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Changelog for flare-1.14-bp155.1.5.x86_64.rpm :

* Thu Dec 29 2022 Dirk Müller - update to v1.14: Engine features
* Added \'loot.requires_status\' and \'status_loot\' properties to loot table definitions.
* Support \'/\' as shorthand for \'exec\' in the dev console. A space is not required after the slash.
* Added \'spawn_level\' property to map enemies. This follows the same syntax as the Power property of the same name.
* Add XP scaling tables for scaling enemy reward XP based on enemy level.
* Replace \'immunity\' effects with percentage-based resistances.
* Added \'mouse_move_deadzone\' property to engine/misc.txt to help alleviate erratic mouse-move behavior when the cursor is near the player.
* Alternative tab UI for when tabs exceed the available space.
* Added keybind for cycling equipment sets in reverse.
* Refactored stats and stat bonuses to use floats for fractional values.
* Support fractional values in the following:
* Added \'resource_round_method\' property to engine/combat.txt.
* Support arbitrary \"MP-like\" resources:
* Configuration file: engine/resource_stats.txt
* Added \'requires_resource_stat\' and \'resource_steal\' properties to Powers.
* Added \'requires_resource_stat_state\' and \'requires_resource_stat_state_mode\' properties to Powers.
* Added \'enabled\' property to MenuStatBar definitions. Engine fixes
* Fixed set item tooltips showing incorrect number of equipped items if a set item was on an inactive loadout.
* Fixed dev console commands not working if they were preceded by whitespace.
* Fixed spawning entities not counting towards summoned entity count.
* Fix broken gamepad navigation after closing Powers menu while on a non- default tab.
* Removed hard-coded minimum values for HP/MP steal and damage return.
* Fixed \"activate\" message incorrectly showing in MenuPowers tooltips.
* Fix some cases where \'min\' damage/absorb could be greater than the cooresponding \'max\' value.
* Fixed text input issues with deleting text on Android. Game updates
* Fireball and Ice Bolt scrolls now give the player a 10 second period in which their basic attacks (Swing, Shoot, Channel) are replaced with the scroll power.
* Fixed the naming of scroll damage as it appears in power description tooltips.
* Lowered Lezaith\'s slow resistance to 50%, down from 100%
* Lowered Lezaith\'s stun resistance to 90%, down from 100%
* Translation updates
* Sat May 07 2022 Ferdinand Thiessen - Update to version 1.13.04
* Added \'bar_gfx\' property to menus/enemy.txt for setting the \"fill\" image
* Fix crash when trying to read a non-existent file with INCLUDE
* Fix passive powers not being correctly re-applied after death
* Improve performance of WidgetListBox by caching all items instead of just the visible ones
* Sat Feb 05 2022 Carsten Ziepke - Version update to 1.13 Engine features
* Added additional requirement properties (requires_status, requires_item, etc) to enemy and NPC map objects. The properties now match what is available for map events.
* When ‘mouse aim’ is disabled, the Shift key can now be used with the direction keys to change the player’s orientation without moving.
* Added optional ‘fog-of-war’ feature
* Added support for multiple sets/loadouts of equipped items
* Added random_status attribute to Events for setting/unsetting a random status from a list.
* Reworked gamepad handling using the SDL_GameController API.
* Several new key bindings, many of which will benefit gamepad users.
* Added an “action picker” for interacting with items/powers when using a gamepad or a touchscreen.
* Added misc.selection_rect_corner_size to engine/widget_settings.txt. This allows for a nicer “targeting reticle” appearance when selecting widgets without a mouse.
* Added ‘background’ property for all menus. Menus will fall back to the existing hard-coded filenames if this property is omitted.
* Added ‘close’, ‘label_title’, and ‘action_list’ properties to MenuConfirm configuration.
* Added ‘render_layers’ section to StatBlock definitions. It has the same syntax and functionality as engine/hero_layers.txt, so that file is now considered deprecated.
* Added ‘animation_slots’ section to StatBlock definitions. This allows for multiple animation layers on non-player entities that don’t have an inventory like the player.
* Added a ‘direction’ property to map NPCs, indentical to the property of the same name for map enemies.
* Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and ‘vendor_ratio_sell_old’ properties to engine/loot.txt. These deprecate ‘vendor_ratio’ and ‘vendor_ratio_buyback’.
