Changelog for
chocolate-doom-bash-completion-3.0.1-bp151.4.3.1.noarch.rpm :
* Wed Jul 01 2020 Jan Engelhardt
- Update to release 3.0.1
* Fixed a bug where a client in a networked game can cause a stack-based buffer overflow on the server [CVE-2020-14983, boo#1173595]
* Sat Jun 06 2020 Jan Engelhardt - Set CFLAGS+=-fcommon.
* Wed Nov 14 2018 Jan Engelhardt - Update description.
* Wed Jan 10 2018 jengelhAATTinai.de- Update to new upstream release 3.0.0 (2017-12-30)
* Update to SDL2. All scaling is now done in hardware.
* It is possible to toggle fullscreen with Alt-Enter.
* On multimonitor setups, the game will remember the used screen.
* A new parameter, -savedir allows users to specify a directory from which to load and save games.
* The GOG install of Doom 3: BFG Edition is now detected.
* The CD audio option for music playback has been removed; the CD playback API has been removed from SDL 2.0.
* Strife\'s voices.wad is now correctly loaded before PWADs.
* Tue Jul 04 2017 jengelhAATTinai.de- Update to new upstream release 2.3.0 (2016-12-29)
* Pitch-shifting from early versions of Doom, Heretic, and Hexen is now supported.
* Aspect ratio-corrected 1600×1200 PNGs are now written.
* OPL emulation is more accurate.
* DMX bugs with GUS cards are now better emulated.
* Checksum calculations are fixed on big endian systems, allowing multiplayer games to be played in mixed little/big-endian environments.
* The vanilla limit of 4046 lumps per WAD is now enforced.
* Solidsegs overflow is emulated like in vanilla.
* It is now possible to start multiplayer Chex Quest games.
* Versions 1.666, 1.7, and 1.8 are emulated.
* An issue was fixed where the game crashed while killing the Wraithverge in 64-bit builds.- Drop chdoom-date.diff (no longer needed), drop chdoom-sdlsound.diff (merged upstream).
* Wed Nov 16 2016 jengelhAATTinai.de- Add chdoom-sdlsound.diff to resolve build error with new libsamplerate
* Sat Nov 07 2015 jengelhAATTinai.de- Update to new upstream release 2.2.1
* The Hexen four level demo IWAD is now supported.
* The Doom reload hack has been added back.
* OPL music playback has been improved in a number of ways to match the behavior of Vanilla Doom\'s DMX library much more closely. OPL3 playback is also now supported.- Drop chdoom-nonvoid.diff (included upstream), drop chdoom-prng.diff (PRNG impl. was switched)
* Sat Mar 28 2015 jengelhAATTinai.de- Update to new upstream release 2.1
* Chocolate Doom now supports high-quality substitute music packs that are used in place of the original MIDI music tracks.
* Support for joysticks and gamepads has been significantly improved in this version.
* OPL MIDI playback has been significantly improved. Multi-track MIDI files now play back properly.
* The \"no fog on spawn west\" Vanilla bug is now correctly emulated.
* Behavior of older versions of Doom back to v1.666 can now be emulated.- Add chdoom-nonvoid.diff, chdoom-prng.diff to quench compiler warnings. Add chdoom-date.diff to kill __DATE__ instances.
* Sun May 11 2014 jengelhAATTinai.de- Add python to BuildRequires - it is used for manpage generation (was previously implicitly included)
* Tue Dec 10 2013 jengelhAATTinai.de- Update to new upstream release 2.0
* Support for three other Doom engine-based games: Heretic, Hexen, and Strife.