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410) - Fix #10220: Don\'t select unselectable engine as default (#10404) - Fix #10395: When loading old saves, don\'t forcibly bar level crossings (#10400) - Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378) - Fix #10368: Server restarting game caused clients to hit assertion (#10369) - Fix #10362: NewGRF bridges without speed limits (#10365) - Fix #10363: CargoDist setting helptext shouldn\'t suggest symmetric distribution for diamonds in subtropic (#10364) - Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360) - Fix #10009: Bad overflow protection when taking out loans (#10359) - Fix #9865: Removing files with the console always failed (#10357) - Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356) - Fix #10177: Company list password padlock showed after switching to single player (#10354) - Fix: Various Wide River issues (#10348) - Fix: Link variants to parents when finalising engines (#10346) - Fix #10333: Only show industry prospecting errors to local company (#10338) - Fix #10335: Set initial scrollbar count for object GUI (#10336) - Fix #10331: Starting new company during load must happen after AI start (#10332) - Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328) - Fix #10032: Capacities of articulated vehicles in build window (#10326) - Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316) - Fix: [NewGRF] Don\'t assume engclass 2 should be elrail (#10315) - Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227) - Fix #10304: [Scripts] Don\'t start GS in intro game (#10305) - Fix: [Script] Copy compat files for version 13 (#10303) - Feature: \'font\' console command to configure fonts within game (#10278) - Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) - Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220) - Feature: Expand all towns in the scenario editor (#10215) - Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282) - Change: Display text files in black (#10291) - Change: Make vehicle list dropdown buttons resize to fit strings (#10286) - Change: [NewGRF] Support flipping shorter engines without explicit support (#10262) - Change: Separate ground sprite from foundation sprite offsets (#10256) - Change: Vertically centre sprite font relative to TrueType font (#10254) - Change: [macOS] Set minimum macOS version to 10.13 (#10253) - Change: Use lowered not disabled widget for current vehicle details tab (#10252) - Change: Various improvements to NewGRF sprite aligner (#10249) - Change: reset_engines console command now rerandomises introduction dates and reliability (#10220) - Change: Show error message on failed industry prospecting (#10202) - Fix: Local authority window rating list height ignored icon sizes (#10285) - Fix #10150: Town signs could be truncated when using custom fonts (#10283) - Fix #8971: Resize QueryStrings with interface scale change (#10281) - Fix #10274: Crash when rescanning scripts with GS selected (#10276) - Fix #10151: Use smaller padding for signs (#10272) - Fix #10263: [Script] Restore tile validation for commands (#10269) - Fix: Missing scrollbar for rail/roadtype dropdowns (#10264) - Fix #10260: Incorrect rect height drawing image in vehicle details (#10261) - Fix #10257: Incorrect catenary position on sloped bridge heads (#10258) - Fix: Vertically centre chat prompt (#10250) - Fix #10214: League and graph buttons in toolbar did not have a default action (#10246) - Fix #10242: Allow a space for text shadow when clipping text (#10243) - Fix #10206: Fully disable scripts in intro game (#10241) - Fix #10218: Don\'t try to create river tiles along incorrect slopes (#10235) - Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233) - Fix #10224: Don\'t change fast-forward mode while saving (#10230) - Fix #10147: Sound effect volume slider no longer set volume (#10228) - Fix #10223: Crash when vehicle cloning fails on order cloning (#10225) - Fix: Maximum space for engine preview image was never scaled (#10219) - Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217) - Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213) - Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211) - Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) - Fix: Missing extra padding when drawing tooltip text (#10201) - Fix: Bad alignment of button icons when using the original baseset (#10200) - Fix: Signal icons incorrectly positioned in UI (#10199) - Fix #10021: Object GUI resized when switching between different objects (#10196) - Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) - Feature: Allow AI/GS to be fully modified in scenario editor (#10152) - Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123) - Feature: Variable interface scaling (with chunky bevels!) (#10114) - Feature: Hotkey to honk a vehicle\'s horn (#10110) - Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058) - Feature: [GS] Scriptable league tables (#10001) - Feature: Multi-track level crossings (#9931) - Feature: Improved local authority action window (#9928) - Feature: Automatic console command screenshot numbering with a filename ending in \'#\' (#9781) - Feature: Add buttons to toggle music in the Game Options menu (#9727) - Feature: Contextual actions for vehicles grouped by shared orders (#8425) - Feature: Add cargo filter support to vehicle list (#8308) - Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) - Change: Allow building canal by area outside editor (#10173) - Change: Minor improvements to the new Finance GUI (#10168) - Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) - Change: