|
|
|
|
Changelog for warzone2100-data-4.2.7-bp155.1.2.noarch.rpm :
* Mon May 23 2022 Carsten Ziepke - Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch and warzone2100-silence-gcc12-warning.patch, fixes building with gcc12: gh#Warzone2100/warzone2100/#2698 * Wed Mar 09 2022 Carsten Ziepke - Updated to 4.2.7 * General: * Fix: VTOLs occasionally land to attack * Fix: VTOLs may attempt to \"attack\" when empty * Fix: Optimum range not moving past long range when clicking a target- Correct the changelog entry for 4.2.6 update- Dropped unneeded glew dependencies * Tue Mar 08 2022 Guillaume GARDET - Add _constraints to avoid OOM * Tue Mar 01 2022 Carsten Ziepke - Updated to 4.2.6 * General: * Fix: Potential crash due to reinitializing default fog color- Changes in 4.2.5 * General: * Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack * Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed * Fix: Headless spectator performance improvements * Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions * Fix: Various potential crashes * Graphics: * Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file * Campaign: * Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty * Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base * Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu * Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player * Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps * Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer * Change: The Collective uses Whirlwind tanks like in previous versions again * Change: Clear console when displaying automatic victory reminders * Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the \"alternate\" VTOL templates option * Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps * Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter * Multiplayer: * Add: Add in-game \"Mute Player\" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game * Change: Spectators: Make F9 work and clicking on droids/structures for information purposes. * Fix: Fix the Ultimate Scavenger weapon \"Scavenger Mounted MG\" not having a short range * Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them * Fix: Remove extra propulsion models on scavenger helicopters * Fix: Format the netplay log file better * Modding: * Fix: Modding gamedesc.lev no longer causes a crash anymore * AI: * Change: Small improvements to Cobra AI and allow it to play cyborg only games * MP-Balance: * Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 * Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses * Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 * Other: * Add: New maxReplaySaved and oldLogsLimit config options * Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer * Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost * Fix: Add Arabic to the list of available languages * Fix: Check for electronic research rewards already researched * Mon Dec 20 2021 Carsten Ziepke - Updated to 4.2.4 * General: * Fix: Prebuilt ally gates not being passable * Fix: Cleanup old log files * Fix: Various crashes and resource leaks * Campaign: * Change: Ignore VTOLs when a campaign enemy group unit can\'t hit them * Change: Better target selections by sorting targets relative to group average coordinate * Change: Add a time range to cam3-1 launch / detonate sounds * Change: Make the winning requirements for Beta-end more clear * Change: Make Gamma 5 a little more hectic on Hard / Insane difficulty * Multiplayer: * Add: Additional lobby chat slash commands, cmdinterface event output * Change: Set default AI back to Nexus * Change: Make some AIs easier when using Easy difficulty * Change: Remove old Cobra Hard / Insane weapon perks * Fix: Repeated game over message * Fix: Add campaign Collective and Nexus structures back into mp stats file, fixing old maps * Challenges: * Fix: Specify specific AIs for \"Back to Basics\" and \"Hide Behind Me\"- Drop warzone2100-fix-building-with-vk-1.2.198.patch,fixed upstream: gh#Warzone2100/warzone2100#2479 * Sat Dec 04 2021 Carsten Ziepke - Add warzone2100-fix-building-with-vk-1.2.198.patch, fix for building with vk-1.2.198, gh#Warzone2100/warzone2100#2477 * Sat Dec 04 2021 Carsten Ziepke - Updated to 4.2.3 * General: * Fix: Unable to demolish structures at full health * Fix: Properly remove old QuickSave data when quick-saving * Fix: Drop pending structures on first click * Fix: Play buzz sound