SEARCH
NEW RPMS
DIRECTORIES
ABOUT
FAQ
VARIOUS
BLOG

 
 
Changelog for bstone-debuginfo-1.2.13-1.2.x86_64.rpm :

* Sat Dec 14 2024 Martin Hauke - Update to version 1.2.13 Fixed
* [AOG][HWR] Fix weapon position when toggle widescreen.
* Hide back-to-demo menu item when there is no mission active.
* Informants Die Upon Reloading a QuickSave.
* Fizzle fade on death.
* Don\'t increase a turn speed when running.
* [AOG] Walking sounds for Cyborg Warrior and Bio-Mech Guardian.
* \"Full map\" cheat.
* Asleep enemies when dumps info to log.
* [Windows] DPI awarness.
* [HWR] Render walls on both sides of a door to avoid a possible gap.
* Possible saved game corruption.
* Load maps from https://legacy.3drealms.com/stuff/bsflrs.zip.
* Boss spawning in AOG.
* Error at startup when profile directory is empty.
* Buffer overflow for textured ceiling or floor.
* [CFG] Escape argument string on serialization.
* Sprite extraction error \"Sprite page index out of range.\"
* \"Actor is in actorat\" condition.
* Order buttons inside the message box from right to left.
* Possible out of range index access in ClearNClose.
* [HWR] Crash on E5M14.
* [SDL] Audio mixer crash on exit.
* Crash when playing UI sound and there is no audio devices detected. Added
* [#503] If the player score for the level is above 96%, the informant will tell the location of a single missing enemy or item.
* [CMake] Option BSTONE_INTERNAL_SDL2 to use bundled SDL2 source code.
* CVar facility.
* Add tool to trim file paths in the executable.
* Add option to control checking for error of 3D renderer API.
* [PS] Add option to toggle a map in stats like in AOG.
* Add Git commit\'s hash to the version.
* Log error when message box fails.
* Option extract_levels to extract levels in MapEdit format (FLR).
* Button to error message box to open a log file. Changed
* [#383] Change description of \"is windowed\" for windowed fullscreen.
* Relicense completely new source code under MIT license.
* [AUDIO] Rename audio driver type 2d_sdl to system.
* [AUDIO] Rename audio driver type 3d_openal to openal.
* Rename cvar vid_aa_kind to vid_aa_type.
* [CVAR] Rename audio drivers (r2_sdl -> system, r3_openal -> openal).
* Rename cvar vid_aa_kind to vid_aa_type.
* Use multiple search paths (data, mod) for external resources.
* Update Nuked OPL3 to cfedb09efc03f1d7b5fc1f04dd449d77d8c49d50.
* Update stb (stb_image.h v2.29; stb_image_write.h v1.16).
* Set CMake minimum version to v3.5.0.
* Option --data_dir does not affect auto-detection of original assets.- Drop patch:
* bstone-fix-build-with-gcc13.patch
* Thu Feb 22 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN
* Sun Apr 09 2023 Martin Hauke - Add patch:
* bstone-fix-build-with-gcc13.patch
* Sun Sep 18 2022 Martin Hauke - Update to version 1.2.12 Added
* Support Nuked OPL3 emulator.
* Option to control OPL3 emulator type (snd_opl3_type).
* [README] \"Known issues\" section. Fixed
* Cancel strafe movement if both keys are pressed.
* Clear damage effects after loading the game, etc.
* Fix GOG / Steam content detection.
* Fix checking if the level is official.
* Fix crash after changing audio driver via the menu.
* Match audio attenuation to vanilla as close as possible.
* Option vid_renderer now works in command-line.
* Render 3D scene behind \"You are jamming\" cheat message box.
* Use SDL 2.0.5+ functions only if available.
* [AOG] Conditions to complete the episode.
* [AOG] Fix \"N/A\" font size and color in the floor input panel.
* [AOG] Interact with elevator controls on east-west side only.
* [AOG] Match transporting behavior between floors to original.
* [AOG] Render ouch frame only on damage for Plasma Sphere.
* [AOG] Reverse textures for charge packs.
* [HWR] Render enter-only door size without lock as unlocked.
* [OAL] List only available extensions.
* [OAL] Load AL symbols within context.
* [SDL] Error \"Renderer already associated with window\".
* [SDL] Reduce CPU usage for digitized low-pass filtering. Changed
* Limit stream I/O to 32 bit.
* [OAL] List devices with ALC_ENUMERATE_ALL_EXT if available.
* [VIDEO] Rename vid_windowed_height to vid_height.
* [VIDEO] Rename vid_windowed_width to vid_width.
* [VIDEO] Rename vid_windowed_x to vid_x.
* [VIDEO] Rename vid_windowed_y to vid_y. Removed
* Exclusive fullscreen mode.
* Option vid_is_windowed.
* Resampling low-pass filter and it\'s options (snd_resampling_interpolation, snd_resampling_lpf).
* Sat Jan 29 2022 Ferdinand Thiessen - Fix license tags (statically linked libraries)
* Sun Mar 21 2021 Martin Hauke - Update to version 1.2.11
* Bindings to take screenshots (default F5).
* Option to control weapon bobbing (actual for Planet Strike only).
* PC Speaker SFX.
* Option snd_sfx_type to switch between AdLib and PC Speaker audio.
* Option snd_is_sfx_digitized to toggle SFX digitization.
* Extracting unprocessed audio (
*.data).
* Extracting PC Speaker audio.
* Sun Feb 14 2021 Martin Hauke - Update to version 1.2.10 Added
* Support for external textures (bmp, png).
* Configuration for external textures (vid_external_textures).
* OpenAL 3D audio driver.
* Configuration for OpenAL driver (snd_driver, snd_oal_library, snd_oal_device_name). Fixed
* Search path with provided data_dir.
* Double fading on new game or load game when using hw renderer.
* Fade whole screen when in widescreen and 3D view is showing.
* Next map number for level transition.
* Support for lowercase resource file names.
* Sat Nov 14 2020 Martin Hauke - Update to version 1.2.9 Added
* Option vid_filler_color_index to select filler color. Fixed
* Enable sfx and music by default for first startup.
* Lives counter.
* Input floor panel visual glitches.
* Fri Jul 10 2020 Martin Hauke - Update to version 1.2.8 Fixed
* Disabled episodes 5 and 6 in static build.
* Tue Jul 07 2020 Martin Hauke - Update to version 1.2.7 Fixed
* Extraction of compressed texts.
* Same texture for door type BIO.
* Player radius for item pickup.
* Missing test for pushwall in CheckLine.
* Fix sfx turning off when in-game sounds paused.
* Show option \"Game Options -> Video -> Stretch UI\". Changed
* Replaced almost all fixed-point arithmetic with a floating-point one.
* Relay on CMake\'s PCH support if available.
 
ICM