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Changelog for libSDL2-2_0-0-32bit-2.30.4-1.1.x86_64.rpm :

* Tue Jun 18 2024 Jan Engelhardt - Update to release 2.30.4
* Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode
* Added support for the Razer Kitsune in PS5 mode
* Added Linux bindings for the Qanba Drone 2 Arcade Joystick
* Leave Nintendo Online controllers in simple report mode so they work with DirectInput games
* Enable using libusb for GameCube controllers when available
* Wed May 01 2024 Jan Engelhardt - Update to release 2.30.3
* Fixed a pointer warping issue on XWayland
* Reduced startup time when scanning for game controllers on Linux
* Tue Apr 02 2024 Jan Engelhardt - Update to release 2.30.2
* Fixed performance regression initialing controllers on Linux
* Added support for the 6-button SEGA Mega Drive Control Pad for Nintendo Online
* Add support for MadCatz Saitek Side Panel Control Deck
* Added support for the Hori Fighting Stick EX2
* Added support for the Yawman Arrow flightstick
* Added a gamepad mapping for the Defender Joystick Cobra R4
* Fixed the gamepad mapping for the Sanwa Supply JY-P76USV controller
* Allow using SDL_RWFromFile() with named pipes
* Wed Mar 06 2024 Jan Engelhardt - Update to release 2.30.1
* Fixed a regression causing SDL_WaitEvent() to return spurious failures
* Wayland windows automatically have OpenGL enabled again
* Fixed memory corruption when converting signed 16-bit audio to float
* Fixed audio artifacts when converting signed 8-bit audio to float
* Fixed the clip rectangle not being updated when the viewport changes in the SDL renderer
* Fri Feb 02 2024 Jan Engelhardt - Update to release 2.30
* Added support for 2 bits-per-pixel indexed surface formats.
* Added the function SDL_GameControllerGetSteamHandle() to get the Steam API handle for a controller, if available.
* Added the event SDL_CONTROLLERSTEAMHANDLEUPDATED which is sent when the Steam API handle for a controller changes. This could also change the name, VID, and PID of the controller.
* Added the environment variable SDL_LOGGING to control default log output.
* Thu Nov 02 2023 Jan Engelhardt - Update to release 2.28.5
* Added support for the HP HyperX Clutch Gladiate controller
* Fixed a crash if a controller is disconnected while SDL is opening it
* Fixed a crash on Linux if XInput2 isn\'t available at runtime
* Sat Oct 07 2023 Jan Engelhardt - Enable direct PipeWire support
* Mon Oct 02 2023 Jan Engelhardt - Update to release 2.28.4
* Enable clipping for zero sized rectangles in the SDL renderer
* Notify X11 clipboard managers when the clipboard changes
* Fixed sensor timestamps for third-party PS5 controllers
* Added detection for Logitech and Simagic racing wheels
* Fri Sep 01 2023 Jan Engelhardt - Update to release 2.28.3
* Added a gamepad mapping for the G-Shark GS-GP702
* Fixed touchpad events for the Razer Wolverine V2 Pro in PS5 mode
* Wed Aug 02 2023 Jan Engelhardt - Update to release 2.28.2
* Fixed 8BitDo gamepad mapping when in XInput mode on Linux
* Fixed controller lockup initializing some unofficial PS4 replica controllers
* Fixed video initialization on headless Linux systems using VNC
* Sat Jul 01 2023 Jan Engelhardt - Update to release 2.28.1
* Added support for the Nintendo Online Famicom controllers
* Improved support for third-party Nintendo Switch controllers
* Fixed setting the player LED on Nintendo Switch controllers
* Added Linux controller mapping for the Logitech Chillstream
* Wed Jun 21 2023 Jan Engelhardt - Update to release 2.28
* Added SDL_HasWindowSurface() and SDL_DestroyWindowSurface() to switch between the window surface and rendering APIs.
* Added a display event SDL_DISPLAYEVENT_MOVED which is sent when the primary monitor changes or displays change position relative to each other.
* Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active.- Delete 0001-Cleanup-add-brace-6545.patch, 0002-Update-for-SDL3-coding-style-6717.patch, 0003-Clang-Tidy-fixes-6725.patch (inapplicable), 0004-evdev_kbd-Use-current-keymap.patch (merged).