once per interval * Fix: Ultimate Scavengers freeze on certain maps * Fix: Improve OpenGL context cleanup on init failure * Fix: Various crashes * Multiplayer: * Fix: Game doesn\'t end when autohosting if all players leave simultaneously * Sun Nov 28 2021 Carsten Ziepke - Updated to 4.2.2 * General: * Add: Multiplay Options menu * Add: Hotkey to \"Select all land combat units, with health >50%, not assigned to any group\" * Fix: Reject certain crashy OpenGL drivers, and fallback to other backends * Fix: Handle exceptions creating Vulkan device * Fix: Repairs & Builders: Don\'t move needlessly * Fix: Re-ordering construction units to build something shouldn\'t cancel it * Fix: Don\'t reset attack range under commander * Fix: Ignore rearm order when already rearming * Fix: Don\'t show green overlay when impossible to build next module * Fix: Don\'t show modules in build list when unable to build more buildings of that type * Fix: Don\'t retreat repair turrets (RT) to other RT * Fix: Improve resource cleanup on shutdown * Fix: Prevent DIVIDE_BY_ZERO in displayBigSlider * Fix: Various savegame / autosave issues * Fix: Remove Command Relay structure requirement for Command Turret research * Fix: Partial UI soft-lock with certain in-game menus * Fix: Preserve ordering of sync msgs in MP; fixes Factory set Hold Position bug * Fix: Toggling debug mode in skirmish as spectator * Fix: Ultimate Scavengers building an absurd amount of factories * Graphics: * Fix: Missing parts on the Nexus Link turret * AI: * Fix: Rip out mobile repair tactics from Cobra AI * Scripting: * Fix: Use constants instead of plain numbers * Multiplayer: * Add: Add 7-player map \"Thales\" * MP-Balance: * Change: Adjust Heavy Plasma Launcher: Reduce damage 250 -> 225, increase firePause 300 -> 350, reduce periodical Damage Radius 128 -> 64 * Change: Adjust Incendiary Mortar: \"researchPoints\": 3600 -> 4800, \"researchPower\": 112 -> 150 * Other: * Fix: pie_import to handle filepaths properly in Blender 2.9x .PIE plugin * Sat Nov 13 2021 Carsten Ziepke - Updated to 4.2.1 * General: * Add: Replay v2 format: Embed downloaded maps, store \"end of game\" info block * Fix: Improve replay saving performance / behavior * Fix: Handle frontend.img / intfac.img load failure explicitly * Fix: updateChallenge() crash * Fix: loadGame() crash if map load failed * Fix: Various additional bounds checks & error logging * Fix: cursors_sdl: Null checks, cleanup order fixes * Fix: showUNITCOUNT should only apply to player slots * Fix: Further OpenGL init tweaks * Campaign: * Change: Alpha 09 tweaks * Change: Alpha 06 NP reinforcement tweak * Change: Update a Nexus Resistance Circuit research item name * Fix: Account for the transporter in campaign unit limit * Scripting: * Add: Provide a native fractal value noise generator for use in map scripts * Multiplayer: * Add: Add specstats button * Change: Host: Remember number of spectator slots in MP games * Fix: Improve spectator lag / fast-forward behavior * Fix: Do not reset ready status of players on spectator leave * Fix: NetworkTextMessage::receive() crash * Fix: ActivityManager: updateMultiplayGameData on MP replay load * Fix: Revamp WZFiles cleanup * MP-Balance: * Change: Rollback \"ALL ROUNDER\" damage value against \"Legged\", Increase the accuracy at long range of all MGs from 50 to 55 * Change: Increase the weight of HVC, add 0.5 tiles range to HVC cyborg, and reduce ROF of these weapons * Change: Increase the research time \"High Temperature Flamer Gel Mk3\" so it is no longer included in \"Advanced Base\" * Change: Faster Bombard and Pepperpot production, weaken Incendiary Mortar burn radius and damage, and earlier access to mortar accuracy research * Change: Required research for Howitzer: APFSDS Cannon Rounds Mk2 -> Heavy Mortar - Bombard * Mon Nov 01 2021 Carsten Ziepke - Updated to 4.2.0 * General: * Fix: Handle repair point choice better so it doesn\'t pick less than ideal ones * Add: --loadreplay command line option * Graphics: * Add: Update Ultimate Scavengers button image * Campaign: * Add: Increase oil drum power in Beta (150) and Gamma (200) * Fix: Fix fastplay video not working since 4.2.0-beta2 * Fix: Prevent old transporter issue on Beta-end where it can come back and fail the player due to little time left to send it away again * Scripting: * Change: Update JS documents * Multiplayer: * Change: Display team chooser column at all