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Changelog for warzone2100-data-4.2.7-bp155.1.2.noarch.rpm :

* Mon May 23 2022 Carsten Ziepke - Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch and warzone2100-silence-gcc12-warning.patch, fixes building with gcc12: gh#Warzone2100/warzone2100/#2698
* Wed Mar 09 2022 Carsten Ziepke - Updated to 4.2.7
* General:
* Fix: VTOLs occasionally land to attack
* Fix: VTOLs may attempt to \"attack\" when empty
* Fix: Optimum range not moving past long range when clicking a target- Correct the changelog entry for 4.2.6 update- Dropped unneeded glew dependencies
* Tue Mar 08 2022 Guillaume GARDET - Add _constraints to avoid OOM
* Tue Mar 01 2022 Carsten Ziepke - Updated to 4.2.6
* General:
* Fix: Potential crash due to reinitializing default fog color- Changes in 4.2.5
* General:
* Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack
* Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed
* Fix: Headless spectator performance improvements
* Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions
* Fix: Various potential crashes
* Graphics:
* Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file
* Campaign:
* Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty
* Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80
* Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base
* Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu
* Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player
* Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps
* Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer
* Change: The Collective uses Whirlwind tanks like in previous versions again
* Change: Clear console when displaying automatic victory reminders
* Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the \"alternate\" VTOL templates option
* Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps
* Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter
* Multiplayer:
* Add: Add in-game \"Mute Player\" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game
* Change: Spectators: Make F9 work and clicking on droids/structures for information purposes.
* Fix: Fix the Ultimate Scavenger weapon \"Scavenger Mounted MG\" not having a short range
* Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them
* Fix: Remove extra propulsion models on scavenger helicopters
* Fix: Format the netplay log file better
* Modding:
* Fix: Modding gamedesc.lev no longer causes a crash anymore
* AI:
* Change: Small improvements to Cobra AI and allow it to play cyborg only games
* MP-Balance:
* Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70
* Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses
* Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3
* Other:
* Add: New maxReplaySaved and oldLogsLimit config options
* Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer
* Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost
* Fix: Add Arabic to the list of available languages
* Fix: Check for electronic research rewards already researched
* Mon Dec 20 2021 Carsten Ziepke - Updated to 4.2.4
* General:
* Fix: Prebuilt ally gates not being passable
* Fix: Cleanup old log files
* Fix: Various crashes and resource leaks
* Campaign:
* Change: Ignore VTOLs when a campaign enemy group unit can\'t hit them
* Change: Better target selections by sorting targets relative to group average coordinate
* Change: Add a time range to cam3-1 launch / detonate sounds
* Change: Make the winning requirements for Beta-end more clear
* Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty
* Multiplayer:
* Add: Additional lobby chat slash commands, cmdinterface event output
* Change: Set default AI back to Nexus
* Change: Make some AIs easier when using Easy difficulty
* Change: Remove old Cobra Hard / Insane weapon perks
* Fix: Repeated game over message
* Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps
* Challenges:
* Fix: Specify specific AIs for \"Back to Basics\" and \"Hide Behind Me\"- Drop warzone2100-fix-building-with-vk-1.2.198.patch,fixed upstream: gh#Warzone2100/warzone2100#2479
* Sat Dec 04 2021 Carsten Ziepke - Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for building with vk-1.2.198, gh#Warzone2100/warzone2100#2477
* Sat Dec 04 2021 Carsten Ziepke - Updated to 4.2.3
* General:
* Fix: Unable to demolish structures at full health
* Fix: Properly remove old QuickSave data when quick-saving
* Fix: Drop pending structures on first click
* Fix: Play buzz sound once per interval
* Fix: Ultimate Scavengers freeze on certain maps
* Fix: Improve OpenGL context cleanup on init failure
* Fix: Various crashes
* Multiplayer:
* Fix: Game doesn\'t end when autohosting if all players leave simultaneously
* Sun Nov 28 2021 Carsten Ziepke - Updated to 4.2.2
* General:
* Add: Multiplay Options menu
* Add: Hotkey to \"Select all land combat units, with health >50%, not assigned to any group\"
