Changelog for
spirv-cross-devel-1.3.280.0-1.2.x86_64.rpm :
* Thu Mar 21 2024 Jan Engelhardt
- Update to release SDK-1.3.280.0
* Add support for the SPV_QCOM_image_processing, SPV_EXT_integer_dot_product extensions
* MSL: Support variable sized descriptor array in argument buffer
* MSL: Implement spvDescriptorArray path for SSBO/UBO
* Tue Jan 30 2024 Jan Engelhardt - Update to release SDK-1.3.275.0
* MSL: Support std140 half matrices and arrays.
* HLSL: Fix issue with vec4 straddle rules in substructs.
* Fri Oct 27 2023 Jan Engelhardt - Update to release SDK-1.3.268.0
* GLSL: Implement 64-bit image support.
* GLSL: Handle empty block declarations.
* Fri Aug 25 2023 Jan Engelhardt - Update to release SDK-1.3.261.0
* GLSL: Support KHR_subgroup_arithmetic IAdd/FAdd/IMul/FMul
* HLSL: support Texture2D::GatherCmp function
* HLSL: Add support to preserve (RW)StructuredBuffer resources
* HLSL: Add CLI option for --hlsl-preserve-structured-buffers
* MSL: Consider bool/short remapping when dealing with composites
* MSL: Handle more complex array copy scenarios with bool <-> short
* MSL: Support `SPV_KHR_shader_ballot` and `SPV_KHR_subgroup_vote`
* Wed Mar 29 2023 Jan Engelhardt - Update to release SDK-1.3.243.0
* Add C API option for enabling row-major workaround.
* Add tests for loops compiled with debug semantics.
* GLSL/HLSL: Add legacy handling for int vertex attributes
* GLSL: Support GL_NV_shader_noperspective_interpolation in GLES
* GLSL: Multiplying matrix with scalar shouldn\'t force transpose
* GLSL: Add various additional extension checks.
* GLSL: Allow sample inputs in desktop < 400 with GL_ARB_sample_shading
* GLSL: Add support for modf, isnan and isinf in legacy GLSL
* GLSL/HLSL: Add emulated fallbacks for sinh/cosh/tanh/asinh/acosh/atanh
* GLSL: Legacy matrix inverse/determinant polyfills, outerProduct()
* Tue Jan 03 2023 Jan Engelhardt - Update to release 1.3.236.0
* MSL: Support \"raw\" buffer input in tessellation evaluation shaders.
* MSL: Handle partial access chains with array-of-UBO/SSBO.
* HLSL: Implement VK_EXT_mesh_shader
* Mon Oct 24 2022 Jan Engelhardt - Update to release 1.3.231.0
* GLSL: disable row major load around on GLES.
* GLSL: added an option to disable row-major-load workaround.
* GLSL: Implement GL_EXT_mesh_shader.
* GLSL: Implement task shaders.
* GLSL: Account for ES sampler1D to sampler2D promotion in textureSize.
* MSL: Report unsupported 64-bit atomics.
* Add reflection support for shader record buffers.
* Wed Jun 15 2022 Jan Engelhardt - Update to release 1.3.216.0
* GLSL, HLSL: Support logical subgroup ops.
* Support reflecting builtins.
* GLSL: Support GL_EXT_shader_image_load_formatted.
* GLSL: Implement gl_FragFullyCoveredNV and control flow hints.
* Handle SPIR-V 1.4 selection constructs.
* GLSL: Support pervertexNV in NV barycentric extension.
* GLSL: Implement GL_EXT_ray_query.
* MSL: Support row-major transpose when storing matrix from constant RHS matrix.
* Add support for additional ops in OpSpecConstantOp.
* Add 64 bit support for OpSwitch
* HLSL: Add support for gl_HelperInvocation
* VK_KHR_ray_query implementation- Use an SRPM-based name for the -devel subpackage.
* Fri Jan 15 2021 Jan Engelhardt - Update to release 2020-01-25
* GLSL: Support both SPV_KHR_ray_tracing and NV_ray_tracing.
* Support pull-model interpolation on MSL 2.3+.
* Tue Jul 07 2020 Mia Herkt - Update to 2020-06-29 (no changelog)