Changelog for
openxcom-1.0.0.1615230250.adb97235b-bp155.2.13.x86_64.rpm :
* Thu Mar 25 2021 tomas.chvatalAATTgmail.com- Update to version 1.0.0.1615230250.adb97235b:
* Fix Elerium crafts potentially wasting one item of fuel during maintenance.
* Fix Broken Korean Letters
* Compatibility with OXCE saves
* More precise distance calculation for 2x2 units
* More generous detection
* Don\'t bother with brew update, it often fails
* Remove Travis builds
* fix drag scrolling with black borders, part 2
* Fix inventory sprite checks
* Fri Nov 06 2020 Tomáš Chvátal
- Switch to cmake build system as upstream deprecates the autotools one
* Fri Nov 06 2020 tchvatalAATTsuse.com- Update to version 1.0.0.1604610320.4639493f0:
* Stop the charade
* Stop using in-tree builds and use the ENABLE_WARNING setting instead of rolling our own custom flags.
* Move CI to ubuntu 20.04 and use the yaml-cpp package
* silence OpenGL deprecation warnings on MacOS 10.14+
* Final fix to 25y bug with throw
* Make shuffle deterministic
* Add missing Croatian characters
* Prevent AI frozen in place
* Fix build with clang 10.0.1 on FreeBSD
* Hack throw bug
* Mission zone fix
* Prevent psionic capture of uncapturable units
* Unified production monetary cost check
* Fix research lookup costs
* Set artifact site counters when loading OG saves
* fix small bug with melee reaction
* fix up some HWP damage values
* fix zombie armour values
* fix warnings about missing override keyword
* fix string conversion warnings
* treat third-party include files as system includes
* Allow player access to the built-in melee attack for Lobstermen
* Fixed average monthly rating calculation in StatisticsState
* Thu Jun 25 2020 tchvatalAATTsuse.com- Update to version 1.0.0.1592170963.8ae998af3:
* Fix potential leak in window position option
* Don\'t load sounds when audio is disabled
* Typo
* Make demigod difficulty a mod setting
* add demigod to new battle mode
* add 6th difficulty to stats page
* restore vanilla superhuman difficulty and add demigod level
* unify crash/destruction checks for UFOs
* Fix encoding
* Revert \"game loop: reduce idle cpu burn\"
* Sat Mar 23 2019 tchvatalAATTsuse.com- Switch to github service as there was no release since 2014 and there are simply too many fixes in the git repository- Update to version 1.0.0.1552426261.8a4b13d65:
* Update links
* Check if OXCE is required when enabling mods
* Don\'t replenish empty medikits after reload
* Fix language loading to properly default to en-US when translations are missing. Prioritize untranslated text over incorrect text.
* Correctly drop units on the ground
* Fix handling a mix of unconscious and MIA units
* Fix handling of unconscious ignored units
* Fix ignored units making it through to the next stage- Remove upstream patches:
* openxcom-math.patch
* openxcom-abs.patch
* Wed Feb 14 2018 tchvatalAATTsuse.com- Add patch fixing build with gcc7 by explicitly stating math includes:
* openxcom-math.patch
* Fri Jun 17 2016 tchvatalAATTsuse.com- Add patch fixing gcc6 build bnc#985174:
* openxcom-abs.patch
* Mon Mar 28 2016 tchvatalAATTsuse.com- Enable verbose build- Do not hardcode manpage suffix
* Thu Jul 17 2014 tchvatalAATTsuse.com- Fix collisions between -doc and regular pkg.
* Tue Jul 08 2014 tchvatalAATTsuse.com- Install license and other docs.