* Fix: Reject certain crashy OpenGL drivers, and fallback to other backends
* Fix: Handle exceptions creating Vulkan device
* Fix: Repairs & Builders: Don\'t move needlessly
* Fix: Re-ordering construction units to build something shouldn\'t cancel it
* Fix: Don\'t reset attack range under commander
* Fix: Ignore rearm order when already rearming
* Fix: Don\'t show green overlay when impossible to build next module
* Fix: Don\'t show modules in build list when unable to build more buildings of that type
* Fix: Don\'t retreat repair turrets (RT) to other RT
* Fix: Improve resource cleanup on shutdown
* Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider
* Fix: Various savegame / autosave issues
* Fix: Remove Command Relay structure requirement for Command Turret research
* Fix: Partial UI soft-lock with certain in-game menus
* Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug
* Fix: Toggling debug mode in skirmish as spectator
* Fix: Ultimate Scavengers building an absurd amount of factories
* Graphics:
* Fix: Missing parts on the Nexus Link turret
* AI:
* Fix: Rip out mobile repair tactics from Cobra AI
* Scripting:
* Fix: Use constants instead of plain numbers
* Multiplayer:
* Add: Add 7-player map \"Thales\"
* MP-Balance:
* Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64
* Change: Adjust Incendiary Mortar: \"researchPoints\": 3600 -> 4800, \"researchPower\": 112 -> 150
* Other:
* Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin
* Sat Nov 13 2021 Carsten Ziepke - Updated to 4.2.1
* General:
* Add: Replay v2 format: Embed downloaded maps, store \"end of game\" info block
* Fix: Improve replay saving performance / behavior
* Fix: Handle frontend.img / intfac.img load failure explicitly
* Fix: updateChallenge() crash
* Fix: loadGame() crash if map load failed
* Fix: Various additional bounds checks & error logging
* Fix: cursors_sdl: Null checks, cleanup order fixes
* Fix: showUNITCOUNT should only apply to player slots
* Fix: Further OpenGL init tweaks
* Campaign:
* Change: Alpha 09 tweaks
* Change: Alpha 06 NP reinforcement tweak
* Change: Update a Nexus Resistance Circuit research item name
* Fix: Account for the transporter in campaign unit limit
* Scripting:
* Add: Provide a native fractal value noise generator for use in map scripts
* Multiplayer:
* Add: Add specstats button
* Change: Host: Remember number of spectator slots in MP games
* Fix: Improve spectator lag / fast-forward behavior
* Fix: Do not reset ready status of players on spectator leave
* Fix: NetworkTextMessage::receive() crash
* Fix: ActivityManager: updateMultiplayGameData on MP replay load
* Fix: Revamp WZFiles cleanup
* MP-Balance:
* Change: Rollback \"ALL ROUNDER\" damage value against \"Legged\", Increase the accuracy at long range of all MGs from 50 to 55
* Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons
* Change: Increase the research time \"High Temperature Flamer Gel Mk3\" so it is no longer included in \"Advanced Base\"
* Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research
* Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard
* Mon Nov 01 2021 Carsten Ziepke - Updated to 4.2.0
* General:
* Fix: Handle repair point choice better so it doesn\'t pick less than ideal ones
* Add: --loadreplay command line option
* Graphics:
* Add: Update Ultimate Scavengers button image
* Campaign:
* Add: Increase oil drum power in Beta (150) and Gamma (200)
* Fix: Fix fastplay video not working since 4.2.0-beta2
* Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again
* Scripting:
* Change: Update JS documents
* Multiplayer:
* Change: Display team chooser column at all times
* Change: Make inactivityMinutes / idleTime configurable
* Fix: Fix a desync in replays due to structure limits not being the same in the replay
* Fix: Fix a crash/assert when players were transitioned to spectators
* Fix: Fix order of players in specstats window
* Fix: Crash on autogame with spectator host
* Fix: Joining new game after quitting lobby with spectator host
* Fix: Client sends invalid command to host if autorating URL is enabled
* Fix: Spectator host autorating URL requests for all clients
* Fix: Unable to refresh lobby after being kicked
* Fix: Replay desync at start due to replay spectator
* MP-Balance:
* Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier
* Change: Slightly increase Super Auto-Cannon Cyborgs damage
* Other:
* Fix: Mingw / Clang compile warning fixes
* Fix: Fix a potential chat related crash
* Fix: Fix potential crash due to 0-sized decals VBO on maps without decals
* Fix: Crash if transporter is recycled
* Fix: Suppress and log wzDisplayDialog in headless mode
* Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode- Updated to 4.2.0-beta2
* General:
* Add: Make selected structures and units blink on radar
* Add: Power per second to power bar tooltip
