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Changelog for ddnet-data-16.2.2-bp155.1.1.noarch.rpm :

* Sun Jul 17 2022 Timothy Brown - Update to version 16.2.2:
* [Client] Add option to change default eyes when joining server
* [Client] Tooltips to explain some settings
* [Client] DDNet HUD
* [Client] Controller support
* [Client] Add community skin option
* [Client] Prediction of switch state toggles
* [Client] Use STUN to check network status when connecting
* [Server] HTTP masterserver registering
* [Server] Enable swapping in team 0
* [Server] Shields that take away specific weapons
* [Client+Server] Unify logging infrastructure so that F1 shows all
* [Client+Server] Switch new players to DDNet config dir, support Teeworlds as fallback
* Plus many bug fixes listed at https://ddnet.tw/downloads/
* Tue Apr 05 2022 Carsten Ziepke - Update to version 16.0.3 - [Client] New Vulkan graphics renderer for more FPS (enable in Graphics Settings) - [Client] Improved demo renderer performance - [Client] New players join Tutorial servers by default - [Client] Replace browser icons with font icons - [Editor] Quad knife tool - [Client] Automatic font size in menu - [Client] Make hook collision line size adjustable - [Client] Automatically select search string on Ctrl+F - [Client] Add optional save_replay parameter (filename) - [Client] Improvement of the automatic completion of player names in chat - [Client] Fix duplicated team messages with dummy - [Client] Fix binds, fix sounds and demo playback for violent gametypes - [Client] Fix sound bug on large maps (like Back in Time 3) - [Client] Fix dummy connect on some vanilla servers - [Client] Show key presses in nameplates - [Client] Update local hook collision line every frame - [Client] Allow the ghost to carry any weapon - [Client] Show correct server address when connecting - [Client] Drop non-RGBA image-support in skins - [Client] Fix listbox item double click behaviour - [Client] Fix bindings with modifiers - [Client] Support saving any size binds - [Client] HTTP Serverbrowser: Quit faster - [Client] Remove the totally unsafe editor undo - [Client] Fix client freezes if server sends funny ticks - [Client] Fix wrong warnings with saved config file - [Client] Fix integer overflow in CHud when server time exceeds around 248 days - [Client] Don\'t print binds into F1 - [Client] Fix player death effect color - [Server] Do not mute if spam protection is off - [Server] Write log to disk on assert - [Server] Fix specteam 1 not showing teammates while spectating/freecam in solo - [Server] Fix logging into rcon with dummy - [Server] No chat messages for live freeze - [Server] Make spawn position independent of players in other teams - [Server] Record player_ready event in Teehistorian - [Server] Fix recording server-side demos - [Server] Fix laser clipping - [Tools] Fixed bad DataReader loop on map_replace_image - [Client+Server] Support NO_COLOR environment variable- Add BuildRequires pkgconfig(vulkan) and glslang-devel for the new Vulkan graphics renderer
* Sat Feb 19 2022 Carsten Ziepke - Update to version 15.9.1
* [Server] Live freeze tiles (cannot move or jump, but can use hook and weapons)
* [Server] Add teleport/tp chat command to teleport yourself to another player or spectated location (requires /practice)
* [Client] Add new icons and macOS installer graphics
* [Client] Add windowed fullscreen mode on Windows
* [Client] Support 128 players in server browser
* [Client] Adjustable prediction margin (cl_prediction_margin)
* [Client] Improve projectile prediction
* [Client] Use power button to quit (hopefully more clear)
* [Client] Implement \"reset\" command to reset specific config values to default value
* [Client] Add cl_port, cl_dummy_port, cl_contact_port for ISPs that throttle specific ports
* [Client] Remove compatible version filter
* [Client] Display more relevant version numbers on command line
* [Client] Fix bullet rendered through walls
* [Client] Fix ARM-specific crash in macOS when moving screen
* [Client] Fix console line offsets when resizing
* [Client] Fix changing resolution in fullscreen
* [Client] Improved double click handling
* [Client] Reduce default ambient volume to 30
* [Client] Update score HUD immediately when switching dummy
* [Client] Allow multiple commands when adding vote in UI
* [Client] Allow \"zoom\" command to take smaller/larger values
* [Client] Improve super prediction
* [Client] Improve preformance when listing directories
* [Client] Lower chance of losing config files
* [Editor] Support enter and escape keys in editor when confirming save
* [Editor] Don\'t react to server settings shortcuts when dialog is open
* [Server] 255 jump tile acts as no double jump
* [Server] Fail database queries faster
* [Server] Improve database writes during shutdown and bad network
* [Server] Also switch rescue tees when swapping
* [Server] Implement sv_min_team_size to prevent too small teams counting as team finishes
* [Server] Default players to being AFK when joining
* [Server] Fix warnings to only warn every 3 seconds when touching start line
* [Server] Reload map when changing sv_sixup
* [Client+Server] Handle signals (SIGINT, SIGTERM)
* [Client+Server] Fix lots of undefined behavior
* Sat Jan 15 2022 Carsten Ziepke - Update to version 15.8.1
* [Client] Support GUI/Cmd key and use it as equivalent to Ctrl in default shortcuts
* [Client] Add cl_run_on_join to set command to execute when joining server (e.g. \"showall 1\")
* [Client] Fix Unicode path/link/argument handling
* [Client] Remove ping filter in serverbrowser
* [Client] Adopt vanilla scrollbar colors and sizes
* [Client] Center timer in HUD
* [Client] Add buttons to open settings file and config directory
* [Client] Lower worst/best case frame time calculations
