Changelog for
widelands-data-1.2-1.2.noarch.rpm :
* Sun Mar 31 2024 Carsten Ziepke
- Update to 1.2:
* UI Plugins are add-ons that can add more functionality to the user interface
* Naval Warfare preview: Invade foreign coasts using warships!
* This is included as a preview feature and needs to be explicitly enabled in the game setup screen.
* Soldier garrisons for ports and headquarters
* Balancing changes to the Amazon economy
* Fifth scenario for the Frisian campaign
* More settings in the game setup screen, such as configurable durations for timed win conditions
* Diplomacy handling for the computer players
* Stick pinned notes onto map fields to mark important points
* Hyperlinks let you navigate within the encyclopedia and to the online help
* Easy maps publishing inside the editor
* High-resolution images for many more units
* Accessibility enhancements for many user interface components
* Expose more functionality to the add-ons and scenario scripting interface
* Fixed many crashes and hangs and enhanced error handling- Drop widelands-fix-missing-include.patch, fixed upstream
* Thu Mar 30 2023 Bjørn Lie - Add widelands-fix-missing-include.patch: Add missing #include
* Mon Feb 27 2023 Carsten Ziepke - Use BuildRequires asio-devel instead pkgconfig(asio), enables build for openSUSE Leap 15.4
* Sun Dec 18 2022 Dirk Müller - update to 1.1:
* Since the release of version 1.0, we implemented several hundreds of new features and bugfixes; for example, to name just a few of the highlights:
* Three new scenarios: One each for the Atlantean and Frisian campaigns, and a new standalone singleplayer mission
* An add-ons webserver allows efficient down- and uploading of add-ons as well as interactions such as voting and commenting on add-ons
* High-resolution images for many units
* Multithreading provides smoother performance
* Multiple enhancements to the in-game encyclopedia
* Diplomacy: Manage your alliances during the game
* Fastplace: Assign custom shortcuts to buildings to place them with one keystroke
* In-game loading and restarting of games and scenarios
* Save and load in-game windows
* Editor tool history dialog
* Various AI enhancements - see https://www.widelands.org/news/2022/Oct/23/widelands-1-1-released/- drop 316eaea20975436.patch (upstream)
* Tue Oct 12 2021 Christophe Giboudeaux - Add upstream patch to fix build on Tumbleweed:
* 316eaea20975436.patch
* Sun Aug 22 2021 Jan Engelhardt - Drop Obsoletes, because build21 always compares less than 1.0 already.
* Tue Aug 17 2021 Dirk Stoecker - update to version 1.0
* A new tribe: the Amazons
* An add-on system
* A third frisians scenario
* Dynamic tribe loading to speed up game loading
* Targeting individual map objects for removal
* Mute/unmute messages by buildings
* Fully redesigned main menu
* Configurable keyboard shortcuts
* Enhanced keyboard and mousewheel support in the UI
* Long-term stable Lua API for game content designers
* Sat Sep 12 2020 Christophe Giboudeaux - Update to build21 See https://www.widelands.org/changelog/ for the changelog- Removed obsolete conditions- Cleanup the %cmake call- Drop build20-libGL.patch. Merged upstream- Increase the minimum disk space required to build widelands
* Mon May 04 2020 Dominique Leuenberger - BuildRequire distribution-release, not openSUSE-release: we do not care for the exact distro version build (e.g. daily TW snapshot version changing).
* Wed Jan 22 2020 Ondřej Súkup - don\'t require python-devel and SDL_net as is not needed