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Changelog for freeciv-3.0.3-bp154.2.3.1.x86_64.rpm :

* Fri Aug 19 2022 Dirk Müller - update to 3.0.3 (bsc#1202548, CVE-2022-6083):
* 3.0.3 is a bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.3
* Mon Jul 18 2022 Dirk Müller - update to 3.0.2:
* 3.0.2 is a generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.2
* Fri Apr 22 2022 Dirk Müller - update to 3.0.1:
* 3.0.1 is a generic bugfix release
* see https://freeciv.fandom.com/wiki/NEWS-3.0.1
* Wed Mar 23 2022 Dirk Müller - update to 3.0.0:
* This release is a major upgrade which with some changes that can support backward compatible rulesets
* see https://freeciv.fandom.com/wiki/NEWS-3.0.0#WHAT.27S_CHANGED_SINCE_2.6
* Sat Dec 11 2021 Dirk Müller - update to 2.6.6:
* https://freeciv.fandom.com/wiki/NEWS-2.6.5
* 2.6.6 is a bugfix release.
* Fri Jul 16 2021 Dirk Müller - update to 2.6.5:
* https://freeciv.fandom.com/wiki/NEWS-2.6.5
* 2.6.5 is a bugfix release. Notably it fixes regression in 2.6.4 gtk3-client that present units in city dialog had no overlays drawn at all.
* Sun Apr 11 2021 Ferdinand Thiessen - Update to 2.6.4:
* Bugfix release, see https://freeciv.fandom.com/wiki/NEWS-2.6.4
* Sat Jan 30 2021 Dirk Müller - update to 2.6.3:
* see http://www.freeciv.org/wiki/NEWS-2.6.3
* Fixed trouble when a new city is founded to the ruins of a former city, and that new city establish a trade route with a player who had seen former city, and is unaware that it had been destroyed HRM#871606
* Fixed a case where shared vision did not completely update recipient\'s map HRM#846106
* Fixed a bug where one could paradrop to peaceful nation\'s territory after continuing game from an old savegame HRM#879084
* Fixed a bug causing game sometimes to tell wrong reason of why an action failed HRM#879880
* Cease fire no longer runs out with an already dead player, making his former allies to hate the alive party of the treaty HRM#879055
* Made server not to end in a infinite loop after loading savegame with too high phase number. Such a savegame was reported to be created after spaceship was launched but game was still continued HRM#815196
* Unified writing of the city name Washington-on-the-Brazos between rulesets, so it doesn\'t appear multiple times in the same game in a bit different form HRM#867817
* Stealth units are no longer erroneously hidden even from allies HRM#764976
* Placing initial units is now done in shuffled player order HRM#850656
* Corrupt worker tasks are cleared. Those can originate, e.g., from buggy pre-2.6.2.1 Qt-client, and live in old savegames HRM#901938
* In a ruleset, such as civ2civ3, where caravans can help building wonder in a foreign city, refresh city info of the city owner when one does HRM#907977
* Display of success probabilities for diplomats was off when targeting stack of units instead of individual unit HRM#859761
* Fixed pillaging of extras that are caused by something else than player actions. For the fix to work, both server and client must be at least version 2.6.3 HRM#861508
* Civilian unit trying to paradrop to an enemy city dies HRM#870004
* Prevented dead player from getting techs via Tech_Parasite effect. This caused trouble in alien ruleset where Tech_Parasite is granted by a tech HRM#873692
* Improved support of CityTile requirement type HRM#877780
* Fixed trouble preventing Small Wonders from working as impr_reqs for units HRM#884993
* Corrected success probability shown by action dialog when it depends on a special kind of road HRM#897490
* The included Lua engine has been upgraded from 5.3.5 to 5.3.6. HRM#889425- drop freeciv-appdata-desktop-references.patch (obsolete)
* Tue Dec 22 2020 Dirk Müller - update to 2.6.2.1:
* Fixed server crash when unit with zero move_rate is transformed
* Fixed crashes when using Direction objects in lua scripts
* Fixed crash when chatline text had opening tag without closing tag
* Fixes to the Qt client
* Updated translations
* Fixed Qt-client build against Qt-5.15 (removes freeciv-qt-5.15.patch )
* Documentation updates
* Thu Jun 04 2020 Dominique Leuenberger - Add freeciv-qt-5.15.patch: Fix build with Qt 5.15.
