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Changelog for mirrormagic-3.0.0-bp157.1.2.x86_64.rpm :

* Sun Sep 25 2022 Bernhard Wiedemann - Add reproducible.patch to better declare dependencies to avoid non-determinism from parallel builds
* Thu Apr 29 2021 Ferdinand Thiessen - Update to 3.0.0
* Build with SDL2
* Integrated the classic Mirror Magic game engine into the game Rocks’n’Diamonds as a new custom game engine
* Mirror Magic now also offers new features already known from R’n’D like scalable window size and fullscreen mode and solution tapes were added to the included level sets “Deflektor” and “Mindbender”.- Add fix-multiple-definitions.patch- Drop upstream fixed mirrormagic-2.0.2-src_tools.c.patch, mirrormagic-2.0.2-src_editor.c.patch, mirrormagic-2.0.2-src_events.c.patch, mirrormagic-2.0.2-src_files.c.patch, mirrormagic-2.0.2-src_libgame_sdl.c.patch, mirrormagic-2.0.2-src_libgame_sdl.h.patch, mirrormagic-2.0.2-src_libgame_gadgets.c.patch and mirrormagic-2.0.2-src_main.h.patch
* Mon May 08 2017 rpmAATTfthiessen.de- Fixed user and group for Factory
* Thu Mar 30 2017 meissnerAATTsuse.com- prerequire useradd and groupadd
* Sat Jun 20 2015 dimstarAATTopensuse.org- Force GNU inline semantics, fixes build with GCC5.
* Thu Oct 23 2014 nemysisAATTgmx.ch- Change descriptions for patches
* Wed Oct 22 2014 nemysisAATTgmx.ch- Remove not needed #%attr
* Wed Oct 22 2014 nemysisAATTgmx.ch- Initial package creation
 
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