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Changelog for quakespasm-0.94.3-bp154.1.19.x86_64.rpm :
* Mon Dec 06 2021 Martin Hauke - Update to version 0.94.3 * Handle sky textures with non-standard sizes and warn about them (e.g. ad_tears). * Allow loading textures not aligned to 16 pixels and warn about them (eg. the horde2 map of Dimension of the Machine from 2021 rerelease update/2.) * Sat Oct 16 2021 Martin Hauke - Update to version 0.94.2 * Support for playing the latest update. * Fix pitch black models in lit areas in DOTM. * Fix black candles in the DOTM start map. * Look for QuakeEX.kpf under userdir, too. * Tue Sep 07 2021 Martin Hauke - Update to version 0.94.1 * Fix lightmap issues after vkQuake surface mark/cull optimizations merge. * Fri Sep 03 2021 Martin Hauke - Update to version 0.94.0 * Initial support for playing the \'Quake 2021 re-release\' content. * Fix rendering bug when cl_bobcycle was set to zero. * Fixed buffer overflow with large char skybox names. * Fixed a missing MAXALIASFRAMES bounds check. * OpenGL: workaround Intel UHD 600 driver bug. * OpenGL: merged surface mark & cull optimizations from vkQuake. * Compensate viewmodel distortion at fov > 90. * Raised MAX_GLTEXTURES limit from 2048 to 4096 for now. * Changed \'model has a skin taller than 480\' error into a warning. * Reject lit files if they\'re the wrong size (eg hipnotic/ start.bsp vs id1/start.lit or just a bsp that no longer has any coloured lits, etc) * External ent files are now versioned using 4 digit crc of the original map\'s ents, like e1m1AATTc49d.ent, which is much safer. The old method (e.g. e1m1.ent) still works but isn\'t recommended. * Support for external vis files. * Save: remove CR/LFs from level name to avoids broken saves, e.g. with autumn_sp map. * Music: improvements to mp3 tag detection / skipping. * Music: umx loader fix for malformed / crafted files. * New console command music_jump: Jump to given order in music, like Unreal\'s music change - only for module (tracker) music. * Updated third-party libraries (music codecs, SDL, etc.) Other minor fixes, tidy-ups and protability tweaks. * Sat Feb 20 2021 Martin Hauke - Specfile cleanup * Thu Nov 14 2019 Martin Hauke - Update to version 0.93.2 * Lightmaps are now dynamically allocated (from QSS), and BLOCK_WIDTH/HEIGHT raised from 128 to 256. * Fixed several uncheked limits that would crash the Slayer\'s Testaments mod * Raised MAXALIASTRIS from 2048 to 4096, so that the Slayer\'s Testaments mod works. * Fixed \'pants\' and \'shirt\' types so that those textures load correctly on platforms where char is unsigned by default • Update the third-party libraries. Other fixes/cleanups. * Sun Aug 05 2018 mardnhAATTgmx.de- Update to version 0.93.1 * Fixed a fog regression which was introduced in 0.93.0. * Fixed a crash (buffer overflow) with invalid vis data. * Fixed buttons crushing players in 64-bit builds. * Change controller movement to use cubic easing by default; added \"joy_exponent_move\" cvar. * config.cfg is no longer written in case of a Sys_Error. * Fixed Opus encoded cd tracks not being recognized as ripped tracks. * Update the third-party libraries. Other fixes/cleanups.- Update to version 0.93.0 * Raise default \"joy_deadzone_trigger\" cvar to 0.2. * Raise console buffer size to 1MB. * Raise MAX_STATIC_ENTITIES from 512 to 4096. * Raise MAX_STACK_DEPTH from 32 to 64. * Raise command buffer size from 8K to 256K to support large configs. * Remove MAX_EFRAGS and MAX_MAP_LEAFS limits. * Remove \"Loadgame buffer overflow\" limit, which could happen when loading DP or QSS saves. * Adjust \"exceeds standard limit of\" debug warnings to include the actual QS limit. * Change \"game\" command to now exec quake.rc. * Change \"games\" / \"mods\" commands to list all subdirectories. * Restore vid_refreshrate from fitzquake-0.85 for SDL2 builds. * Alpha-masked model support. (MF_HOLEY: 0x4000). * Invalid skin index now draws skin 0 (WinQuake behaviour) instead of blue checkerboard. * Change default screenshot format to png. The \'screenshot\' command now supports optional format (tga, png or jpg) and quality (1-100) arguments. * Revert \"always run\" changes from 0.85.9 and move the QuakeSpasm customizations to a new \"cl_alwaysrun\" cvar: Set to 1 in order to scale forward/side/up speed by \"cl_movespeedkey\" (usually 2), and to make \"speedkey\" act as \"slowkey\". * Change \"always run\" menu option to offer three choices: - off (cl_alwaysrun 0, cl_forwardspeed 200, cl_backspeed 200) - vanilla (cl_alwaysrun 0, cl_forwardspeed 400, cl_backspeed 400) - quakespasm (cl_alwaysrun 1, cl_forwardspeed 200, cl_backspeed 200) * New \"r_scale\" cvar. Set to 2, 3, or 4 to render the view at 1/2, 1/3, or 1/4 resolution. * New \"r_viewmodel_quake\" cvar. Set to 1 for WinQuake gun position (from MarkV). * New \"find\" / \"apropos\" command, searches for commands/cvar names for the given substring (from Spike). * New \"randmap\" command for loading a random map. * New \"gl_cshiftpercent_contents\", \"gl_cshiftpercent_damage\", \"gl_cshiftpercent_bonus\", \"gl_cshiftpercent_powerup\" cvars for tuning the strength of specic view blends. * GL2 renderer: use a GLSL shader for world faces. Fixes reports of integrated+discrete GPU laptops having inconsistent fog rendering. * Fix macOS startup delay (avoid calling gethostbyname() for \".local\" hostnames). * Fix memory corruption in PF_lightstyle with out of bounds lightstyles. * Fix crash in BoundPoly with polygons extending beyond +/-9999. * Fix QS window to stay on the current monitor when changing video modes (SDL2 only). * Fix possible freeze in SV_TouchLinks regardless of what QC does in the touch function. * Fix for maps with empty strings for vector keys (e.g. \"origin\"); don\'t read uninitialized memory. * Support for Open Watcom compiler. * Update the third-party libraries. * Tue Jun 27 2017 luke.nukem.jonesAATTgmail.com- Fix broken appdata xml * Fri Feb 24 2017 rpmAATTfthiessen.de- Update to 0.92.1 * Fixed large menu scale factors (was broken in 0.92.0) * Fixed PAUSE key (was broken in 0.92.0)- Fixed build on Leap 42.1 (appdata directory) * Fri Feb 10 2017 luke.nukem.jonesAATTgmail.com- Add appdata.xml * Sat Jul 30 2016 jengelhAATTinai.de- Update License and description field * Tue Jul 19 2016 rpmAATTfthiessen.de- Fixed file-contains-date-and-time rpmlint error. * Mon Jul 18 2016 luke.nukem.jonesAATTgmail.com- Update to v0.92.0 * Fri Jul 15 2016 luke.nukem.jonesAATTgmail.com- Prepare packaging for inclusion in Factory
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