times * Change: Make inactivityMinutes / idleTime configurable * Fix: Fix a desync in replays due to structure limits not being the same in the replay * Fix: Fix a crash/assert when players were transitioned to spectators * Fix: Fix order of players in specstats window * Fix: Crash on autogame with spectator host * Fix: Joining new game after quitting lobby with spectator host * Fix: Client sends invalid command to host if autorating URL is enabled * Fix: Spectator host autorating URL requests for all clients * Fix: Unable to refresh lobby after being kicked * Fix: Replay desync at start due to replay spectator * MP-Balance: * Change: Reduced effectiveness of all-rounder weapons against cyborgs to 60% from 65% and make HMG come earlier * Change: Slightly increase Super Auto-Cannon Cyborgs damage * Other: * Fix: Mingw / Clang compile warning fixes * Fix: Fix a potential chat related crash * Fix: Fix potential crash due to 0-sized decals VBO on maps without decals * Fix: Crash if transporter is recycled * Fix: Suppress and log wzDisplayDialog in headless mode * Fix: wzapi::gameOverMessage: Trigger a graceful shutdown in autogame / headless mode- Updated to 4.2.0-beta2 * General: * Add: Make selected structures and units blink on radar * Add: Power per second to power bar tooltip * Fix: Command interface fixes, documentation added * Fix: Crash caused by crash-handling provider * Fix: Always release sequence resources at shutdown * Fix: Additional null checks * Fix: Repair: Return to HQ as fallback * Fix: Improve replay warning / error messages * Fix: NETSendNPlayerInfoTo: Only assert when multiplay game in lobby * Fix: Struct stats lookup maps tweaks / refactoring * Fix: Add a missing break for attack orders * Campaign: * Change: Decrease the player return LZ in Beta 08 * Change: Add additional research messages for Nexus Resistance Circuits * Multiplayer: * Change: Ignore allies\' attack to determine activity * Change: Limit Ultimate Scavengers\' Helicopter usage times on T1 technology * Fix: Desync when moving to repair * Fix: Don\'t load map preview twice for the host * Other: * Change: Add video install information for Ubuntu in README- Updated to 4.2.0-beta1 * General: * Add: Add Ultimate Scavengers to the game * Add: Implement remove from group shortcut * Add: Use a stable config directory for release builds * Change: First steps at moving savegame format totally to JSON--now converted the .gam file * Change: Return units to mobiles turrets & randomize repair points * Fix: Fix orders from Commanders after loading saves * Fix: Don\'t reveal artillery unless the CB tower is completely built * Fix: Fix sensors logic under commander so attaching them isn\'t useless * Fix: Prevent lobby refresh and filter buttons from disappearing unless invalid data gets sent somehow * Fix: Only play \"assigned to commander\" sound if group is not full * Fix: Don\'t block ready status button when player clicks ready too fast * Fix: Primary AA turret units not attacking things if the Secondary could, among other fixes * Fix: Improve ManufactureOptions/StatsButton clickability * Graphics: * Change: Major revision to the Blender 2.9x pie addon * Fix: OpenGL init resiliency * Campaign: * Change: Update Beta 11 mission objectives in the Intel menu * Change: Increase default message duration times for campaigns * Change: Improve the Alpha 7 Intel objective text * Change: Update camBalance for Gamma. Campaign rebalance is basically complete * Fix: Allow mission objectives to persist into offworld missions * Multiplayer: * Add: Spectator slots for multiplayer games + replay functionality for skirmish/multiplayer * Add: Support non-0-index hostPlayer, configuring \"spectatorHost\" from autohost json * Add: Headless / autohost enhancements, spectator stats, lobby chat slash commands, netplay bug fixes * Add: Add new random maps \"DustyMaze\": one 2-player and two 4-player maps * Change: Make lobby games scrollable * Fix: Fix double host exit screen * Fix: Properly load ttypes.ttp for script maps so water is shown and more * Scripting: * Add: Add a way for scripts to determine if games are a challenge * Change: Cleanup and improve JS API documentation * Balance: * Change: Make Machineguns less powerful short-term but not as to weaken them long-term * Change: Make phosphorus and thermite bombs less strong with only 2 bombs and a flamer modifier instead of artillery round * Change: