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Changelog for warzone2100-data-4.4.2-2.4.noarch.rpm :

* Mon Feb 19 2024 Carsten Ziepke - Fix building for openSUSE Tumbleweed, changed docs packaging
* Sun Dec 03 2023 Carsten Ziepke - update to 4.4.2:
* General:
* Fix: Various potential crashes
* Fix: Clear active console messages when resuming from paused state
* Fix: Make sure VTOLs retreat to repair when attached to VTOL Strike/CB
* Campaign:
* Fix: Move a spawn position on Gamma 3
* Multiplayer:
* Fix: Do not split departing player research centers with team in non-shared research mode
* Fix: Use std::make_{unique,shared} instead of raw new
* Sun Nov 26 2023 Carsten Ziepke - Fix building for openSUSE Leap, add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF
* Mon Nov 20 2023 Dirk Müller - update to 4.4.1:
* General:
* Fix: Potential corrupt game config file issue
* Fix: Loading old maps with invalid map tile numbers
* Fix: Text input handling of virtual key codes, CTRL+V paste, and displaying virtual key names
* Fix: aiBestNearestTarget throttling
* Fix: Log spam for multi-weapon bodies
* Fix: Spawn position of first clone in clone cheat
* Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay Ultimate Scavenger Helicopters a bit
* Fix: Always tell VTOLs to rearm after their VTOL Strike/CB sensor dies
* Fix: Check for non-default sensor/ecm stats like with repair
* Fix: Various crashes and memory leaks
* Graphics:
* Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2
* Fix: Additional fixes for fallback shaders, gfx_api logging
* Fix: [OpenGL] Additional error handling for init
* Fix: Model connectors for Ultimate Scavenger Helicopters
* Fix: DROID_PERSON model display size
* Campaign:
* Fix: Remove unused artifact label from Alpha 3
* Fix: Repair Facility ID on Alpha 9
* Fix: Command/Build reticule init for LDS_EXPAND_LIMBO missions
* Multiplayer:
* Add: Chat Options UI, host mute / options
* Fix: Player mute state handling
* Fix: Non-builtin map replay desync
* Fix: Allow hosts to pre-configure all team slot choices
* Fix: Sort loading players by position
* Fix: Grey-out button for AI difficulty if not host
* Fix: Adjust how pending disconnects are handled
* Fix: Kick message appearing for map change
* Fix: Mod hashing issue
* Fix: Refactor NETallowJoining, add async join approval support
* Tue Nov 07 2023 Dirk Müller - update to 4.4.0:
* General:
* Fix: Count units inside transporters for mission end results
* Fix: Issues with intel map and saveload
* Fix: Improve the VTOL Strike / CB rearming behavior
* Fix: Fixup functionality when transferring a structure via giftSingleStructure
* Fix: Use SDL physical key codes (scancodes) instead of SDL virtual key codes
* Fix: Prevent campaign difficulty influencing skirmish in-game saveload
* Fix: Various crashes and sanity checks
* Graphics:
* Add: Add separate \"Terrain Shading\" quality setting
* Change: Classic model fixes for scavenger structures
* Fix: Various gfx_api / shadow tweaks, better first-run determination of settings
* Fix: Vulkan MSAA issues
* Fix: Tweak medium terrain shader to better match the previous shader
* Campaign:
* Change: Obsolete some more tech in Gamma campaign
* Change: Refine starting designs for Beta/Gamma 1
* Multiplayer:
* Change: Allow demolishing departed ally structures
* Balance MP:
* Change: Decrease Heavy Plasma Launcher effectivness against moving units, increase against stationary units and structures
* Change: Allow transporters to gain bonuses from armor upgrades
* see https://raw.githubusercontent.com/Warzone2100/warzone2100/4.4.0/ChangeLog- drop warzone2100_fix_build_with_newer_curl.patch, warzone2100_fix_build_with_newer_vulkan.patch: upstream
* Mon Oct 16 2023 Carsten Ziepke - Add warzone2100_fix_build_with_newer_curl.patch, fix building with cURL >= 8.3.0 https://github.com/Warzone2100/warzone2100/pull/3406
* Sun Sep 03 2023 Carsten Ziepke - Add warzone2100_fix_build_with_newer_vulkan.patch, fix building with vulkan-header >= 1.3.260, see https://github.com/Warzone2100/warzone2100/pull/3353
* Mon Apr 17 2023 Dirk Müller - update to 4.3.5:
* General:
* Add: Display kills and units in spectator stats UI
* Fix: \"Get off my land\" and \"kill selected\" cheats
