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Changelog for openttd-13.4-bp157.1.2.x86_64.rpm :

* Tue Feb 27 2024 Jaime Marquínez Ferrándiz - Use the correct documentation\'s path.
* Sun Jul 30 2023 Jan Baier - update to 13.4 - Fix: Setting tree lines drawn incorrectly for RTL languages (#11070) - Fix #11043: Don\'t choose toolbar dropdown option if focus is lost (#11044) - Fix #10917: Pay loan interest before generating statistics (#11040) - Fix #11016: Use after free in network invalid packet error path (#11022) - Fix #10987: Double-close of dropdown stopped land-info tool working as default (#11000)
* Mon Jun 12 2023 Jan Baier - update to 13.3 - Fix: make sure multiplayer games work as expected
* Sat Jun 10 2023 Jan Baier - update to 13.2 - Change: Automatically disable hardware acceleration when GPU driver crashed the game last attempt (#10928) - Change: [Linux] Default scroll mode to non-mouse-lock (#10920) - Change: Include font style in font name for Freetype (#10879) - Fix: Don\'t restore backed up vehicle name if it\'s no longer unique (#10979) - Fix #10975: Train name wrongly marked as unique when joining trains (#10976) - Fix: Crash when not even a single row fits for dropdowns on low resolution screens (#10934) - Fix: Crash with tooltip on low resolution screens (#10933) - Fix: Crash when window can\'t be placed on low resolution screens (#10932) - Fix #10502: Apply engine refit before attaching free wagons (#10926) - Fix: Wayland crash on startup due to Pango also using FontConfig (#10916) - Fix: When syncing width of GUI items, take padding into account (#10915) - Fix: Make dropdowns self-close when losing focus (#10912) - Fix: Land info window maximum width was not scaled (#10894) - Fix: Check max member count in squirrel classes (#10883) - Fix: Ask FontConfig for the face index when opening fonts (#10878) - Fix #10831: Level crossing parts left barred after crossing tile removal (#10874) - Fix: Rail waypoint selection window not closed when parent windows closed (#10873) - Fix #10846: [Script] Crash on trying to allocate an excessively large array (#10848) - Fix: [Emscripten] Crash when saving games (#10758) - Fix #10741: Rail platforms left partially reserved after train crash (#10751) - Fix: Shaded engines in purchase list incorrectly shaded (#10736) - Fix #10735: [NewGRF] {POP_COLOUR} fails if string is drawn with extra flags (#10736) - Fix #8177: Ships with max speed overflow to near-zero speed (#10695) - Fix #10289: Don\'t silently fail when setting timetable start dates (#10690) - Fix #8302: Improve \"Maintenance intervals are in percents\" helptext (#10686) - Fix #10665: \"No vehicles are available yet\" message did not appear correctly on non-temperate climates (#10673) - Fix #10630: Don\'t allow shifting service date earlier than year 0 (#10643) - Fix #10637, #10638: Incorrect water infrastructure totals when building certain object types (#10639, #10640) - Fix: Abort loading savegame if road vehicle is on invalid road type (#10622)
* Wed Apr 12 2023 Jan Baier - update to 13.1 - Add: [NewGRF] Engine name callback for nested variants. (#10399) - Fix: Improve main toolbar tooltips (#10616) - Fix: [NewGRF] Additional validation for Action3 (+others) (#10601) - Fix: Clear button for editbox didn\'t take account of padding (#10583) - Fix: [Script] Access to enum/consts defined outside of main.nut (#10573) - Fix #10568: Bogus warning when loading a save with a NewGRFs on dedicated servers (#10572) - Fix #10554: Crash when scrolling in the autoreplace window with collapsed variants (#10555) - Fix: Network server highlight invisible with RTL languages. (#10551) - Fix: Client name was not being used as company manager name (#10535) - Fix: Prevent road vehicles on crossing from crashing into the side of a train (#10496) - Fix #10477: [macOS] Calculation for window sizes when using custom fonts was being rounded incorrectly (#10489) - Fix #10486: Crash in debug window when GS started before AIs (#10487) - Fix #10469: [Script] Negative numbers in League Table window were sorted incorrectly (#10471) - Fix #10465: Crash on timeout if user never enters a password for server (#10466) - Fix #10280, #10461: Crash on opening town windows as a spectator (#10462) - Fix #10059: Script config values stored in the config file could cause crashes (#10444)
* Mon Feb 06 2023 Jan Baier - update to 13.0 - Change #10077: Make maximum loan a positive multiple of the loan interval (#10355) - Fix #10361: [Script] Don\'t try to give saved data to a dead script (#10433) - Fix #10419: Water infrastructure accounting when building ship depots and docks (#10432) - Feature: Press Ctrl to build a diagonal area of trees (#10342) - Feature: Set a custom number of industries in map generation window (#10340) - Change: Display font status as aa/noaa instead of true/false (#10352) - Fix: [Script] Improved API documentation for scripts (#10413, #10412) - Fix #10255: Reduce basic thickness of linkgraph GUI lines (#10410) - Fix #10220: Don\'t select unselectable engine as default (#10404) - Fix #10395: When loading old saves, don\'t forcibly bar level crossings (#10400) - Fix #10377: Bad sorting of rail vehicles when primary variant is missing (#10378) - Fix #10368: Server restarting game caused clients to hit assertion (#10369) - Fix #10362: NewGRF bridges without speed limits (#10365) - Fix #10363: CargoDist setting helptext shouldn\'t suggest symmetric distribution for diamonds in subtropic (#10364) - Fix: [Script] Switch to OWNER_TOWN prevented OWNER_DEITY test during industry prospecting (#10360) - Fix #10009: Bad overflow protection when taking out loans (#10359) - Fix #9865: Removing files with the console always failed (#10357) - Fix #10057: FallbackParagraphLayout fails to properly wrap (#10356) - Fix #10177: Company list password padlock showed after switching to single player (#10354) - Fix: Various Wide River issues (#10348) - Fix: Link variants to parents when finalising engines (#10346) - Fix #10333: Only show industry prospecting errors to local company (#10338) - Fix #10335: Set initial scrollbar count for object GUI (#10336) - Fix #10331: Starting new company during load must happen after AI start (#10332) - Fix #10309: [SDL] Uninitialized width and height when turning off full screen (#10328) - Fix #10032: Capacities of articulated vehicles in build window (#10326) - Fix: Improve handling of corrupt NewGRF or image files (#10321, #10316) - Fix: [NewGRF] Don\'t assume engclass 2 should be elrail (#10315) - Fix: [Script] AIGroup.GetProfitLastYear could get values different than those displayed in GUI (#10227) - Fix #10304: [Scripts] Don\'t start GS in intro game (#10305) - Fix: [Script] Copy compat files for version 13 (#10303) - Feature: \'font\' console command to configure fonts within game (#10278) - Feature: Ctrl-click to bulk edit timetable speeds/waiting times (#10265) - Feature: [NewGRF] Vehicle variants in expandable purchase list (#10220) - Feature: Expand all towns in the scenario editor (#10215) - Add: [NewGRF] Slope-aware and roadtype-specific one-way sprites (#10282) - Change: Display text files in black (#10291) - Change: Make vehicle list dropdown buttons resize to fit strings (#10286) - Change: [NewGRF] Support flipping shorter engines without explicit support (#10262) - Change: Separate ground sprite from foundation sprite offsets (#10256) - Change: Vertically centre sprite font relative to TrueType font (#10254) - Change: [macOS] Set minimum macOS version to 10.13 (#10253) - Change: Use lowered not disabled widget for current vehicle details tab (#10252) - Change: Various improvements to NewGRF sprite aligner (#10249) - Change: reset_engines console command now rerandomises introduction dates and reliability (#10220) - Change: Show error message on failed industry prospecting (#10202) - Fix: Local authority window rating list height ignored icon sizes (#10285) - Fix #10150: Town signs could be truncated when using custom fonts (#10283) - Fix #8971: Resize QueryStrings with interface scale change (#10281) - Fix #10274: Crash when rescanning scripts with GS selected (#10276) - Fix #10151: Use smaller padding for signs (#10272) - Fix #10263: [Script] Restore tile validation for commands (#10269) - Fix: Missing scrollbar for rail/roadtype dropdowns (#10264) - Fix #10260: Incorrect rect height drawing image in vehicle details (#10261) - Fix #10257: Incorrect catenary position on sloped bridge heads (#10258) - Fix: Vertically centre chat prompt (#10250) - Fix #10214: League and graph buttons in toolbar did not have a default action (#10246) - Fix #10242: Allow a space for text shadow when clipping text (#10243) - Fix #10206: Fully disable scripts in intro game (#10241) - Fix #10218: Don\'t try to create river tiles along incorrect slopes (#10235) - Fix #10208: [NewGRF] Allow using a specific underlay for road/tram tunnels (#10233) - Fix #10224: Don\'t change fast-forward mode while saving (#10230) - Fix #10147: Sound effect volume