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Changelog for libsolarus-gui1-1.6.5-bp155.2.16.x86_64.rpm :

* Sat Apr 10 2021 Antoine Belvire - Remove compatibility bits for openSUSE Leap < 15.2.
* Tue Apr 06 2021 Antoine Belvire - Update to version 1.6.5:
* Engine changes: + Add support for suspending the simulation on Window Focus events (gl#solarus-games/solarus#1536). + Reconnect to another audio device after a device disconnection (gl#solarus-games/solarus#1499). + Fix joystick hot-plug/unplug (gl#solarus-games/solarus#1501, gl#solarus-games/solarus#1387). + Fix crash when calling command functions before the game is started (gl#solarus-games/solarus#1476). + Fix shader compilation on OpenGL ES 3.10 and 3.20 (gl#solarus-games/solarus#1537). + Fix TTF fonts using wrong color for antialiasing (gl#solarus-games/solarus#1390). + Fix TTF Fonts not rendering correctly (gl#solarus-games/solarus#1389). + Fix a possible crash when starting a timer on a removed entity (gl#solarus-games/solarus#1469). + Fix pickables not falling on negative layers. + Fix string literals in savegames not being properly escaped (gl#solarus-games/solarus#1533). + Fix Unicode filename support on Windows.
* Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods `destructible:get/set_cut_method()` (gl#solarus-games/solarus#1526).
* Solarus launcher GUI changes: + Add option to control suspension on Window Focus events. + Rename \"Force Software\" to \"Force software rendering\". + Disable force-software and suspend-unfocused options when quest is running.- Add solarus-1.6.5-ldl.patch: Fix linking of solarus library (gl#solarus-games/solarus#1539).- Update some file locations.
* Tue Jan 05 2021 antoine.belvireAATTopensuse.org- Move _service from tar_scm to obs_scm and obscpio format.
* Sun Apr 12 2020 antoine.belvireAATTopensuse.org- Update to version 1.6.4:
* Fix desktop file validation warning.- Remove solarus-1.6.3-desktop-version.patch: Merged upstream.
* Sat Apr 11 2020 antoine.belvireAATTopensuse.org- Update to version 1.6.3:
* Engine changes: + Fix macOS port not working since 1.6.1 due to OpenGL. + Fix shaders compilation in some OpenGL ES 3.0 platforms (gl#solarus-games/solarus#1437). + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Fix UTF-8 file names in Lua Open File API for Windows (gl#solarus-games/solarus#1413). + Fix memory usage when visiting very large maps (gl#solarus-games/solarus#1395). + Fix crash when removing the shadow of a carried object (gl#solarus-games/solarus#1423). + Fix crash when stopping the movement of a thrown object (gl#solarus-games/solarus#1452). + Fix carried object shadow still displayed after removing it (gl#solarus-games/solarus#1436). + Fix animating hero sprites dynamically created (gl#solarus-games/solarus#1348). + Fix hero speed when going from deep water to shallow water (gl#solarus-games/solarus#1186). + Fix trail sprite not taking the hero\'s direction (gl#solarus-games/solarus#1464). + Fix ground sprite still displayed while jumping (gl#solarus-games/solarus#1458). + Fix custom states wrongly affected by ground speeds (gl#solarus-games/solarus#1416). + Fix custom states not activating side teletransporters (gl#solarus-games/solarus#1448). + Fix streams continuing to act when the layer has changed. + Fix enemy:on_dying() not called when setting enemies life to zero (gl#solarus-games/solarus#1440). + Fix talking to NPCs while swimming (gl#solarus-games/solarus#1043). + Fix creating dynamic sprite with tileset anims (gl#solarus-games/solarus#1461).
* GUI changes: + Fix UTF-8 quest path encoding handling (gl#solarus-games/solarus#1429). + Add drag and drop functionality to add new quests (gl#solarus-games/solarus#1420).- Remove merged patches:
* solarus-1.6.2-install-gui-translations.patch.
* 0001-Use-pkg-config-to-get-more-search-paths.patch.- Add solarus-1.6.3-desktop-version.patch: Fix desktop file validation warning.- Add system\'s glm as build dependency: It\'s not bundled anymore.- Enable test 1269: It\'s back to stable.- Handle some file name changes.
* Tue Mar 24 2020 Christophe Giboudeaux - Add patch to find moonjit:
* 0001-Use-pkg-config-to-get-more-search-paths.patch
* Sun Sep 01 2019 antoine.belvireAATTopensuse.org- Fix translation loading:
* Update solarus-1.6.2-install-gui-translations.patch with final version pushed to upstream.
* Wed Aug 21 2019 Jan Engelhardt - Package description updates.
* Fri Aug 16 2019 antoine.belvireAATTopensuse.org- Update to version 1.6.2:
* Fix scrolling teletransporters with a square size (#1412).
* Fix hero displayed above stairs walls.- Install translations for solarus-gui:
* Add solarus-1.6.2-install-gui-translations.patch.
* Create solarus-gui-lang subpackage.- Add _service file to create a tarball without the big \'libraries\' folder which is relevant only for Windows/Mac builds.- Disable check section on Leap <= 15.1 to fix build.- Disable test \"lua/bugs/1269_coroutines\" as it is unstable.- Remove obsolete build dependency on update-desktop-files.