* Added ‘vendor_ratio_buy’, ‘vendor_ratio_sell’, and ‘vendor_ratio_sell_old’ properties to NPCs. These can be used to override the global settings in engine/loot.txt.
* Added ‘tooltip_visible_max’ to engine/tootlips.txt to control the maximum number of visible floating tooltips. Engine fixes
* Fix enemies not being able to target NPC followers
* Fix loot and sound effects being cleared in StatBlock files with multiple sections
* Fix potential crash when removing summons that would be out-of-bounds on the next map.
* Fix bug where a damage type with no name could be removed if another damage type was defined after it.
* Don’t show hidden stats under ‘Related Stats’ section of tooltips of Character menu.
* Fix bug where negative regen wouldn’t work if the resource was 100% full.
* Fix bug where negative regen would overflow after reaching zero.
* Fix bug that caused built-in effect types to be ignored by Power post_effect.
* Fix disappearing sprites due to render priority overflow.
* Fading of corpses is now correctly disabled when corpse_timeout=0 is used in engine/misc.txt.
* Fix cast animation not playing when using an inventory item that is not instant.
* Fixed a bug on Android where loading the default settings would exit fullscreen mode.
* Fixed crash in NPC dialog when using gamepad.
* Fixed several small bugs with navigating UI elements with a gamepad.
* Fixed incorrect handling of gamepad stick/trigger deadzone.
* Fixed fullscreen setting being turned off when loading configuration defaults on Android.
* Fixed input hint for item tooltips when using a touchscreen.
* Improved file access handling on Android versions 10 and up. This fixes the infinite cutscene loop when starting a new game.
* Fixed memory leak when loading NPCs.
* Entity animations will now fall back to the ‘die’ animation when ‘critdie’ isn’t defined.
* Improved text rendering by blending text with a copy of itself.
* Fix infinite loop that could occur when setting unlocked powers.
* Elemental resistances can now be used with ‘stat’, ‘stat_per_level’, and ‘stat_per_primary’ in StatBlock definitions.- Run spec-cleaner
* Sun Sep 05 2021 saku nix - Version update to 1.12 Engine features
* NPC interactions are now canceled when the player is attacked. ‘combat_aborts_npc_interact’ has been added to engine/misc.txt to control this setting.
* Added ‘bar_fill_offset’ and ‘bar_fill_size’ to MenuStatBar and MenuEnemy properties.
* Added support for fading out combat text. See the ‘fade_duration’ property in engine/combat.txt.
* Added ‘save_oncutscene’ property to engine/misc.txt. Saving before a cutscene was previously controlled with ‘save_onload’, which caused issues with cutscenes when set to false.
* Added ‘save_anywhere’ property to engine/misc.txt. This allows for saving via the pause menu. (m7600)
* Added display of enemies, allies, NPCs, and intermap teleport events to the minimap.
* Added support for defining the colors of tiles and entities on the minimap.
* Added ‘show_on_minimap’ event component. Currently, this only applies to intermap teleport events.
* Added ‘show_on_minimap’ property to NPCs.
* Properties that take an alignment can now be aligned to the menu frame.
* Support multiple images in animation definitions. (bloodhero)
* Expanded slot widget configuration in engine/widget_settings.txt. Quantity text color can be changed, as well as label settings for displaying hotkeys.
* Re-implemented displaying hotkeys on action bar slots.
* Support for ‘item:quantity’ syntax for Event properties: ‘requires_item’, ‘requires_not_item’, ‘remove_item’, and ‘reward_item’.
* Added ‘show_randomize’ property to new game menu configuration.
* Added ‘disable_equip_slots’ property for passive powers.
* ‘Block’ powers can now use post_power to trigger a power when taking damage.
* Power descriptions are now displayed in action bar tooltips. This can be controlled with the ‘tooltip_length’ property in menus/actionbar.txt.
* A dialog box is now displayed instead of a log message when the player dies, giving the options to exit or respawn (if applicable).
* Added movement input type dialog box. It is displayed for new players to easily select between keyboard, mouse, and joystick movement.
* Added ‘–safe-video’ command line option. For troubleshooting purposes, this feature is displayed as an option when starting after a potential crash.
