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Changelog for naev-0.8.2-bp155.2.11.x86_64.rpm :
* Thu Feb 18 2021 D B - Update to 0.8.2 * Gameplay - Fixed duplicate rewards from pirate ship-stealing missions. (Sorry.) - Fixed the Advanced Nebula Research mission\'s failure condition in case you don\'t stick with the transport ship. (Sorry.) - Fixed the \"The one with the Runaway\" mission so the captured drone doesn\'t appear back in space. * Engine - Fixed a bug loading games with short (1-character) names. - Tweaked chances of seeing Spaceport Bar missions. - Updated German translation. - Fixed \"configure\" script when the system has a \"cxsparse\" library and no \"csparse\". - Fixed source .tar.gz so ./configure is immediately usable again. (Note: 0.9.x will use Meson for builds.)- Removed naev-0.8.1-overlay.tar.gz * Wed Feb 03 2021 Jan Engelhardt - Modernize specfile * Wed Jan 27 2021 D B - Update to 0.8.1 * Gameplay - Lowered large ships\' time constant (renamed from time dilation) by 50% of the deviation from 100%. - Tweaked Za\'lek ships\' stats and outfit slot behavior to match expectations. * Engine - Restored macOS support. (Catalina users will have to bypass Gatekeeper: See https://github.com/naev/naev/wiki/FAQ for details.) - Fixed a crash-loop when the \"saves\" folder gets populated by Steam data (or other files) and no Naev save files. - Fixed intermittent error messages about the \"Lua Spawn script for faction \'Trader\'\". - Fixed rare/potential bugs in font and save-file code. - Fixed crash when navigating landing screens with the tab key. - Updated German translation. - Improved text in minor ways.- Added naev-0.8.1-overlay.tar.gz to fix autotools compilation * Thu Dec 17 2020 D B - Update to 0.8.0 * Gameplay - Overhaul of the interface to be more sleek and functional * Interface is much more slick * Dark theme to be more consistent with space * Font uses outlines to be more readable - New map overlay with adjustable opacity - Added rarity indicator to ships and outfits - Changed fonts - Indicate non-common NPC with exclamation marks - Added accessory slot and unique accessory outfits as mission rewards - Simple economy model implemented with map visualizations - Added travelling merchant who sells unique items - Made missiles and fighter bays reload while in space - Modified the balancing of missiles - Added asteroids and mining - Improved player GUI - Brushed GUI is now the default - Improved and fixed escort system - Made Pirates and FLF spawn in a fairer way - Made time pass at different rates for different ships (\"Time Dilation\") - Made piracy missions available from any Independent or black market planet - Substantially increased pay for unique missions (10x in most cases) - Made references to the player gender-neutral - Made combat music vary from faction to faction - Made it so AI ships spawn with cargo - Improved AI behaviours - Nerfed Quicksilver - Added the ability to buy \"fake IDs\" from pirate strongholds - Made jammers into activated outfits that increase cloaking - Added Soromid organic ships that level up organs - Improved and expanded NPC portraits - Commodities can be sold/bought everywhere - Added a \"slow mode\", which runs the game at half speed (like an easy mode) - Added a ship log which records events - Added a \"system map\" which displays information about known remote planets - Added support for giving commands to individual escorts - New intro images replacing old placeholders - Increased pirate name variety for bounty missions - Ships now travel with you automatically for free, as with outfits - Added map decorators showing locations of factions and the Nebula - Added a dogfight aiming helper - More music - New and/or improved missions * New Za\'lek mini-campaign * Completed the FLF campaign * Fixed up the Collective campaign * Improved the Shark (Nexus Shipyards) campaign * Improved the Dvaered anti-FLF campaign * Added and improved piracy missions * New minor Soromid campaign, \"Coming Out\" * New tutorial mission at the start of a new game * Various newly added and improved generic missions * Engine - Support for compilation with Meson - HiDPI-awareness - Support for