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Changelog for cdogs-sdl-0.6.6-bp150.1.3.x86_64.rpm :

* Thu Nov 02 2017 mailaenderAATTopensuse.org- update to version 0.6.6 (New campaigns and HUD improvements)
* New campaign, Grave Intent
* New campaign, AI Insurgency 2
* Update Sand campaign, new weapons
* Update Doom campaign, new map items
* Fix AI line-of-sight algorithm (#227)
* Fix logging colours in Linux (#523)
* Fix blood splatter speed (#489)
* Fix audio panning (#507)
* Fix recording high scores for co-op AI (#386)
* Fix loading static wrecks in some older campaigns
* Add new character heads - evil ogre, bones, big bones
* Add second window (#383)
* Add floating text for pickups (#380)
* Add low ammo notifications (#362)
* Add QWERTY layout name entry (#517)
* Improve spectator HUD, show HUD (#382)
* Improve health gauge, add animations (#360)
* Improve co-op AI by avoiding friendly lines of fire (#295)
* Fix copy pasting static levels (#525)
* Fix incorrect objective counts when adding static objectives (#527)
* Fix rescue/kill objectives not using access flags
* Improve cave map type, add rooms, squares- drop system-enet.patch (included upstream)
* Mon Jun 05 2017 mailaenderAATTopensuse.org- update to version 0.6.5
* Add Harmful Crysalis campaign
* Add hitscan weapons, continuous collision detection (#372)
* Add scream sounds for females and other races (#371)
* Add sound effect for opening/closing map (#468)
* Add random seed to game start options
* Fix editor crash on startup (#488)
* Fix destroyed map objects dropping unavailable weapons (#493)
* Fix missing custom hitsounds
* Fix console window shown in Windows (#229)
* Improve character editor (#462)
* Improve Doom campaign with gun spawners, chainsaw, hitscan weapons
* Add pickups from destroyed map objects (#367)
* Add gas leak sound effect
* Add pitch variations to some sound effects (#369)
* Add some animated map objects to AI Insurgency campaign
* Fix mission time not synced over network (#405)
* Improve walk animation (#18)
* Change command line option to allow arbitrary config settings (#473)- drop upstreamed datadir.patch install-prefix.patch copying.patch- drop cdogs-sdl-0.6.1-mga-unbundle-yajl.patch as lib is customized- replace cdogs-sdl-0.6.0-mga-unbundle-enet.patch with system-enet.patch
* Fri Nov 18 2016 mailaenderAATTopensuse.org- update to version 0.6.3
* Add new character faces (#69)
* Add new character color keys (#441, #61)
* Add Temple of Carnage dogfight map
* Add bullet mass attribute (#444)
* Add animated map objects (#430)
* Add option to turn off brass shells (#448)
* Add highlights for gun pickups
* Add --nohud
* Add Splitscreen AI config
* Add extra logging around gun pickups
* Fix showing map when paused (#446)
* Fix various bugs around split screen logic
* Fix obsolete valid graphics mode check (#449)
* Fix gun recoil animations- remove patches applied by upstream
* cmake-install.patch
* appdata.patch- add copying.patch to fix FSF address etc.- add datadir.patch and install-prefix.patch to fix the installer
* Sat Aug 20 2016 mailaenderAATTopensuse.org- initial packaging of version 0.6.2
 
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