Allow building docks on clearable watered object tiles (#8514) - Fix #8770: Center vehicle status bar icon (#10178) - Fix: Crash if error message window is too wide for screen. (#10172) - Fix #10155: Network games not syncing company settings properly (#10158) - Fix #10154: Network game desync related to setting a random company face (#10157) - Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143) - Fix #10117: Object burst limit allowed one fewer object than the setting (#10120) - Fix #10023: Allow negative input in text fields when needed (#10112) - Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912) - Feature: Airport construction GUI displays infrastructure cost (#10094) - Feature: Purchase land multiple tiles at a time (#10027) - Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020) - Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064) - Feature: Alternative linkgraph colour schemes (#9866) - Feature: Allow Shift+Insert as paste in edit box (#9836) - Feature: Setting to make the local town authority rubber-stamp all actions (#9833) - Feature: Add/extend console commands to enable screenshot automation (#9771) - Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760) - Feature: Build objects by area (#9709) - Feature: Add setting to hide news about competitors vehicle crash (#9653) - Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639) - Feature: Wide rivers on map generation (#9628) - Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930) - Add: Command line option to skip NewGRF scanning (#9879) - Add: Show video driver name in Game Options window (#9872) - Add: [NewGRF] Map seed as global variable (#9834) - Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798) - Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795) - Update: To all the friends we have lost and those we have gained (#10000) - Change: Use the Simulation subcategory to openttd.desktop (#10015) - Change: Constantly update destination of \'any depot\' orders (#9959) - Change: Use an indent, not a dash, to list train capacity (#9887) - Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863) - Change: Don\'t pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828) - Change: Improved layout of the finance window (#9827) - Change: [Admin] Bump admin port protocol due to command changes (#9754) - Change: Suppress vehicle age warnings for stopped vehicles (#9718) - Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544) - Change: Deliver cargo to the closest industry first (#9536) - Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098) - Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075) - Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060) - Fix: Reduce framerate overhead in Train::Tick (#10055) - Fix: Only open scenario editor date query once (#10050) - Fix #10048: Don\'t relocate company HQ on the same exact location (#10049) - Fix #10038: Missing upper bounds check when loading custom playlists (#10039) - Fix: Wrong string used to determine size of zoomed out station sign (#10036) - Fix: Disable \"turn around\" button for other companies\' road vehicles (#10033) - Fix: Online Players list mouse hover behaviour (#10031) - Fix: [NewGRF] Weirdness of new stations (#10017) - Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014) - Fix: Incorrect player name in online players window (#10013) - Fix #8099: News window zoom level fixes (#10005) - Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992) - Fix #9989: £0 Net Profit is neither negative nor positive (#9991) - Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988) - Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982) - Fix #9935: Use more selectivity when building SSE specific code (#9980) - Fix #9940: Print debuglevel parse errors to console when changed from console (#9979) - Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978) - Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975) - Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967) - Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955) - Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952) - Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950) - Fix #9937: Station industries_near incorrect after removing part moved sign (#9938) - Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934) - Fix #9363: Rebuild client list on reinit event (#9929) - Fix #9925: Industry tile layout validation for layouts of only one tile (#9926) - Fix #9918: Reset industy last production year on scenario start (#9920) - Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917) - Fix: List a max of four share owners instead of three (#9905) - Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902) - Fix #9869: Remove docking tile when doing a clear square (#9898) - Fix: New player companies use favorite manager face, if saved (#9895) - Fix: Towns don\'t build parallel, redundant bridges (#9891) - Fix #9712: Cap town bridge length at original 11-tile limit (#9890) - Fix #9883: Show cost/income float over end tile of rail or road construction (#9889) - Fix #9870: Don\'t update infrastructure totals when overbuilding object on canal (#9888) - Fix #9877: GS could trigger \'Cost: £0\' cost message (#9878) - Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873) - Fix #9867: Industry::stations_near not filled at industry creation (#9868) - Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855) - Fix #6544: Don\'t join AI company when loading network game in singleplayer (#9794) - Fix: Company values do not properly account