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Changelog for ddnet-server-16.7.2-bp155.1.8.x86_64.rpm :
* Mon Feb 06 2023 Carsten Ziepke - Update to version 16.7.2: * [Client] Default to Vulkan graphics backend (higher FPS) and handle errors * [Client] Implement exact matches in search and exclude strings using \"\" in serverbrowser * [Client] Render bar below server browser to show loading progression * [Client] Allow translations to reorder string substitutions * [Client] Ignore connecting players in search terms when \"Filter connecting players\" is on * [Client] Adjust no weak prediction to updated server code * [Client] Copy the demo timeline markers when slicing a demo * [Client] Handle ordinal joystick hat keys as combined cardinal hat keys * [Client] Add support for hot-plugging gamecontrollers * [Client] Register application separately to specify its displayed name * [Client] Fix signed integer overflow on client input message * [Client] Fix undefined behavior when unpacking snapshot deltas * [Client] Remove possible overflow in str_comp_filenames * [Client] Fix edge cases where demo tick seeking did not work * [Client] Fix smooth zooming overshooting the target zoom level * [Client] Add button that tells you how to save power * [Client] Colorify BW & F-DDrace gamemodes * [Editor] Add tooltips for the buttons that open directories and files * [Editor] Add separate ed_limit_max_zoom_level for editor, fix editor smooth zooming when joining/reloading game * [Editor] Deactivate editor hotkeys while dialog or editbox is active * [Editor] Fix issues when closing multiple editor popups at the same time * [Server] Make restart command work * [Server] Send laser objects as DDNetLaser with type * [Server] Add README.md for the mastersrv, briefly explaining the setup * [Server] Add tool to manually ping the mastersrv * [Server] Persist AFK state of players on map change, fix players always being considered AFK with sv_max_afk_time 0 * [Server] Fix scoreboard showing wrong best time * [Server] Swap times should be per player, not per team * [Server] Improve move_sqlite script to adapt timezone- Changes in 16.6: * [Tooling] Add support for Rust code in DDNet * [Client] Add friend counter in server browser * [Client] Add buttons+increased length on demo viewbar * [Editor] Improve UI * [Editor] Smooth zoom * [Server] Add 4 minutes of logs for moderators * [Client] Fix crash when cutting a demo opened from command line * [Client] Fix heap-buffer-overflow in DDNetLaser prediction code * [Client] Fix incorrect cursor position after exiting pause/spec * [Client] More confirmation menus * [Client] Fix client crash when launching with screenshot command * [Client] Fix key reader text flashing for one frame * [Client] Remove // in ddnet:// url handler * [Client] Fix client crash when unpacking a sixup packet * [Client] Fix invalid demo cutting, Add slice highlighting * [Client] Fix choppy demo seeking when start/end ticks are very large * [Client] Allow both shift keys to be used for all hotkeys * [Client] Switch to Vulkan 1.1 * [Client] Correct color for Gores gametype in serverbrowser * [Client] Fix Ctrl+F hotkey not checking for Ctrl key, minor improvement to tile details popup layout * [Editor] Add \"Tools > Remove unused envelopes\" * [Editor] Fix large popups being outside of screen, add margin * [Editor] Fix incorrect minimum values for tele, speedup and switch layers * [Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details * [Editor] Also append sounds when appending a map to another map * [Editor] Fix height and margin of sound and image popups * [Editor] Search for images/sounds in subfolders when readding in editor, show selection dialog if multiple files with the same are found, show error popup when file cannot be found * [Editor] Add Shift+G editor hotkey to toggle visibility of game layers * [Editor] Fix editor crash when shifting left/right, fix wrong up/down shifting * [Editor] Adjust quad point position and texture U/V relatively * [Editor] Hex values in info feature * [Editor] Fix crashes when scrolling with up/down keys on empty sounds/images lists * [Editor] Fix text input not working when entering editor with bind, fix IME not being deactivated when editor is closed * [Server] Fix physics change by weak hook fix * [Server] Write log and sqlite files to storage unless given as absolute path * [Server] Add reason to vote mute, fix vote mute * [Server] Reset teams when restarting round * [Server] Report extra player info