slider no longer set volume (#10228) - Fix #10223: Crash when vehicle cloning fails on order cloning (#10225) - Fix: Maximum space for engine preview image was never scaled (#10219) - Fix #10216: Crash when upgrading savegame with crashed vehicles (#10217) - Fix #10212: [Script] Nested ScriptAccounting scopes not restored properly (#10213) - Fix #10114: Incorrect drag-highlight position with non-power-of-2 scaling (#10211) - Fix #10198: Rearrange Intro GUI to make button rows narrower (#10203) - Fix: Missing extra padding when drawing tooltip text (#10201) - Fix: Bad alignment of button icons when using the original baseset (#10200) - Fix: Signal icons incorrectly positioned in UI (#10199) - Fix #10021: Object GUI resized when switching between different objects (#10196) - Fix #9720: Delay start of GS/AI to after loading of savegame (#9745) - Feature: Allow AI/GS to be fully modified in scenario editor (#10152) - Feature: Display power-to-weight ratio in ground vehicle details GUI (#10123) - Feature: Variable interface scaling (with chunky bevels!) (#10114) - Feature: Hotkey to honk a vehicle\'s horn (#10110) - Feature: Split AI/Game Script configuration windows and add them to world gen window (#10058) - Feature: [GS] Scriptable league tables (#10001) - Feature: Multi-track level crossings (#9931) - Feature: Improved local authority action window (#9928) - Feature: Automatic console command screenshot numbering with a filename ending in \'#\' (#9781) - Feature: Add buttons to toggle music in the Game Options menu (#9727) - Feature: Contextual actions for vehicles grouped by shared orders (#8425) - Feature: Add cargo filter support to vehicle list (#8308) - Feature: Show the cargoes the vehicles can carry in the vehicle list window (#8304) - Change: Allow building canal by area outside editor (#10173) - Change: Minor improvements to the new Finance GUI (#10168) - Change: Let AI developers edit non-editable AI/Game Script Parameters (#8895) - Change: Allow building docks on clearable watered object tiles (#8514) - Fix #8770: Center vehicle status bar icon (#10178) - Fix: Crash if error message window is too wide for screen. (#10172) - Fix #10155: Network games not syncing company settings properly (#10158) - Fix #10154: Network game desync related to setting a random company face (#10157) - Fix #10011: Incorrect infrastructure totals when overbuilding bay road stop (#10143) - Fix #10117: Object burst limit allowed one fewer object than the setting (#10120) - Fix #10023: Allow negative input in text fields when needed (#10112) - Fix #9908: Fix crash which could occur when a company was deleted when a depot window was open (#9912) - Feature: Airport construction GUI displays infrastructure cost (#10094) - Feature: Purchase land multiple tiles at a time (#10027) - Feature: Add sticky pin & shade widgets to Object Selection UI panel (#10019, #10020) - Feature: Improved handling of HiDPI and mixed-DPI screens (#9994, #9996, #9997, #10064) - Feature: Alternative linkgraph colour schemes (#9866) - Feature: Allow Shift+Insert as paste in edit box (#9836) - Feature: Setting to make the local town authority rubber-stamp all actions (#9833) - Feature: Add/extend console commands to enable screenshot automation (#9771) - Feature: [Linkgraph] Show a tooltip with statistics when hovering a link (#9760) - Feature: Build objects by area (#9709) - Feature: Add setting to hide news about competitors vehicle crash (#9653) - Feature: Ctrl-click to remove fully autoreplaced vehicles from list (#9639) - Feature: Wide rivers on map generation (#9628) - Add: [Script] ScriptCargo::GetWeight to get cargo weights (#9930) - Add: Command line option to skip NewGRF scanning (#9879) - Add: Show video driver name in Game Options window (#9872) - Add: [NewGRF] Map seed as global variable (#9834) - Add: [Script] IndustryType::ResolveNewGRFID to resolve industry id from grf_local_id and grfid (#9798) - Add: [Script] ObjectType::ResolveNewGRFID to resolve object id from grfid and grf_local_id (#9795) - Update: To all the friends we have lost and those we have gained (#10000) - Change: Use the Simulation subcategory to openttd.desktop (#10015) - Change: Constantly update destination of \'any depot\' orders (#9959) - Change: Use an indent, not a dash, to list train capacity (#9887) - Change: [NewGRF] Increase vehicle sprite stack from 4 layers to 8 (#9863) - Change: Don\'t pay Property Maintenance on stations when Infrastructure Maintenance is disabled (#9828) - Change: Improved layout of the finance window (#9827) - Change: [Admin] Bump admin port protocol due to command changes (#9754) - Change: Suppress vehicle age warnings for stopped vehicles (#9718) - Change: Make pf.yapf.rail_firstred_twoway_eol on by default (#9544) - Change: Deliver cargo to the closest industry first (#9536) - Fix: Lots of fixes to how windows handle resizing (#10040, #10042, #10046, #10051, #10056, #10068, #10070, #10098) - Fix: Console commands list_ai output was truncated with a suitably large number of AIs (#10075) - Fix #9876: MacBook Touch Bar crash / render issues w/ 32bpp graphics (#10060) - Fix: Reduce framerate overhead in Train::Tick (#10055) - Fix: Only open scenario editor date query once (#10050) - Fix #10048: Don\'t relocate company HQ on the same exact location (#10049) - Fix #10038: Missing upper bounds check when loading custom playlists (#10039) - Fix: Wrong string used to determine size of zoomed out station sign (#10036) - Fix: Disable \"turn around\" button for other companies\' road vehicles (#10033) - Fix: Online Players list mouse hover behaviour (#10031) - Fix: [NewGRF] Weirdness of new stations (#10017) - Fix #9854: DrawStringMultiLine() could draw beyond its bounding box (#10014) - Fix: Incorrect player name in online players window (#10013) - Fix #8099: News window zoom level fixes (#10005) - Fix: [NewGRF] Upper 16 random bits should be the same for all station tiles in callback 140 (#9992) - Fix #9989: £0 Net Profit is neither negative nor positive (#9991) - Fix #9804: Only apply sprite_zoom_min setting when sprites available (#9988) - Fix #9972: Add missing fill/resize flags on Framerate window widgets (#9982) - Fix #9935: Use more selectivity when building SSE specific code (#9980) - Fix #9940: Print debuglevel parse errors to console when changed from console (#9979) - Fix #9977: Clearing the console with a large number of lines could cause a crash (#9978) - Fix #9974: Console command getsysdate did not work due to off-by-one error (#9975) - Fix: [NewGRF] Default value of RailVehicleInfo::railveh_type was inconsistent with other default properties (#9967) - Fix #8584: Vehicles with shared orders getting invalid or unexpected start dates (#9955) - Fix #9951: [NewGRF] Scenario editor random industries button broke NewGRF persistent storage (#9952) - Fix: Validation of various internal command parameters that could have allowed a rogue client to crash servers (#9942, #9943, #9944, #9945, #9946, #9947, #9948, #9950) - Fix #9937: Station industries_near incorrect after removing part moved sign (#9938) - Fix: [Script] ScriptRoad::HasRoadType really check for RoadType (#9934) - Fix #9363: Rebuild client list on reinit event (#9929) - Fix #9925: Industry tile layout validation for layouts of only one tile (#9926) - Fix #9918: Reset industy last production year on scenario start (#9920) - Fix #9914: Prevent more useless pathfinder run for blocked vehicles (#9917) - Fix: List a max of four share owners instead of three (#9905) - Fix: [NewGRF] Industry layouts with zero regular tiles should be invalid (#9902) - Fix #9869: Remove docking tile when doing a clear square (#9898) - Fix: New player companies use favorite manager face, if saved (#9895) - Fix: Towns don\'t build parallel, redundant bridges (#9891) - Fix #9712: Cap town bridge length at original 11-tile limit (#9890) - Fix #9883: Show cost/income float over end tile of rail or road construction (#9889) - Fix #9870: Don\'t update infrastructure totals when overbuilding object on canal (#9888) - Fix #9877: GS could trigger \'Cost: £0\' cost message (#9878) - Fix 44f2ef1: [strgen] Allow gender for {CARGO_SHORT} (#9873) - Fix #9867: Industry::stations_near not filled at industry creation (#9868) - Fix #9853: Incorrect merge of guiflags and flags for osk_activation (#9855) - Fix #6544: Don\'t join AI company when loading network game in singleplayer (#9794) - Fix: Company values do not properly account for shares (#9770) - Fix #9546: Crash when no industries are present in game (#9726) - Fix #9708: [Linkgraph] Don\'t assume vehicles have a non-zero max speed (#9693) - Fix #9665: [Linkgraph] Fix travel times of non-direct journeys (#9693) - Fix #8797: Use logical rail length when placing signals (#9652) - Cleanup: [NewGRF] Remove unused flag sprites (#10052)
* Mon May 16 2022 Jan Engelhardt - Because SDL2 was pulled in by fluidsynth, openttd opportunistically built itself with SDL2, ignoring the SDL1 BuildRequire. Now make SDL2 explicit.