* Thu Jun 04 2020 Dominique Leuenberger - Drop libggz2-devel BuildRequires: ggz has not been supported since freeciv 2.6.0.
* Fri Mar 27 2020 Christophe Giboudeaux - Update to 2.6.2. New bugfix release. See https://freeciv.fandom.com/wiki/NEWS-2.6.2 for the complete list of changes.- Drop fix-qt5-detection.patch. No longer needed.
* Wed Jul 10 2019 Dirk Stoecker - update to 2.6.0, lots of changes See https://freeciv.fandom.com/wiki/NEWS-2.6.0 Rebase freeciv-appdata-desktop-references.patch Cleanup build Introduce separate freeciv-lang package
* Fri Jun 15 2018 astiegerAATTsuse.com- freeciv 2.5.11:
* Stealing a future technology was accidentally yielding two of them
* Put a message about nuclear attack in a more appropriate category
* Some minor improvements to autogenerated terrain help
* Fix a crash with a malformed tileset
* Fix an erroneous diagnostic for a malformed savegame
* Fix a geographical error in the Cuyavian nation description
* Fix typo in ruleset help comments
* Fix some compiler warnings
* Updated translations
* Thu Feb 01 2018 astiegerAATTsuse.com- Freeciv 2.5.10:
* fixes for failure and crashes in certain game situations
* Minor adjustment and fixes to rules, gameplay, AI, Client UI
* Mon Sep 18 2017 astiegerAATTsuse.com- Freeciv 2.5.9:
* Fix regression in \'scorelog\' function: if one continues from a saved game, any scorelog saved before that point would get wiped rather than appended to
* minor fixes to the Catalan and Russian localizations
* Sun Aug 13 2017 astiegerAATTsuse.com- Freeciv 2.5.8:
* Various fixes, including safegame fixes- for a full list of upstream changes see http://freeciv.wikia.com/wiki/NEWS-2.5.7 http://freeciv.wikia.com/wiki/NEWS-2.5.8
* Sun Dec 11 2016 mimi.vxAATTgmail.com- Freeciv 2.5.6
* various fixes and changes for rulesets
* general fixes- for a full list of upstream changes see http://freeciv.wikia.com/wiki/NEWS-2.5.6
* Sat Jul 30 2016 astiegerAATTsuse.com- Freeciv 2.5.5:
* various fixes and changes for rulesets
* general bug fixes
* New \'persistent\' metaserver connection mode, where one failure to talk to the metaserver does not prevent future attempts. Enabled with the \'--keep\' server option or the \'/metaconnection persistent\' server command.- for a full list of upstream changes, see http://freeciv.wikia.com/wiki/NEWS-2.5.5
* Fri Jun 03 2016 astiegerAATTsuse.com- Freeciv 2.5.4:
* various fixes and changes for rulesets
* general bug fixes
* Sun Feb 07 2016 astiegerAATTsuse.com- Freeciv 2.5.3:
* configure/build fixes
* minor Qt client fixes
* Thu Jan 21 2016 astiegerAATTsuse.com- Freeciv 2.5.2:
* changes and fixes for rulesets
* general bug fixes- for a full list of upstream changes, see http://freeciv.wikia.com/wiki/NEWS-2.5.2
* Mon Aug 24 2015 astiegerAATTsuse.com- update to version 2.5.1:
* fixes for rules for national borders
* fixes for rules for happiness for very large empires.- for a full list of changes, see http://freeciv.wikia.com/wiki/NEWS-2.5.1
* Wed May 27 2015 dimstarAATTopensuse.org- Add freeciv-appdata-desktop-references.patch: Correct .desktop file reference inside freeciv-gtk3.appdata.- Move .appdata files to the same packages as their respective .desktop files.
* Sat May 09 2015 opensuseAATTdstoecker.de- reenable build for <= 13.1 (No QT5)
* Mon Mar 16 2015 adrianAATTsuse.de- update to version 2.5.0- switch to non-ancient UI libs (qt and gtk3) => two extra subpackages to have the choice- fix moc-qt5 detection
* Sat Dec 06 2014 andreas.stiegerAATTgmx.de- freeciv 2.4.4: Notable bug fixes include a longstanding problem with inability to switch governments in the Gtk clients, many fixes to research in team games, and several causes of premature nuclear explosions. See the full list of changes: http://www.freeciv.org/wiki/NEWS-2.4.4
 
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