Changelog for
supertux2-0.6.3-2.14.x86_64.rpm :
* Thu May 12 2022 Dominique Leuenberger
- Add supertux2-gcc12.patch: Fix build with gcc12.
* Sun Dec 26 2021 Avindra Goolcharan - Update to version 0.6.3:
* WASM compilation: nightlies can now be played directly in the browser
* Added swimming
* Added walljumping
* Autotiles
* Updated animations
* Refreshed many contrib worldmaps
* Many updates to paths, with easing, bezier curves, path sharing between objects, and more
* Remade the crystal tileset
* Many new snow tiles
* Many new objects, like the sideways bumper and falling blocks
* Custom particles
* A new rublight object
* Official binaries for FreeBSD, Linux 32-bit and Ubuntu Touch
* Added in-game progress statistics
* New color picker based on OKLab
* Add-on creator, to easily create add-on packages with your world
* Rework of the Revenge in Redmond worldmap
* Added timeshift ambience in the worldmap
* Skippable cutscenes
* Editor auto-saves at regular intervals
* Optional integration with Discord
* Updated translations
* Thu Sep 02 2021 Jan Engelhardt - Reenable PIE/PIC.
* Fri Jul 31 2020 Michel Normand - Add _constraints with default 4GB min disk space
* Mon May 25 2020 Simon Puchert - Update to version 0.6.2:
* A new worldmap, \"Revenge In Redmond\" celebrating SuperTux\'s 20th anniversary, which includes new enemies and sprites
* New and improved backgrounds and sprites
* Improvements to many levels in the Icy Island and forest world
* Speed improvements for levels using a huge amount of lava tiles
* An issue causing the bridge in the forest world to not be shown in certain cases was fixed
* Wed Mar 25 2020 Simon Puchert - Update to version 0.6.1.1:
* unrelated bugfix release, no change in distribution build- Update to version 0.6.1:
* Rework of the first 3 Bonus Worlds
* Added 3 new bonus worlds to the core game
* Improvements to the story mode
* Addition of Ghost Forest to the Story Mode
* New Backgrounds and Music by BlasterMaster
* Tiles and Sprites Improvements by Alzter, weluvgoatz and RustyBox
* New enemy: The Ghoul
* Fixes and optimizations (Fixing buggy controls, game speed, etc.)
* Level Editor Improvements, Fixes and Optimisations
* Revamp of the Credits Menu
* Blocks (and other objects behaving like blocks, such as lanterns) no longer jitter when stacked on top of one another
* Trampolines as bonus block contents no longer hurt Tux
* An issue causing music not to get saved in the level editor was fixed- Clean up spec file
* Wed Apr 03 2019 mvetterAATTsuse.com- Add BuildRequire libboost_system-devel to fix build
* Wed Feb 13 2019 joop.boonenAATTopensuse.org- Build SuperTux2 with libraqm support- Added requirement graphviz-devel and libphysfs-devel
* Tue Dec 25 2018 bjorn.lieAATTgmail.com- Update to version 0.6.0:
* Complete redesign of the icy world and forest world.
* Complete revamp of our rendering engine, the game should be much faster than it was previously.
* We now support OpenGL 3.3 Core as well as OpenGL ES 2.0, thus allowing SuperTux to be run on the Raspberry Pi, and potentially WebGL.
* A few graphics have been updated, and effects have been added.
* The save bell was reworked.
* Improved big Tux graphics and animations.
* Various effects and shaders.
* Support for right-to-left languages through vector fonts. This will also fix a few non-ASCII characters, which often caused problems before in translations.
* A lot of other under-the-hood changes and bugfixes.- Add conditional libboost_locale-devel BuildRequires: New dependency.- Add hicolor-icon-theme, pkgconfig(freetype2), pkgconfig(libpng) and pkgconfig(zlib) BuildRequires: New dependencies.
* Sun May 07 2017 meissnerAATTsuse.com- disable global PIE support, untangling the static libs of the squirrel compiler is too tricky.