* The ‘categories’ property has been extended to the player character. The Power property ‘target_categories’ can now be used for the player as a result.
* The ability to stash quest items can now be controlled with the ‘no_stash’ property.
* Added a button for opening the pause/configuration menu as part of the minimap.
* Added ‘script’ property to items. This removes the need to create a power in order to execute a script via activating an item.
* Player ‘melee_range’ is now configurable in engine/stats.txt.
* Added comparison tooltips for items. These can be disabled in the Interface settings. (r-a-cristian-93, Justin Jacobs)
* Added ‘parallax_layers’ property to Events. This functions exactly like the Map property of the same name.
* Added ‘visible’, ‘visible_check_locked’, and ‘visible_check_status’ to powers and upgrades in power trees.
* Added ‘requires_status’ and ‘requires_not_status’ to powers and upgrades in power trees. ‘visible_requires_status’ and ‘visible_requires_not_status’ have been marked as deprecated.
* Added ‘on_interact’ as a possible value for Event types. Essentially the same as ‘on_trigger’, except the event can ONLY be activated through the hotspot.
* Support an arbitrary number of Stash tabs. Each tab has a display name and an ‘is_private’ flag.
* Added ‘save_onstash’ property to engine/misc.txt, so it is now possible to disable the automatic save when modifying stash contents.
* The player’s last used Stash tab is now remembered across sessions.
* Added the ability for NPCs to join the player’s party. (Igor Paliychuk)
* Added support for the ‘delay’ property used by Events contained in script files.
* Added ‘Frame Limit’ option to Video settings.
* Added ‘Maximum Render Size’ option to Video settings.
* Improved visual indication of which item set bonuses are active.
* Support enabling touch screen controls on non-Android systems.
* Added ‘Touch Gamepad Scale’ option to Input settings.
* Support fullscreen mode in the Emscripten port.
* Added scrollbar.bg_color to engine/widget_settings.txt.
* Updates to package_osx.sh, including usage of Homebrew for dependencies (ludoza) Engine fixes
* Fix memory leak of tab control in stash menu (MiroslavR)
* Fixed stat bars not having any fill when the value they were representing was non-zero. Now they will always show at least 1 pixel of the bar’s fill graphics.
* Fixed a bug where the game window could be resized below the minimum size after exiting fullscreen mode.
* Removed the default resolution scaling when virtual_heights is undefined.
* Improved performance when checking map event hotspots.
* Fix Windows-style paths with backslashes not working on non-Windows systems.
* Prevent allies counting as attack targets when using mouse movement.
* Fix needing to press the ‘Cancel’ key twice to exit the vendor menu.
* Fix unintended key presses being registered when quitting the game via an OS keyboard shortcut.
* Fix divide-by-zero crash when using the dev HUD with a game that uses orthogonal rendering.
* Fixed a memory leak in Loot copy constructor.
* Fixed ‘resist_percent’ property of engine/combat.txt not working when targets had 100% resistance.
* Support attack_speed effects with a magnitude less than 100%.
* Fixed bug where dead entities could steal HP/MP.
* Fix broken parsing of engine/default_keybindings.txt.
* Fix Effect animations not being synced properly in some cases.
* Removed hard-coded restrictions on using items from the inventory. Now any item that has a power and is not equipment can be used.
* Fix crash when fonts are missing. The engine will try to fall back to the next available font for the current language.
* Background color when using sdl_hardware renderer no longer fills entire window, instead only filling the drawing surface as it should.
* Fix crash when loading a cutscene from a book event.
* Fix infinite transformation loop when dying in a transformed state that was activated by a passive power.
* Fix bug where the player wasn’t returned to their normal state after dying in a transformed state.
* Prevent combat text from overlapping.
* Improved performance when handling many status effects.
* Improved performance when an entity is repeatedly unable to find a path to thier target.
* Fix bug where killing an enemy with return damage would not set defeat status or reward XP/loot.
* Fix check of item requirements when a power requires an item but doesn’t consume it.
* Fix ‘respec’ events to no longer remove item-based powers from the action bar.
* Fix log message when gaining more than one level at once.
* Fixed excessive memory usage when using Items, ItemSets, and Powers with high-value IDs.