* Thu Apr 07 2022 Carsten Ziepke - Fix building for openSUSE Leap, using gcc10-c++
* Sat Apr 02 2022 Jan Baier - update to 12.2 - Feature: Remember the last-used signal between games (#9792) - Change: Add a timestamp in name of crash files (#9761) - Fix #9736: Duplicate multiplayer window opens upon canceling password entry (#9842) - Fix: Removing long roads doesn\'t prioritise refusal of local authority over other errors (#9831) - Fix #9020: Glitchy station coverage highlight when changing selection (#9825) - Fix: Correct some Romanian town names (#9819) - Fix: Original music playback rate was slightly too fast (#9814) - Fix #9811: Use the NewGRF-defined vehicle center when dragging ships and aircraft (#9812) - Fix: Do not let shares in the company taking over another company disappear (#9808) - Fix #9802: Crash when using lots of NewGRF waypoint types (#9803) - Fix #9766: Don\'t write uninitialised data in config file (#9767) - Fix #9774: Building roadstop in estimation mode updates station acceptance (#9775) - Fix: If vehicles only refit to cargo-slots >= 32, the default cargo was wrong (#9744) - Fix #9735: Possible desync when replacing a depot on same tile (#9738) - Fix #9730: [Network] Connections can use an invalid socket due to a race condition (#9731) - Fix: Don\'t show sign edit window for GS-owned signs (#9716) - Fix #9702: Display order window for vehicle group on ctrl-click only when using shared orders (#9704) - Fix #9680: Crash when loading really old savegames with aircraft in certain places (#9699) - Fix: Update last servicing dates when using the date cheat (#9694) - Fix: Error message shows about missing glyphs while suitable fallback font is found (#9692)
* Sat Nov 27 2021 Alexei Sorokin - Add FluidSynth support (for music playback).
* Fri Nov 12 2021 Jan Baier - update to 12.1: - Feature: Button to toggle showing advanced signal types (#9617) - Change: Don\'t show screenshot GUI in screenshots (#9674) - Change: Suppress panning in intro game, while user is interacting with the GUI (#9645) - Change: Draw rotor in cursor when dragging helicopters in depots (#9612) - Fix: Invalid memory access when loading a currency NewGRF (#9675) - Fix #9579: Object and HQ construction is Construction cost, not Property Maintenance (#9673) - Fix #9669: Ships exiting a blocked depot/lock could exit in the wrong direction (#9672) - Fix: Every 16th client never reconnects after server restart (#9666) - Fix #9643: Screenshots were always written as BMP files (#9644) - Fix #9630: Intro game could zoom in/out more than allowed by settings (#9633) - Fix #9626: Incorrect loading of script saved data (#9629) - Fix: Emergency crash save had the wrong NewGRF list saved in it (#9627) - Fix #9595: Always use plural forms of cargo for subsidy strings (#9619) - Fix #9614: Refresh rate dropdown was still active when vsync was enabled (#9618) - Fix: Don\'t use \'server address\' string in server list when displaying an invite code (#9615)
* Thu Oct 21 2021 Jan Baier - update to 12.0: - Add: [Network] Keep the refresh button in lowered state while refreshing (#9600) - Add: Console command to list search directories for various things (#9583) - Fix: Try all possible reverse directions when a ship reaches a dead end (#9610) - Fix: Incorrect Romanian own name (#9598) - Fix #9591: Update station docking tiles upon placing a water object on a docking tile (#9594) - Fix #9548: [Squirrel] Crash during engine cleanup after reaching memory limit on realloc (#9592) - Fix #9588: [Squirrel] Reaching memory limit during script registration could prevent further script detections (#9589) - Fix: Make ships more likely to find their destination at the cost of slightly worse paths (#9576) - Change: Reverse ship when leaving docks if a better path exists (#9610) - Change: Allow all tiles around docks to be docking tiles (#9578) - Feature: Display icon/text whether vehicle is lost in vehicle (list) window (#9543) - Feature: Button to open order window from vehicle shared orders window (#9325) - Feature: Ctrl-Clicking shared order vehicle list opens order window (#9325) - Feature: Multiple rotating views on title screen (#8980) - Feature: Hide block signals in GUI by default (#8688) - Add: [Script] Allow GameScripts to build neutral objects (#9568) - Add: [Network] Allow sending chat messages via admin port (#9563) - Add: [AI/GS] Missing water related functions and objects (#8390) - Fix: Industry funding window did not update when changing funding method (#9572) - Fix #9562: [NewGRF] Handle case of invalid Action2 with zero results (#9564) - Fix: Incorrect error messages when placing water in scenario editor (#9560) - Fix #9484: Update locale currencies settings config map (#9559) - Fix: Prevent train reversing when entirely inside a train depot (#9557) - Fix: [Network] Add back \'Spectate\' option to company toolbar menu (#9556) - Fix #8603: Don\'t give focus to text filter when opening Object GUI (#9547) - Fix #9241: Grove and forest tree brushes did not also create rainforest terrain (#9542) - Fix: [Network] Several crashes in our network code (#9534, #9456) - Fix #9527: Crash when trying to place multi-tile objects at map edge (#9529) - Fix: [Network] SendCmdNames only sent one name per packet (#9528) - Fix #9407: Desync when founding a town nearby a station (#9526) - Fix #9521: Don\'t load at just removed docks that were part of a multi-dock station (#9524) - Fix: Ships always tried to avoid docking tiles when pathfinding (even if nothing was on them) (#9522) - Fix: [Network] Convert server_advertise to server_game_type in config file (#9515) - Fix #9490: [Network] A full server couldn\'t be queried (#9508) - Fix: [Network] Don\'t show GameScript \" (v0)\" for old servers (#9507) - Fix: [Network] Show query errors in the server listing instead of error popup (#9506) - Fix: [Network] Crash when last-joined server was no longer available (#9503) - Fix #9501: [Network] Crash when more than one game-info query was pending (#9502) - Fix: Wrong error message when building canals over ship depots / locks (#9410) - Fix: Reduce cost of building canals over objects on sea (#9410) - Change: [Linkgraph] Delete links only served by vehicles stopped in depot (#9499) - Feature: [Linkgraph] Prioritize faster routes for passengers, mail and express cargo (#9457) - Fix: Wrong town window refreshed when building an airport with noise levels enabled (#9497) - Fix: Improve wording of network-related messages (#9494, #9495, #9500) - Fix: [Network] Report reuse of invite-code (#9487) - Fix: [Network] Connecting with the same client name thrice hangs the server (#9485) - Feature: [Network] Remove lobby window; pressing \"Join Game\" now immediately joins a server (#9467) - Feature: [Network] Synchronize server name to clients and display in Online Players window (#9472) - Feature: [Network] Mention you are a spectator in the status bar (#9471) - Feature: [Network] No longer require port-forwarding to host a server (#9443, #9447) - Feature: [Network] Allow setting your server visibility to \"invite-only\" (#9434) - Feature: [Network] Join servers based on their invite code (#9432) - Feature: Raise the maximum NewGRF limit to 255 (#9428) - Feature: Persistent rotation of numbered auto/netsave after restart (#9395, #9397) - Feature: [NewGRF] Maximum curve speed modifier for rail vehicles (#9346) - Feature: Move sensitive information to secrets.cfg and private information to private.cfg (#9298) - Feature: [NewGRF] Define refittability of default vehicles using cargo classes (#9148) - Feature: Configurable subsidy duration, up to 5000 years (#9081) - Feature: [Network] Rework in-game Online Players window (#9067) - Feature: [Network] Show previous chat history when the chat message box is open (#9025) - Feature: Button to reset game settings to their default values (#8958) - Feature: Press Ctrl to build diagonal rivers in Scenario Editor (#8880) - Feature: Set wagon replacement per group when using autoreplace (#7441) - Add: [Network] Open Online Players window on starting/joining a server (#9479) - Add: [Script] Basic information about loaded NewGRFs for scripts (#9464) - Add: [AI] Get the number of vehicles in a given group (#9462) - Add: [Network] Inform network clients what game-script a server is running (#9441) - Add: Hindi translation (#9086) - Add: [Network] Ensure players fill in a name instead of defaulting to \"Player\" (#9080) - Change: Allow pause/unpause console command in single player (#9342) - Change: Make savegame format self-descriptive and consistent across all objects (#9322, #9335, #9338, #9339) - Change: By default, make \"unload all\" leave stations empty (#9301) - Change: Reworked the debug levels and messages for network logs (#9230, #9251) - Change: [Emscripten] Set default scrolling mode to non-pointer-locking (#9191) - Change: Use neutral pronouns for various strings (#9189, #9203, #9228) - Change: Make the town directory horizontally resizable (#9157) - Change: Allow non-ASCII currency separators (#9121) - Change: [NewGRF] Display a pop-up window for Errors with severity ERROR (#9119) - Change: Treat languages as finished, if translations are 75% completed (#9019, #9086) - Change: Disable NewGRF window apply button if no change was made (#8934) - Fix: [Script] Crash when iterating lists of which the key is larger than 32bit (#9465) - Fix: [Network] Desync due to use of unstable sort when distributing cargo production (#9460) - Fix #9440: Negative cargo payments not being handled correctly (#9455) - Fix: [Network] Crash when joining a server again after a TCP disconnect (#9453) - Fix: Don\'t enable rename button for network clients in build vehicle window (#9452) - Fix: Money could underflow and wrap around (#9451) - Fix: Parse the console settings the same way as config settings (#9438) - Fix: Ensure no more than the allowed number of NewGRFs are loaded from the configuration (#9430) - Fix: [NewGRF] Overflow when determining cargo mask for string code 9A 1E (#9423) - Fix: Integers for scripts are 64bit, but saved as 32bit (#9415) - Fix #9392: [Script] Return a valid value with GetBuildWithRefitCapacity even when AIs are maxed out in vehicles (#9393) - Fix #8169: Crash when autoreplacing vehicle with no orders (#9387) - Fix: Wrong cargo line position in IndustryCargo window (#9383) - Fix: Race-condition during startup of NewGRF scan (#9382) - Fix: Don\'t propagate Shift/Ctrl state till next game-tick (#9381) - Fix: Prevent palette updates during copying to the video driver (#9379) - Fix: [Network] Determining GetNetworkRevisionString could overflow and underflow its buffer (#9372) - Fix #9358: Don\'t skip empty files in tar archives (#9367) - Fix: For old savegames, station bus/truck station cache was not updated (#9366) - Fix #9353: [Script] Garbage collecting on priority queues could crash the game (#9356) - Fix: Respect the autosave_on_exit setting for Null video driver (#9343) - Fix: Compatible NewGRFs in crash-log reported wrong MD5 hash (#9340) - Fix: [Script] Ensure the saved script strings are properly validated and terminated (#9336) - Fix #9316: Town bridge length limit check incorrect above 250k inhabitants (#9318) - Fix: Limit heightmap sizes to 8192x8192 (#9307) - Fix #9281: Money generating exploit when buying out a company (#9300) - Fix: Part of a tile might not be redrawn when terraforming (#9296) - Fix: [OpenGL] Increase timeout when waiting for the GPU to be done with the drawing buffer (#9282) - Fix: Vehicles sent in the wrong direction if there is no path to the destination (#9280) - Fix #9264: Do not attach temporary wagons to free wagon chains when autoreplacing (#9278) - Fix #9267: [Script] Crash during garbage collection (#9275) - Fix: Encountering two-way red signals could prune unrelated Pathfinder branches (#9271) - Fix #9255: [Network] Crash when hostname is not found (#9259) - Fix #9256: Invalid read after free when replacing train chains (#9258) - Fix: [Emscripten] Force secure WebSockets over HTTPS (#9248) - Fix #9242: Tree tick handler did not scale by map size (#9246) - Fix: [Network] Mark server as offline when no longer reachable (#9244) - Fix: [Network] Don\'t rebuild the host-list during iterating the list (#9240) - Fix: [Network] Don\'t mark the last-joined server as a manually added server (#9239) - Fix: [Network] Clients leaving because of broken connections was not broadcasted (#9238) - Fix: [Network] Check on CIDR for netmask check considered everything valid (#9235) - Fix: Creating screenshots on dedicated servers failed (#9232) - Fix: Leaking file descriptors for downloaded content (#9229) - Fix: Spelling of several town names (#9222) - Fix #9209: Game hangs when resizing highscore/news window if the screen is too small (#9210) - Fix: [Network] Optimize creating network connections for clients using IPv4 and IPv6 (#9199) - Fix #9186: Fix incorrect bounding box height causing station sprite glitch (#9187) - Fix: Truncating strings in settings could leave invalid UTF-8 characters (#9121) - Fix: Many issues related to window scaling (#9087, #9219) - Fix: Invalidate cached vehicle colourmaps when changing liveries setting (#9006) - Fix #8981: Don\'t attempt to re-reserve path if already entering/entered depot (#9000) - Fix: Missing \'Town names:\' colon in map gen GUI (#8986) - Fix: Sorting and filtering industries that produce/accept many cargoes (#8468) - Remove: [Network] COMPANY_INFO packets (#9475) - Remove: [Network] A server can no longer set a limit to the amount of spectators allowed (#9466) - Remove: Arbitrary limit on number of statically loaded NewGRFs (#9431) - Remove: [Network] Language and map-name from server information (#9070)
* Mon May 03 2021 Jan Baier - update to 1.11.2: - Change: More improvements to the GUI at different scales (#9075, #9102, #9107, #9133, #9174, #9183) - Fix: Query windows could be partially drawn (#9184) - Fix #9113: Crash when removing an airport that exists in an aircraft\'s orders (#9182) - Fix #9117: [Fluidsynth] Hang when changing song (#9181) - Fix: String validation could leave invalid UTF-8 encoded strings (#9096) - Fix: [Network] Out-of-bounds memory access with modified servers sending too short password salts (#9176) - Fix: Crash when extra viewport with zero height has sign in view (#9175) - Fix #9147: Crash when taking screenshots (#9169) - Fix #6598: [Network] Prevent crashes when (re)joining network game by falling back to main menu first (#9163) - Fix #9152: Screenshot success popup window was treated as an error (#9159) - Fix: Fast-forward stuttering when vsync is enabled (#9140) - Fix: [Network] Savegame transfer could stall in rare cases (#9106) - Fix #9097: [NewGRF] Cargo initial payment variable was being truncated (#9098) - Fix: [NewGRF] Industry variable 66 and object variable 46 erroneously truncated the distance (#9088) - Fix: [NewGRF] Industry variables 65 and 66 ignored the parameter, and always used the north tile (#9088) - Fix: Do not include regression test AI in bundle (#9068, #9164)
* Wed Apr 21 2021 Jan Baier - update to 1.11.1: - Feature: Toggle to enable/disable vsync (#8997) - Feature: Volume controls in the Game Options window, and better defaults (#8943) - Add: Hotkey to focus object and rail filters (#8908) - Add: Better plural support for Romanian (#8936) - Change: Improve layout and spacing of several windows at different GUI scales (#9041, #9042, #9044, #9050) - Change: Make effect volume scale more intuitively (#8945, #8950) - Change: Improve padding of Object & Rail station windows (#8929) - Fix #6322: [Script] Crash when script allocates too much memory, now kills script instead (#9047) - Fix #7513: [Script] Crash on garbage collection with misbehaving script (#9040) - Fix #9028: [OpenGL] Crash when changing max sprite zoom level (#9032) - Fix #8874: show a warning when a NewGRF scan is requested multiple times (#9022) - Fix: Desync when GS unlocks railtype with wagon unlock (#9021) - Fix #9008: Validate starting year given on the command line (-t) (#9014) - Fix #8878: [Network] Slow DNS queries could block the server and disconnect clients (#9013) - Fix: Improve validation of OpenGL video driver to avoid crashes (#9007) - Fix: Credits scrolled too slowly with larger font sizes (#8994) - Fix #8977: Crash when altering max sprite resolution (#8993) - Fix #8956: Industry disaster news messages showed the wrong location (#8992) - Fix: [Network] Potential stale client entries in client list (#8959) - Fix: Graphical issues when dragging measurement tooltips (#8951) - Fix: [Fluidsynth] Use provided default soundfont if available (#8948, #8953) - Fix #8935: [macOS] Crash on save (#8944) - Fix #8922: Crash when selling shared vehicles with shared vehicle window open (#8926) - Fix: Compiling on armhf (Raspberry Pi) (#8924)