* Fix: Don\'t assign trucks from factories to commanders
* Fix: Repairs: Reset secondary only after \"go-to-rally-point\" was triggered, separate RTR logic from RTR_SPECIFIED
* Fix: Various potential crashes and corrupt config issues
* Graphics:
* Fix: Properly render unit resistance bar
* Multiplayer:
* Add: /hostmsg lobby chat prefix that sends a message only to the host
* Change: Add Heavy Rocket Array to all skirmish AIs
* Change: Improvements to Nexus AI
* Fix: Desync with losing player-turned-spectator when certain defensive structures remain
* Balance MP:
* Change: Slightly increase the build cost of Mortar1Mk1
* Change: Return Tank Killer reloadTime from 160 -> 180
* Change: Increase HRA production time from 800 -> 900
* Other:
* Fix: \"kick identity\" command should only kick, not ban
* Mon Mar 27 2023 Carsten Ziepke
* Add BuildRequires pkgconfig(fribidi)
* Mon Mar 27 2023 Dirk Müller - update to 4.3.4:
* General:
* Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute
* Fix: Various potential crashes
* Fix: Let some older maps show up again in the map lists
* Fix: Always cancel research when starting it in another lab
* Fix: Persist Snap config data by using SNAP_USER_COMMON
* Graphics:
* Fix: Fix missing sections on Tank Killer super cyborg
* Campaign:
* Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI
* Change: Always blow up walls and tank traps during Nexus transfers in campaign
* Change: Improve difficulty differences on Gamma 9
* Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges
* Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit
* Multiplayer:
* Add: Add lobby command: makeplayer
* Add: Add a join message
* Fix: Do not truncate spectator labels
* Fix: Stop Mission Time and store it when the results screen pops up
* Fix: Preserve player identity on rename
* Balance MP:
* Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2
* Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30%
* Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster
* Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun
* Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement
* Change: Increase costs on later MG research and on (Twin) Assault Gun
* Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45%
* Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights
* Change: Pull Mortar into Advanced Bases by removing factory module requirement
* Change: Reduce time and cost for Command Turret research by 50%
* Change: Reduce research topic time and cost for most defenses by 50%
* Change: Increase reward for some engineering upgrades to 30%
* Other:
* Add: Add autohost and autorating documentation
* Fix: Fix building with GCC 13
* Mon Jan 02 2023 Carsten Ziepke - Update to 4.3.3
* General:
* Add: Cursor scaling implemented
* Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports
* Fix: Various potential crashes
* Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets
* Fix: Don\'t override orders with guard behavior when done repairing unless explicitly ordered to repair
* Fix: Load structure and droid limits before loading droids and structures
* Remove: \"Go Back buttons in options menu\" due to causing keymapping instability
* Graphics:
* Change: Make light/medium half-tracks a bit more distinct
* Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization
* Campaign:
* Change: Rebalance FastPlay to better fit the new campaign balance
* Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won\'t interfere with their movement
* Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit
* Multiplayer:
* Change: Allow setting up to 20 research labs in the limits menu
* Fix: Attempt to improve slot/identity behavior
* Balance MP:
* Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade
* Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles
* Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile
* Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time
* Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon
* Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3
* Other:
* Add: Attempt to create an overview document on micro-AI behavior
* Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds
* Fix: Improve notifications and exception handling for them