to master http * [Server] Fix CGun::Fire server crash * [Tooling] Add an optional vscode workspace * [Tooling] Add vim syntax files for config files * [Tooling] Add tests for int packer, huffman compression * [Tooling] Add more tests for hashing, CSemaphore and utf8 confusables- Add _service file to create the cargo_vendor tarball- Add BuildRequires cargo and rust to use rust for building- Fix branding-requires-unversioned hicolor-icon-theme warning * Tue Nov 08 2022 Carsten Ziepke - Update to version 16.5: * [Client] Add favorite skins * [Client] Support multiple values to search/exclude in serverbrowser (using ;) * [Client] Improved crash reports with more information * [Client] Tweak running visuals * [Client] Only announce servers using Steam/Discord integration which are registered * [Client] Add help text at bottom left ingame when menu is open * [Client] Fix config_directory.bat (whitespaces in the path) * [Client] Refresh serverbrowser when disconnecting / abort * [Client] Laser menu tweaks; Changed some default colors * [Client] Fix unknown command handler for filenames containing spaces * [Client] Fix UI elements behind color picker background being selectable * [Client] Remove cl_http_map_download * [Client] Fix client crash when server does not send gameinfo * [Client&Server] Fix receiving IPv6 packets after IPv4 ones on Linux * [Client&Server] Handle non-default Windows directory in os_version_str, print the operating system version on client/server launch * [Editor] Fix map file argument not opening editor with absolute paths * [Server] Enable antispoof for vanilla by default * [Server] Remove support for legacy 64 player info protocol * [Server] Only start registering once the server is fully started * [Server] Update move_sqlite.py to use sqlite3mysql * [Server] Respect reserved slots in old serverinfo * [Tooling] Code coverage reports on Github * [Tooling] Make submodules shallow by default * Plus many bug fixes listed at https://ddnet.org/downloads/- Add BuildRequires pkgconfig(libpng) * Sun Jul 17 2022 Timothy Brown - Update to version 16.2.2: * [Client] Add option to change default eyes when joining server * [Client] Tooltips to explain some settings * [Client] DDNet HUD * [Client] Controller support * [Client] Add community skin option * [Client] Prediction of switch state toggles * [Client] Use STUN to check network status when connecting * [Server] HTTP masterserver registering * [Server] Enable swapping in team 0 * [Server] Shields that take away specific weapons * [Client+Server] Unify logging infrastructure so that F1 shows all * [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback * Plus many bug fixes listed at https://ddnet.tw/downloads/ * Tue Apr 05 2022 Carsten Ziepke - Update to version 16.0.3 - [Client] New Vulkan graphics renderer for more FPS (enable in Graphics Settings) - [Client] Improved demo renderer performance - [Client] New players join Tutorial servers by default - [Client] Replace browser icons with font icons - [Editor] Quad knife tool - [Client] Automatic font size in menu - [Client] Make hook collision line size adjustable - [Client] Automatically select search string on Ctrl+F - [Client] Add optional save_replay parameter (filename) - [Client] Improvement of the automatic completion of player names in chat - [Client] Fix duplicated team messages with dummy - [Client] Fix binds, fix sounds and demo playback for violent gametypes - [Client] Fix sound bug on large maps (like Back in Time 3) - [Client] Fix dummy connect on some vanilla servers - [Client] Show key presses in nameplates - [Client] Update local hook collision line every frame - [Client] Allow the ghost to carry any weapon - [Client] Show correct server address when connecting - [Client] Drop non-RGBA image-support in skins - [Client] Fix listbox item double click behaviour - [Client] Fix bindings with modifiers - [Client] Support saving any size binds - [Client] HTTP Serverbrowser: Quit faster - [Client] Remove the totally unsafe editor undo - [Client] Fix client freezes if server sends funny ticks - [Client] Fix wrong warnings with saved config file - [Client] Fix integer overflow in CHud when server time exceeds around 248 days - [Client] Don\'t print binds into F1 - [Client] Fix player death effect color - [Server] Do not mute if spam protection is off - [Server] Write log to disk on assert - [Server] Fix specteam 1 not showing teammates while spectating/freecam in solo - [Server] Fix logging into rcon with dummy - [Server] No