* Fix bug where power upgrades that didn’t require power points would not automatically upgrade if other requirements were met.
* Fix infinite loop bug when a power’s list of upgrades contains the base power ID.
* Fix infinite loop bug when locking power upgrades.
* The executable directory is now used when trying to find PATH_DATA on Linux. (r-a-cristian-93)
* Fix ‘corpse_timeout’ in engine/misc.txt being parsed incorrectly (r-a-cristian-93)
* Reworked camera speed curve to prevent graphical “wiggle” during slow movement.
* Fix missing effect description text in power tooltips when using built-in types.
* Fix static events not executing on the same frame as on_load events.
* Fix parsing bug in power trees that would save base power properties to an upgrade power.
* Fix on_load events with requires_class not working in maps/spawn.txt
* Fix timing of Effects so that the first “tick” happens immediately.
* Fix “Press button to use” prompt no showing up for some items.
* Fix loud loot drop sound effect when there are a large number of drops at once.
* Fix incorrect HP/MP regen for high regen values and high frame limits.
* Fix camera, parallax layer, and cutscene speeds when using alternative frame limits.
* Fix not restoring fullscreen option when pressing Cancel or Defaults in config menu.
* Smoother scrolling in WidgetScrollBox.
* Fix click-and-drag behavior on WidgetTabControl, WidgetSlider, and WidgetScrollBar.
* Fix dialog topics being auto-selected when they shouldn’t for non-vendor NPCs.
* Sun Jul 28 2019 Max Mitschke - Version update to 1.11 Engine Features
* Players now have their own private stash in addition to the shared stash.
* Expanded the \'no_stash\' Item variable to account for having multiple stashes. Engine Fixes
* Fix bug where items could be dragged from the vendor window and dropped in the opposite vendor tab.
* Fix bug that caused item max_quantity to be reset when attempting to append an item definition.
* Fix bug where Powers with \'replace_by_effect\' would still use properties from the parent power, such as animation state.- Removed post/postun macros since they are no longer needed with Leap 42.3 going end-of-life.
* Sat May 18 2019 Max Mitschke - Version update to 1.10 Engine Features
* The configuration menu has been redesigned and is now used as the pause menu.
* The interface features from version 1.09 have been reverted due to being accessible from the pause menu.
* Added an Interface option to disable showing hidden entity markers.
* Support floating point values for loot drop chance values.
* Add ‘hide_timeout’ option to stat bar configuration to support auto-hiding.
* Added an Interface option to disable stat bar auto-hiding globally.
* Add ‘no_stash’ property to item definitions to prevent items from being placed in the stash.
* Add low HP notification system. (Leszek Cimała)
* Add ability to change the minimap zoom level by clicking on the minimap. Engine Fixes
* Fixed event activation being tied to distance to the camera position. It is now correctly tied to distance from the player.
* Mouse movement and mouse aim now calculate direction relative to the player instead of relative to the screen.
* Fixed enemy AI so that enemies can now enter combat if a hero ally is in their proximity.
* Fix –data-path command line flag on Windows.
* Fixed dialog not being available if it lacked a topic.
* Fixed loot drop rate bonus having no effect when loot drop chance was too low.
* Fix bug where the wrong requirements were checked for passive powers that had been granted bonus points.
* Items that can’t be stashed are now dropped on the ground upon opening the stash.
* Prevent re-binding the primary Main1 binding, which could break many interactions.
* Removed the ability to re-bind the Ctrl, Shift, Alt, and Delete keys, since they correspond to specific keyboard keys.
* Fix crash when trying to load a mod that contained ‘engine/default_keybindings.txt’.
* Display XP stat bar value as relative to current level instead of total XP.
* Fix key bindings not working when switched to a non-US keyboard layout.
* Fix segfault when NPC filename is invalid.
* Fix inventory tooltips covering books when using no mouse.
* Fix navigation of dialog menu when using no mouse.
* Fix upgrading powers when using no mouse.
* When using the sdl_hardware renderer on Windows, OpenGL will now be used instead of Direct3D. This fixes the loss of some textures when resizing the window.
* Fixed the “level up” string to represent the ability to allocate multiple stat points. Also note if Power points can be allocated.
* Refactored ‘requires_hpmp_state’ for Powers to check against both stats at once. See the attribute reference for syntax changes.