* Fix: Do not play attacked sounds from friendly fire- Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch, fixed upstream
* Sat Dec 31 2022 Carsten Ziepke - Add warzone2100-fix-curlopts-with-newer-curl-versions.patch, see https://github.com/Warzone2100/warzone2100/issues/3063
* Thu Nov 10 2022 Carsten Ziepke - Update to 4.3.2
* General:
* Fix: Various potential crashes
* Fix: Restoring window sometimes shows black screen in OpenGL mode
* Fix: Possible high CPU usage when minimizing window in Vulkan mode
* Fix: Default fullscreen dimensions should match the current resolution
* Fix: PNG files should take precedence over KTX2 files, to support mods
* Graphics:
* Fix: Missing top section on cyborg repair turret
* Fix: Update generic design tank
* Balance MP:
* Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13
* Change: Reduce periodical damage on Incendiary Mortar 26-24
* Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun
* Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price reduced from 200->175 and build time from 900->800
* Thu Nov 03 2022 Carsten Ziepke - Updated to 4.3.1
* General:
* Fix: Crashes caused by certain old config file settings- Changes in 4.3.0
* General:
* Fix: Improve classic (\"exclusive\") fullscreen mode switching, additional Video Options
* Fix: Give Hardcrete Gate a research message
* Fix: Add missing terminating entry
* Fix: Truncating audio streams, buffer leaks
* Fix: Move favorite structures to a JSON file
* Fix: Mobile repair turrets prioritize distant heal targets over closer ones
* Fix: Improve fixed hotkey display
* Fix: Redundant components becoming available
* Fix: Autorating tooltip requests- Changes in 4.3.0-beta3
* General:
* Add: \"LOD Distance\" Graphics option, to adjust texture sharpness at distance - set default to \"High\"
* Fix: Nickname selection in lobby
* Fix: Cancel RTR when fully repaired, and there are no repair stations
* Fix: Build status for trucks in helping mode
* Fix: Various potential crashes
* Graphics:
* Fix: Keep aspect ratio for sequences in full screen
* Fix: Garbage first frame of video
* Fix: Auto-adjust menu item font size to better fit long strings
* Fix: Properly render multi-level structure models
* Fix: Faction model lookup for multi-level models
* Fix: Retribution body clipping into Hover propulsion
* Fix: Flicker with VTOL Assault Gun
* Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks
* Fix: Update VTOL rearming pad model
* Fix: Tank factory model fixes
* Fix: Combine propulsion models
* Fix: Add warning for outdated propulsion models in stats files
* Other:
* Fix: Always update the base.wz and mp.wz when building
* Fix: NSIS installer: Add warning when running ARM64 installer on x86/x64- Changes in 4.3.0-beta2:
* Other:
* Fix: Release automation issues- Changes in 4.3.0-beta1:
* General:
* Add: Add console message when limits change
* Add: Convert language selector to dropdown with flags
* Add: OPUS format support, convert all music tracks to opus format. New \"Aftermath\" soundtrack added.
* Add: Add support for bidirectional text using fribidi
* Add: Basic per-script font support, add CJK font
* Add: Show the rank a unit will have if it were produced next
* Add: Various refactoring / prep-work for future Emscripten builds
* Add: Basic texture compression support
* Add: Go Back functions better by backing out 1 in-game menu instead of going back to the initial ESC options menu
* Change: Make save name suggestion easy to understand
* Change: Various Vulkan improvements
* Fix: Various potential crashes
* Fix: Disable the auto button in the replay load menus
* Fix: Fix longstanding save related research state issue where incomplete research topics could disappear
* Fix: Speed up headless replay loading
* Fix: Make artillery fire over walls
* Fix: Direct weapon: Don\'t fire when blocked by defense hardpoint
* Fix: Simplify repairs logic, prevent \"stuck\" repair stations
* Graphics:
* Change: Make sliders a bit slim to look better
* Change: Fix team chooser being off by 1 pixel, and merge factions into the color chooser
* Fix: Fix vertex indexing on cyclone flak
* Fix: Fix OpenGL antialiasing only working at 2x
* Fix: [Vulkan] Prefer integrated GPUs over CPU device types and ensure llvmpipe is selected last
