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Changelog for libphysfs-devel-3.2.0-bp155.1.6.x86_64.rpm :

* Sat Dec 03 2022 Dirk Müller - update to 3.2.0:
* Several changes were made to accommodate our migration from hg on our own Mercurial server to git and GitHub.
* Tons of important fixes going back to Sep 27, 2017. Including static analysis fixes, platform compatibility improvements, etc.
* Added PHYSFS_setRoot, to mount a subset of an archive.
* Support for HOG2 (Descent 3) archives.
* Sun Mar 29 2020 Christophe Giboudeaux - Update to 3.0.2:
* physfsrwops: Patched to compile for use with SDL 1.2
* 7zip: don\'t forget to destroy the PHYSFS_Io when closing the archive
* ignorecase: Don\'t crash if enumeration returned a NULL pointer.
* Fix up physfs.h for compilers that are sensitive about preprocessor defines.
* PHYSFS_setWriteDir() shouldn\'t create an empty file if the dir doesn\'t exist.
* PHYSFS_flush() no longer calls PHYSFS_Io::flush()- Spec cleanup.- Drop physfs-empty_dir_fix.patch. Merged upstream.
* Tue Dec 11 2018 buckyballreactionAATTgmail.com- Add physfs-empty_dir_fix.patch (hg a29fef4a20fd, fixes creation of empty files when a directory doesn\'t exist)- Removed physfs-gcc7.patch (fixed in upstream)
* Mon Dec 10 2018 buckyballreactionAATTgmail.com- Notable changes in 3.0.1:
* Trying to use the new mount functions (PHYSFS_mountIo, PHYSFS_mountMemory, PHYSFS_mountHandle) with a NULL filename would cause several problems. This now reports an error without mounting. Docs have been corrected to reflect this reality.
* Trying to mounting an archive inside a .zip file with PHYSFS_mountHandle() would crash with a NULL pointer dereference. Fixed.
* Trying to access a file in the search path named \".\" or \"..\" no longer succeeds. Previously, this bug meant you could enumerate (but not access) files in the parent of a mounted native directory. Trying to open \".\" or \"..\" might have crashed or hung PhysicsFS. This only applies to the literal string \".\" or \"..\"; if there was a \'/\' char in the path, PhysicsFS would correctly reject a path with an element named as such.
* Trying to mount a symlink to a directory would (incorrectly) fail on Unix and Apple platforms instead of mounting the directory the symlink points to. Fixed.
* Fixed several crashes/hangs that a maliciously-crafted .iso file could trigger.- Notable changes in 3.0.0:
* PhysicsFS now is super-easy to build. You can usually just drop all the C files into your project and compile it with everything else without any magic configuration step. The CMake file is still there and useful for packaging, etc, but it\'s 100% optional.
* ZIP files can now use the newer zip64 format.
* ZIP files may be password-protected. As the PkWare specs specify, each file in the .zip may have a different password, so you call PHYSFS_openRead(a, \"file_that_i_want.txt$PASSWORD\") to make it work. Note that this is a wildly insecure way to protect your app\'s data, both in how you\'d have to manage passwords and that \"traditional\" PkWare crypto is not really hardened anyhow. But if you have a basic password-protected archive, PhysicsFS can get into it now!
* 7zip support has been rewritten and improved.
* ISO9660 archives are now supported.
* VDF (Gothic/Gothic2) archives are now supported.
* SLB (Independence War) archives are now supported.
* Everything behind the scenes now uses an abstract i/o interface (PHYSFS_Io) instead of talking directly to files, and this interface is available to applications. This allows you to mount anything as an archive that you can wrap in a PHYSFS_Io, through the new PHYSFS_mountIo() function. The obvious and most useful implementations are already implemented for you behind the scenes on top of PHYSFS_Io: PHYSFS_mountMemory() to mount an archive that\'s in a block of RAM, and PHYSFS_mountHandle() to mount from a PHYSFS_File
*...that is to say: you now have an interface to do archives inside archives.