* Greatly improved performance of loot tooltips.
* Fix bug where high item find chance prevented the player from finding currency.
* Mon Dec 17 2018 maxmitschkeAATTfastmail.com- Version update to 1.09.01
* Fixed assertion/crash when engaging in dialog.
* Updated Ukranian translations- Version update to 1.09
* Add ‘save_pos_onexit’ to engine/misc.txt for saving the player’s current position upon exiting.
* Add ‘toggle_fps’ to the developer console commands.
* Add a video setting to disable parallax layers.
* Add ability to use icons in books.
* Add item property ‘book_is_readable’ to control displaying ‘read’ vs ‘use’ in item tooltips.
* Add renderer support for batching calls to local pixel drawing. This speeds up the pre-render of the minimap.
* Add support for shadows on book text via ‘text_shadow’.
* Add tooltips to language list to show language codes.
* Added ‘colorblind_highlight_offset’ and listbox ‘text_margin’ to engine/widget_settings.txt.
* Added a 2x zoom mode for the mini-map.
* Added a compass to the minimap.
* Added Catalan translations
* Added support for dialog responses. For any line of dialog, a list of response topics can be given.
* Closing a book with the ‘Cancel’ key no longer closes all other menus.
* Dialog options are no longer shown in a separate menu, but are instead part of the main dialog window.
* Fix book open sound effect not being played in all cases.
* Fix buttons and checkboxes not handling clicks while the “Accept” key is pressed.
* Fix handling of disabled widgets when using keyboard navigation.
* Fix incorrect descriptions of controls on mobile devices.
* Fix potential memory leak when redefining images in books.
* Fixed a bug where looped map sounds wouldn’t play if the player entered the map with a sound volume of 0, but later raised the volume.
* Fixed shrinking tab widgets when widow was resized.
* Loot tooltips can now be hidden when entities are near pieces of loot. The setting “hide_radius” has been added to engine/loot.txt to control this.
* Make strings related to elements more translator-friendly.
* Missing items now maintain their stack quantity when moved around.
* Moved several interface options to the actionbar. Loot tooltips, combat text, statbar labels, and mini-map mode can be adjusted.
* Moved the interface option for automatically equipping items to the Inventory menu.
* New mouse movement options to swap the movement button and/or restrict the movement button to be movement-only.
* Overhead markers are now displayed for entities that are obscured by tall tiles.
* Redesigned mouse movement with better handling of non-melee attacks.
* Remove broken ‘font_fallback’ from engine/font_settings.txt.
* Updated translations for German, Scottish Gaelic, Brazilian Portueguese, Ukranian, Vietnamese
* Using consumables from the Inventory menu will now subtract from the stack that was clicked on.
* Widgets that use custom images can now fall back to the default image if the custom image is missing (instead of exiting in failure).- Updated location of flare-engine data directory to follow packaging standards- Added more CMake build params to to have install process follow packaging standards
* Tue Oct 23 2018 maxmitschkeAATTfastmail.com- Version update to 1.08
* Updated translations for German, French, Scottish Gaelic and Italian
* Bugfixes
* Sun Jun 17 2018 maxmitschkeAATTfastmail.com- Version update to 1.06
* Wed Mar 14 2018 jengelhAATTinai.de- Trim bias and filler wording from description.
* Wed Mar 14 2018 tchvatalAATTsuse.com- Version update to 1.0 release:
* No real upstream changelog but first non-alpha release supporting big campaign mode.- Remove unused condition for license- Cleanup a bit
* Mon Jun 27 2016 dap.darknessAATTgmail.com- Prevented openSUSE 13.1\' error (invalid-license CC-BY-SA-4.0).
* Sun May 29 2016 dap.darknessAATTgmail.com- Version bump to 0.20:
* no upstream changelog.- Tarball & spec for data subpackage.- License,
*Requires, %description were fixed up.- RelWithDebInfo build type to provide debuginfo.- Verbose make.- Valid %post(un).
* Thu Nov 20 2014 tchvatalAATTsuse.com- Version bump to 0.19:
* Lots of various improvements. See ChangeLog- Remove _service and use rather tarball next to pkg with possiblity to local service run of download_files- Use cmake macro and overall cleanup of .spec
 
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