Changelog for
supertuxkart-data-1.4-4.6.noarch.rpm :
* Mon Mar 20 2023 Dominique Leuenberger
- Add gcc13.patch.: Fix build using gcc 13.
* Mon Nov 28 2022 Dominique Leuenberger - _constraints: Require 12GB Disk (last build was short of 11GB usage)
* Tue Nov 08 2022 Carsten Ziepke - Raise _constraints for disk from 7G to 9G to avoid build failures
* Wed Nov 02 2022 Dominique Leuenberger - Update to version 1.4: + General: - Lap trial mode. - Fix parachute powerup. - Fix gyroscope on walldriving surface. - Enable ARMv7 build for Windows. - Restore macOS <= 10.14 support. - Avoid triggering other goal lines when the goal is already scored. + Graphics - Items and stars animation. - LOD optimization. - Implement HiDPI support in SDL2 properly. - Beta Vulkan renderer. - Make sky particle always fall vertically. + Tracks and modeling - Updated Konqi. - New Godette kart. - Updated Battle Island and Cave X. - Fix broken invisible wall in Antediluvian Abyss. - New textures in Shifting Sands. - Balanced starting positions in all official soccer fields. + Networking - Add track searching to network track screen. - Make limit of players in game configurable. - Allow using real addon karts (same hitbox and kart type as in local game). + User Interface: Add left side ghost replay difficulties.
* Wed Sep 29 2021 ecsos - Update to version 1.3
* Networking - Server bookmarks
* Graphics - Introduce render resolution scaling for the modern renderer. For users with limited GPU power, this allows to get significant performance (FPS) gains at the cost of image quality. It can also allow additional graphics effects at the same performance. This is especially useful for users with high-resolution and high-DPI screens. The scaling only affects the 3D scene, the UI remains crisp at full-resolution. - Simplification through removal of unused deprecated graphical effects - Many updates to texture-related code - Auto-compute Level of Detail distances for 3D models set to use LOD depending on track complexity. The geometry level parameter allows partial control over the drawing distances. - Improved screen space reflection
* General - Switch port - Gamepad force feedback support - Highscore screen - Grand Prix highscores - Updates to the bundled tinygettext library - Enable custom skidding sounds for karts - Greatly sped up loading of tracks with many checklines through optimization - And many bugfixes and enhancements too small or specific to be detailed
* User Interface - Display the skin-appropriate iconset without having to restart - Fix some issues with the options menu when used during a pause - Add a confirmation dialog before closing the game through the \"go back\" key/button - In the result screen, display the race position with a number with 10 karts or more - In the result screen, display the challenge result and the requirements met or failed - Many small menu and dialogs improvements - Usability and functionality improvements to the debug menu - Clickable URLs in text
* In-race UI Add visual and sound feedback when a timed challenge or timed game is about to end
* Tracks and modeling - Alien Signal - Ancient Colosseum Labyrinth - Improved Las Dunas Soccer - Add lap line extensions to Hacienda, Old Mine, Ravenbridge Mansion and Shifting Sands - New Pepper kart - Improved Adiumy, Emule, GNU and Sara karts- Drop supertuxkart-sdl.patch because now in upstream.
* Mon Mar 15 2021 Carsten Ziepke - Add supertuxkart-sdl.patch to fix building on SDL2 >= 2.0.14 https://github.com/supertuxkart/stk-code/commit/61833c9c26da5520f2eaa02f2458971ba07f2aad
* Sat Aug 29 2020 Matthias Mailänder - Update to version 1.2 + Much better gamepad support + New settings to customize the game\'s camera + A new \"Cartoon\" theme + An improved online rating system. Online rankings have been reset to go along with it. + The game\'s window can now be resized in-game without going in the options + The minimap now shows basketballs + Any addon kart can now be used online even if other players don\'t have it. + Three improved karts: a new Kiki kart and improved Pidgin and Puffy karts + Add support for IPv6 LAN servers + Improved server creation speed and performance + In-game creation of a racing server is now possible on iOS devices + An improved tutorial with free-flow racing + Support for SVG icons + New tips for soccer mode + Team chat for team games
* Thu Jan 23 2020 Guillaume GARDET - Enable build on non-x86 architectures- Add _constraints to avoid build failures
* Sun Jan 05 2020 Andrey Karepin - Update to version 1.1: + Improved online multiplayer play + Fix network lags in various scenarios when playing online + Add AI support to local networking servers + UI enhancements + A new arena: Pumpkin Park + Mobile enhancements and iOS support (The iOS version can be tested through testflight : https://testflight.apple.com/join/mbK8RjHq ) + Complex text layout and emoji support + Story mode timer for speedrunners + Generic polish and minor improvements See full changes in CHANGELOG.md.- added CMake option OpenGL_GL_PREFERENCE=GLVND- use system provided libmcpp- use system provided libraqm
* Sun Apr 28 2019 Andrey Karepin - Update to version 1.0: + Networking support for normal race, time trial, free for all, capture the flag and soccer. + Spectating option for players having entered a server while a race or game is underway. + New game mode Capture the Flag. + New game mode Free for All. + Improved powerup and nitro handling in AI. + Race UI improvements (new speedometer, nitro gauge, bigger minimap, minimap display options, more legible text with outlines and for some bigger font).- Add wiiuse-devel BuildReqires.- Drop supertuxkart-mesa-18.3.patch: merged upstream.