Changelog for
megaglest-3.13.0-bp150.1.3.x86_64.rpm :
* Fri Apr 07 2017 jengelhAATTinai.de- Expand description and trim redundant words from summary.
* Fri Mar 10 2017 rpmAATTfthiessen.de- Fixed build on openSUSE Tumbleweed (wxWidgets 3.0):
* Added wxwidgets3.patch to fix build with changed unicode handling in wxWidgets 3.
* Fri Mar 10 2017 joop.boonenAATTopensuse.org- Build Version 3.13.0 - important sounds like \"attack alarm\" are always played - display build/morph/upgrade time - new AI tag
for units(buildings) which allows fake size for buildings while placing them - much better error handling and messages especially for modders and xml-related problems - fix unwanted double event for some keys ( like alt+enter ) - map filter option for game setup on headless server - option to select/command multiple buildings of same type ( uniform-selection ) - major cross platform OOS fix which especially showed up quite often when playing without fog of war - you must prove basic game knowledge before you can play online by winning a special scenario - less visible parts of black squares while rendering cliffs - possibility to let units spawn units on death - improved AI behavior per faction ( mostly magic )- fix-new-miniupnpc.patch -- https://github.com/MegaGlest/megaglest-source/issues/121 has been resolved- fix-not-declared.patch has been resolved
* Wed Jul 27 2016 rpmAATTfthiessen.de- Added fix-not-declared.patch for gcc >= 6.- Install .desktop files- Some cleanup
* Fri May 13 2016 rpmAATTfthiessen.de- Added fix-new-miniupnpc.patch for fixing build with miniupnpc API > 16 (e.g. on Factory / Tumbleweed), see also: https://github.com/MegaGlest/megaglest-source/issues/121
* Fri Feb 26 2016 ecsosAATTopensuse.org- fix build error- add BuildRequires fribidi, vlc, freealut
* Wed Feb 03 2016 joop.boonenAATTopensuse.org- Update to version 3.12.0
* MegaGlest uses SDL2 now
* glowing meshes. ( models can glow like particles do )
* console message for finished upgrades
* new parameter to set servers titles
* 5 new maps
* improved network performance
* better stability in the lobby
* Tue Nov 24 2015 rpmAATTfthiessen.de- Fixed dependencies so it builds for openSUSE again.- Some cleanup
* Mon May 11 2015 dap.darknessAATTgmail.com- Update to version 3.11.1
* no more false clicks when commanding via mini map;
* map editor has a more useful and powerful map height randomizer;
* map editor saves all maps with .mgm ending by default.
* fixed map editor (several linux distributions had trouble);
* for missing tilesets and techs optional download from mod center instead of server (bugfix);
* healthbar default set to \"if needed\";
* nicer tilesets as defaults;
* improved camera startposition on game start (main building in center);
* attackBoosts: Ep + Hp regeneration is shown in description.- Added megaglest-3.11.1_cmake3.2-x11.patch vs. https://github.com/MegaGlest/megaglest-source/issues/65
* Tue Jan 27 2015 joop.boonenAATTopensuse.org- Update to version 3.11.0
* healthbars with a lot of options
* multi shot / multi-projectiles with different timings,sounds and particle systems
* several camera shake effects
* new tileset \"pine rock\"
* some new maps
* improve switching settings when connected to a headless server
* support for team unit sharing
* team resource sharing
* tags feature
* Attack boosts fixed in many ways
* Attack boosts and upgrades now support upgrading attack speed
* timed particles and mesh bound particles really work now.
* unit height independend particle positioning ( flat-particle-positions )
* CPU players multiplier are displayed in debug view
* You can have non commandable units
* Units spawned by an attack skill can get an attack command
* Unit and Splash particles can be speeded up ( accelerated )
* Looting https://github.com/MegaGlest/megaglest-source/pull/17
* HP and EP starting values
* can be given https://docs.megaglest.org/XML/Unit#target-height
* +several bugfixes
* Fri Feb 28 2014 joop.boonenAATTopensuse.org- Update to version 3.9.1
* Includes many bug fixes reported in the forums since 3.9.0.
* Backward compatible with 3.9.0.
* Moved the project from sourceforge.net to github.com and from subversion to git.
* Better handling of lagging clients in network games.
* Fixed cmake scripts to correctly detect dependencies that were previously partially working on some distros and improved build support for Mac OS X.
* Added numerous new LUA functions as documented at wiki.megaglest.org.
* Code quality improvements as reported by cppcheck and coverity (and clang).
* Better color picking algorithm thanks to willvarfar makes color picking very stable.
* Render order improved to allow more transparency effects.
* Adjustable camera scroll speed.
* Particle systems can be bound to meshes of models.
* Sat Nov 23 2013 mailaenderAATTopensuse.org- https://en.opensuse.org/SourceUrls- Update to version 3.9.0.4
* Hopefully solved the last out of sync problems for cross platform games.
* Animated tileset object (like trees moving in the wind) support.
* New tileset texturing possibilities
* New tilesets birchforest, desert4 and updated mediterran using animated objects and new texture system
* Greatly improved textures and animations for the roman faction
* New maps
* Better network game performance / management to handle slower clients.
* Easier ability to download game content from host and masterserver if available there.
* New arranged options menu with several sub menus
* Menu GUI improvements
* Attack hotkey toggles through all attack types
* Single player games can be sped up incrementally in steps.
* Color picking is greatly improved and the default selection mode now for better compatibility
* greater ability to translate game content (including techtrees) into your native language.