* [Client] Fix text selection cursor position after moving window to different screen or resizing
* [Client] Support cl_video_show_direction 2 to show your own key presses when recording
* [Client] Remove gfx_asyncrender_old on macOS to crash less when resizing/moving window
* [Editor] No wasd moving when dialog is open
* [Editor] Fix enter behavior when creating new folder
* [Editor] Fix save typing when server settings are open
* [All] Skip UTF-8 BOM on all read text files
* [All] Add console_enable_colors 0 to turn off colors
* [All] Use dbg_asserts in Release builds again
* [Server] Don\'t shut down server when SQL queries haven\'t finished
* [Server] More fixes for /swap
* [Server] Make /rescue handle switch freeze too
* [Server] Consider initial chat delays as normal mutes, implement unmuteid
* [Server] Fix badly cut-off user names when name is too long
* [Server] Fix crash with switchers
* [Server] Don\'t clear client version on map change
* [Server] Some fixes for super
* [Server] Add target clientid to antibot\'s OnHammerHit
* Sun Nov 28 2021 Carsten Ziepke - Update to version 15.7
* [Client] Make opening files for reading on windows case insensitive (again)
* [Client] Increase console backlog size from 64 KB to 1 MB
* [Client] Fix cutting demos from KoG server
* [Client] Fix steam names being cut off inside utf8 codepoints
* [Client] Make laser doors show correctly when spectating other players
* [Client] Improve performance of SnapFindItem for extended item types
* [Client] Fix spacing in HUD settings for 5:4 resolution
* [Client] Fix serverinfo json parser to work with system libjsonparser
* [Client] Don\'t overflow network statistics in debug view
* [Client] Fix search bar cursor position with empty text
* [Client] Fix killmessage-colored player names
* [Editor] Allow zooming any distance in editor (cl_limit_max_zoom_level 0)
* [Editor] Use wasd to navigate in editor
* [Server] Server can disable dummy functionality in client
* [Server] sv_plasma_per_sec 0 disables firing
* [Server] Optimize entity sending
* [Tools] Fix map_extract
* [Tools] Lots of TSAN, UBSAN, ASAN fixes
* [Tools] Support ASAN manual memory poisoning for pool allocators
* Sat Nov 13 2021 Carsten Ziepke - Update to version 15.6.2
* [Client] Lots of prediction improvements, predict switch tiles
* [Client] Select and copy from ingame console
* [Client] Make emoticons smoother
* [Client] Improve fullscreen and allow ingame resolution changes
* [Client] Add colors for console window
* [Client] Display colors for strong / weak hook states
* [Client] Allow zooming to levels (e.g. zoom 5)
* [Client] Improved debug graphs
* [Client] Add ctrl+backspace for ingame console
* [Client] Update server list silently
* [Client] Add a new failure log level to the HTTP module
* [Client] Add inp_translated_keys 1 to use local keyboard layout
* [Client] Disable chat sounds when recording without chat
* [Editor] Better entity explanations at bottom of screen
* [Server] Add /team -1 to join first empty team
* [Server] Try to fix start line skipping
* [Server] Allow antibot to get more insight into network
* [Server] Make teehistorian easier to reproduce
* [Server] Split long system messages into two lines
* Fri Sep 17 2021 Carsten Ziepke - Update to version 15.5.4
* Add client-side HTTP server info (instantaneous, secure, raw data from https://master1.ddnet.tw/ddnet/15/servers.json)
* Predict tune zones for characters, allow unpredicted tune zone settings for projectiles and lasers
* Steam: Support connecting to hostname (for example steam://run/412220//ger2.ddnet.tw:8303/)
* Implement HSL sliders
* Add hookcollision color changeable in HUD
* Remove \"Show only supported\" resolutions switch from graphics tab
* Remove texture quality config
* HiDPI-aware resolution list
* Fix some buttons in menus
* Set all Intel GPU Windows players to OpenGL 2.0 by default
* Fix composed binds involving F-keys
* Differentiate better between window modes
* Fix out of list clip clickable/hoverable items
* Center more tees in graphics
* Fix auto-reconnect while in game
* Fix parsing an ipv6 address without port
* Avoid spawn effect being clipped for spawning player
* Fix serverbrowser crash
* Make pixel alignment numerical more robust when scrolling
* Compress IPv6 string representations according to RFC5952
* Fix crash when sorting empty friend list
* Fix X11 notifications
* Differenciate between width and height for body part
* Add better support for compose binds in demo menu
* Print GPU info into console
* Fix infinite loop in editor when changing height
* Make sure ctrl+shift+s works same as clicking UI
* Disable swap properly since it\'s still broken
* Fix multiple crashes with super
* Add new tune: hammer_hit_fire_delay
* Fix team rank updating not working
* Lower save/swap punishment
* Fix duplicate uuid index in maps edited by tools- Add BuildRequires Mesa-libGLESv3-devel- Run spec-cleaner
* Thu Apr 29 2021 Ferdinand Thiessen - Update to version 15.4
* More colors from components in consoles
* Add dummy_reset and remove +resetdummy
* Local ranking info viewable ingame (/top5, /rank)
* Add swap functionality for teams (/swap)
* Add: Menu tabs animations
* Add: Color picker in settings
* Add: Better sliders and lists
* Add: Indicate strength of hook in nameplates
* Freeview mouse moves faster when zoomed out
* New chat look
* Show friends on spectate tab
* Warn new players about name with points
* Smooth dynamic camera
* Optimize UI rendering
* Add menu background maps
* Add changeable assets in settings
* Add new renderer, looks more consistent with ingame
* New start menu adapted from Teeworlds 0.7
* A lot other changes, see https://ddnet.tw/downloads/- Drop upstream merged steam-api.patch
* Sat Aug 29 2020 Matthias Mailänder - initial packaging of version 14.5.1
 
ICM