* Mon Apr 12 2021 Jan Baier - update to 1.11.0: - Feature: Allow setting a custom terrain type to define highest peak (#8891) - Feature: Auto-detect map height limit based on generated map (#8891) - Feature: Setting to indicate desert coverage for tropic climate and snow coverage for arctic climate (replaces snow line height) (#8891) - Add: Allow setting the highest mountain for heightmaps (#8891) - Change: Scale exported heightmaps to highest peak and inform the user of this value (#8891) - Change: Remove \"maximum map height\" from the New Game GUI (#8891) - Fix #8803: Only auto-remove signals when rail can be built (#8904) - Fix #8565: Stopped road vehicle displays a speed different than 0 (#8901) - Fix #8886: Don\'t try to resolve folders within tars named \'.\' (#8893) - Fix: Placing random trees in SE crashes the game (#8892) - Fix #8875: Filter string in station window breaks flow in user interface (#8885) - Fix #8871: [OpenGL] Initialize all buffers after resize and clear back buffer (#8877) - Fix: OpenGL performance with some AMD GPUs (#8876) - Fix: Recompute road/railtype availability after disabling the engine (#8872) - Fix: OSK layout not scaled for 2x or 4x GUI scale (#8868) 1.11.0-RC1 (2021-03-14) - Feature: Option to (dis-)allow hardware accelerated video drivers (#8819) - Feature: Option to set display refresh rate (#8813) - Feature: Allow custom width/height of screenshot and making heightmap screenshots via console (#8804) - Feature: Allow filtering on name in rail station window (#8706) - Feature: Setting for highest resolution of sprites to use (#8604) - Add: Make NewGRF Scanner / World Generation update smoother and make aborting it react faster (#8830) - Add: Malaysia Ringgit as Currency (#8783) - Add: \"Engines only\" filter in build train window (#8733) - Change: De-limit framerate window\'s framerate (#8772) - Change: Clarify what effect town interactions have (#8744) - Change: Don\'t show global goals in company goal windows (#8709) - Change: Recolour graph windows to brown (#8700) - Fix #8855: Bootstrap could result in an empty screen when bootstrap fails (#8856) - Fix #8851: Don\'t allow infinite \"exec\" depth in script, but limit to 10 deep (#8852) - Fix #8647: Incorrect drawing order of tram catenary sprites (#8843) - Fix #8711: Having gui_zoom lower than zoom_min causes a crash (#8835) - Fix #8810: \"aircraft out of fuel\" news shows the wrong place (#8832) - Fix #8833: Don\'t reload NewGRFs when we are shutting down (#8830) - Fix: Scale padding between elements the same as other padding (#8829) - Fix #8808: [OSX, OpenGL] Crash on switching blitters due to double-mapping the video buffer (#8822) - Fix #8784: Using Alt+Enter doesn\'t update the fullscreen toggle visibly (#8820) - Fix #8817: Keep NewGRF order for object class sorting (#8818) - Fix #8809: Crash when removing airport when hangar window open (#8815) - Fix #8799: Crash when Search Internet in Multiplayer (#8801) - Fix #8774: Black screenshots when using 40bpp-blitter (#8791) - Fix: [OSX] Hide dock when entering fullscreen (#8789) - Fix: Bootstrap fails to start on clean install (#8788) - Fix: Terraform limit acts random when maxing out per_64k_frames setting (#8782) - Fix: Max-value of fast-forward-speed-limit can be outside its storage size (#8769) 1.11.0-beta2 (2021-02-28) - Feature: Add setting to limit fast-forward speed (#8766) - Feature: Significant performance improvements to all video drivers (#8605, #8652, #8660, #8685, #8702, #8703, #8707, #8726, #8740) - Feature: Configurable display refresh-rate, default to 60fps (#8680) - Feature: Automatically upload releases to Steam (#8644) - Feature: Generic Linux builds (#8641) - Feature: [GS] Allow non-question type windows to have no buttons (#8638) - Feature: [macOS] ZIP build (#8614) - Feature: Object class selection string filtering (#8603) - Feature: \'Remove all industries\' button in scenario editor (#8550) - Feature: Automatic UI and font zoom levels when supported by the OS (#8537) - Feature: [macOS] Render screen at native resolution by default for HiDPI screens (#8519) - Feature: OpenGL video driver (#7744) - Add: Indonesia Rupiah currency (#8616) - Change: Improve graph period markings (#8732) - Change: Make pathfinder account for maximum order speed, if set (#8722) - Change: Darken graph grid lines for legibility (#8690) - Change: Make order window hotkeys toggle for load & unload variants (#8669) - Change: Use a more specific error message when attempting to bulldoze your own HQ (#8667) - Change: Move the \'tree placer algorithm\' & \'road drive side\' settings to the Settings window (#8566) - Change: Move town name generator selection to mapgen GUI (#8566) - Change: [macOS] Native font rendering (#8518) - Fix: Display of network lobby windows for different GUI sizes (#8765) - Fix: Don\'t desync if client leaves before you finish downloading map (#8755) - Fix: Allow estimating vehicle clone cost even if short on money (#8748) - Fix: Don\'t notify twice that a client left because of a timeout (#8746) - Fix: Vehicle cursor size did not account for the interface zoom level (#8739) - Fix #8123: Trams on half-tiles couldn\'t find depots (#8738) - Fix #8276: [NewGRF] Crash when an object\'s size was not set (#8719) - Fix #8349: Close depot vehicle list windows when closing the depot window (#8717) - Fix #8594: [NRT] Road pathfinder did not account for roadtype speed limits or lengths of tunnels/bridges (#8710) - Fix: Whole status bar instead of money widget refreshed on money change (#8692) - Fix: Unnecessary status bar redraws when there is no news to show (#8691) - Fix: New orders are non-stop by default (#8689) - Fix: Framerate window showed a slightly higher rate than actually measured (#8682) - Fix: Autorenew failure advice due to bad refit being shown to all companies (#8681) - Fix #8625: Wrong ending year was displayed in highscore table (#8672) - Fix #8620: Scale spacing between date & news in history window according to font scaling (#8671) - Fix: Mention our websites with https:// (instead of http://) (#8657) - Fix: [Emscripten] Open links in browser (#8655) - Fix: Don\'t crash when towns upgrade road tiles during expansion (#8651) - Fix #8029: [SDL2] Blank display when under Wayland (#8648) - Fix: Default Network Server List sorter put compatible servers in wrong order (#8626) - Fix: Use non-pulsating red highlight for coverage (#8622) - Fix: Center text and image in vehicle statusbar vertically (#8602) - Fix: Don\'t walk out of the map when trying to build tunnels (#8600) - Fix: Off-by-one error in desert/rainforest positioning at world gen (#8588) - Fix #8037: Crash when restarting AI that is controlling the same company as the player (#8587) - Fix: Stopped ships shouldn\'t block depots (#8578) 1.11.0-beta1 (2021-01-22) - Feature: [GS] Ability to set some extra text in the industry window (#8576) - Feature: Show rainforest under vegetation on smallmap (#8562) - Feature: Automatically determine window size on new install (#8536) - Feature: Towns can build tunnels (#8473) - Feature: Make maximum length of town bridges depend on population (with a minimum limit of 4) (#8439) - Feature: New icons for renaming and go-to-location on GUI windows, and improve consistency of usage (#8455) - Feature: Add an option to disable tree growth completely (#8415) - Feature: Support for Emscripten (play-OpenTTD-in-the-browser!) (#8355) - Feature: Show group name as part of the default vehicle name (#8307) - Feature: \"Frozen\" economy setting that stops production changes and industry closures (#8282) - Feature: New velocity unit \"tiles/day\" (#8278) - Feature: Option to automatically remove signals when placing rail (#8274) - Feature: Increase max possible distance from border for oil refineries and rigs (#8237) - Feature: Improve tree planting window, and allow planting \'clumps\' of trees by dragging in the scenario editor (#8234) - Feature: Indian Rupee (INR) currency (#8136) - Feature: [GS] Ability to give a company exclusive access to an industry (#8115) - Feature: Hotkeys for Land Info window, News window & close error window (#8053, #8266) - Feature: Improve rendering of large viewports (#7962) - Feature: [GS] Influence industry production changes from GameScript (#7912) - Feature: [GS] Push-buttons on storybook pages (#7896) - Feature: Option to group vehicle lists by shared orders (#7028) - Feature: Drag-and-drop vehicles in group GUI for shared order groups (#7028) - Add: [GS] A tile parameter to GSCompany::ChangeBankBalance for showing changes more visually (#8573) - Add: [NewGRF] Allow NewGRF vehicles to query the current rail/road/tram type (#8554) - Add: [Script] ScriptCargo::GetName for the human readable name of cargoes (#8544) - Add: \"reload\" console command to reload the current scenario or heightmap (#8527) - Add: [NewGRF] Flag to test if inflation is on or off (#8427) - Add: [Script] Native priority queue (useful for things like pathfinders) (#8091) - Add: [NewGRF] Industry behaviour flag to override second cargo production clamping for water industries when using smooth economy (#8079) - Change: [SDL2] Start game on the screen where the cursor is (#8572) - Change: Use a dark background for all profit graphs to increase contrast (#8557) - Change: Reword warning in cheat window (#8538) - Change: Enable the toolbar for road/rail/dock/airport, regardless of vehicle availability (#8521) - Change: For arctic and tropical climates, make sure at least a few hills are generated (#8513) - Change: Destroying a tunnel/bridge now sells the tracks before destroying the tunnel/bridge (#8508) - Change: Move \"give money\" from client-list to company window (#8500) - Change: [MacOS] Hide Dock and menu when in fullscreen mode (#8487) - Change: Improve performance for complex vehicle chains by resolving sprites less frequently (#8485) - Change: Make engine reliability independent of introduction date (#8470) - Change: Some default settings to improve gameplay for new players - default non-stop orders on, disable inflation, quick goto orders, show track reservations, and more (#8463) - Change: Converting town-owned road types now requires a positive town rating (#8457) - Change: Rework server list buttons for searching LAN/internet servers (#8426) - Change: Add some styling to GS question windows depending on the type (#8422) - Change: [Linkgraph] Speed up game exit by allowing job threads to be aborted early (#8416) - Change: Prevent towns from building dead-end road bridges (#8401) - Change: Send network error to the server before making an emergency save (#8387) - Change: Extend the allowed range for max loan setting up to £2 billion (#8386) - Change: Don\'t display OS name when exiting the game (#8366) - Change: Save openttd.cfg immediately on changing a setting (#8358) - Change: Autorenew now defaults to on (#8352) - Change: [NewGRF] Also use aircraft property 12 for helicopters (#8347) - Change: Service at depot also resets breakdown chance (#8317) - Change: Use key names instead of characters in hotkey.cfg (#8291) - Change: Allow command cost-estimation while paused (#8222) - Change: Always apply inflation from 1920 to 2090, no matter the game start year (#7589) - Change: Use CMake for build system (#7270) - Change: [Linkgraph] Pause the game when linkgraph jobs lag (#7081) - Change: Place \"Group by\" above \"Sort by\" in station window for consistency (#7028) - Fix #8589: Prevent desyncs with vehicle motion counters and NewGRFs (#8591) - Fix #7670: Improve pathfinder performance when lost vehicles are blocked from moving (#8568) - Fix: Inform user if a custom font failed to load due to missing glyphs (#8559) - Fix: Don\'t allow wagon chains (without an engine) to exceed maximum train length (#8533) - Fix #7619: Super fast NewGRF aircraft could be unable to land (#8531) - Fix: Improve connection retries for the content server in cases of broken networking (#8530) - Fix #7972: Show invalid orders to stations that don\'t accept the vehicle (#8516) - Fix: Error when trying to clone a vehicle with invalid orders (#8515) - Fix #8050: Various off-by-one errors in how the end-year of the game was used (#8512) - Fix #8332: Aborting vehicle group drag & drop could cause crashes (#8511) - Fix #8168: Allow relocating HQ partially over an existing HQ (#8510) - Fix #8068: Allow selling tram track regardless of bank balance (#8509) - Fix #7604: Prevent houses from wandering away from roads (#8507) - Fix: Make the \"password\" button the same size as the other buttons in the Company window (#8500) - Fix #7611: Keep news about vehicle accidents around after the vehicle is cleaned up (#8497) - Fix: [MacOS] Full animation in fullscreen mode was reducing the height of the window (#8491) - Fix: [MacOS] Loading custom fonts (#8484) - Fix: Network client makes emergency saves twice if the server is disconnected (#8477) - Fix #8462: Stop towns from trying to build roads on water (#8471) - Fix: [NewGRF] GetCurveSpeedLimit should use the railtype from the current tile (#8466) - Fix #8437: Crash when using certain heliports with certain rotated airports (#8458) - Fix #8437: Planes would land at the wrong height if the top corner of the airport was lowered (#8458) - Fix #8297: Infrastructure counters for road tunnels, bridges & depots (#8454) - Fix #6468: Don\'t store the version of AIs that are started via console (#8430) - Fix: Don\'t lower tree density if spreading is not enabled (#8413) - Fix: Prevent savegame version conflicts with certain old patchpacks (#8411) - Fix: [NewGRF] Variable 0x44 was always HZB_TOWN_EDGE for road stops (#8400) - Fix #8313: Use correct capitalization for TTO / DOS music files in the baseset metadata (#8385) - Fix: [NewGRF] Action 7/9 conditions 0x0F to 0x12 failed, if \'param\' was 0x88 (#8382) - Fix: Change the working-dir searchpath when using \'-c\' (#8367) - Fix: Useless warning with -snull and no BaseSounds available (#8361) - Fix: Crash trying to load TTO/TTD savegames. (#8356) - Fix: [Script] Don\'t echo script exceptions to console (#8331) - Fix: Slovak ownname was using the wrong form (#8326) - Fix #8311: [NewGRF] Industry probability at map generation was scaled differently when set via property or callback (#8312) - Fix: Only check houses for cargo when generating subsidies with towns (#8305) - Fix: Sprite preview in sprite aligner was too small with scaled UI (#8288) - Fix: Spell \'Viewport\' consistently (#8260) - Fix #7772: Show vehicle destination on mouseover when vehicle stopped (#8236, #8543) - Fix #8232: Huge screenshot warning was shown incorrectly (#8224) - Fix #8153: Report incompatible cargo/order when autoreplace fails (#8169) - Fix: [Script] ScriptMarine::AreWaterTilesConnected did not work for aqueducts (#8074) - Fix #7645: Add cost of clearing the sloped tile to the price of a dock (#7947) - Fix #6452: Reset only editable and visible settings from GUI (#7890) - Fix: Original terrain generator did not keep a single gap of water at the borders (#7883) - Remove: In-game console command \"content select all\" (#8363) - Remove: [OSX] Support for OSX older than 10.7, including QuickTime music driver (#8078)
* Sun Aug 16 2020 Dirk Mueller - update to 1.10.3: Fix: Center text and icons in the status bar vertically (#8273) Fix: [NRT] Set invalid road and tram types for rail tunnel ends (#8269) Fix #7980: Properly invalidate mouse-over station coverage highlight (#8263) Fix #8250: [NRT] Company infrastructure window always omits last road/tramtype (#8251) Fix #8162: [NRT] Improve error message when converting town owned road (#8247) Fix #8216: Don\'t show floating text on autoreplace if cost is 0 (#8244) Fix #8129: Crash if a news message expires while viewing the endgame screen (#8243) Fix #8221: Use more specific error message when a bridge is too long (#8240) Fix #8230: Resolve \"..\" when opening files in .tar (#8231) Fix: A few race conditions in netcode (#8227, #8228, #8229) Fix #7838: Crash relating to group creation and renaming (#8223) Fix #8104: [SDL2] Fix window resizability when going from fullscreen to windowed mode (#8211) Fix: Display banlist\'s indexes correctly (#8209) Fix: Possible desync with subsidy creation (#8159) Fix #8131: Draw small bridges pillars in more places (#8149) Fix: [OSX] Possible crash on failure to set colourspace (#8181) Fix #8166: Prevent crash from a NewGRF with an invalid RoadType (#8180) Fix #8024: Make Online Content GUI more responsive while loading (#8179) Fix #7970: Disable event loop when generating crash dump (#8176) Fix: [Build] Compatibility with modern Visual Studio (#8170) Fix: Trees would disappear completely after a few years if tree spread was disabled (#8160) Fix #8155: Roadtype speed limit in scenario editor toolbar dropdown was doubled (#8156) Fix: Desync after house replacement (#8151) Fix #8137: New clients can\'t join (desync) after funding an industry (#8140) Fix #8132: Corrupted savegame with station with multiple owners caused a crash (#8134, #8142) Fix: Stop gamelog when recovering from a savegame load error (#8133) Fix: Exceptionally unlikely issue when reading MIDI files (#8125) Fix #8119: Docking areas were not properly updated when clearing, causing desyncs (#8124, #8130) Fix #8117: Memory leak for incoming admin port packets (#8122) Fix: Non-roadbridges potentially had roadtype information set (#8111) Fix #8108: Possible crash on loading TTD savegames with phantom oil rigs (#8109, #8110) Fix #8093: Build & refit test run changed game state and could cause desyncs (#8103) Fix: [Script] AreWaterTilesConnected did not handle aqueducts properly (#8074)
* Sat Apr 11 2020 dsterbaAATTsuse.cz- Update to 1.10.0 - Change: Open company window when clicking on a company goal (#8033) - Change: [SDL2] Support pasting from clipboard on Linux (#8004) - Fix: Station with multiple docks had the wrong tile area (#8014) - Fix #7958: Custom catenary missing on road bridges (#7991) 1.10.0-RC1 (2020-02-09) - Feature: Allow server to supply a reason to kicked/banned clients (#7859) - Feature: [NewGRF] Station variable 6A, querying GRFID of nearby station tiles (#7956) - Feature: Improved logic of sharing industry production between 3 or more stations (#7922) - Feature: Highlight the item under mouse cursor in file browser (#7900) - Feature: [GS] Methods to change town rating of companies (#7898) - Feature: [NewGRF] Callback profiling command (#7868) - Feature: Add a setting to show the name of the NewGRF of a vehicle in the build window (#7852) - Feature: Ability to filter industry directory window by cargo (#7843) - Feature: Minimap screenshot type (#7817) - Feature: [GS] Methods to control engine availability of a specific company (#7791) - Feature: Configurable game ending year (#7747) - Feature: Separate window for taking screenshots (#7550) - Change: Move autorenew setting to basic category (#7984) - Change: Improved algorithm for transfer feeder payments (#7935) 1.10.0-beta2 (2019-12-25) - Feature: Ctrl+Click on a vehicle in the vehicle group window selects and scrolls to the vehicle\'s group (#7800) - Feature: Ctrl+Click on the vehicle details button in the vehicle view window opens the vehicle group window focused on the vehicle (#7800) - Feature: Add a button to the vehicle advisory news window to open the vehicle\'s group window (#7800) - Feature: Ctrl+Click on a vehicle in the vehicle list window opens the vehicle group window focused on the vehicle\'s group (#7800) 1.10.0-beta1 (2019-10-29) - Feature: Configurable minimum age for companies before allowing share trading (#7780) - Feature: Filter on town list window (#7621) - Feature: Ability to show Newspaper and Ticker messages in parallel (#7612) - Feature: Show coverage area for stations and towns (#7446) - Feature: Collapsible vehicle groups (#7417) - Feature: More flexible docks - can now have multiple per station, ships can use any part of dock (#7380) - Feature: [NewGRF] Railtype flags to allow/disallow 90 degree curves (#7352) - Feature/Change: Non-rectangular catchment area for sparse stations (#7235) - Feature: Improved performance for road vehicle pathfinding (#7261) - Feature: Option to show local authority boundary of towns (#7025) - Feature: Experimental method of town cargo generation that scales linearly with population (#6965) - Feature: [NewGRF] RoadTypes (NRT) (#6811) - Add: \'getsysdate\' console command (#7658) - Add: Currencies NTD, CNY, HKD (#7596) - Add: Icons to vehicle construction drop down lists (#7358, #7485) - Add: Security warning to players that company passwords are not truly secure (#7351) - Add: [Script] Various API functions for managing vehicle groups (#7225, #7336, #7716) - Add: SDL2 video driver (#7086) - Change: Inactive industries do not make sound effects (#7752) - Change: Scale oil refinery edge distance limit by map size (#7514) - Change: Do not display a news message about old vehicles when a replacement for it is activated (#7401) - Change: When filtering purchase list by cargo type, buy button now performs a refit if required (#7301) - Change: Don\'t apply forbid 90 deg turn settings to ships, and make penalties for turns configurable (#7289, #7372) - Change: Make the chance of an aeroplane crashing at an airport with a short runway independent of plane crash setting (#7302) - Change: Keep town growth rate in sync with house count (#6777)
* Sat Nov 02 2019 Sebastien CHAVAUX - Update to 1.9.3
* Change: Use natural sort when sorting the file list
* Fix: Don\'t close construction windows when changing client name- Update to 1.9.3-RC1
* Add: Can now click industries to make orders to their neutral station (e.g. oil rig)
* Fix: Highscore screen UI scaling
* Fix: [AI] Possible crash when reloading an AI in multiplayer games
* Fix: RemoveAirport function now returns \'Aircraft in the way\' error message when occupied
* Fix: Spelling in running costs setting help text
* Fix: \'Decrease\' buttons in cheat window not working properly with UI scaling
* Fix: [GS] Could not create elements on Storybook pages with ID > 255
* Fix: Allow building road stops over town-owned one-way roads, instead of crashing
* Mon May 27 2019 Jon Brightwell - removed old ICU patch ( fix_issue6690_compilation_with_icu61.patch ). Bugtracker MIA (#6690) and no longer is needed- Update to 1.9.1 1.9.1 (2019-04-08)- Fix #6564: Enforce types of arguments for station name strings (#7419)- Fix #7433: Don\'t use AirportSpec substitute if it\'s not enabled (#7435)- Fix #7447, #7466, #7476: Missing NewGRF strings due to Action 4 feature check skipping pseudo-feature 48 (#7449)- Fix #6222: Advanced sprite layout sometimes showed incorrect railtype ground tile. (#7460)- Fix #7439: CompanyRemoveReason overwritten by ClientID (#7465)- Fix #7478: Don\'t remove NewGRF objects on company take-over. (#7483) 1.9.0 (2019-04-01)- Fix #7411: Use industry production callback (if used) on initial industry cargo generation (#7412) 1.9.0-RC2 (2019-03-24)- Fix #7400: WaterClass for tree tiles was not converted for old saves preventing industry creation (#7405)- Fix: Filtered file list did not scroll properly (#7402)- Fix #7391: Don\'t invalidate go to depot orders of non-aircraft when invalidating hangar orders that happen to share IDs (#7392)- Fix #7386: Measurement tooltip for tunnels, aqueducts & docks did not display or flickered (#7389)- Fix: Wrong company performance rating when money exceeds INT_MAX (#7382)- Fix: Permit loading of industry production callback with invalid cargo type (#7364)- Fix: Spelling for a few real town names (#7338)- Fix: Runway too short for large aircraft message should not depend on plane crashes setting (#7325)- Fix #7334: Ship lost after crossing bridge due to path cache not being consumed while on final bridge end (#7335) 1.9.0-RC1 (2019-03-03)- Add: Various AI/GS functions for vehicle groups (#7225)- Change: Synchronise introduction date and reliability randomness across vehicles with the same base introduction date (#7147)- Change: Allow towns to build bridges over rails and one-way roads (#7291)- Fix: Detection of coast tiles with trees on them (#7309)- Fix: Emergency netsave saved the title game instead of the broken game in question (#7298)- Fix: Company livery window showed incorrect groups when opened in multiplayer (#7288)- Fix: Unable to select last group in open livery window (#7283)- Fix: Goto hangar orders were not invalidated when rebuilding airports (#7100) 1.9.0-beta3 (2019-02-24)- Feature: Option to adjust font size separately from GUI size (#7003)- Feature: Increase maximum number of orders from 64000 to ~16.7m (#7220)- Add: Show performance of AI and GS in framerate window- Add: News menu entry and shortcut for deleting all messages (#7240)- Change: [OSX] Improved scrolling behaviour when using touchpads- Change: Add scrollbar to cargo legend in cargo payment rates window- Change: Owner of vehicle with exclusive transport rights may now load cargo from neutral stations (#7256)- Change: Improved UI behaviour when dragging sound volume sliders with the mouse (#7227)- Change: Use selected vehicle group as parent when creating a new group (#7224)- Change: Use SlErrorCorrupt() on pool index error when loading a savegame, instead of terminating (#7219)- Change: Skip reliability decay if servicing is disabled- Fix: Remove desert around lakes upon generation- Fix: Re-sorting file list did not update filtered rows- Fix #7159: Waiting time at red one-way signals was too short- Fix #7189: Fluidsynth volume gain too high- Fix #7004: Cargo flow legend was not properly refreshed after zooming (#7265)- Fix: Possibility to modify wrong AI/GS settings when switching AI/GS scripts around (#7090, #7091)- Fix: Use more descriptive \"spectator\" strings for story book and goal dropdown menus- Fix #6599: Disable build and rename button in build vehicle window when no vehicle is selected- Fix: Do not mangle tagged revision strings for network revision strings- Fix #7151: AI start date deviation was still applied when not set to a random AI (#7223)- Fix #7197: Invalidate depot buttons when necessary (#7212)- Doc: [AI] UnshareOrders empties the orders list of the vehicle 1.9.0-beta2 (2019-02-09)- Fix: Non-Windows builds did not get correct git hash 1.9.0-beta1 (2019-02-09) Note: OpenTTD was migrated to GitHub for 1.9, so SVN revision and FlySpray numbers have been replaced with Pull Requests and Issue numbers- Feature: Group liveries, and livery window usability enhancements (#7108)- Feature: Overhaul of music system, support MPSMIDI music files (TTD DOS/TTO) (#6839)- Feature: [Linux] New Fluidsynth music driver- Feature: Framerate display window (#6822)- Feature: [NewGRF] Ability for industries & houses to produce and/or accept up to 16 different cargoes- Feature #6610: Allow towns to build houses on road turns (#6758)- Feature: Replace independent map scrolling GUI settings with single option, and add choice to not lock cursor position when scrolling (#6756)- Feature #6459: API for querying network clients from GS (#6736)- Feature: New Russian Ruble & Mexican Peso as currencies (#6678, #7035)- Feature #4186: Append \'(City)\' after city names in the town directory- Feature #986: Automatic save when losing connection to a network game- Add: [NewGRF] Flag to hide rail types from construction (#7118)- Add: [NewGRF] Airport animation trigger for plane landing (#6334)- Add #4115: Default starting company colour setting (#6998)- Add: Mixer feature for streaming sampled music- Add #6460: [AI] start_date parameter for Random AIs on new game- Add: BACKSPACE can be mapped as a hotkey- Add: 32bpp SSE2 blitter palette animator (#6795)- Change: Make ships turn slowly when changing direction and stop when going up or down a lock (#7065, #7150)- Change: Improve ship pathfinder performance- Change: Decouple GUI timing from game ticks (#6780)- Change: Desert tiles are now half-desert if a neighboured tile is non-desert or sea/coast (#4754)- Change: Gradually slow down aircraft speed on breakdown (#6932)- Change: [NewGRF] Increase rail type & cargo type limits