translations - Added shaders to speed up and improve graphics - Added support for non-ascii direct character input - Added support for map decorators - Removed support for Lua 5.0 - Removed support for SDL 1, only SDL 2 is supported - Added support for translating - Made the OSD compact itself to avoid showing redundant information - Made Autonav able to follow ships - Consolidated the effects of cloaking and jammers under cloaking - Added workaround for ALSOFT buggy version that crashes - Added a polygon-based collision algorithm - Added some symbols for partial colorblind accessibility - Support #include in shaders - Multiple font support - Many bugfixes * Sat Jul 22 2017 mailaenderAATTopensuse.org- Update to version 0.7.0 * New missions * Initial asteroids support * Initial fleet formation support * Fixed screen scaling * Mission fixes * Lua backend unified * Lua console tab completion * Generalized claim system- Enable SDL2 mixer support- Install icons- Add desktop/icon macros * Sat Feb 18 2017 mailaenderAATTopensuse.org- Validate through https://en.opensuse.org/SourceUrls- Use upstream supplied make install rules, desktop shortcut and icon- Install AppData for https://en.opensuse.org/openSUSE:AppStore * Mon Nov 21 2016 jengelhAATTinai.de- Update summary and description for style, and trim redundant words.- Drop non-SUSE parts, there are no targets configured for them in the develprj. * Fri Nov 13 2015 buckyballreactionAATTgmail.com- naev 0.6.1 * Improved AI (nenau) * New Misisons (onpon4, nenau) * Changed how action loss is handled (onpon4) * Lua AI rewrite (Ian D. Scott) * Misc fixes and improvements. * Wed Mar 18 2015 dbuckAATTnovell.com- naev 0.6.0 * Features - Core slots system * Ships must have a core system, engine, and hull equipped to take off * Ships’ attributes are mostly defined by their cores * Total of 95 core outfits - Naev’s data is now stored in a zip file, making contributing easier than ever - Greatly improved SDL2 support (now default) * Support for window resizing and toggling fullscreen without restarting * Drag-and-drop ndata loading when ndata can’t be found * Fake fullscreen is used by default to avoid turning off other monitors * Fullscreen toggling via keybind (F11 by default) - Improved keyboard-and-mouse gameplay, with an optional WASD layout - Autonav improvements * Autonav resets time accel instead of aborting (onpon4) * Improved autonav behaviour when pushed off of jump points - Activated outfits get hotkeys by default - Fuel is now provided for free at spaceports - Auto-braking (Ctrl-S by default) in lieu of a dedicated Active Cooldown key - Ships only need to be spaceworthy when taking off (Avihay) - Added on-screen “PAUSED” indicator (can be disabled in conf.lua) - Local system maps can be bought from the landing screen * Content - Greatly expanded galaxy * 150+ new systems and 500+ new planets * Za’lek faction added (Viruk and Lineth) * Expanded pirate space (Lukc) - New missions * Added 6 repeatable missions * Added 10 scripted missions * Greater mission availability in Soromid space (BSoD-naev) * New Sirius mission string, “Heretic” (l0k1) * Several repeatable pirate missions (Lukc) * New FLF mission and two neutral missions by brognam - 3 new songs by Askyel and saturn6 - Innumerable typo and content fixes by PhoenixRiver, perey, m1foley, ids1024, and others - Cargo missions are longer-range (up to 6 jumps) - Added hidden jumps, currently only discoverable via special maps * Technical - Error logs are now stored to help with issue reporting * Windows: %APPDATA\ aev\\logs\\ * OS X: ~/Library/Application Support/naev/logs/ * Linux: ~/.local/share/naev/logs/ - Fixed save corruption issues on Windows - Dynamic news support for missions and events (BariumBlue) - See the news Lua API module for more information * Sun Apr 15 2012 dbuckAATTnovell.com- naev 0.5.3 * Portable mode, allowing for Naev’s user data files (saves, screenshots, etc.) to be placed in arbitrary locations * Afterburners now gradually overheat and have no fixed duration * Active cooldown allows for rapid ship cooling * Many typo fixes in missions and lore * Fixed several rare crashes
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