Changelog for
libSDL_gfx-devel-2.0.27-1.1.x86_64.rpm :
* Fri Apr 12 2024 Jan Engelhardt
- Update to release 2.0.27
* fixed rotozoom locking bug and colorkey bug
* Fri Aug 17 2018 bjorn.lieAATTgmail.com- Readd SDL_gfx-devel Provides/Obsoletes, still needed.
* Thu Aug 09 2018 rpmAATTfthiessen.de- Update to 2.0.26
* Included patch for CMake builds against SDL2
* Fixed bug in rotozoomSurfaceSizeTrig
* Thu Jan 08 2015 jengelhAATTinai.de- Remove redundant requires
* Thu Dec 18 2014 jengelhAATTinai.de- Use source URLs. Specfile cleanups.
* Mon Nov 11 2013 jengelhAATTinai.de- Update to new upstream release 2.0.25
* Unspecified bugfixes related to MMX support, _aaline, SDL_gfxBlitFunc.h, 32-bit RGBA blending function and pixel blend routine- Set RPM groups to the same values as on the main SDL packages- Own /usr/include/SDL as well
* Wed Feb 22 2012 jreidingerAATTsuse.com- update to version 2.0.23
* Updated sources to resolve some splint (static code analysis) issues
* Updates for OpenSDK (WinCE6/ARM) build target (patch contributed itsnotabigtruck)
* Added OSX Xcode3+ template files to Other Builds collection (contributed by Vasyl)
* Added various fixes and improvements contributed by folks on sourceforge (thanks contributors).
* Switched library and test code to zlib license.- fix self obsoletion
* Fri Sep 16 2011 jengelhAATTmedozas.de- Add libSDL_gfx-devel to baselibs- Remove redundant tags/sections
* Sat Jul 02 2011 jengelhAATTmedozas.de- Use %_smp_mflags for parallel building- Strip %clean section (not needed on BS)
* Mon Feb 21 2011 tzotsosAATTopensuse.org- Updated to version 2.0.22
* Fixed line width calculation for normal and textured polygons (patch contributed by Daniel (SupSuper)
* Fixed version setup in configure.in
* Added rounded rectangle and rounded box primitives
* Updated test program for roundedbox + left/right-click support
* Fixed pie calculation (line-case detection, end-angle clipping)
* Updated DLL_EXPORT handling and added WIN64 test (patch contributed by tigerfishdaisy)
* Added thick line primitive based on Murphy\'s algorithm