to 64- Change: [NewGRF] Increase size of persistent storage to 256- Change: [NewGRF] Use last OpenTTD SVN revision in NewGRF version number (#6843)- Change: Clone tool in depot window now behaves like clone button in vehicle window (#6754)- Change #6397: Keep town growth rate in sync with house count- Change: Scale default FreeType font size selection by UI zoom level- Change: [OSX] Reversed pinch to zoom behaviour- Change: Switch town growth rate and counter to actual game ticks (#6763)- Change: Non-tag revisions are now named \'--g\'- Change: Rewrite several bits of documentation in markdown- Fix: Reinitialise graph GUI on game restart (#7191)- Fix: Potential crash during shutdown after unpacking downloaded content (#7185)- Fix #6584: Text layout in engine preview dialogue- Fix #6636: Airplanes could be sent to helicopter station depots- Fix: Deadlock when launched with -n switch (#7103)- Fix: Various corrections to town names in non-English languages (#7038, 7141)- Fix: Only consider airport tiles when placing (for non-rectangular airports) (#6613)- Fix: Spelling fixes on some Latin American town names- Fix #7001: Pathfinders should see standard road stations as tiles where to reverse- Fix #6676: Prevent helicopters from stopping in midair during some kinds of landing- Fix: Remove need to use Ctrl+Click when building stations next to competitors (#6906)- Fix: [NewGRF] Make VA2 operator 11 (ror) behave well-defined when rotating by 0 bits- Fix #4109: Add more water checks to the Oil Rig layout- Fix #6938: Incorrect value for \"Cost to Clear\" was displayed for Company Headquarters in tile inspector (#6939)- Fix #6920: Make 9.8m/s^2 a common constant for TE-calculation- Fix #6892: [Script] CONFIG_RANDOM did not use the full parameter range (#6902)- Fix #6622: News message when GS constructs a town had empty company name- Fix: [NewGRF] Action7 variable 0x85 had no bounds checks- Fix #6875: Depot building cost did not include foundation build cost (#6883)- Fix: Some pixels in ship autoreplace icon (sprite 106) were transparent- Fix: Poor contrast in cargo dest flow legend window cargo labels- Fix #6553: Make viewport button text unambiguous- Fix: [OSX] Setting mouse-wheel to scroll the map does not disable pinch to zoom- Fix #6969: Account for BOM when reading script files- Fix #6898: Ability to use seeds above INT_MAX (#6936)- Fix #6659: Bus stations could be demolished when not in demolish mode (#6815)- Fix: One-way roads could be over-built by road stops regardless of road owner- Fix: Use name of cargo instead of Passengers/Mail in town statistics (#6801)- Fix: Prevent ships moving into docks after finishing (un)loading (#6791)- Fix: Tractive effort was slightly too high as per NewGRF spec (#6785)- Fix #6465: Add {NORMAL_FONT} and {MONO_FONT} control codes to GS strings (#6726)- Fix: Four group action icons were misplaced and cropped- Remove: PSP, WinCE support
* Fri May 18 2018 stefan.bruensAATTrwth-aachen.de- Fix compilation with ICU61 (#6690) Add fix_issue6690_compilation_with_icu61.patch- Use SOURCE_DATE_EPOCH as build date, instead of \"openSUSE BuildService\"
* Mon Apr 02 2018 mimi.vxAATTgmail.com- update to new release 1.8.0
* Feature: - [GFX] Climate-specific Action5 extra airport sprites - Draw vertical separators at tile distance in the train depot GUI - [Build] Project file generator for kdevelop 4/5 - Add option to close windows with right click - Vehicle Group Info: Add profits and occupancy display to group vehicle list - Display aircraft type in vehicle preview/purchase/detail windows
* Change: - [NewGRF] Various performance improvements to resolving VA2 - [NewGRF] Increase maximum allowed vehicle sprite size to reduce clipping of ships - Check companies for bankruptcy before subtracting reoccuring monthly costs - [GFX] Replace the office building sprite on various toyland airports with a better fitting sprite - [GFX] The switch-toolbar icon contained pixels from the fire cycle. Replace the whole icon with a new version - Reword texts in industry view, when stockpiling is used - Remove the gap between windows when positioning them after opening - [Build] Preserve PKG_CONFIG_PATH and PKG_CONFIG_LIBDIR environment variables in config.cache file - Do not cancel headquarter construction and engine-preview-query when shift-clicking - Parse extmidi command string for parameters to pass on - Draw images in centre of buttons
* Fix: - Store the map variety setting in the savegame like the other mapgen settings, so restarting maps considers it - Hair selection was missing one option - Avoid tile operations outside map border when building lock - Catenary sprites got mixed up for depots - Make automatic window-positioning RTL-aware - Automatic window-positioning now uses GUI-scale/style dependent sizes/distances instead of fixed pixel values - [NewGRF] While executing random triggers, var 5F should include the new triggers - [NewGRF] Reset used random triggers only after all A123 chains have been resolved, so that all RA2 in all chains can test the shared triggers - [NewGRF] Industry random triggers are stored per tile, even when randomising the shared random bits of the parent industry - [NPF] Reserved track bits were not accounted for when trying to find any safe position - Do not modify argv[0] - Do not search directories when opening ini files as we already have their full path - Road tunnel/bridge heads have no trackbits wrt. catenary drawing
* Tue Dec 26 2017 vcizekAATTsuse.com- update to new release 1.7.2
* Change: When train depots have a horizontal scrollbar, allow scrolling 1 tile beyond the longest train, so you can actually attach a wagon at the end
* Fixes: - When moving wagons in the depot, the drag highlight did not exactly match the length of the dragged wagon chain (r27936) - Forest, candyfloss forest and battery farm skipped the first animation frame - Glyphs in range U+0020 to U+00FF may only be defined in orig_extra.grf, not in openttd.grf - \'unban\' console command was not handling IPv6 adresses properly - Keep the \'link\' between industry chain and smallmap windows whenever possible - When the last vehicle is removed from a shared orders group, hide the \'Stop sharing\' button in the vehicle orders window - Tooltip of \'increase service interval\' said \'decrease\' - Console command parser passed invalid strings to the debug output, if command lines had many parameters
* Sat Aug 05 2017 jengelhAATTinai.de- Update to new maintenance release 1.7.1
* Add missing game script event for ships arriving at a station
* Avoid an infinite loop in pathfinder when checking safe waiting position from a waypoint
* YAPF: Consider depot as destination before reversing path and applying penalty
* Don\'t consider locks or ship depots as clear water when placing industries
* Resolve a failure to load LZO compressed savegames sometimes
* Sun Apr 02 2017 mimi.vxAATTgmail.com- update to version 1.7.0
* Waypoint area is now limited to the max station spread while dragging.
* Rearranged GUI for the vehicle autoreplace feature.
* Realistic acceleration is now enabled by default for trains and road vehicles.- drop gcc-version-detection.patch - upstreamed
* Sat Jul 16 2016 mailaenderAATTopensuse.org- Update to version 1.6.1 (see changelog.txt)- Drop openttd-gcc5.patch as it is not required anymore.- Add gcc-version-detection.patch in collaboration with upstream.- Add a man page for the dedicated server binary.- Remove unnecessary desktop category macros.- Use standard post macros for icons and starters.- Eliminate duplicate files using fdupes.
* Thu Jun 16 2016 dimstarAATTopensuse.org- Update openttd-gcc5.patch: Have gcc6 use the same flags as gcc5.
* Thu Apr 07 2016 bwiedemannAATTsuse.com- Fix build-compare
* Sat Dec 05 2015 mailaenderAATTopensuse.org- maintenance update 1.5.3
* fixes a long standing desync issue with railtypes
* Thu Oct 15 2015 tchvatalAATTsuse.com- Version bump to 1.5.2:
* For details see changelog.txt
* Wed Sep 30 2015 lnusselAATTsuse.de- build with proper optflags
* Fri Jun 19 2015 dimstarAATTopensuse.org- Add openttd-gcc5.patch: Fix build with gcc 5.
* Sat Jun 06 2015 mailaenderAATTopensuse.org- update to version 1.5.1 (check changelog.txt)
* Sun Apr 26 2015 mailaenderAATTopensuse.org- Removed openttd-freetype-2.5.4.patch (included by upstream)- Updated to version 1.5.0
* higher mountains
* better UI for high resolution screens
* much more rural intro screen.- Recommend adobe-sourcehansans-fonts as backfall when there is no sprite font (yet). Workaround https://bugs.openttd.org/task/6226
* Mon Dec 22 2014 dimstarAATTopensuse.org- Add openttd-freetype-2.5.4.patch: Fix build with freetype 2.5.4.- Move the man page to the binary, where it belongs (and drop the rpmlintrc-, which is now no longer valid).
* Sun Nov 09 2014 Led - fix bashisms in post scripts
* Sun Oct 26 2014 mailaenderAATTopensuse.org- update to 1.4.4 (check changelog.txt)
 
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