chat messages for live freeze - [Server] Make spawn position independent of players in other teams - [Server] Record player_ready event in Teehistorian - [Server] Fix recording server-side demos - [Server] Fix laser clipping - [Tools] Fixed bad DataReader loop on map_replace_image - [Client+Server] Support NO_COLOR environment variable- Add BuildRequires pkgconfig(vulkan) and glslang-devel for the new Vulkan graphics renderer * Sat Feb 19 2022 Carsten Ziepke - Update to version 15.9.1 * [Server] Live freeze tiles (cannot move or jump, but can use hook and weapons) * [Server] Add teleport/tp chat command to teleport yourself to another player or spectated location (requires /practice) * [Client] Add new icons and macOS installer graphics * [Client] Add windowed fullscreen mode on Windows * [Client] Support 128 players in server browser * [Client] Adjustable prediction margin (cl_prediction_margin) * [Client] Improve projectile prediction * [Client] Use power button to quit (hopefully more clear) * [Client] Implement \"reset\" command to reset specific config values to default value * [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs that throttle specific ports * [Client] Remove compatible version filter * [Client] Display more relevant version numbers on command line * [Client] Fix bullet rendered through walls * [Client] Fix ARM-specific crash in macOS when moving screen * [Client] Fix console line offsets when resizing * [Client] Fix changing resolution in fullscreen * [Client] Improved double click handling * [Client] Reduce default ambient volume to 30 * [Client] Update score HUD immediately when switching dummy * [Client] Allow multiple commands when adding vote in UI * [Client] Allow \"zoom\" command to take smaller/larger values * [Client] Improve super prediction * [Client] Improve preformance when listing directories * [Client] Lower chance of losing config files * [Editor] Support enter and escape keys in editor when confirming save * [Editor] Don\'t react to server settings shortcuts when dialog is open * [Server] 255 jump tile acts as no double jump * [Server] Fail database queries faster * [Server] Improve database writes during shutdown and bad network * [Server] Also switch rescue tees when swapping * [Server] Implement sv_min_team_size to prevent too small teams counting as team finishes * [Server] Default players to being AFK when joining * [Server] Fix warnings to only warn every 3 seconds when touching start line * [Server] Reload map when changing sv_sixup * [Client+Server] Handle signals (SIGINT, SIGTERM) * [Client+Server] Fix lots of undefined behavior * Sat Jan 15 2022 Carsten Ziepke - Update to version 15.8.1 * [Client] Support GUI/Cmd key and use it as equivalent to Ctrl in default shortcuts * [Client] Add cl_run_on_join to set command to execute when joining server (e.g. \"showall 1\") * [Client] Fix Unicode path/link/argument handling * [Client] Remove ping filter in serverbrowser * [Client] Adopt vanilla scrollbar colors and sizes * [Client] Center timer in HUD * [Client] Add buttons to open settings file and config directory * [Client] Lower worst/best case frame time calculations * [Client] Fix text selection cursor position after moving window to different screen or resizing * [Client] Support cl_video_show_direction 2 to show your own key presses when recording * [Client] Remove gfx_asyncrender_old on macOS to crash less when resizing/moving window * [Editor] No wasd moving when dialog is open * [Editor] Fix enter behavior when creating new folder * [Editor] Fix save typing when server settings are open * [All] Skip UTF-8 BOM on all read text files * [All] Add console_enable_colors 0 to turn off colors * [All] Use dbg_asserts in Release builds again * [Server] Don\'t shut down server when SQL queries haven\'t finished * [Server] More fixes for /swap * [Server] Make /rescue handle switch freeze too * [Server] Consider initial chat delays as normal mutes, implement unmuteid * [Server] Fix badly cut-off user names when name is too long * [Server] Fix crash with switchers * [Server] Don\'t clear client version on map change * [Server] Some fixes for super * [Server] Add target clientid to antibot\'s OnHammerHit * Sun Nov 28 2021 Carsten Ziepke - Update to version 15.7 * [Client] Make opening files for reading on windows case insensitive (again) * [Client] Increase console backlog size from 64 KB to 1 MB * [Client] Fix cutting demos from KoG server * [Client] Fix steam names being cut off inside utf8 