* Fix: Improve one of the scavenger cranes, fix model errors
* Fix: Make the wrecked tanker cast a shadow by correcting its type
* Fix: Fix some water pipe feature models
* Fix: Prevent Howitzer/Mortar mount model causing glitchy rendering on the back of the tray
* Fix: Overhaul all mortar models. Fixes missing backside of Pepperpot, missing top section of EMP mortar, centered hole texture location, smaller mount model
* Fix: Change Cyborg and Super Cyborg model to fix shadow issues
* Fix: Improve a bottleneck in shadow calculations
* Fix: Rendering improvements for text and translucent effects
* Campaign:
* Add: New Super Easy difficulty for campaign
* Change: Increase difficulty of later Beta missions
* Change: Improvements to campaign library script documentation
* Change: Make Beta-end even harder to survive in general by only choosing powerful VTOL weapons
* Change: Start the northern most scavenger factory upon triggering the 2nd LZ on Alpha 6, for this ever so elusive scavenger base
* Fix: Fix the balance of FastPlay since the merging of camBalance
* Fix: Prevent building something on the future LZ of Gamma 9 on the couple missions prior
* Fix: Transporters when starting Beta/Gamma from the main menu no longer block structures an extra tile more than they should at the LZ for the player
* Fix: Prevent warning about removing timers related to enemy trucks before they exist
* Fix: Make the western scavenger factory in Alpha 2 use a patrol order to prevent amassing units in one spot
* Fix: Make Gamma 2 factory use patrol behavior to prevent tanks clogging up the base
* Multiplayer:
* Change: Push back Ultimate Scavengers Helicopter appearance times
* Fix: Fix names sometimes being set to \"Commander\" in multiplayer
* Fix: Do not form alliances with scavengers when starting games
* Fix: Add a research message for Stormbringer, fix auto-cannon cyborg research message
* Fix: Merge skirmish/multiplayer score/kill structure; Save/load recent score/kills for skirmish saves, and prevent this skirmish data showing for players in multiplayer too
* Fix: Prevent 32-bit builds from appearing to freeze if a really long chat message is entered
* Fix: Check human player designs to be legal during MP and desync the modded client player if they try to circumvent this check further
* Fix: Chat message is sent upon clicking anywhere outside of chat widget
* AI:
* Change: Improve Cobra AI yet again, balances against defensive/system research when 1v1 on high oil maps
* Scripting:
* Fix: Use unit propulsion for pickStructureLocation()
* Fix: Make derrick positions unique
* Balance MP:
* Change: Revamp machinegun AA weapons to use machinegun research requirements instead of cannons
* Change: HVC ROF Rollback for tank and cyborg
* Change: Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100
* Change: Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades
* Change: Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight
* Change: Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles
* Change: Condense Reinforced Base Structure Materials upgrades into 3 upgrades
* Other:
* Add: Add difficulty selector to debug menu AI attach option
* Change: Chop off the \".gam\" extension when showing saves in the console area
* Change: Allow game speed modifier of 2x outside of debug mode
* Change: Make use of sequence factory.ogg in the tutorial when a Viper Machinegun Wheels is first manufactured
* Change: Improve metainfo / appstream data
* Fix: Fixed hotkey doesn\'t count selected units correctly
* Fix: Disable ground retexture after destroying skyscrapers on non-Urban maps
* Fix: Tweak autorating level field behaviour to show a correct image
* Fix: Major enhancements and fixes to wzmaplib and the maptools CLI tool, new \"flat\" map archive format added
* Fix: Make the Command Relay intel message accurate yet again
* Fix: Do not ever skip loading droid save data (if it ever did at all)
* Fix: Improve autorating requesting and attempt to put data into tooltip
* Fix: Make Blender PIE plugin work on Blender 3.2
* Fix: Prevent (potentially endless) \"over-shooting\" in ValueTracker on low-perf system affecting blueprints, rotation of camera, etc.