Tweak timeline and research cost of Bombard, Pepperpot, and Incendiary Mortar * Change: Tweaks to Anti-Air research costs and timeline * Change: Change the required research for the Nexus Link Turret and Nexus Resistance Circuits. Balancing weapon parameters * Change: Heavy Laser weight reduction from 20,000 to 5,000. Restoring the playability of this turret * Change: Additional reduction in the cost of Tank Killer and Super Tank Killer Cyborg research * Change: Reducing the cost and time of producing black and red bodies to increase the relevance of their use * Change: Increase Super Rail Cyborg range and reduce damage to maintain relevance * Change: Make the VTOL MG parameters more balanced by reducing damage * Change: Change Howitzer research to not depend on Cannon Laser Designator, Bind Hellstorm Emplacement to Howitzer Emplacement, Increase Ground Shaker production time, reduce periodical damage on Incendiary Howitzer * Change: Improve accuracy of VTOL HMG * Change: Swap precedence of VTOL Factory, VTOL Propulsion, and VTOL Rearming Pad * Change: Nerf VTOL Heavy Laser range and damage, VTOL Pulse Laser damage, and VTOL Scourge Missile splash radius * Change: Reduce costs of Anti-Air structures, Increase Stormbringer range, reduce weights of Tornado, Vindicator, Stormbringer, and Whirlwind, reduce build time for Whirlwind, and reduce total held rockets in Sunburst AA before a rearm * Change: start time Base 4.5 -> 3, AdvancedBase 7.9 -> 6.4 * Change: Nerf Super Auto-Cannon Cyborg damage, improved ROF of HVC Cyborg, improved ROF of Super Tank-Killer Cyborg and Tank Killer Rocket * Change: Increasing HVC turret range from 9 to 9.5 and decreasing weight from 4000 to 2500 to make HVC playable on light bodies, Slightly improved ROF for Super HVC Cyborg * Change: Move Tank-Killer so it comes a littler earlier and only depend on the fifth rocket damage upgrade * Change: Slight Incendiary Mortar research cost and timeline reduction * Other: * Add: Add autorating url in config * Change: Don\'t show enemy building being repaired * Fix: Don\'t crash with JumpToResourceExtractor keybind after level reload * Fix: Don\'t double load a random backdrop on a connection cancel * Mon Aug 16 2021 Carsten Ziepke - Updated to 4.1.3 * General: * Fix: clearLoadedMods(): Clear mod_hash_list * Graphics: * Fix: setBarGraphValue() divide-by-zero * Fix: WIDGET::detach(): Check iterator before erasing * Fix: IntMessageButton::getTip(): Add null-checks * Campaign: * Fix: Crash caused by saveMissionData() * Multiplayer: * Fix: Fix order of players in alliances screen * Balance: * Change: (Multiplayer) Reconstruct Howitzer branch and adjust artillery parameters * Change: (Multiplayer) Make Mantis more accessible * Change: (Multiplayer) Earlier access to Assault Gun, improve MG * Sun Aug 08 2021 Carsten Ziepke - Updated to 4.1.2 * General: * Fix: Various crash / cleanup fixes * Fix: Reduce log-spam * Fix: Wrong names for HVC * Fix: Don\'t deselect droids when pressing RMB over something * Fix: Various memory leaks * Fix: Do not play audio from assignments to commanders from other players * Fix: When editing keymappings, ESC should unhighlight the selection * Fix: Correct minimum OpenGL version check * Graphics: * Fix: Vulkan: Crash due to late release of graphics resources * Fix: Statistics table overflow * Fix: Various widget improvements * Campaign: * Fix: Add new Twin MG Tower to transitionTech.js, move the second Cannon damage upgrade back to Alpha 04 * Multiplayer: * Fix: Map request logic improvements * Balance: * Change: Additional editing of VTOL Rockets and Plasmite Bomb parameters * Sun Aug 01 2021 Carsten Ziepke - Updated to 4.1.1 * General: * Fix: Fix chat cursor position * Fix: Respect Hold & Fire at will better * Fix: Refresh order buttons on hotkey press * Fix: Make other hotkeys override debug hotkeys by default * Graphics: * Fix: Fix structure limits screen lighting and hardcode sun position and lighting for 3D buttons * Change: Use faction models for UI buttons * Campaign: * Add: Add a small delay for allowing video skipping * Change: Merge updates from camBalance to encompass mostly Beta campaign tweaks * Fix: Do not show transport button in objective achieved screen * Multiplayer: * Fix: Fixed obsolescence of machine guns Technology * Balance: * Change: Make Heavy Plasma Launcher more useful with an \"all rounder\" role and reduce price of Plasma Cannon