* Tue Apr 11 2023 Jan Engelhardt - Update to release 2.26.5
* Fixed handling of third party PS4 controller input reports
* Added support for the trigger buttons on the Victrix Pro FS for PS5
* Added mapping for Flydigi Vader 2 with the latest firmware (6.0.4.9)
* Added mapping for DualSense Edge Wireless Controller on Linux
* Added mapping for Hori Pokken Tournament DX Pro Pad
* Improved the speed and quality of audio resampling
* Fixed crash on Linux if dbus can\'t be initialized
* Tue Mar 07 2023 Jan Engelhardt - Update to release 2.26.4
* Fixed using older game controller mappings on Linux
* Fri Mar 03 2023 Michal Suchanek - Use current keymap on console (https://github.com/libsdl-org/SDL/pull/7400 ) + 0001-Cleanup-add-brace-6545.patch + 0002-Update-for-SDL3-coding-style-6717.patch + 0003-Clang-Tidy-fixes-6725.patch + 0004-evdev_kbd-Use-current-keymap.patch
* Tue Feb 07 2023 Jan Engelhardt - Update to release 2.26.3
* Fixed infinite loop shutting down WGI controllers
* Fixed centering the D-pad on some Xbox controllers
* Tue Jan 03 2023 Jan Engelhardt - Update to release 2.26.2
* Fixed long delay at startup when a Razer keyboard is connected
* Fixed not receiving SDLK_5 or SDL_SCANCODE_5 when using the AZERTY keyboard layout on Linux- Enable libsamplerate and libdecor components- Remove unused tslib build requirement
* Thu Dec 01 2022 Jan Engelhardt - Update to release 2.26.1
* Improved audio resampling quality
* Fixed crash if SDL_GetPointDisplayIndex() or SDL_GetRectDisplayIndex() are called before SDL_VideoInit()
* Tue Nov 22 2022 Jan Engelhardt - Update to release 2.26
* Added SDL_GetWindowSizeInPixels() to get the window size in pixels, which may differ from the window coordinate size for windows with high-DPI support.
* Added simulated vsync synchronization for the software renderer.
* Added the mouse position to SDL_MouseWheelEvent.
* Added SDL_ResetHints() to reset all hints to their default values.
* Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID.
* Added XBOX Hints.
* Added support for PS3 and Wii controllers to the HIDAPI driver (not enabled by default).
* Added access to the individual left and right gyro sensors of the combined Joy-Cons controller.
* Added a microsecond timestamp to SDL_SensorEvent and SDL_ControllerSensorEvent, when the hardware provides that information.- Delete sdl2-khronos.patch (merged)- Drop CVE-2022-4743.patch.
* Thu Nov 03 2022 Michael Gorse - Add CVE-2022-4743.patch: fix potential memory leak in GLES_CreateTexture (boo#1206727 CVE-2022-4743).
* Tue Nov 01 2022 Jan Engelhardt - Update to release 2.24.2
* Fixed crash in Wayland_HasScreenKeyboardSupport()
* Thu Oct 27 2022 Cristian Rodríguez - Drop unused buildrequires on nasm
* Wed Oct 05 2022 Jan Engelhardt - Update to release 2.24.1
* Fixed shader compilation issues using the OpenGL ES2 renderer
* Fri Aug 19 2022 Jan Engelhardt - Update to release 2.24.0
* Added a number of function relating to input devices such as keyboard and joystick.
* Added support for the NVIDIA Shield Controller to the HIDAPI driver, supporting rumble and battery status
* Added support for opening audio devices with 3 or 5 channels (2.1, 4.1). All channel counts from Mono to 7.1 are now supported.- Drop baselibs.conf (no SDL2_ttf-dependent Tumbleweed packages themselves have baselibs).- Drop fix-xi2-crash.patch (merged)- Rename devel package to just %name-devel, which is what most our packages do.
* Tue Jul 05 2022 Jan Engelhardt - Add fix-xi2-crash.patch
* Fri Apr 29 2022 Jan Engelhardt - Restore sdl2-symvers.patch to full symbol list to facilitate application installation with Leap 15.x\'s SDL2.
* Mon Apr 25 2022 Jan Engelhardt - Update to release 2.0.22
* Added SDL_RenderGetWindow() to get the window associated with a renderer
* Added floating point rectangle functions: SDL_PointInFRect(), SDL_FRectEmpty(), SDL_FRectEquals(), SDL_FRectEqualsEpsilon(), SDL_HasIntersectionF(), SDL_IntersectFRect(), SDL_UnionFRect(), SDL_EncloseFPoints(), SDL_IntersectFRectAndLine().
* Added SDL_IsTextInputShown() which returns whether the IME window is currently shown.
* Added SDL_ClearComposition() to dismiss the composition window without disabling IME input.
* Added SDL_TEXTEDITING_EXT event for handling long composition text, and a hint SDL_HINT_IME_SUPPORT_EXTENDED_TEXT to enable it.
* Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER to control whether the mouse should be constrained to the whole window or the center of the window when relative mode is enabled.
* The mouse is now automatically captured when mouse buttons are pressed, and the hint SDL_HINT_MOUSE_AUTO_CAPTURE allows you to control this behavior.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL to let SDL know that a foreign window will be used with OpenGL.
* Added the hint SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN to let SDL know that a foreign window will be used with Vulkan.
* Added the hint SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE to specify whether an SDL_QUIT event will be delivered when the last application window is closed.
* Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks.
* Added the hint SDL_HINT_X11_WINDOW_TYPE to specify the _NET_WM_WINDOW_TYPE of SDL windows.
* Added the hint SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR to allow using libdecor with compositors that support xdg-decoration.
* Sun Jan 16 2022 Carsten Ziepke - Drop 0001-Fix-build-against-wayland-1.20.patch Fixed upstream: https://github.com/libsdl-org/SDL/pull/5092
* Tue Jan 11 2022 Jan Engelhardt - Update to release 2.0.20
* SDL_RenderGeometryRaw() takes a pointer to SDL_Color, not int. You can cast color data in SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888 on little endian systems) for this parameter.
* Improved accuracy of horizontal and vertical line drawing when using OpenGL or OpenGLES.
* Added the hint SDL_HINT_RENDER_LINE_METHOD to control the method of line drawing used, to select speed, correctness, and compatibility.
* Fri Dec 17 2021 Jan Engelhardt - Add 0001-Fix-build-against-wayland-1.20.patch
* Tue Nov 30 2021 Jan Engelhardt - Update to release 2.0.18
* Added SDL_RenderGeometry() and SDL_RenderGeometryRaw() to allow rendering of arbitrary shapes using the SDL 2D render API.
* Added SDL_SetTextureUserData() and SDL_GetTextureUserData() to associate application data with an SDL texture.
* Added SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() to convert between window coordinates and logical render coordinates.
* Added SDL_RenderSetVSync() to change whether a renderer present is synchronized with vblank at runtime.
* Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels.
* Added a window event SDL_WINDOWEVENT_DISPLAY_CHANGED which is sent when a window changes what display it is centered on.
* Added SDL_GetWindowICCProfile() to query a window\'s ICC profile, and a window event SDL_WINDOWEVENT_ICCPROF_CHANGED that is sent when it changes.
* Added the hint SDL_HINT_VIDEO_EGL_ALLOW_TRANSPARENCY to allow EGL windows to be transparent instead of opaque.
* Added SDL_SetWindowMouseRect() and SDL_GetWindowMouseRect() to confine the mouse cursor to an area of a window.
* You can now read precise mouse wheel motion using \'preciseX\' and \'preciseY\' event fields.
* Added SDL_GameControllerHasRumble() and SDL_GameControllerHasRumbleTriggers() to query whether a game controller supports rumble.
* Added SDL_JoystickHasRumble() and SDL_JoystickHasRumbleTriggers() to query whether a joystick supports rumble.
* SDL\'s hidapi implementation is now available as a public API in SDL_hidapi.h.- Drop SDL2-endian.patch (inapplicable), sdl2-fix-wayland-fullscreen.patch (merged), audio-Support-pulse-as-an-alias-for-pulseaudio.patch (merged)- Drop CVE-2021-33657.patch.
* Wed Nov 10 2021 Michael Gorse - Add CVE-2021-33657.patch: always create a full 256-entry color map in case color values are out of range (boo#1198001 CVE-2021-33657).
* Mon Nov 08 2021 tiwaiAATTsuse.de- Support \"pulse\" as an alias for pulseaudio (bsc#1191868, bsc#1189778): audio-Support-pulse-as-an-alias-for-pulseaudio.patch
* Wed Aug 11 2021 kh Lai - sdl2-fix-wayland-fullscreen.patch
* fix wayland issue for wlroot, see https://github.com/libsdl-org/SDL/pull/4629
* Wed Aug 11 2021 Jan Engelhardt - Update to release 2.0.16
* Better native Wayland support, including handling for client-side decorations and other functionality in place.
* Support for being able to directly interface with PipeWire for audio input/output, a variety of new APIs, support for the Amazon Luna game controller, rumble support for more controllers.
* NOTE: Switching away (e.g. with Alt-Tab) from fullscreen windows created with the SDL_WINDOW_FULLSCREEN flag will now minimize them. If your window manager is configured to now show minimzed windows in either the Alt-Tab list or the task bar, you will have difficulty unminimizing these windows.
 
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