* Fix: Improve autorating request policy- Drop warzone2100-silence-gcc12-warning.patch and warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch, fixed in upstream- Add BuildRequires pkgconfig(opus)- Add build option DWZ_APPSTREAM_ID=warzone2100- Drop remove .portable file, it is removed upstream
* Mon May 23 2022 Carsten Ziepke - Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch and warzone2100-silence-gcc12-warning.patch, fixes building with gcc12: gh#Warzone2100/warzone2100/#2698
* Wed Mar 09 2022 Carsten Ziepke - Updated to 4.2.7
* General:
* Fix: VTOLs occasionally land to attack
* Fix: VTOLs may attempt to \"attack\" when empty
* Fix: Optimum range not moving past long range when clicking a target- Correct the changelog entry for 4.2.6 update- Dropped unneeded glew dependencies
* Tue Mar 08 2022 Guillaume GARDET - Add _constraints to avoid OOM
* Tue Mar 01 2022 Carsten Ziepke - Updated to 4.2.6
* General:
* Fix: Potential crash due to reinitializing default fog color- Changes in 4.2.5
* General:
* Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack
* Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed
* Fix: Headless spectator performance improvements
* Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions
* Fix: Various potential crashes
* Graphics:
* Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file
* Campaign:
* Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty
* Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80
* Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base
* Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu
* Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player
* Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps
* Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer
* Change: The Collective uses Whirlwind tanks like in previous versions again
* Change: Clear console when displaying automatic victory reminders
* Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the \"alternate\" VTOL templates option
* Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps
* Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
* Multiplayer:
* Add: Add in-game \"Mute Player\" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game
* Change: Spectators: Make F9 work and clicking on droids/structures for information purposes.
* Fix: Fix the Ultimate Scavenger weapon \"Scavenger Mounted MG\" not having a short range
* Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them
* Fix: Remove extra propulsion models on scavenger helicopters
* Fix: Format the netplay log file better
* Modding:
* Fix: Modding gamedesc.lev no longer causes a crash anymore
* AI:
* Change: Small improvements to Cobra AI and allow it to play cyborg only games
* MP-Balance:
* Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70
* Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses
* Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3
* Other:
* Add: New maxReplaySaved and oldLogsLimit config options
* Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer
* Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost
* Fix: Add Arabic to the list of available languages
* Fix: Check for electronic research rewards already researched
* Mon Dec 20 2021 Carsten Ziepke - Updated to 4.2.4
* General:
* Fix: Prebuilt ally gates not being passable
* Fix: Cleanup old log files
* Fix: Various crashes and resource leaks
* Campaign:
* Change: Ignore VTOLs when a campaign enemy group unit can\'t hit them
* Change: Better target selections by sorting targets relative to group average coordinate
* Change: Add a time range to cam3-1 launch / detonate sounds
* Change: Make the winning requirements for Beta-end more clear
* Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty
* Multiplayer:
* Add: Additional lobby chat slash commands, cmdinterface event output
* Change: Set default AI back to Nexus
* Change: Make some AIs easier when using Easy difficulty
* Change: Remove old Cobra Hard / Insane weapon perks
* Fix: Repeated game over message
* Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps
* Challenges:
* Fix: Specify specific AIs for \"Back to Basics\" and \"Hide Behind Me\"- Drop warzone2100-fix-building-with-vk-1.2.198.patch,fixed upstream: gh#Warzone2100/warzone2100#2479
* Sat Dec 04 2021 Carsten Ziepke - Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for building with vk-1.2.198, gh#Warzone2100/warzone2100#2477
* Sat Dec 04 2021 Carsten Ziepke - Updated to 4.2.3
* General:
* Fix: Unable to demolish structures at full health
* Fix: Properly remove old QuickSave data when quick-saving
* Fix: Drop pending structures on first click
* Fix: Play buzz sound once per interval
* Fix: Ultimate Scavengers freeze on certain maps
* Fix: Improve OpenGL context cleanup on init failure
* Fix: Various crashes
* Multiplayer:
* Fix: Game doesn\'t end when autohosting if all players leave simultaneously