* Fix: Command interface fixes, documentation added
* Fix: Crash caused by crash-handling provider
* Fix: Always release sequence resources at shutdown
* Fix: Additional null checks
* Fix: Repair: Return to HQ as fallback
* Fix: Improve replay warning / error messages
* Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby
* Fix: Struct stats lookup maps tweaks / refactoring
* Fix: Add a missing break for attack orders
* Campaign:
* Change: Decrease the player return LZ in Beta 08
* Change: Add additional research messages for Nexus Resistance Circuits
* Multiplayer:
* Change: Ignore allies\' attack to determine activity
* Change: Limit Ultimate Scavengers\' Helicopter usage times on T1 technology
* Fix: Desync when moving to repair
* Fix: Don\'t load map preview twice for the host
* Other:
* Change: Add video install information for Ubuntu in README- Updated to 4.2.0-beta1
* General:
* Add: Add Ultimate Scavengers to the game
* Add: Implement remove from group shortcut
* Add: Use a stable config directory for release builds
* Change: First steps at moving savegame format totally to JSON--now converted the .gam file
* Change: Return units to mobiles turrets & randomize repair points
* Fix: Fix orders from Commanders after loading saves
* Fix: Don\'t reveal artillery unless the CB tower is completely built
* Fix: Fix sensors logic under commander so attaching them isn\'t useless
* Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow
* Fix: Only play \"assigned to commander\" sound if group is not full
* Fix: Don\'t block ready status button when player clicks ready too fast
* Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes
* Fix: Improve ManufactureOptions/StatsButton clickability
* Graphics:
* Change: Major revision to the Blender 2.9x pie addon
* Fix: OpenGL init resiliency
* Campaign:
* Change: Update Beta 11 mission objectives in the Intel menu
* Change: Increase default message duration times for campaigns
* Change: Improve the Alpha 7 Intel objective text
* Change: Update camBalance for Gamma. Campaign rebalance is basically complete
* Fix: Allow mission objectives to persist into offworld missions
* Multiplayer:
* Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer
* Add: Support non-0-index hostPlayer, configuring \"spectatorHost\" from autohost json
* Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes
* Add: Add new random maps \"DustyMaze\": one 2-player and two 4-player maps
* Change: Make lobby games scrollable
* Fix: Fix double host exit screen
* Fix: Properly load ttypes.ttp for script maps so water is shown and more
* Scripting:
* Add: Add a way for scripts to determine if games are a challenge
* Change: Cleanup and improve JS API documentation
* Balance:
* Change: Make Machineguns less powerful short-term but not as to weaken them long-term
* Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round
* Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar
* Change: Tweaks to Anti-Air research costs and timeline
* Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters
* Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret
* Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research
* Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use
* Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance
* Change: Make the VTOL MG parameters more balanced by reducing damage
* Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer
* Change: Improve accuracy of VTOL HMG
* Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad
* Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius
* Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm
* Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4
* Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket
* Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg
* Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade
* Change: Slight Incendiary Mortar research cost and timeline reduction
* Other:
* Add: Add autorating url in config
* Change: Don\'t show enemy building being repaired
* Fix: Don\'t crash with JumpToResourceExtractor keybind after level reload
* Fix: Don\'t double load a random backdrop on a connection cancel
* Mon Aug 16 2021 Carsten Ziepke - Updated to 4.1.3
* General:
* Fix: clearLoadedMods(): Clear mod_hash_list
* Graphics:
* Fix: setBarGraphValue() divide-by-zero
* Fix: WIDGET::detach(): Check iterator before erasing
* Fix: IntMessageButton::getTip(): Add null-checks
* Campaign:
* Fix: Crash caused by saveMissionData()
* Multiplayer:
* Fix: Fix order of players in alliances screen
* Balance:
* Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters
* Change: (Multiplayer) Make Mantis more accessible
* Change: (Multiplayer) Earlier access to Assault Gun, improve MG
* Sun Aug 08 2021 Carsten Ziepke - Updated to 4.1.2
* General:
* Fix: Various crash / cleanup fixes
* Fix: Reduce log-spam
* Fix: Wrong names for HVC