* The abstract interface that PhysicsFS uses to talk to archives (PHYSFS_Archiver) is now public, so apps can implement their own archivers and register them into the system. If you have a custom archive format for your app, you can plug it into PhysicsFS at runtime without modifying PhysicsFS itself.
* There\'s now a PHYSFS_getPrefDir() to figure out where it is safe to write files on a given platform. This is usually a per-user, per-application space, and should be used instead of PHYSFS_getUserDir(). It might report something under ~/Library/Application Support on a Mac, somewhere under AppData for Windows, or ~/.local/share on Linux, etc.
* There\'s now a PHYSFS_unmount() to match 2.0.0\'s PHYSFS_mount().
* There\'s now a PHYSFS_utf8FromUtf16(), so stop using PHYSFS_utf8FromUcs2(). :)
* There\'s now PHYSFS_utf8stricmp() for case-insensitive UTF-8 string comparison, in case you need to compare filenames.
* Enumerating files can now report errors, instead of quietly dropping files when there were problems. Enumeration callbacks can now return results too (\"keep going\", \"stop enumerating, no error I just got what I needed\", \"something went wrong, stop and return an error to the app\").
* There is now a PHYSFS_stat() call that returns metadata on a specific file as a whole instead of using PHYSFS_isDirectory(), PHYSFS_getLastModTime(), etc separately).
* There\'s now a PHYSFS_readBytes() function that operates more like Unix read()...the older PHYSFS_read() operates more like ANSI C\'s fread(), but had undefined behavior if it reads half an object. There is also an equivalent PHYSFS_writeBytes().
* Errors are now reported by numeric codes your app can process (there\'s a function to turn them into human readable strings). Apps can set the per-thread error code now, too, which is useful if you\'re writing an PHYSFS_Archiver or PHYSFS_Io.
* The OS/2 port has Unicode support now.
* The Windows port now uses UTF-16 for Unicode instead of UCS-2, and dropped the ANSI fallbacks (so among other hurdles, you\'ll need to bring your own UNICOWS.DLL if you want Win95 support still).
* Lots of improvements, redesigns, bug fixes, corner cases, and optimizations.
* There\'s now a buildbot that makes sure this builds across two dozen different targets on every commit: https://physfs-buildbot.icculus.org/waterfall
* New platforms: iOS, Android, Emscripten, WinRT (UWP, Windows Phone, Windows Store), Win64, QNX, Solaris, Hurd, Debian/kFreeBSD, ArcaOS, probably others.
* Dropped platforms: BeOS (Haiku is still supported), Windows CE (Windows Phone is supported), Windows 95/98/ME (WinXP and later are supported) MacOS Classic (macOS and iOS are supported). Even these might work with minor patches if there\'s an urgent demand.
* Probably many other things. This work encompasses many years of effort and quite a bit of internal redesign.
* Wed Jun 21 2017 dimstarAATTopensuse.org- Add physfs-gcc7.patch: Fix build with gcc7 (boo#1041279).
* Sat Aug 20 2016 mailaenderAATTopensuse.org- Add a pkgconfig file
* Wed Feb 10 2016 mpluskalAATTsuse.com- Use cmake macros
* Tue Nov 26 2013 speilickeAATTsuse.com- Remove physfs-2.0.2-gcc46.patch (merged upstream)
* Fri Nov 15 2013 mailaenderAATTopensuse.org- Source code now packaged in a .tar.bz2 instead of .tar.gz.- Fixed \"make docs\" for out-of-tree builds.- No longer builds annoying wxWidgets test program by default.- Fixed logic bug in UTF-8 string processing.- Fixed infinite loop on some .zip files with symlinks.- Fixed building of readline support in test program.- Fixed .zip archiver losing files in some cases.- Corrected copyright dates in license.- Other minor tweaks and fixes.
* Mon Mar 05 2012 cfarrellAATTsuse.com- license update: (LGPL-2.1+ or CPL-1.0) and Zlib For a license such as this brackets are needed to avoid ambiguity
 
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