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Changelog for megaglest-3.13.0-bp156.5.13.x86_64.rpm :

* Sat Jun 04 2022 Jan Engelhardt - Remove BuildRequire on pkgconfig(glw), can\'t find any source file using it.
* Wed Apr 21 2021 Ferdinand Thiessen - Added wxwidgets3_1.patch to fix build with factory
* Tue Aug 25 2020 Callum Farmer - Fixes for %_libexecdir changing to /usr/libexec (bsc#1174075)
* Wed Jun 17 2020 Martin Pluskal - Fix building with gcc10- Modernise spec file
* Fri Jun 29 2018 kstreitovaAATTsuse.com- require p7zip-full for TW as 7z/7za binaries needed by megaglest were moved to this package (see bsc#899627 for more details about this change)
* Fri Apr 07 2017 jengelhAATTinai.de- Expand description and trim redundant words from summary.
* Fri Mar 10 2017 rpmAATTfthiessen.de- Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
* Added wxwidgets3.patch to fix build with changed unicode handling in wxWidgets 3.
* Fri Mar 10 2017 joop.boonenAATTopensuse.org- Build Version 3.13.0 - important sounds like \"attack alarm\" are always played - display build/morph/upgrade time - new AI tag for units(buildings) which allows fake size for buildings while placing them - much better error handling and messages especially for modders and xml-related problems - fix unwanted double event for some keys ( like alt+enter ) - map filter option for game setup on headless server - option to select/command multiple buildings of same type ( uniform-selection ) - major cross platform OOS fix which especially showed up quite often when playing without fog of war - you must prove basic game knowledge before you can play online by winning a special scenario - less visible parts of black squares while rendering cliffs - possibility to let units spawn units on death - improved AI behavior per faction ( mostly magic )- fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved- fix-not-declared.patch has been resolved
* Wed Jul 27 2016 rpmAATTfthiessen.de- Added fix-not-declared.patch for gcc >= 6.- Install .desktop files- Some cleanup
* Fri May 13 2016 rpmAATTfthiessen.de- Added fix-new-miniupnpc.patch for fixing build with miniupnpc API > 16 (e.g. on Factory / Tumbleweed), see also: https://github.com/MegaGlest/megaglest-source/issues/121
* Fri Feb 26 2016 ecsosAATTopensuse.org- fix build error- add BuildRequires fribidi, vlc, freealut
* Wed Feb 03 2016 joop.boonenAATTopensuse.org- Update to version 3.12.0
* MegaGlest uses SDL2 now
* glowing meshes. ( models can glow like particles do )
* console message for finished upgrades
* new parameter to set servers titles
* 5 new maps
* improved network performance
* better stability in the lobby
* Tue Nov 24 2015 rpmAATTfthiessen.de- Fixed dependencies so it builds for openSUSE again.- Some cleanup
* Mon May 11 2015 dap.darknessAATTgmail.com- Update to version 3.11.1
* no more false clicks when commanding via mini map;
* map editor has a more useful and powerful map height randomizer;
* map editor saves all maps with .mgm ending by default.
* fixed map editor (several linux distributions had trouble);
* for missing tilesets and techs optional download from mod center instead of server (bugfix);
* healthbar default set to \"if needed\";
* nicer tilesets as defaults;
* improved camera startposition on game start (main building in center);
* attackBoosts: Ep + Hp regeneration is shown in description.- Added megaglest-3.11.1_cmake3.2-x11.patch vs. https://github.com/MegaGlest/megaglest-source/issues/65
* Tue Jan 27 2015 joop.boonenAATTopensuse.org- Update to version 3.11.0
* healthbars with a lot of options
* multi shot / multi-projectiles with different timings,sounds and particle systems
* several camera shake effects
* new tileset \"pine rock\"
* some new maps
* improve switching settings when connected to a headless server
* support for team unit sharing
* team resource sharing
* tags feature
* Attack boosts fixed in many ways
* Attack boosts and upgrades now support upgrading attack speed
* timed particles and mesh bound particles really work now.
* unit height independend particle positioning ( flat-particle-positions )
* CPU players multiplier are displayed in debug view
* You can have non commandable units
* Units spawned by an attack skill can get an attack command
* Unit and Splash particles can be speeded up ( accelerated )
* Looting https://github.com/MegaGlest/megaglest-source/pull/17
* HP and EP starting values
* can be given https://docs.megaglest.org/XML/Unit#target-height
* +several bugfixes
 
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