for shares (#9770) - Fix #9546: Crash when no industries are present in game (#9726) - Fix #9708: [Linkgraph] Don\'t assume vehicles have a non-zero max speed (#9693) - Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693) - Fix #8797: Use logical rail length when placing signals (#9652) - Cleanup: [NewGRF] Remove unused flag sprites (#10052) * Mon May 16 2022 Jan Engelhardt - Because SDL2 was pulled in by fluidsynth, openttd opportunistically built itself with SDL2, ignoring the SDL1 BuildRequire. Now make SDL2 explicit. * Thu Apr 07 2022 Carsten Ziepke - Fix building for openSUSE Leap, using gcc10-c++ * Sat Apr 02 2022 Jan Baier - update to 12.2 - Feature: Remember the last-used signal between games (#9792) - Change: Add a timestamp in name of crash files (#9761) - Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842) - Fix: Removing long roads doesn\'t prioritise refusal of local authority over other errors (#9831) - Fix #9020: Glitchy station coverage highlight when changing selection (#9825) - Fix: Correct some Romanian town names (#9819) - Fix: Original music playback rate was slightly too fast (#9814) - Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812) - Fix: Do not let shares in the company taking over another company disappear (#9808) - Fix #9802: Crash when using lots of NewGRF waypoint types (#9803) - Fix #9766: Don\'t write uninitialised data in config file (#9767) - Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775) - Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744) - Fix #9735: Possible desync when replacing a depot on same tile (#9738) - Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731) - Fix: Don\'t show sign edit window for GS-owned signs (#9716) - Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704) - Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699) - Fix: Update last servicing dates when using the date cheat (#9694) - Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692) * Sat Nov 27 2021 Alexei Sorokin - Add FluidSynth support (for music playback). * Fri Nov 12 2021 Jan Baier - update to 12.1: - Feature: Button to toggle showing advanced signal types (#9617) - Change: Don\'t show screenshot GUI in screenshots (#9674) - Change: Suppress panning in intro game, while user is interacting with the GUI (#9645) - Change: Draw rotor in cursor when dragging helicopters in depots (#9612) - Fix: Invalid memory access when loading a currency NewGRF (#9675) - Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673) - Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672) - Fix: Every 16th client never reconnects after server restart (#9666) - Fix #9643: Screenshots were always written as BMP files (#9644) - Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633) - Fix #9626: Incorrect loading of script saved data (#9629) - Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627) - Fix #9595: Always use plural forms of cargo for subsidy strings (#9619) - Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618) - Fix: Don\'t use \'server address\' string in server list when displaying an invite code (#9615) * Thu Oct 21 2021 Jan Baier - update to 12.0: - Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) - Add: Console command to list search directories for various things (#9583) - Fix: Try all possible reverse directions when a ship reaches a dead end (#9610) - Fix: Incorrect Romanian own name (#9598) - Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) - Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) - Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589) - Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576) - Change: Reverse ship when leaving docks if a better path exists (#9610) - Change: Allow all tiles around docks to be docking tiles (#9578) - Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) - Feature: Button to open order window from vehicle shared orders window (#9325) - Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325) - Feature: Multiple rotating views on title screen (#8980) - Feature: Hide block signals in GUI by default (#8688) - Add: [Script] Allow GameScripts to build neutral objects (#9568) - Add: [Network] Allow sending chat messages via admin port (#9563) - Add: [AI/GS] Missing water related functions and objects (#8390) - Fix: Industry funding window did not update when changing funding method (#9572) - Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564) - Fix: Incorrect error messages when placing water in scenario editor (#9560) - Fix #9484: Update locale currencies settings config map (#9559) - Fix: Prevent train reversing when entirely inside a train depot (#9557) - Fix: [Network] Add back \'Spectate\' option to company toolbar menu (#9556) - Fix #8603: Don\'t give focus to text filter when opening Object GUI (#9547) - Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542) - Fix: [Network] Several crashes in our network code (#9534, #9456) - Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529) - Fix: [Network] SendCmdNames only sent one name per packet (#9528) - Fix #9407: Desync when founding a town nearby a station (#9526) - Fix #9521: Don\'t load at just removed docks that were part of a multi-dock station (#9524) - Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522) - Fix: [Network] Convert server_advertise to server_game_type in config file (#9515) - Fix #9490: [Network] A full server couldn\'t be queried (#9508) - Fix: [Network] Don\'t show GameScript \" (v0)\" for old servers (#9507) - Fix: [Network] Show query errors in the server listing