* Sat Aug 10 2019 antoine.belvireAATTopensuse.org- Update to 1.6.1:
* Engine changes: + Add `-force-software-rendering` switch to solarus-run. + Add argument to set mouse cursor visibility on start (#1263). + Add simple performance counters to the engine (#1280). + Add argument to set fullscreen mode on start (#1281). + Add joypad buttons combo for quitting the engine (#1283). + Add git revision information to build and main loop startup (#1292). + Add argument to set the joypad axis deadzone (#1293). + Add debug warning if a surface is larger than 2048 x 2048 (#1294). + Add support of carried object sprites with multiple directions (#1392). + Improve CMake build (#1270, #1276, #1277, #1288, #1320). + Fix several crashes (#1354, #1371, #1353, #1366, #1374, [#1361]). + Other bugfixes. See installed changelog.txt for more details.
* Lua API changes: + This release adds new features but does not introduce any incompatibility. + Add methods game:get/set_transition_style() (#1368). + Add methods state:get/set_can_use_teletransporter/switch/ stream() (#1363). + Make surface, text_surface and timer userdata types indexable (#1394).- Remove solarus-1.6.0-fix-desktop-exec.patch: Fixed upstream.- Update spec file:
* Split GUI and GUI library from main package.
* Update URL, Source and Description fields.
* Remove obsolete desktop_database_post(un) macros.
* Use cmake_build macro.
* Add check section.
* Sat Dec 22 2018 antoine.belvireAATTopensuse.org- Update to 1.6.0:
* Engine changes: + Solarus 1.5 quests are still supported by Solarus 1.6. + Add support of OpenGL shaders. + Replaced SDL renderer by a custom GL backend. + Improve the performance of loading images. + Maps can now use multiple tilesets. + Animated tile patterns can now have any frame number and delay. + Treasure dialogs are now optional. + Allow entities to have a non-multiple of 8 size. + Don\'t center the hero on non-blocking streams. + Allow pickables to follow streams. + Blocks can now be moved multiple times. + Add support of .otf fonts. + Improve Lua error messages. + CLI can accept an archive\'s path as argument. + Bug fixes.
* Solarus launcher GUI changes: + Show the path and the compatibility format of each quest. + Lua console: provide variables game, map, entities and tp function. + Clear the console when a quest is started. + FileDialog now expects a file, either quest.dat or an archive (.solarus, .zip).
* Lua API changes: + This release adds new features and deprecates a few ones but does not introduce any incompatibility. + See installed changelog.txt for full changelog.- Update build dependencies:
* Add pkgconfig(gl): Was already pulled by other dependencies but now it\'s actually used.- Update patches:
* Drop appdata.patch: Fixed upstream.
* Add solarus-1.6.0-fix-desktop-exec.patch: Fix executable name in desktop file.
* Mon Aug 14 2017 aloisioAATTgmx.com- Update to 1.5.3
* Speed up loading maps by keeping tilesets in a cache (#1019).
* Fix text_surface:set_horizontal/vertical_alignment() not working.
* Fix parallax dynamic tiles still displayed when disabled or invisible.
* Improve error message of non-square tile patterns with diagonal obstacles.- Dropped luajit-5_1-2.1.patch and icons-desktop-man.patch (merged upstream)
* Sat Feb 18 2017 mailaenderAATTopensuse.org- Add appdata.patch for https://en.opensuse.org/openSUSE:AppStore
* Wed Jan 25 2017 jengelhAATTinai.de- Implement shared library packaging guideline. Trim filler words from description.
* Tue Jan 24 2017 mailaenderAATTopensuse.org- New upstream version 1.5.1- build the Qt5 quest launcher GUI- remove fix-libsuffix.patch (included upstream)- remove fix-luajit-cmake.patch (included upstream)- add luajit-5_1-2.1.patch to fix the build with LuaJIT 2.1- add icons-desktop-man.patch to complete the cmake installation
* Mon Jan 25 2016 rpmAATTfthiessen.de- New upstream version 1.4.5:
* Fix file name not shown when there is an error in dialogs file.
* Fix saving special characters in data files.
* Fix sol.main.load_file() returning a string instead of nil on error.
* Fix performance issue when sprites have huge frame delays.
* Fix collisions triggered for removed entities.
* Fix hero disappearing if lifting animation has less than 5 frames.
* Fix collisions with diagonal dynamic tiles larger than 8x8.
* Fix path finding movement not working with NPCs.
* Fix stuck on non-traversable dynamic tiles covered by traversables.
* Fix collision detection of custom entities that do not move.
* Fix pickables with special movement falling in holes too early.
* Fix blocking streams not working when the hero\'s speed is greater.
* Sat Nov 21 2015 rpmAATTfthiessen.de- Updated to 1.4.4:
* spec file clean up
* Added fix-libsuffix.patch to install library into /usr/lib64 on e.g. x86_64 instead /usr/lib
* Added fix-luajit-cmake.patch to detect luajit headers in include path with lua_suffix.
 
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