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Changelog for libSDL2-devel-2.0.3-26.1.i586.rpm :

* Mon Jul 21 2014 jengelhAATTinai.de- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL context on Mac OS X.
* Mon May 26 2014 mailaenderAATTopensuse.org- Added missing build dependencies
* arts
* dbus
* udev
* tslib- Removed unrecognized options: --disable-video-svga, --disable-video-ps3
* Mon May 26 2014 mailaenderAATTopensuse.org- Use pkgconfig everywhere- Fix the build on SLE using prjconf
* Thu Mar 13 2014 mailaenderAATTopensuse.org- Update to 2.0.2
* Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
* Added an API to load a database of game controller mappings from a file: SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
* Added game controller mappings for the PS4 and OUYA controllers
* Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
* Added SDL_DetachThread()
* Added SDL_HasAVX() to determine if the CPU has AVX features
* Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
* EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share them using SDL_GL_SHARE_WITH_CURRENT_CONTEXT
* Added a field \"clicks\" to the mouse button event which records whether the event is a single click, double click, etc.
* The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
* Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
* testgl2 does not need to link with libGL anymore
* Added testgles2 test program to demonstrate working with OpenGL ES 2.0
* Added controllermap test program to visually map a game controller
* Fixed fullscreen and focused behavior when receiving NotifyGrab events
* Added experimental Wayland and Mir support, disabled by default- Added SDL2-devel provides
* Thu Nov 07 2013 mailaenderAATTopensuse.org- Update to version 2.0.1:
* Added an API to get common filesystem paths in SDL_filesystem.h: SDL_GetBasePath(), SDL_GetPrefPath()
* Added an API to do optimized YV12 and IYUV texture updates: SDL_UpdateYUVTexture()
* Added an API to get the amount of RAM on the system: SDL_GetSystemRAM()
* Added a macro to perform timestamp comparisons with SDL_GetTicks(): SDL_TICKS_PASSED()
* Dramatically improved OpenGL ES 2.0 rendering performance
* Added OpenGL attribute SDL_GL_FRAMEBUFFER_SRGB_CAPABLE
* Fixed float audio support with the PulseAudio driver
* Fixed missing line endpoints in the OpenGL renderer on some drivers
* X11 symbols are no longer defined to avoid collisions when linking statically
* Mon Oct 28 2013 prusnakAATTopensuse.org- add SDL2 provides
* Tue Aug 13 2013 jengelhAATTinai.de- Some metadata spruce-up: add current URLs, softer wildcarding in the files list, more robust make install call- Reduce build dependencies- Optional signature verification in local builds
* Tue Aug 13 2013 prusnakAATTopensuse.org- created package (version 2.0.0) - based on SDL package
 
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