Changelog for
rocksndiamonds-4.2.3.1-bp155.2.4.x86_64.rpm :
* Tue May 04 2021 Ferdinand Thiessen
- Update to version 4.2.3.1
* added “last played level sets” sub-menu to level set selection screen
* added step delay option to custom element movement configuration
* added support for left, middle or right mouse button for CE change events
* added setup option to disable counting score after the game
* added setup options to disable asking on quit game and on quit program
* added graphics config option to support elements on non-black background; this feature can be activated by using “game.use_masked_elements: true” in the custom graphics configuration file
* changed custom artwork list to tree structure similar to level sets, which is separated into three sub-trees for standalone artwork
* changed sorting and coloring in level sets menu and custom artwork menu
* changed saving back artwork info cache only if it has changed
* fixed two nasty bugs that could have crashed the game
* Sat Jan 23 2021 Dirk Müller - don\'t recreate games user - managed by systemd-users-game- update to 4.2.2.1:
* fixed bug with playing team mode tapes with changed visible playfield size
* added patch mode to patch tapes to force visible playfield size of 34 x 34
* added patch mode to automatically fix tapes for visible playfield size
* fixed single step mode for R’n’D game engine when used in team mode
* fixed triggering custom element actions by digging or collecting
* added option in level editor to use time score for 1 or 10 seconds left
* fixed time score for native Emerald Mine and Diamond Caves levels
* fixed bug with screen keyboard still being active during request dialogs
* fixed bug with screen keyboard causing overlay buttons to be disabled
* added option to disable warning about read-only levels when entering editor
* fixed bug with not updating game panel when leaving invisible warp mode
* fixed displaying new high score entry if new entry is not on the first page
* fixed graphical bug with envelope style request dialog after the game ended
* Sun Jan 03 2021 Carsten Ziepke - Update to 4.2.2.0
* added showing as many keys as possible in the default game panel
* added setup option to show dynamite and keys for the Emerald Mine collection
* added support for improved display of keys for the Emerald Mine collection
* added support for improved request dialog in Emerald Mine collection
* fixed graphical glitch in some cases after request dialog if game has ended
* fixed delayed processing of input event immediately after game has started
* fixed “empty first move” in step pause mode with Emerald Mine game engine
* Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog.- Update to 4.2.1.0
* added highlighting of drawing element to level editor when pressing “Alt” key
* added support for using and switching between multiple players or teams
* added player/team selection screen when clicking on player name in main menu
* fixed bug with unnecessarily reloading custom artwork on ECS/AGA change- Update to 4.2.0.5
* fixed handling of player at fake acid for EM engine
* fixed wrap-around with entering EM style doors for EM engine
* fixed activating robot wheel at wrap-around position for EM engine
* fixed some elements and properties when reading native DC2 levels
* added Emscripten support for running R’n’D in a web browser
* fixed compiling on OS/2 (ArcaOS, in fact)
* fixed some compiler warnings for newer versions of GCC- Rebase und rename half-upstreamed from rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch to rocksndiamonds-src_libgame_setup.c-CVE-2011-4606.patch
* Thu Nov 05 2020 Markus Beth - Update to 4.2.0.3
* fixed some problems with wrap-around levels in Emerald Mine engine
* added full compatibility for wrap-around levels in Emerald Mine engine
* fixed single-step mode for wrap-around levels in Emerald Mine engine
* fixed playing tapes recorded with old Emerald Mine game engine
* added command “autofix” to fix tapes recorded with old EM game engine
* fixed key shortcut to start/end game (which was broken since 4.2.0.0)
* fixed some other key shortcuts that require entering upper case letters
* added menu command “:undo-tape” to undo/restore last recorded tape
* fixed potential crash bug that may occur when loading custom artwork
* fixed single-step mode when using custom elements with mouse click events
* added creating undo/redo snapshots when using mouse click events
* fixed problems with virtual buttons and showing envelopes on Android
* improved startup speed by optimizing parsing of parameter values
* improved handling output of warnings, errors and debug messages
* fixed showing source date on version page of info screen menu
* added showing commit hash on version page of info screen menu
* fixed broken tapes (for various reasons) recorded with old EM engine
* fixed support for initially moving spring in EM game engine
* added support for initially moving spring to R’n’D game engine
* fixed potential crash bug when reading from artwork info cache
* fixed wrong eater content when loading native EM levels
* added support for variable number of eater arrays for EM engine
* fixed vsync mode when not using OpenGL renderer (like “Metal” on Mac)
* added option for setting hint for render driver to setup config file
* added displaying render driver on info screen page
* fixed loading dynamic libraries shipped with the Linux package
* fixed level editor key shortcuts (broken by regression)
* fixed support for wrap-around levels in EM engine for old tapes Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog.
* Mon Mar 30 2020 Christophe Giboudeaux - Update to 4.1.4.1
* fixed bug in editor with group elements using graphic of other element
* fixed crash bug when loading graphics sets with bad animation definitions
* fixed bug in editor with custom elements using graphic of other element
* removed support for SDL 1.2 Visit https://www.artsoft.org/rocksndiamonds/ for the complete changelog.
* Sun Dec 23 2018 Sebastien CHAVAUX - Update to version 4.1.1.0
* improved support for network multi-player games
* network games can now be fully configured by using setup menu settings
* when playing network games, the level to be played is now sent to all clients
* added UDP broadcast to auto-detect network server in local network
* multi-player levels now marked in main menu preview with network or team mode
* fixed team mode games in R’n’D game engine
* added player option in level editor to let the first player solve the level
* improved support for highly configurable virtual buttons on touch devices
* options for transparency, grid size, highlighted and outlined virtual buttons
* separately configurable virtual buttons for portrait and landscape mode
* ultra-smooth scrolling using vertical sync (vsync) on supported devices
* added setup option to directly play the next level after solving a level
* added setup option to skip displaying the high scores after solving a level
* added setup option to use extended list for game speed selection
* added event actions (key events and screen buttons) to global animations
* this allows for simulating key or button events when animations are clicked
* added “passthrough” option to click several overlapping global animations
* fixed bug with dragon fire destroying indestructible steel letter walls
* fixed various other bugs (and probably added some new)
* Mon Jul 23 2018 bwiedemannAATTsuse.com- Update to version 4.1.0.0 - Drop upstreamed reproducible.patch - Rebase half-upstreamed rocksndiamonds-3.3.1.2-src_libgame_setup.c-CVE-2011-4606.patch - many fixes and improvements
* Thu Mar 30 2017 meissnerAATTsuse.com- require system user and group games on new distros, useradd and groupadd on older ones.
* Thu Apr 07 2016 bwiedemannAATTsuse.com- Add reproducible.patch to fix build-compare
* Fri Oct 10 2014 nemysisAATTgmx.ch- Add because are added or deleted patches