instead of error popup (#9506) - Fix: [Network] Crash when last-joined server was no longer available (#9503) - Fix #9501: [Network] Crash when more than one game-info query was pending (#9502) - Fix: Wrong error message when building canals over ship depots / locks (#9410) - Fix: Reduce cost of building canals over objects on sea (#9410) - Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499) - Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457) - Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497) - Fix: Improve wording of network-related messages (#9494, #9495, #9500) - Fix: [Network] Report reuse of invite-code (#9487) - Fix: [Network] Connecting with the same client name thrice hangs the server (#9485) - Feature: [Network] Remove lobby window; pressing \"Join Game\" now immediately joins a server (#9467) - Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472) - Feature: [Network] Mention you are a spectator in the status bar (#9471) - Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447) - Feature: [Network] Allow setting your server visibility to \"invite-only\" (#9434) - Feature: [Network] Join servers based on their invite code (#9432) - Feature: Raise the maximum NewGRF limit to 255 (#9428) - Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397) - Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) - Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298) - Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148) - Feature: Configurable subsidy duration, up to 5000 years (#9081) - Feature: [Network] Rework in-game Online Players window (#9067) - Feature: [Network] Show previous chat history when the chat message box is open (#9025) - Feature: Button to reset game settings to their default values (#8958) - Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880) - Feature: Set wagon replacement per group when using autoreplace (#7441) - Add: [Network] Open Online Players window on starting/joining a server (#9479) - Add: [Script] Basic information about loaded NewGRFs for scripts (#9464) - Add: [AI] Get the number of vehicles in a given group (#9462) - Add: [Network] Inform network clients what game-script a server is running (#9441) - Add: Hindi translation (#9086) - Add: [Network] Ensure players fill in a name instead of defaulting to \"Player\" (#9080) - Change: Allow pause/unpause console command in single player (#9342) - Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339) - Change: By default, make \"unload all\" leave stations empty (#9301) - Change: Reworked the debug levels and messages for network logs (#9230, #9251) - Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191) - Change: Use neutral pronouns for various strings (#9189, #9203, #9228) - Change: Make the town directory horizontally resizable (#9157) - Change: Allow non-ASCII currency separators (#9121) - Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119) - Change: Treat languages as finished, if translations are 75% completed (#9019, #9086) - Change: Disable NewGRF window apply button if no change was made (#8934) - Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465) - Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460) - Fix #9440: Negative cargo payments not being handled correctly (#9455) - Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453) - Fix: Don\'t enable rename button for network clients in build vehicle window (#9452) - Fix: Money could underflow and wrap around (#9451) - Fix: Parse the console settings the same way as config settings (#9438) - Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430) - Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423) - Fix: Integers for scripts are 64bit, but saved as 32bit (#9415) - Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393) - Fix #8169: Crash when autoreplacing vehicle with no orders (#9387) - Fix: Wrong cargo line position in IndustryCargo window (#9383) - Fix: Race-condition during startup of NewGRF scan (#9382) - Fix: Don\'t propagate Shift/Ctrl state till next game-tick (#9381) - Fix: Prevent palette updates during copying to the video driver (#9379) - Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372) - Fix #9358: Don\'t skip empty files in tar archives (#9367) - Fix: For old savegames, station bus/truck station cache was not updated (#9366) - Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356) - Fix: Respect the autosave_on_exit setting for Null video driver (#9343) - Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340) - Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336) - Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318) - Fix: Limit heightmap sizes to 8192x8192 (#9307) - Fix #9281: Money generating exploit when buying out a company (#9300) - Fix: Part of a tile might not be redrawn when terraforming (#9296) - Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282) - Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280) - Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278) - Fix #9267: [Script] Crash during garbage collection (#9275) - Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271) - Fix #9255: [Network] Crash when hostname is not found (#9259) - Fix #9256: Invalid read after free when replacing train chains (#9258) - Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248) - Fix #9242: Tree tick handler did not scale by map size (#9246) - Fix: [Network] Mark server as offline when no longer reachable (#9244) - Fix: [Network] Don\'t rebuild the host-list during iterating the list (#9240) - Fix: [Network] Don\'t mark