* Sun Nov 28 2021 Carsten Ziepke - Updated to 4.2.2
* General:
* Add: Multiplay Options menu
* Add: Hotkey to \"Select all land combat units, with health >50%, not assigned to any group\"
* Fix: Reject certain crashy OpenGL drivers, and fallback to other backends
* Fix: Handle exceptions creating Vulkan device
* Fix: Repairs & Builders: Don\'t move needlessly
* Fix: Re-ordering construction units to build something shouldn\'t cancel it
* Fix: Don\'t reset attack range under commander
* Fix: Ignore rearm order when already rearming
* Fix: Don\'t show green overlay when impossible to build next module
* Fix: Don\'t show modules in build list when unable to build more buildings of that type
* Fix: Don\'t retreat repair turrets (RT) to other RT
* Fix: Improve resource cleanup on shutdown
* Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
* Fix: Various savegame / autosave issues
* Fix: Remove Command Relay structure requirement for Command Turret research
* Fix: Partial UI soft-lock with certain in-game menus
* Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug
* Fix: Toggling debug mode in skirmish as spectator
* Fix: Ultimate Scavengers building an absurd amount of factories
* Graphics:
* Fix: Missing parts on the Nexus Link turret
* AI:
* Fix: Rip out mobile repair tactics from Cobra AI
* Scripting:
* Fix: Use constants instead of plain numbers
* Multiplayer:
* Add: Add 7-player map \"Thales\"
* MP-Balance:
* Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64
* Change: Adjust Incendiary Mortar: \"researchPoints\": 3600 -> 4800, \"researchPower\": 112 -> 150
* Other:
* Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin
* Sat Nov 13 2021 Carsten Ziepke - Updated to 4.2.1
* General:
* Add: Replay v2 format: Embed downloaded maps, store \"end of game\" info block
* Fix: Improve replay saving performance / behavior
* Fix: Handle frontend.img / intfac.img load failure explicitly
* Fix: updateChallenge() crash
* Fix: loadGame() crash if map load failed
* Fix: Various additional bounds checks & error logging
* Fix: cursors_sdl: Null checks, cleanup order fixes
* Fix: showUNITCOUNT should only apply to player slots
* Fix: Further OpenGL init tweaks
* Campaign:
* Change: Alpha 09 tweaks
* Change: Alpha 06 NP reinforcement tweak
* Change: Update a Nexus Resistance Circuit research item name
* Fix: Account for the transporter in campaign unit limit
* Scripting:
* Add: Provide a native fractal value noise generator for use in map scripts
* Multiplayer:
* Add: Add specstats button
* Change: Host: Remember number of spectator slots in MP games
* Fix: Improve spectator lag / fast-forward behavior
* Fix: Do not reset ready status of players on spectator leave
* Fix: NetworkTextMessage::receive() crash
* Fix: ActivityManager: updateMultiplayGameData on MP replay load
* Fix: Revamp WZFiles cleanup
* MP-Balance:
* Change: Rollback \"ALL ROUNDER\" damage value against \"Legged\", Increase the accuracy at long range of all MGs from 50 to 55
* Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons
* Change: Increase the research time \"High Temperature Flamer Gel Mk3\" so it is no longer included in \"Advanced Base\"
* Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research
* Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard
* Mon Nov 01 2021 Carsten Ziepke - Updated to 4.2.0
* General:
* Fix: Handle repair point choice better so it doesn\'t pick less than ideal ones
* Add: --loadreplay command line option
* Graphics:
* Add: Update Ultimate Scavengers button image
* Campaign:
* Add: Increase oil drum power in Beta (150) and Gamma (200)
* Fix: Fix fastplay video not working since 4.2.0-beta2
* Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again
* Scripting:
* Change: Update JS documents
* Multiplayer:
* Change: Display team chooser column at all times
* Change: Make inactivityMinutes / idleTime configurable
* Fix: Fix a desync in replays due to structure limits not being the same in the replay
* Fix: Fix a crash/assert when players were transitioned to spectators
* Fix: Fix order of players in specstats window
* Fix: Crash on autogame with spectator host
* Fix: Joining new game after quitting lobby with spectator host
* Fix: Client sends invalid command to host if autorating URL is enabled
* Fix: Spectator host autorating URL requests for all clients
* Fix: Unable to refresh lobby after being kicked
* Fix: Replay desync at start due to replay spectator
* MP-Balance:
* Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier
* Change: Slightly increase Super Auto-Cannon Cyborgs damage
* Other:
* Fix: Mingw / Clang compile warning fixes
* Fix: Fix a potential chat related crash
* Fix: Fix potential crash due to 0-sized decals VBO on maps without decals
* Fix: Crash if transporter is recycled
* Fix: Suppress and log wzDisplayDialog in headless mode
* Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode- Updated to 4.2.0-beta2
* General:
* Add: Make selected structures and units blink on radar
* Add: Power per second to power bar tooltip
* Fix: Command interface fixes, documentation added
* Fix: Crash caused by crash-handling provider
* Fix: Always release sequence resources at shutdown
* Fix: Additional null checks
* Fix: Repair: Return to HQ as fallback
* Fix: Improve replay warning / error messages
* Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby
* Fix: Struct stats lookup maps tweaks / refactoring
* Fix: Add a missing break for attack orders
* Campaign:
* Change: Decrease the player return LZ in Beta 08
* Change: Add additional research messages for Nexus Resistance Circuits
* Multiplayer:
* Change: Ignore allies\' attack to determine activity
* Change: Limit Ultimate Scavengers\' Helicopter usage times on T1 technology
* Fix: Desync when moving to repair
* Fix: Don\'t load map preview twice for the host
* Other:
* Change: Add video install information for Ubuntu in README- Updated to 4.2.0-beta1
* General:
* Add: Add Ultimate Scavengers to the game
* Add: Implement remove from group shortcut
* Add: Use a stable config directory for release builds
* Change: First steps at moving savegame format totally to JSON--now converted the .gam file
* Change: Return units to mobiles turrets & randomize repair points
* Fix: Fix orders from Commanders after loading saves
* Fix: Don\'t reveal artillery unless the CB tower is completely built
* Fix: Fix sensors logic under commander so attaching them isn\'t useless
* Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow
* Fix: Only play \"assigned to commander\" sound if group is not full
* Fix: Don\'t block ready status button when player clicks ready too fast
* Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes
* Fix: Improve ManufactureOptions/StatsButton clickability
* Graphics:
* Change: Major revision to the Blender 2.9x pie addon
* Fix: OpenGL init resiliency
* Campaign:
* Change: Update Beta 11 mission objectives in the Intel menu
* Change: Increase default message duration times for campaigns
* Change: Improve the Alpha 7 Intel objective text
* Change: Update camBalance for Gamma. Campaign rebalance is basically complete
* Fix: Allow mission objectives to persist into offworld missions
* Multiplayer:
* Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer
* Add: Support non-0-index hostPlayer, configuring \"spectatorHost\" from autohost json
* Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes
* Add: Add new random maps \"DustyMaze\": one 2-player and two 4-player maps
* Change: Make lobby games scrollable
* Fix: Fix double host exit screen
* Fix: Properly load ttypes.ttp for script maps so water is shown and more
* Scripting:
* Add: Add a way for scripts to determine if games are a challenge
* Change: Cleanup and improve JS API documentation
* Balance:
* Change: Make Machineguns less powerful short-term but not as to weaken them long-term
* Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round
* Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar
* Change: Tweaks to Anti-Air research costs and timeline
* Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters
* Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret
* Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research
* Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use
* Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance
* Change: Make the VTOL MG parameters more balanced by reducing damage
* Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer
* Change: Improve accuracy of VTOL HMG
* Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad
* Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius
* Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm
* Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4
* Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket
* Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg
* Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade
* Change: Slight Incendiary Mortar research cost and timeline reduction
* Other:
* Add: Add autorating url in config
* Change: Don\'t show enemy building being repaired
* Fix: Don\'t crash with JumpToResourceExtractor keybind after level reload
* Fix: Don\'t double load a random backdrop on a connection cancel
* Mon Aug 16 2021 Carsten Ziepke - Updated to 4.1.3
* General:
* Fix: clearLoadedMods(): Clear mod_hash_list
* Graphics:
* Fix: setBarGraphValue() divide-by-zero
* Fix: WIDGET::detach(): Check iterator before erasing
* Fix: IntMessageButton::getTip(): Add null-checks
* Campaign:
* Fix: Crash caused by saveMissionData()
* Multiplayer:
* Fix: Fix order of players in alliances screen
* Balance:
* Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters
* Change: (Multiplayer) Make Mantis more accessible
