Changelog for
libretro-parallel-n64-0~git20201011-bp154.1.28.x86_64.rpm :
* Thu Oct 15 2020 Guillaume GARDET
- Fix aarch64 and armv7 builds- Disable armv6 builds
* Thu Oct 15 2020 guillaume.gardetAATTopensuse.org- Update to version 0~git20201011:
* Fix Makefile
* Add .gitlab-ci.yml
* Xcode wants his cariables initialized or won\'t link externs
* Fix GCC10 compilation (-fno-common fixes)
* Solve armv & armv8 compilation
* Use all possible optimizations.
* Fix dithering in AL+.
* Fix spurious RSP crashes.
* Update paraLLEl-RDP.
* Make proper note of texture filtering.
* Update parallel-rdp.
* Update parallel-RDP.
* Add more crop pixel options
* Update paraLLEl-RDP.
* Implement logging levels
* Update parallel-RDP.
* Update paraLLEl-RDP.
* Use same types as mesa and new headers shipped with gpu blobs.
* Sun Jun 07 2020 iAATTguoyunhe.me- Add aarch64 build- Update to version 0~git20200529:
* Update parallel-RDP.
* Update Android.mk
* Update Android.mk
* Add missing files.
* Update parallel-RDP.
* Update parallel-RDP.
* Update Android Application.mk
* Add README explaining how to dump.
* Update parallel-rdp.
* switch video driver according to gfx plugin
* Add amalgamated parallel-rdp build.
* Move to new paraLLEl-RDP.
* Add SI DMA Duration hack for Tetris 64
* Use separate cache for DRAM and hidden DRAM.
* Dump the hidden RDRAM as well.
* Add DRAM flush and fix VI_REGISTER_OUTPUT.
* Move RDP_DUMP over to Angrylion.
* Fix Seg Fault on Game Unload
* Makefile cleanups
* Revert \"Backport https://github.com/ata4/angrylion-rdp-plus/commit/de4fe4f0ed4d849651639088c0dc36fcba70b8cc\"
* Backport https://github.com/ata4/angrylion-rdp-plus/commit/de4fe4f0ed4d849651639088c0dc36fcba70b8cc
* Not necessary to set Quake 2 to Count Per Op 1
* Remove .d files
* Revert \"Updates\"
* Updates
* Set this to 1
* Get rid of -lversion now, no longer using LLVM
* Bake out Parallel RDP for Android right now
* Mon Feb 10 2020 iAATTguoyunhe.me- Update to version 0~git20200210:
* Added -DARM_FIX for rpi and odroid CPUFLAGS - fixes #544
* (Android) Take out x86/x64 for now - add Parallel RSP
* Update Application.mk
* Attempt to fix compilation on buildbot
* Buildfix
* git subrepo pull mupen64plus-rsp-paraLLEl
* Remove this - was never used + potential license issues
* git subrepo pull mupen64plus-rsp-paraLLEl
* git subrepo pull mupen64plus-rsp-paraLLEl
* git subrepo clone https://github.com/Themaister/parallel-rsp.git mupen64plus-rsp-paraLLEl
* Update Makefile for new parallel-rsp module.
* Remove old parallel-rsp implementation.
* Add Xena entries to CountPerOp=3
* Remove CountPerOp=1 for Star Wars Episode 1 Racer
* AL option to select number of threads
* Actually flip or dupe when using AL+ when needed.
* Change this too
* Thread sync level - set low as default
* Link in LLVM statically
* Link llvm in statically
* Add way to override LLVM
* parallel-RSP: Port over MFC0 timeout and some semaphore handling code.
* angrylion unfiltered width temp fix
* OSX Buildfix
* (Parallel N64) Add -lpthread
* VI overlay, more options.
* Backport https://github.com/mupen64plus/mupen64plus-core/pull/533 - setting Vigilante 8 games to CountPerOp 1 was apparently a bad idea, performance greatly increased with default framerate setting
* Backport https://github.com/mupen64plus/mupen64plus-core/pull/544/commits/03e16a93d773801f05715db9e0356374754746b7
* Update
* (Angrylion) interface.cpp was already C, so turn it into that - parallel_al.cpp remains the only C++ file
* We use MSB_FIRST instead of LSB_FIRST
* (Angrylion) remove unused functions
* (Angrylion) remove unused screen.c
* (Angrylion) Refactor setting dithering
* (Angrylion) Remove unused GL-specific vdac.c code
* video-angrylion: Make cache line striding a define.
* video-angrylion: Don\'t false share cachelines.
* video-angrylion: Move assign the task lambda.
* video-angrylion: Hack in an environment variable to tweak thread count.
* video-angrylion: Fix parallel thread scheduler for 64 threads.
* Resampler - update - should bring this in line with libretro-common repo later
* Update Makefile
* (Angrylion) Get rid of intermediate framebuffer copying
* parallel-RSP: Use __builtin_setjmp/longjmp.
* parallel-RSP: Fix linking order for Clang.
* Fix parallel-RSP build against modern LLVM.
* Change to a sane thread synchronization level.
* Fixed threading for sure. For best results turn down the thread sync.
* (Angrylion) C89/C90 buildfix
* Update
* Updates
* Add HAVE_THR_AL ifdefs
* (MSVC 2017) Buildfix
* Update interface.cpp
* Update.
* Added support for frontends not supporting GET_PREFERRED_HW_RENDER.
* fix byte order for libretro.
* now initializes, but runs slow.
* the api changed a fair bit, now need to specify rdram ptrs.
* fix typo.
* Add option for thread sync level. Useful for games that need to sync to framebuffer commands, such as CBFD.
* Update to newest Angrylion (WIP)
* Properly negotiating driver to use with frontend.
* allow compile for ios-arm64
* Tue Oct 08 2019 iAATTguoyunhe.me- Update to version 0~git20190917:
* Update .travis.yml
* Added Classic Travis
* Update Makefile
* Fix PSClassic config
* Fix musl build, stderr is in stdio.h
* makefile cleanup
* Fix build with clang.
* Implement subsystems for cart+disk loading
* Tue Oct 08 2019 Yunhe Guo - First version