the last-joined server as a manually added server (#9239) - Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238) - Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235) - Fix: Creating screenshots on dedicated servers failed (#9232) - Fix: Leaking file descriptors for downloaded content (#9229) - Fix: Spelling of several town names (#9222) - Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210) - Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199) - Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187) - Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121) - Fix: Many issues related to window scaling (#9087, #9219) - Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006) - Fix #8981: Don\'t attempt to re-reserve path if already entering/entered depot (#9000) - Fix: Missing \'Town names:\' colon in map gen GUI (#8986) - Fix: Sorting and filtering industries that produce/accept many cargoes (#8468) - Remove: [Network] COMPANY_INFO packets (#9475) - Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466) - Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431) - Remove: [Network] Language and map-name from server information (#9070) * Mon May 03 2021 Jan Baier - update to 1.11.2: - Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) - Fix: Query windows could be partially drawn (#9184) - Fix #9113: Crash when removing an airport that exists in an aircraft\'s orders (#9182) - Fix #9117: [Fluidsynth] Hang when changing song (#9181) - Fix: String validation could leave invalid UTF-8 encoded strings (#9096) - Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) - Fix: Crash when extra viewport with zero height has sign in view (#9175) - Fix #9147: Crash when taking screenshots (#9169) - Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) - Fix #9152: Screenshot success popup window was treated as an error (#9159) - Fix: Fast-forward stuttering when vsync is enabled (#9140) - Fix: [Network] Savegame transfer could stall in rare cases (#9106) - Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098) - Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088) - Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) - Fix: Do not include regression test AI in bundle (#9068, #9164) * Wed Apr 21 2021 Jan Baier - update to 1.11.1: - Feature: Toggle to enable/disable vsync (#8997) - Feature: Volume controls in the Game Options window, and better defaults (#8943) - Add: Hotkey to focus object and rail filters (#8908) - Add: Better plural support for Romanian (#8936) - Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) - Change: Make effect volume scale more intuitively (#8945, #8950) - Change: Improve padding of Object & Rail station windows (#8929) - Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) - Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) - Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) - Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) - Fix: Desync when GS unlocks railtype with wagon unlock (#9021) - Fix #9008: Validate starting year given on the command line (-t) (#9014) - Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) - Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) - Fix: Credits scrolled too slowly with larger font sizes (#8994) - Fix #8977: Crash when altering max sprite resolution (#8993) - Fix #8956: Industry disaster news messages showed the wrong location (#8992) - Fix: [Network] Potential stale client entries in client list (#8959) - Fix: Graphical issues when dragging measurement tooltips (#8951) - Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) - Fix #8935: [macOS] Crash on save (#8944) - Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) - Fix: Compiling on armhf (Raspberry Pi) (#8924) * Mon Apr 12 2021 Jan Baier - update to 1.11.0: - Feature: Allow setting a custom terrain type to define highest peak (#8891) - Feature: Auto-detect map height limit based on generated map (#8891) - Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) - Add: Allow setting the highest mountain for heightmaps (#8891) - Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) - Change: Remove \"maximum map height\" from the New Game GUI (#8891) - Fix #8803: Only auto-remove signals when rail can be built (#8904) - Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) - Fix #8886: Don\'t try to resolve folders within tars named \'.\' (#8893) - Fix: Placing random trees in SE crashes the game (#8892) - Fix #8875: Filter string in station window breaks flow in user interface (#8885) - Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) - Fix: OpenGL performance with some AMD GPUs (#8876) - Fix: Recompute road/railtype availability after disabling the engine (#8872) - Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) 1.11.0-RC1 (2021-03-14) - Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) - Feature: Option to set display refresh rate (#8813) - Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804) - Feature: Allow filtering on name in rail station window (#8706) - Feature: Setting for highest resolution of sprites to use (#8604) - Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830) - Add: Malaysia Ringgit as Currency (#8783) - Add: \"Engines only\" filter in build train window (#8733) - Change: De-limit framerate window\'s framerate (#8772) - Change: Clarify what effect town interactions have (#8744) - Change: Don\'t show global goals in company goal windows (#8709) - Change: Recolour graph windows to brown (#8700) - Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856) - Fix #8851: Don\'t