codepoints * [Client] Make laser doors show correctly when spectating other players * [Client] Improve performance of SnapFindItem for extended item types * [Client] Fix spacing in HUD settings for 5:4 resolution * [Client] Fix serverinfo json parser to work with system libjsonparser * [Client] Don\'t overflow network statistics in debug view * [Client] Fix search bar cursor position with empty text * [Client] Fix killmessage-colored player names * [Editor] Allow zooming any distance in editor (cl_limit_max_zoom_level 0) * [Editor] Use wasd to navigate in editor * [Server] Server can disable dummy functionality in client * [Server] sv_plasma_per_sec 0 disables firing * [Server] Optimize entity sending * [Tools] Fix map_extract * [Tools] Lots of TSAN, UBSAN, ASAN fixes * [Tools] Support ASAN manual memory poisoning for pool allocators * Sat Nov 13 2021 Carsten Ziepke - Update to version 15.6.2 * [Client] Lots of prediction improvements, predict switch tiles * [Client] Select and copy from ingame console * [Client] Make emoticons smoother * [Client] Improve fullscreen and allow ingame resolution changes * [Client] Add colors for console window * [Client] Display colors for strong / weak hook states * [Client] Allow zooming to levels (e.g. zoom 5) * [Client] Improved debug graphs * [Client] Add ctrl+backspace for ingame console * [Client] Update server list silently * [Client] Add a new failure log level to the HTTP module * [Client] Add inp_translated_keys 1 to use local keyboard layout * [Client] Disable chat sounds when recording without chat * [Editor] Better entity explanations at bottom of screen * [Server] Add /team -1 to join first empty team * [Server] Try to fix start line skipping * [Server] Allow antibot to get more insight into network * [Server] Make teehistorian easier to reproduce * [Server] Split long system messages into two lines * Fri Sep 17 2021 Carsten Ziepke - Update to version 15.5.4 * Add client-side HTTP server info (instantaneous, secure, raw data from https://master1.ddnet.tw/ddnet/15/servers.json) * Predict tune zones for characters, allow unpredicted tune zone settings for projectiles and lasers * Steam: Support connecting to hostname (for example steam://run/412220//ger2.ddnet.tw:8303/) * Implement HSL sliders * Add hookcollision color changeable in HUD * Remove \"Show only supported\" resolutions switch from graphics tab * Remove texture quality config * HiDPI-aware resolution list * Fix some buttons in menus * Set all Intel GPU Windows players to OpenGL 2.0 by default * Fix composed binds involving F-keys * Differentiate better between window modes * Fix out of list clip clickable/hoverable items * Center more tees in graphics * Fix auto-reconnect while in game * Fix parsing an ipv6 address without port * Avoid spawn effect being clipped for spawning player * Fix serverbrowser crash * Make pixel alignment numerical more robust when scrolling * Compress IPv6 string representations according to RFC5952 * Fix crash when sorting empty friend list * Fix X11 notifications * Differenciate between width and height for body part * Add better support for compose binds in demo menu * Print GPU info into console * Fix infinite loop in editor when changing height * Make sure ctrl+shift+s works same as clicking UI * Disable swap properly since it\'s still broken * Fix multiple crashes with super * Add new tune: hammer_hit_fire_delay * Fix team rank updating not working * Lower save/swap punishment * Fix duplicate uuid index in maps edited by tools- Add BuildRequires Mesa-libGLESv3-devel- Run spec-cleaner * Thu Apr 29 2021 Ferdinand Thiessen - Update to version 15.4 * More colors from components in consoles * Add dummy_reset and remove +resetdummy * Local ranking info viewable ingame (/top5, /rank) * Add swap functionality for teams (/swap) * Add: Menu tabs animations * Add: Color picker in settings * Add: Better sliders and lists * Add: Indicate strength of hook in nameplates * Freeview mouse moves faster when zoomed out * New chat look * Show friends on spectate tab * Warn new players about name with points * Smooth dynamic camera * Optimize UI rendering * Add menu background maps * Add changeable assets in settings * Add new renderer, looks more consistent with ingame * New start menu adapted from Teeworlds 0.7 * A lot other changes, see https://ddnet.tw/downloads/- Drop upstream merged steam-api.patch * Sat Aug 29 2020 Matthias Mailänder - initial packaging of version 14.5.1
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