significantly * Change: Tweak mortar research paths to decouple Bombard/Pepperpot from damage/ROF upgrades and Incendiary Mortar and reduce Pepperpot weight * Change: Rebalance HVC and HVC Cyborg to have more ROF and 1 tile less range * Change: Tweak accuracy and splash values on Sunburst and Cyclone anti-air weapons * Other: * Add: Add weapon info into debug window * Change: Replacing the abbreviation HPV for the Hyper Velocity Cannon with HVC * Sat Jul 10 2021 Carsten Ziepke - Updated to 4.1.0 * Merge of the “camBalance” mod that revamps campaign balance and fixes numerous issues * Numerous multiplayer balance tweaks (see full changelog for details) * Fix fog, add an option to toggle it on * New design menu stats delta display * Add a single player quit confirmation screen * Allow building modules/derricks in a row (with drag & build) * Add support for binding same keys to multiple actions in non-conflicting contexts * Allow assigning key bindings to mouse keys * Add “selection without group” hotkeys * Move the whole group to the target location, not only the command droid * New cheat makemehero makes selected units hero rank * General improvements to Cobra AI / accounts for new balance changes * Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons * Fix: Several crash & UI soft-lock issues * Fix: Various save-loading issues * Fix: Do not handle RMB click while panning the camera * Fix: Unclosable panels and flicker when using the Intelligence map and Design menus * Fix: Heavy CPU usage on the Intelligence map * Fix: VTOL collision with ground units * Fix: Normalmapping of 3D models in menus / buttons * Many other bug fixes * Sun Apr 25 2021 Carsten Ziepke - Updated to 4.0.1 * General: * Fix: Fix broken map zoom cycle and repair bad config settings for some numerical cycle options * Fix: Improve water performance * Fix: Prevent crash related to flag/rally point positions already existing * Graphics: * Add: Additional Collective faction textures * Multiplayer: * Change: Change multiplayer super transporter research icon to show a tank in the corner rather than a cyborg * Change: Some improvements to 6c-Entropy for easier modding * Fix: Reset ready status in lobby when a player leaves * Fix: Fixed incorrect player positioning in procedurally generated maps * Fix: Fix skirmish power modifier after saveload * AI: * Fix: AI messages wrongly targeting players * Balance: * Change: Start splash damage at the center of intended droid targets and increase splash radii of such weapons * Other: * Add: Add config option to toggle autosave features * Fix: Don\'t crash when closing the game if the music manager is open in the main menu- Remove redundant files from %{_datadir}/doc/%{name} * Mon Apr 12 2021 Ferdinand Thiessen - Dropped unneeded QT5 dependencies- Build Vulkan with conditional macros- Use cmake build macro * Disable LTO, does not compile at the moment * Sun Apr 11 2021 Imo Hester - Disabled Vulkan for Leap releases via cmake flags * Sun Apr 11 2021 Imo Hester - Disabled vulkan for Leap 15.2 and below due to older vulkan packages- Fixed pkg-config resolve issues for Leap 15.2 and below * Sun Apr 11 2021 Imo Hester - Updated to 4.0.0- Added Vulkan dependencies for the new vulkan backend- Changed GPL-2.0 to GPL-3.0 because CMakeList.txt sais: if(WZ_ENABLE_BACKEND_VULKAN) [#] If Vulkan is enabled, use the GPL3 license for distribution configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/pkg/licenses/COPYING.gpl3\" \"${WZ_DIST_LICENSE}\" COPYONLY) else() [#] GPLv2 configure_file(\"${CMAKE_CURRENT_SOURCE_DIR}/COPYING\" \"${WZ_DIST_LICENSE}\" COPYONLY) endif() * Sat Aug 29 2020 Matthias Mailänder - Update to version 3.4.1 + A \"continue last save\" option + A quit to main-menu option after victory + Quick save + You can change most game settings now with the in-game pause menu + New randomization of game options ability for skirmish/multiplayer games + Support in-game notification popups + keybindings for camera pan added + Discord rich presence / join support + Unit / kill count gui feature + Saved games are now sorted by newest first- Remove patches included upstream + reproducible.patch + system-miniupnpc.patch * Thu Apr 04 2019 Bernhard Wiedemann - Add reproducible.patch to sort zip file list to make package build reproducible (boo#1041090) * Sat Jun 24 2017 mailaenderAATTopensuse.org- Remove upstreamed appdata.patch- Replace system-miniupnpc.diff