* Fix: Don\'t deselect droids when pressing RMB over something
* Fix: Various memory leaks
* Fix: Do not play audio from assignments to commanders from other players
* Fix: When editing keymappings, ESC should unhighlight the selection
* Fix: Correct minimum OpenGL version check
* Graphics:
* Fix: Vulkan: Crash due to late release of graphics resources
* Fix: Statistics table overflow
* Fix: Various widget improvements
* Campaign:
* Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04
* Multiplayer:
* Fix: Map request logic improvements
* Balance:
* Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters
* Sun Aug 01 2021 Carsten Ziepke - Updated to 4.1.1
* General:
* Fix: Fix chat cursor position
* Fix: Respect Hold & Fire at will better
* Fix: Refresh order buttons on hotkey press
* Fix: Make other hotkeys override debug hotkeys by default
* Graphics:
* Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons
* Change: Use faction models for UI buttons
* Campaign:
* Add: Add a small delay for allowing video skipping
* Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks
* Fix: Do not show transport button in objective achieved screen
* Multiplayer:
* Fix: Fixed obsolescence of machine guns Technology
* Balance:
* Change: Make Heavy Plasma Launcher more useful with an \"all rounder\" role and reduce price of Plasma Cannon significantly
* Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight
* Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range
* Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons
* Other:
* Add: Add weapon info into debug window
* Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC
* Sat Jul 10 2021 Carsten Ziepke - Updated to 4.1.0
* Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues
* Numerous multiplayer balance tweaks (see full changelog for details)
* Fix fog, add an option to toggle it on
* New design menu stats delta display
* Add a single player quit confirmation screen
* Allow building modules/derricks in a row (with drag & build)
* Add support for binding same keys to multiple actions in non-conflicting contexts
* Allow assigning key bindings to mouse keys
* Add “selection without group” hotkeys
* Move the whole group to the target location, not only the command droid
* New cheat makemehero makes selected units hero rank
* General improvements to Cobra AI / accounts for new balance changes
* Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons
* Fix: Several crash & UI soft-lock issues
* Fix: Various save-loading issues
* Fix: Do not handle RMB click while panning the camera
* Fix: Unclosable panels and flicker when using the Intelligence map and Design menus
* Fix: Heavy CPU usage on the Intelligence map
* Fix: VTOL collision with ground units
* Fix: Normalmapping of 3D models in menus / buttons
* Many other bug fixes
* Sun Apr 25 2021 Carsten Ziepke - Updated to 4.0.1
* General:
* Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options
* Fix: Improve water performance
* Fix: Prevent crash related to flag/rally point positions already existing
* Graphics:
* Add: Additional Collective faction textures
* Multiplayer:
* Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg
* Change: Some improvements to 6c-Entropy for easier modding
* Fix: Reset ready status in lobby when a player leaves
* Fix: Fixed incorrect player positioning in procedurally generated maps
* Fix: Fix skirmish power modifier after saveload
* AI:
* Fix: AI messages wrongly targeting players
* Balance:
* Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons
* Other:
* Add: Add config option to toggle autosave features
* Fix: Don\'t crash when closing the game if the music manager is open in the main menu- Remove redundant files from %{_datadir}/doc/%{name}
* Mon Apr 12 2021 Ferdinand Thiessen - Dropped unneeded QT5 dependencies- Build Vulkan with conditional macros- Use cmake build macro
* Disable LTO, does not compile at the moment
* Sun Apr 11 2021 Imo Hester - Disabled Vulkan for Leap releases via cmake flags
* Sun Apr 11 2021 Imo Hester - Disabled vulkan for Leap 15.2 and below due to older vulkan packages- Fixed pkg-config resolve issues for Leap 15.2 and below
* Sun Apr 11 2021 Imo Hester - Updated to 4.0.0- Added Vulkan dependencies for the new vulkan backend- Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais: if(WZ_ENABLE_BACKEND_VULKAN) [#] If Vulkan is enabled, use the GPL3 license for distribution configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3\" \"${WZ_DIST_LICENSE}\" COPYONLY) else() [#] GPLv2 configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/COPYING\" \"${WZ_DIST_LICENSE}\" COPYONLY) endif()
