SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for prboom-plus-debuginfo-2.6.2-bp156.2.11.x86_64.rpm :

* Wed Mar 02 2022 Jan Engelhardt - Add 0001-Fix-integer-overflow-during-multiplication-with-real.patch to resolve jaggy motion when gamespeed!=100 and when the program has run for 25+ minutes.
* Sat Feb 19 2022 Jan Engelhardt - Drop prboom-enable-tessellation.diff, this is enabled automatically when pkgconfig(GLU) is available (which we have).
* Sun Feb 13 2022 Jan Engelhardt - Update to release 2.6.2
* added a prospective fix for OpenGL rendering: don\'t bleed walls through sky floors
* no more crashes at textscreens (e.g. after MAP06, MAP11 or MAP20) after viewing finale picture upon finishing a level with UMAPINFO \'endpic\' property
* fixed freezing at TITLEPIC while using mousewheel in menus
* fixed looping forever in G_NextWeapon()
* UMAPINFO: fix \'entering\' and \'enterpic\' shown on exit levels
* GL: adjust sky offsets for non-standard FOVs
* fixed stuttering with uncapped framerate
* added support for widescreen low resolutions
* added REKKR to launcher string list
* Portmidi: fix freeze after song change
* fixed scaled time interpolation when changing game speed
* fixed wrong pitch of SFX when MIDI Player is set to SDL
* UMAPINFO: fixed par times not showing
* fixed demo playback warp consistency
* added SKILL cheat to display current skill level
* fixed calculation of interpolation frac value
* added \'run\' as a mouse-settable control (mouseb_speed)
* Mon Aug 16 2021 Jan Engelhardt - Update to release 2.6.1um
* Allow colored blood to get set/overridden by DEHACKED
* Made the Ouch Face fix available on all complevels
* Added the autoload folder feature from Chocolate Doom
* Made Doom sound quirk fixes available on all complevels
* UMAPINFO: introduce the new \'label\' field (#308)
* Fixed a levelstat crash
* Added a \"-coop_spawns\" parameter for using \"coop in single-player\" mode
* UMAPINFO: entries without defined \'levelname\' fall back to default
* Sat May 01 2021 Jan Engelhardt - Update to snapshot 2.6um+git81 (15431b3a9aac)
* Fix sky scaling for non-standard sky sizes
* Support widescreen assets
* Add OpenGL sprite fuzz options- Update prboom-hbar-all.diff, prboom-hbar-gradient.diff from project.
* Fri Apr 09 2021 Jan Engelhardt - Switch to Oelcker\'s prboom-plus-um code base- Update to release 2.6um and snapshot 2.6um+git69 (07925d634)
* Support for UMAPINFO lump, customizable intermissions, customizable episode menu.
* It is now possible to set individual key bindings to unassigned (completely disable a hotkey function)
* Support for Compressed ZDoom BSP nodes.
* 100 extra sprites (SP00..SP99) for use in DEH/BEX, 200 extra sounds for use in DEH/BEX.
* Add -statdump parameter from Chocolate Doom.
* Add -stroller parameter.
* Added new BEX property \"Dropped item\" for mobjs.
* New demo format with \"PR+UM\" signature.
* Add a \"-pistolstart\" command line parameter.
* Add ALSA sequencer API backend for ALSA MIDI support.
* Now defaults to ffmpeg for video encoding (switched from previous oggenc2 & x264).- Drop 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch (merged), prboom-types1.diff (obsolete), prboom-types2.diff (obsolete), prboom-hbar-color.diff (folded into prboom-hbar-gradient.diff)
* Tue Jun 09 2020 Jan Engelhardt - Add 0001-fix-heap-buffer-overflows-in-UDP-code-CVE-2019-20797.patch [CVE-2019-20797, boo#1171974]
* Sun Jun 07 2020 Jan Engelhardt - Set CFLAGS+=-fcommon.
* Fri Aug 23 2019 Jan Engelhardt - Disable DUMB backend because of its removal from Factory
* Wed Jan 23 2019 Jan Engelhardt - Enable DUMB music backend
* Wed Nov 14 2018 Jan Engelhardt - Update to snapshot 2.5.1.5 SVN4532
* Move to SDL2
* Added the \"cap_fps\" config variable
* The Del key can be used to clear key bindings in the setup menu.
* Added \"Weapon Attack Alignment\" option to align the weapon while shooting. Possible values: \"off\" (doom behavior), \"horizontal\", \"centered\" and \"bobbing\" for bobbing during fire.
* Removed the \"Strafe 50 on Turns\" and \"Two-key strafe50: StrafeOn + MoveLR = strafe50\" feature.
* Tue Mar 29 2016 jengelhAATTinai.de- Update to version 2.5.1.4
* Added \"Allow Jump\" and \"Allow Vertical Aiming\" option on Prboom-plus \'bad\' compatibility settings\" page.
* Added a \"Backpack Changes Thresholds\" option
* \"Use GL surface for software mode\" mode now works much faster if gl_finish is 0 in config.
* Better support for Chex Quest,
* Fixed the classic \"Long Wall\" rendering error.
* Sun Mar 29 2015 jengelhAATTinai.de- Avoid strange inequality in Provides tag
 
ICM