Changelog for
vkquake-1.04.1-bp153.1.18.x86_64.rpm :
* Fri Mar 27 2020 Christophe Giboudeaux
- Update to 1.04.1. Changes since 1.02.0:
* Lots of Vulkan fixes
* Frame rates over 72 Hz don\'t break physics anymore
* Default maximum frame rate raised to 200 Hz.
* Fix crashes with some Intel drivers and anti aliasing
* Fix crash \"out of dynamic vertex buffer space\" in some very large custom maps
* Fix gun position being different than in QuakeSpasm when status bar alpha is 0
* Fixed alpha tested alias models
* Fixed too large dynamic buffer allocations
* Lightmaps are now dynamically allocated (from QuakeSpasm)
* Particles are now rendered as quads instead of triangles by default (r_quadparticles) like in QuakeSpasm.
* Fix alpha tested geo not testing depth
* Fix issue where wrong push constants were being set if render size is smaller than window
* Fixed certain UI elementes being rendered with alpha blending instead of alpha testing like in QS
* Fix issue with Intel GPUs crashing when leaving full screen
* Updated to latest QuakeSpasm code
* Fix particle alpha being affected by fog
* Mon Jun 17 2019 Martin Hauke - Update to version 1.02.0 + Frame rates over 72 Hz don\'t break physics anymore (from QuakeSpasm spiked) + Default maximum frame rate raised to 200 Hz. + Fix crashes with some Intel drivers and anti aliasing + Fix crash \"out of dynamic vertex buffer space\" in some very large custom maps + Fix gun position being different than in QuakeSpasm when status bar alpha is 0 + Other minor Vulkan fixes- Update to version 1.01.0 + Extremely large textures should now work + Fixed alpha blending issue in some maps (e.g. xmasjam2018_bloodshot) + Partial support for r_showTris (world and particles) + Update to latest QuakeSpasm code
* Sun Oct 14 2018 seanAATTsuspend.net- Update to 1.00.0 + Peformance optimizations (use function pointer instead of loader) + Compute shader water texture update + Update to latest QuakeSpasm code
* Tue Jun 27 2017 luke.nukem.jonesAATTgmail.com- Update to 0.96.2 + Fix for AMD hang- Changes from 0.96.1 + Bump limits for Arcane Dimensions 1.60 (ad_sepulcher) + Fix for broken dynamic lights since version 0.92 + Add fence between command buffer completion and present (required by Vulkan spec) + Potential optimization for some drivers: Mark command buffers as VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT
* Thu Jun 15 2017 borisAATTsteki.net- update Source url to work as intended
* Tue Jun 13 2017 luke.nukem.jonesAATTgmail.com- Initial packaging