* Change: (Multiplayer) Earlier access to Assault Gun, improve MG
* Sun Aug 08 2021 Carsten Ziepke - Updated to 4.1.2
* General:
* Fix: Various crash / cleanup fixes
* Fix: Reduce log-spam
* Fix: Wrong names for HVC
* Fix: Don\'t deselect droids when pressing RMB over something
* Fix: Various memory leaks
* Fix: Do not play audio from assignments to commanders from other players
* Fix: When editing keymappings, ESC should unhighlight the selection
* Fix: Correct minimum OpenGL version check
* Graphics:
* Fix: Vulkan: Crash due to late release of graphics resources
* Fix: Statistics table overflow
* Fix: Various widget improvements
* Campaign:
* Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04
* Multiplayer:
* Fix: Map request logic improvements
* Balance:
* Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters
* Sun Aug 01 2021 Carsten Ziepke - Updated to 4.1.1
* General:
* Fix: Fix chat cursor position
* Fix: Respect Hold & Fire at will better
* Fix: Refresh order buttons on hotkey press
* Fix: Make other hotkeys override debug hotkeys by default
* Graphics:
* Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons
* Change: Use faction models for UI buttons
* Campaign:
* Add: Add a small delay for allowing video skipping
* Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks
* Fix: Do not show transport button in objective achieved screen
* Multiplayer:
* Fix: Fixed obsolescence of machine guns Technology
* Balance:
* Change: Make Heavy Plasma Launcher more useful with an \"all rounder\" role and reduce price of Plasma Cannon significantly
* Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight
* Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range
* Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons
* Other:
* Add: Add weapon info into debug window
* Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC
* Sat Jul 10 2021 Carsten Ziepke - Updated to 4.1.0
* Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues
* Numerous multiplayer balance tweaks (see full changelog for details)
* Fix fog, add an option to toggle it on
* New design menu stats delta display
* Add a single player quit confirmation screen
* Allow building modules/derricks in a row (with drag & build)
* Add support for binding same keys to multiple actions in non-conflicting contexts
* Allow assigning key bindings to mouse keys
* Add “selection without group” hotkeys
* Move the whole group to the target location, not only the command droid
* New cheat makemehero makes selected units hero rank
* General improvements to Cobra AI / accounts for new balance changes
* Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons
* Fix: Several crash & UI soft-lock issues
* Fix: Various save-loading issues
* Fix: Do not handle RMB click while panning the camera
* Fix: Unclosable panels and flicker when using the Intelligence map and Design menus
* Fix: Heavy CPU usage on the Intelligence map
* Fix: VTOL collision with ground units
* Fix: Normalmapping of 3D models in menus / buttons
* Many other bug fixes
* Sun Apr 25 2021 Carsten Ziepke - Updated to 4.0.1
* General:
* Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options
* Fix: Improve water performance
* Fix: Prevent crash related to flag/rally point positions already existing
* Graphics:
* Add: Additional Collective faction textures
* Multiplayer:
* Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg
* Change: Some improvements to 6c-Entropy for easier modding
* Fix: Reset ready status in lobby when a player leaves
* Fix: Fixed incorrect player positioning in procedurally generated maps
* Fix: Fix skirmish power modifier after saveload
* AI:
* Fix: AI messages wrongly targeting players
* Balance:
* Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons
* Other:
* Add: Add config option to toggle autosave features
* Fix: Don\'t crash when closing the game if the music manager is open in the main menu- Remove redundant files from %{_datadir}/doc/%{name}
* Mon Apr 12 2021 Ferdinand Thiessen - Dropped unneeded QT5 dependencies- Build Vulkan with conditional macros- Use cmake build macro
* Disable LTO, does not compile at the moment
* Sun Apr 11 2021 Imo Hester - Disabled Vulkan for Leap releases via cmake flags
* Sun Apr 11 2021 Imo Hester - Disabled vulkan for Leap 15.2 and below due to older vulkan packages- Fixed pkg-config resolve issues for Leap 15.2 and below
* Sun Apr 11 2021 Imo Hester - Updated to 4.0.0- Added Vulkan dependencies for the new vulkan backend- Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais: if(WZ_ENABLE_BACKEND_VULKAN) [#] If Vulkan is enabled, use the GPL3 license for distribution configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3\" \"${WZ_DIST_LICENSE}\" COPYONLY) else() [#] GPLv2 configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/COPYING\" \"${WZ_DIST_LICENSE}\" COPYONLY) endif()
 
ICM