* Added Hebrew, Arabic, Vietnamese (and others).
* Screenshots for savegames without annoying menu in screenshot.
* Addition of google-breakpad to better track down bugs.
* Many new lua functions for scenario modders.
* Cell coordinates are shown in the mapeditor.
* Tilesets can set default air unit heights
* Added ability for stand alone mod\'s to customize more of the engine like about screen.
* Improved textures for tech faction
* Performance improvements
* and as always many bugs were fixed
* Mon Sep 02 2013 joop.boonenAATTopensuse.org- Update to version 3.8.0-beta1
* Thu Jun 06 2013 joop.boonenAATTopensuse.org- Created a miniupnpc 1.8 patch
* Tue Nov 27 2012 joop.boonenAATTopensuse.org- Build megaglest version 3.7.1
* Sat Nov 24 2012 joop.boonenAATTopensuse.org- Removed not needed BuildRequires: libGLw1
* Sun Nov 18 2012 joop.boonenAATTopensuse.org- Build megaglest version 3.7.0- Created font and lua patches
* Fri May 11 2012 joop.boonenAATTopensuse.org- openSUSE package MesaGLw-devel has been renamed to libGLw-devel
* Mon Apr 30 2012 joop.boonenAATTopensuse.org- gcc47 patch partly based on Fedora glest patch http://lists.fedoraproject.org/pipermail/scm-commits/2012-January/726167.html
* Wed Apr 25 2012 joop.boonenAATTopensuse.org- Added lua => 5.2 patch luaL_getn isn\'t used anymore, is replaced by lua_rawlen
* Tue Mar 27 2012 joop.boonenAATTopensuse.org- p7zip is needed by megalglest to install game content
* Sun Jan 29 2012 joop.boonenAATTopensuse.org- Added borrowed _DATE_ and _TIME_ replace from openSUSE MozillaFirefox.spec file
* Sat Jan 28 2012 joop.boonenAATTopensuse.org- Build megaglest version 3.6.0.3- Got rid of Obsoletes glest
* Sat Jan 07 2012 joop.boonenAATTopensuse.org- Using boost-jam in stead of jam
* Thu Jan 05 2012 joop.boonenAATTopensuse.org- Created megaglest-fontpath.diff so megaglest-source-embedded-3.6.0.2.tar.xz doesn\'t need to be used
* Thu Jan 05 2012 joop.boonenAATTopensuse.org- icons.tar.bz2 removed isn\'t needed
* Fri Dec 23 2011 jengelhAATTmedozas.de- Remove redundant/unwanted tags/section (cf. specfile guidelines)- Use %_smp_mflags for parallel building
* Fri Dec 23 2011 joop.boonenAATTopensuse.org- Build version 3.6.0.2
* Fri Sep 23 2011 joop.boonenAATTopensuse.org- Build version 3.5.2.4
* Mon May 30 2011 joop.boonenAATTopensuse.org- corrected README.SUSE
* Sat May 14 2011 joop.boonenAATTopensuse.org- build version 3.5.2- the wrapper script is not needed anymore
* Sat May 14 2011 joop.boonenAATTopensuse.org- build version 3.5.1- adapted the wrapper script
* Mon Apr 25 2011 joop.boonenAATTopensuse.org- build version 3.5.0
* Sun Mar 06 2011 joop.boonenAATTopensuse.org- corrected provide and requires- subversion is also needed- correction desktop file
* Tue Mar 01 2011 prusnakAATTopensuse.org- spec cleanup- don\'t strip binaries- provide and obsolete glest- fix wxWidgets usage for 11.4+
* Fri Feb 04 2011 nick.schraderAATTiserv-gis.de- build megaglest 3.4.0- changed package name to megaglest
* Mon Oct 18 2010 joop.boonenAATTopensuse.org- build megaglest 3.3.7.2
* Sat Oct 16 2010 joop.boonenAATTopensuse.org- build megaglest 3.3.7
* Significant game play performance improvements.
* Added support for FreeBSD (thanks m0ellemeister) and Mac OS X (thanks GeoVah)!
* Players can now tell multiple units to build a new unit all at the same time (multi-build)
* Particle and Transparency improvements
* Map Preview in game lobby
* Added ability to pick a random faction in the game lobby
* Added ability to be a non-player and Observe a network game (becoming an Observer)
* Added ability to change playername in game lobby
* Added new map filter (to display maps with x players)
* AI Player improvements
* Added new LUA functions and events (see wiki for details).
* Added numerous new commandline options (use --help to see a detailed list)
* Improved network performance
* Masterserver PHP scripts will now run on a Microsoft Windows Server
* Added ability to move / size UI components in a custom manner
* Many bugfixes.
* Sun Aug 29 2010 joop.boonenAATTopensuse.org- build megaglest 3.3.6 - megaglest is an extended glest version with the megapack included - needed to add the missing icons via icons.tar- better cross distro support
* Wed Nov 25 2009 joop.boonenAATTopensuse.org- corrected the file location in glest-help.desktop
* Wed Nov 25 2009 prusnakAATTsuse.cz- simplify glest wrapper a bit
* Wed Nov 25 2009 joop.boonenAATTopensuse.org- added a rewrite of the glest.ini file to 3.2.2 syntax
* Tue Nov 24 2009 prusnakAATTsuse.cz- fix problems with loading .lng files [bnc#557747]
* Wed Nov 18 2009 joop.boonenAATTopensuse.org- building version 3.2.2- build with gentoo patch http://bugs.gentoo.org/259701- build with mandriva patch