* Sat Aug 29 2020 Matthias Mailänder - Update to version 3.4.1 + A \"continue last save\" option + A quit to main-menu option after victory + Quick save + You can change most game settings now with the in-game pause menu + New randomization of game options ability for skirmish/multiplayer games + Support in-game notification popups + keybindings for camera pan added + Discord rich presence / join support + Unit / kill count gui feature + Saved games are now sorted by newest first- Remove patches included upstream + reproducible.patch + system-miniupnpc.patch
* Thu Apr 04 2019 Bernhard Wiedemann - Add reproducible.patch to sort zip file list to make package build reproducible (boo#1041090)
* Sat Jun 24 2017 mailaenderAATTopensuse.org- Remove upstreamed appdata.patch- Replace system-miniupnpc.diff with system-miniupnpc.patch- Update to version 3.2.3
* Fix: Rescale body points if players have different armour levels when transferring units (d0934ff3ad, #4554)
* Fix: Occasional crash when entering host game menu (03d494d366, #4567, #4564, #4546, #4361 and others)
* Fix: Game freeze on clicking on start game in menu (382077800b, #4566)
* Fix: Never put scavengers on human teams by accident (a691778a5f, #4563)
* Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (33057c24ed)
* Change: Optimizing graphics rendering (92b50b7665, c1f697f28a, a70920985e, 486dd8e9c0)
* Change: Increase default resolution to 1024x720 rather than 640x480 (9b0fa9e79a)
* Fix: Avoiding some techniques to hopefully run with more drivers (8a2ff4499d, 4134f82d22, 871fa31c80)
* Fix: Fix clipped letters (9c04d4ad6b)
* Fix: Fix text rendering blend mode, makes progress bar more readable (0bfd217940, #4569)
* Fix: Still/moving helicopter/VTOL animations were reversed (fb9bea5e0a, #4489)
* Fix: Prevent structure turret stretching again (f79286dc13, #4537)
* Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: viewforum.php?f=51
* Add: donateObject() works on structures. findResearch() works on other players (839e0b0f5c)
* Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (ff57dc5733)
* Add: Add setHealth(object, health %) to set a game object\'s health (62a7c96168)- Changes from 3.2.2
* Change: Improved debug menu (e89e162540, 550f6eb01e)
* Change: Improved handling of multiplayer map/mod downloads (4b73c266fd)
* Fix: Fixed super heavy-gunner dependency (#4490, 116ac5c679)
* Fix: Do not crash on invalid research orders (c6e9dfcf65)
* Fix: Do not enter an infinite loop on loading invalid stored templates (a394991dd1)
* Change: Fixed functionality graphics rewritten to use programmable shaders
* Fix: Make water tiles visible even when just the water surface is visible (4e6d245b75, #4504)
* Change: New animation system (af9c9137d2)
* Fix: Alpha campaign cyborg production (bc3db59f5f, #4515)
* Fix: Disappearing commander designs in beta and gamma campaigns (df4e1e378c, #4458)
* Fix: Do not desynch when NullBot VTOLs rearm (216827c96f, #4464)
* Wed Mar 15 2017 sfalkenAATTopensuse.org- Edited %files to clear unpackaged files builderror in openSUSE:Factory
* Sun Jul 31 2016 jengelhAATTinai.de- Add system-miniupnpc.diff
* Sun Jul 31 2016 jengelhAATTinai.de- Update License field
* Sat Jul 30 2016 mailaenderAATTopensuse.org- Update to version 3.2.1 (see ChangeLog)
* Fri Jul 29 2016 mailaenderAATTopensuse.org- Update to 3.2.0 (see ChangeLog)
* Mon Apr 11 2016 kieltuxAATTgmail.com- Set BuildArch: noarch for warzone2100-data
* Mon Apr 11 2016 kieltuxAATTgmail.com- Update to 3.1.5 + Campaign loading & offworld transport missions should be working again. + Loading games with teams & alliances now works again. + Starting games in alliance mode now always works. + Order of \'go to transport\' now works again. + Template checks & error messages.
* Sun Jan 31 2016 kieltuxAATTgmail.com- Update to 3.1.3 + Ping only displayed for multiplayer games. + Rank display removed for now. + Better placement of IP dialog. + Remove hack to support some old systems that breaks with GLEW 1.12. + Change --savegame command line option into two new options that actually work. + Crash in campaign. + Update included miniUPNP to version 1.219. + \'kill\' command for SP games. + \'Assigned to Commander\' voice over issue. + Fix assert failure when Nexus AI tries to build a sensor tower. + Check if received templates are valid when received. + Many potential issues found with static analysis tools closed. + Updated translations: Chinese, German, French, Hungarian.- Removed fix-glew.patch (fixed upstream: Remove hack to support some old systems that breaks with GLEW 1.12).
* Fri Feb 06 2015 mimi.vxAATTgmail.com- add fix-glew.patch from archlinux- Update to 3.1.2 + Too many changes since version 3.1.1 to list, see installed ChangeLog file instead (/usr/share/doc/packages/warzone2100/ChangeLog)
* Thu Oct 23 2014 kieltuxAATTgmail.com- Added optional movie package: warzone2100-movies
* Tue Oct 21 2014 kieltuxAATTgmail.com- Update to version 3.1.1: + Too many changes since version 3.1.0 to list, see installed ChangeLog file instead (/usr/share/doc/packages/warzone2100/ChangeLog)
 
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