with system-miniupnpc.patch- Update to version 3.2.3 * Fix: Rescale body points if players have different armour levels when transferring units (d0934ff3ad, #4554) * Fix: Occasional crash when entering host game menu (03d494d366, #4567, #4564, #4546, #4361 and others) * Fix: Game freeze on clicking on start game in menu (382077800b, #4566) * Fix: Never put scavengers on human teams by accident (a691778a5f, #4563) * Add: We now support higher than 8x MSAA, if supported by driver - do not show 8x if not supported (33057c24ed) * Change: Optimizing graphics rendering (92b50b7665, c1f697f28a, a70920985e, 486dd8e9c0) * Change: Increase default resolution to 1024x720 rather than 640x480 (9b0fa9e79a) * Fix: Avoiding some techniques to hopefully run with more drivers (8a2ff4499d, 4134f82d22, 871fa31c80) * Fix: Fix clipped letters (9c04d4ad6b) * Fix: Fix text rendering blend mode, makes progress bar more readable (0bfd217940, #4569) * Fix: Still/moving helicopter/VTOL animations were reversed (fb9bea5e0a, #4489) * Fix: Prevent structure turret stretching again (f79286dc13, #4537) * Change: Lots of initial campaign ported to Javascript. Discuss these changes in our new porting forum here: viewforum.php?f=51 * Add: donateObject() works on structures. findResearch() works on other players (839e0b0f5c) * Add: New function hackDoNotSave(global name) to prevent variable from being put in savegames (ff57dc5733) * Add: Add setHealth(object, health %) to set a game object\'s health (62a7c96168)- Changes from 3.2.2 * Change: Improved debug menu (e89e162540, 550f6eb01e) * Change: Improved handling of multiplayer map/mod downloads (4b73c266fd) * Fix: Fixed super heavy-gunner dependency (#4490, 116ac5c679) * Fix: Do not crash on invalid research orders (c6e9dfcf65) * Fix: Do not enter an infinite loop on loading invalid stored templates (a394991dd1) * Change: Fixed functionality graphics rewritten to use programmable shaders * Fix: Make water tiles visible even when just the water surface is visible (4e6d245b75, #4504) * Change: New animation system (af9c9137d2) * Fix: Alpha campaign cyborg production (bc3db59f5f, #4515) * Fix: Disappearing commander designs in beta and gamma campaigns (df4e1e378c, #4458) * Fix: Do not desynch when NullBot VTOLs rearm (216827c96f, #4464) * Wed Mar 15 2017 sfalkenAATTopensuse.org- Edited %files to clear unpackaged files builderror in openSUSE:Factory * Sun Jul 31 2016 jengelhAATTinai.de- Add system-miniupnpc.diff * Sun Jul 31 2016 jengelhAATTinai.de- Update License field * Sat Jul 30 2016 mailaenderAATTopensuse.org- Update to version 3.2.1 (see ChangeLog) * Fri Jul 29 2016 mailaenderAATTopensuse.org- Update to 3.2.0 (see ChangeLog) * Mon Apr 11 2016 kieltuxAATTgmail.com- Set BuildArch: noarch for warzone2100-data * Mon Apr 11 2016 kieltuxAATTgmail.com- Update to 3.1.5 + Campaign loading & offworld transport missions should be working again. + Loading games with teams & alliances now works again. + Starting games in alliance mode now always works. + Order of \'go to transport\' now works again. + Template checks & error messages. * Sun Jan 31 2016 kieltuxAATTgmail.com- Update to 3.1.3 + Ping only displayed for multiplayer games. + Rank display removed for now. + Better placement of IP dialog. + Remove hack to support some old systems that breaks with GLEW 1.12. + Change --savegame command line option into two new options that actually work. + Crash in campaign. + Update included miniUPNP to version 1.219. + \'kill\' command for SP games. + \'Assigned to Commander\' voice over issue. + Fix assert failure when Nexus AI tries to build a sensor tower. + Check if received templates are valid when received. + Many potential issues found with static analysis tools closed. + Updated translations: Chinese, German, French, Hungarian.- Removed fix-glew.patch (fixed upstream: Remove hack to support some old systems that breaks with GLEW 1.12). * Fri Feb 06 2015 mimi.vxAATTgmail.com- add fix-glew.patch from archlinux- Update to 3.1.2 + Too many changes since version 3.1.1 to list, see installed ChangeLog file instead (/usr/share/doc/packages/warzone2100/ChangeLog) * Thu Oct 23 2014 kieltuxAATTgmail.com- Added optional movie package: warzone2100-movies * Tue Oct 21 2014 kieltuxAATTgmail.com- Update to version 3.1.1: + Too many changes since version 3.1.0 to list, see installed ChangeLog file instead (/usr/share/doc/packages/warzone2100/ChangeLog)
|
|
|