allow infinite \"exec\" depth in script, but limit to 10 deep (#8852) - Fix #8647: Incorrect drawing order of tram catenary sprites (#8843) - Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835) - Fix #8810: \"aircraft out of fuel\" news shows the wrong place (#8832) - Fix #8833: Don\'t reload NewGRFs when we are shutting down (#8830) - Fix: Scale padding between elements the same as other padding (#8829) - Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822) - Fix #8784: Using Alt+Enter doesn\'t update the fullscreen toggle visibly (#8820) - Fix #8817: Keep NewGRF order for object class sorting (#8818) - Fix #8809: Crash when removing airport when hangar window open (#8815) - Fix #8799: Crash when Search Internet in Multiplayer (#8801) - Fix #8774: Black screenshots when using 40bpp-blitter (#8791) - Fix: [OSX] Hide dock when entering fullscreen (#8789) - Fix: Bootstrap fails to start on clean install (#8788) - Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782) - Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769) 1.11.0-beta2 (2021-02-28) - Feature: Add setting to limit fast-forward speed (#8766) - Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740) - Feature: Configurable display refresh-rate, default to 60fps (#8680) - Feature: Automatically upload releases to Steam (#8644) - Feature: Generic Linux builds (#8641) - Feature: [GS] Allow non-question type windows to have no buttons (#8638) - Feature: [macOS] ZIP build (#8614) - Feature: Object class selection string filtering (#8603) - Feature: \'Remove all industries\' button in scenario editor (#8550) - Feature: Automatic UI and font zoom levels when supported by the OS (#8537) - Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519) - Feature: OpenGL video driver (#7744) - Add: Indonesia Rupiah currency (#8616) - Change: Improve graph period markings (#8732) - Change: Make pathfinder account for maximum order speed, if set (#8722) - Change: Darken graph grid lines for legibility (#8690) - Change: Make order window hotkeys toggle for load & unload variants (#8669) - Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667) - Change: Move the \'tree placer algorithm\' & \'road drive side\' settings to the Settings window (#8566) - Change: Move town name generator selection to mapgen GUI (#8566) - Change: [macOS] Native font rendering (#8518) - Fix: Display of network lobby windows for different GUI sizes (#8765) - Fix: Don\'t desync if client leaves before you finish downloading map (#8755) - Fix: Allow estimating vehicle clone cost even if short on money (#8748) - Fix: Don\'t notify twice that a client left because of a timeout (#8746) - Fix: Vehicle cursor size did not account for the interface zoom level (#8739) - Fix #8123: Trams on half-tiles couldn\'t find depots (#8738) - Fix #8276: [NewGRF] Crash when an object\'s size was not set (#8719) - Fix #8349: Close depot vehicle list windows when closing the depot window (#8717) - Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710) - Fix: Whole status bar instead of money widget refreshed on money change (#8692) - Fix: Unnecessary status bar redraws when there is no news to show (#8691) - Fix: New orders are non-stop by default (#8689) - Fix: Framerate window showed a slightly higher rate than actually measured (#8682) - Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) - Fix #8625: Wrong ending year was displayed in highscore table (#8672) - Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671) - Fix: Mention our websites with https:// (instead of http://) (#8657) - Fix: [Emscripten] Open links in browser (#8655) - Fix: Don\'t crash when towns upgrade road tiles during expansion (#8651) - Fix #8029: [SDL2] Blank display when under Wayland (#8648) - Fix: Default Network Server List sorter put compatible servers in wrong order (#8626) - Fix: Use non-pulsating red highlight for coverage (#8622) - Fix: Center text and image in vehicle statusbar vertically (#8602) - Fix: Don\'t walk out of the map when trying to build tunnels (#8600) - Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588) - Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587) - Fix: Stopped ships shouldn\'t block depots (#8578) 1.11.0-beta1 (2021-01-22) - Feature: [GS] Ability to set some extra text in the industry window (#8576) - Feature: Show rainforest under vegetation on smallmap (#8562) - Feature: Automatically determine window size on new install (#8536) - Feature: Towns can build tunnels (#8473) - Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) - Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) - Feature: Add an option to disable tree growth completely (#8415) - Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355) - Feature: Show group name as part of the default vehicle name (#8307) - Feature: \"Frozen\" economy setting that stops production changes and industry closures (#8282) - Feature: New velocity unit \"tiles/day\" (#8278) - Feature: Option to automatically remove signals when placing rail (#8274) - Feature: Increase max possible distance from border for oil refineries and rigs (#8237) - Feature: Improve tree planting window, and allow planting \'clumps\' of trees by dragging in the scenario editor (#8234) - Feature: Indian Rupee (INR) currency (#8136) - Feature: [GS] Ability to give a company exclusive access to an industry (#8115) - Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) - Feature: Improve rendering of large viewports (#7962) - Feature: [GS] Influence industry production changes from GameScript (#7912) - Feature: [GS] Push-buttons on storybook pages (#7896) - Feature: Option to group vehicle lists by shared orders (#7028) - Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) - Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573) - Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) - Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) - Add: \"reload\" console command to reload the current scenario or heightmap (#8527) - Add: [NewGRF] Flag to test if inflation is on or off (#8427) - Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) - Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) - Change: [SDL2] Start game on the screen where the cursor is (#8572) - Change: Use a dark background for all profit graphs to increase contrast (#8557) - Change: Reword warning in cheat window (#8538) - Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) - Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) - Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) - Change: Move \"give money\" from client-list to company window (#8500) - Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) - Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) - Change: Make engine reliability independent of introduction date (#8470) - Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) - Change: Converting town-owned road types now requires a positive town rating (#8457) - Change: Rework server list buttons for searching LAN/internet servers (#8426) - Change: Add some styling to GS question windows depending on the type (#8422) - Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) - Change: Prevent towns from building dead-end road bridges (#8401) - Change: Send network error to the server before making an emergency save (#8387) - Change: Extend the allowed range for max loan setting up to £2 billion (#8386) - Change: Don\'t display OS name when exiting the game (#8366) - Change: Save openttd.cfg immediately on changing a setting (#8358) - Change: Autorenew now defaults to on (#8352) - Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) - Change: Service at depot also resets breakdown chance (#8317) - Change: Use key names instead of characters in hotkey.cfg (#8291) - Change: Allow command cost-estimation while paused (#8222) - Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) - Change: Use CMake for build system (#7270) - Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) - Change: Place \"Group by\" above \"Sort by\" in station window for consistency (#7028) - Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591) - Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568) - Fix: Inform user if a custom font failed to load due to missing glyphs (#8559) - Fix: Don\'t allow wagon chains (without an engine) to exceed maximum train length (#8533) - Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) - Fix: Improve connection retries for the content server in cases of broken networking (#8530) - Fix #7972: Show invalid orders to stations that don\'t accept the vehicle (#8516) - Fix: Error when trying to clone a vehicle with invalid orders (#8515) - Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) - Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) - Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) - Fix #8068: Allow selling tram track regardless of bank balance (#8509) - Fix #7604: Prevent houses from wandering away from roads (#8507) - Fix: Make the \"password\" button the same size as the other buttons in the Company window (#8500) - Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) - Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) - Fix: [MacOS] Loading custom fonts (#8484) - Fix: Network client makes emergency saves twice if the server is disconnected (#8477) - Fix #8462: Stop towns from trying to build roads on water (#8471) - Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) - Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) - Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) - Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) - Fix #6468: Don\'t store the version of AIs that are started via console (#8430) - Fix: Don\'t lower tree density if spreading is not enabled (#8413) - Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) - Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) - Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) - Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if \'param\' was 0x88 (#8382) - Fix: Change the working-dir searchpath when using \'-c\' (#8367) - Fix: Useless warning with -snull and no BaseSounds available (#8361) - Fix: Crash trying to load TTO/TTD savegames. (#8356) - Fix: [Script] Don\'t echo script exceptions to console (#8331) - Fix: Slovak ownname was using the wrong form (#8326) - Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) - Fix: Only check houses for cargo when generating subsidies with towns (#8305) - Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) - Fix: Spell \'Viewport\' consistently (#8260) - Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) - Fix #8232: Huge screenshot warning was shown incorrectly (#8224) - Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) - Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) - Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) - Fix #6452: Reset only editable and visible settings from GUI (#7890) - Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) - Remove: In-game console command \"content select all\" (#8363) - Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
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