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Changelog for godot-bash-completion-4.3-2.1.noarch.rpm :
* Mon Feb 10 2025 Michal Suchanek - Fix ppc64le build * Thu Aug 15 2024 cunixAATTmail.de- Update to 4.3 * Interactive music * 2D physics interpolation * TileMapLayer nodes * SkeletonModifier3D node * Splitting navigation meshes into chunks * Native ufbx importer * Parallax2D node * Premultiplied alpha blending in 3D shaders * Depth-based fog * Acyclic rendering graph * Wayland support * Register runtime classes with GDExtension and much more: https://godotengine.github.io/godot-interactive-changelog/#4.3- delete improve_linker_detection.patch- update check mode set to \"disabled\" by default * Mon Apr 22 2024 cunixAATTmail.de- Update to 4.2.2 * Texture2D and Texture3D icons added * Prompt require editor restart to user when gizmo color changed * Make viewport message dependent on framerate not physics step * Show modifier key functionality on all the editor tools * Make AnimationTree reference AnimationPlayer instead of AnimationMixer * Fix permanently selected audio bus effects * Add missing RenderServer include for \"get_video_adapter_driver_info\" * Fix frame number underflow in visual profiler * ix leak of scene used for customization during export * Handle export preset forward compat with 4.3+ platform name * Fix reporting exit code when command line export fails * Correctly enforce minimum window size in editor * Add \"--import\" command-line flag * Ensure the active window gains the keyboard focus * Prevent escape key from closing Editor Settings window when filtering for shortcuts * Fix Godot stealing focus on alternative window managers * Don\'t re-set input focus if the given window already has it * Force ANGLE on all pre GCN 4th gen. AMD/ATI GPUs * Use render method from OS instead of project settings in compositor RD * Add wireframe for compatibility mode * Significantly improve the speed of shader compilation in compatibility backend and more: https://godotengine.github.io/godot-interactive-changelog/#4.2.2 * Tue Feb 27 2024 Dominique Leuenberger - Use %autosetup macro. Allows to eliminate the usage of deprecated %patchN. * Fri Feb 16 2024 cunixAATTmail.de- Pin mbedtls-devel version to be lower than 3 for Leap builds, too. * Wed Dec 13 2023 cunixAATTmail.de- Update to 4.2.1 * Set language encoding flag when using \"ZIPPacker\" * Prevent infinite recursion when printing errors * Allow dragging editable children in editor * Fix errors on file rename or move in the Filesystem Dock * X11: Send IME update notification deferred * Only allow MeshInstance3D-based nodes in particles emission shape node selector * Comment the shader template light function by default and more: https://godotengine.github.io/godot-interactive-changelog/#4.2.1 * Thu Nov 30 2023 cunixAATTmail.de- Update to 4.2 Breaking possible: * AnimationMixer between AnimationPlayer and AnimationTree * GraphEdit and GraphNode reworked * GLTF importer * Internal storing of meshes * \"change_scene_to_\" * methods * \"bus_layout_changed\" signal removed in AudioServer * NOTIFICATION_NODE_RECACHE_REQUESTED removed Some highlights: * Onion skinning mode to preview animations * 2D navigation mesh baking * Multi-threading when baking the navigation mesh * Editor code regions * Project manager reorganized * GDExtension hot reload in editor * Import type changes are picked up on the fly * KTX image format * Native file selection dialogs * Copying and pasting images to clipboard * OIDN dropped as default denoiser * GPU and CPU particles start to deviate * Full support for threaded code in script debugger and much more: https://godotengine.github.io/godot-interactive-changelog/#4.2- rebased improve_linker_detection.patch * Tue Nov 07 2023 cunixAATTmail.de- Update to 4.1.3 Added: * Support loading of translations on threads * GDScript: check for \"super()\" methods not being implemented Changed: * Allow using floating-point bone sizes and outline widths in the 2D editor * Convert TileSet Atlas Merge input images to RGBA8 to match output, if needed * Make CSGShape follow curve\'s tilt in Path mode * Initialize View Frame Time estimates to match 120 FPS * Animation: Improve and clarify paused Tweens * Limit mesh complexity in LOD generation to prevent crashing * Update Blender export flags for 3.6 Fixed: * TileMap editor so that pressing control deselects cells correctly * GridMap: Ensure the visibility is updated when entering the tree * Animation keyframes being skipped when played backwards * BoneAttachment3D signal connection * SkeletonIK3D editor preview when changing active node * Clear the previously set state when configuring for a new scene root node * Non-deterministic behavior in PCKPacker * Conversion of hex color strings in project converter * Indentation in script templates * LSP: Fix connection error when launched in a separate thread * LSP: Fix autocomplete quote handling * Native popups auto-closing when interacting with non-client area * Scrolling \"PopupMenu\" on keyboard/controller input * \"OptionButton\" minimum size when \"Fit Longest Item\" is enabled * 2D/3D viewport context switching issues when script editor is floating * Crash when generating LODs on meshes with non-finite vertices * Particle shader deterministic random values * Use EWMH for \"DisplayServerX11::_window_minimize_check()\" implementation * Ensure \"POINT_SIZE\" takes effect in the canvas item shader * Avoid default fallback material when using \"world_vertex_coords\" * Disabling depth prepass break opaque materials and more: https://godotengine.github.io/godot-interactive-changelog/#4.1.3 * Thu Oct 05 2023 cunixAATTmail.de- Update to 4.1.2 Added: * Check to ensure registered classes are declared * Motion vector support for GPU 3D Particles * More hint types for uniform arrays in shaders * Autocomplete for filter/repeat hints on uniform arrays in shaders Changed: * Disable C++ exception handling * 3D property hint range for camera attributes exposure multiplier * Don\'t use splash minimum display time in editor * Automatically add path to built-in scripts * Uncollapse favorites by default in the editor FileSystem dock * Use \"ui_text_submit\" instead of \"ui_accept\" to confirm and close text prompts * Make editor camera speed indicator use \"m/s\" and \"m\" * Enable transparent background for GUI tooltips * Ensure \"joy_connection_changed\" is emitted on the main thread * Do not fail DisplayServer init if non-essential extensions are missing * Enable depth writes during shadow pass and depth pass, disable during color pass * Clamp Volumetric Fog Length property to prevent rendering issues Fixed: * Camera2D crash when edited scene root is null * \"CanvasModulate\" logic for modulating the canvas * VoxelGI saving VoxelGIData as a built-in file, despite being prompted to save it to an external file * Curve3D baking up vectors for nontrivial curves * Remove animation tracks with correct indices * Audio stream generators getting freed accidentally * Range error for \"Array.slice\" * Recursion level check for array stringification * Global transform validity for \"Node2D\" and \"Control\" * String conversion for -0.0 float values * \"generate_random_bytes\" for large chunks * Improve resolution of script type icons * Make the single window mode check more strict * Crash when using \"Close All Tabs\" * Version check for GDExtension * Overriding \"_export_begin\", \"_export_file\" and \"_export_end\" from GDExtension * Conflict between property and group names * RichTextLabel character line and paragraph index getters * Delay on tab resizing when (un)hovering tabs * Button clipping when internal margins exist * \"OptionButton\" resize when disabling \"Fit to Longest Item\" * \"Button\" text when the overrun behavior is other than \"No Trimming\" * Crash when hiding subwindow during popup of new subwindow * ItemList not updating when icon scale changes * NavigationObstacle2D debug position * Prevent crash when accessing \"Node\" Multiplayer from thread * ENet: Better handle truncated socket messages * ENet: Properly set transfer flags when using custom channels * File permissions set to 0666 * Shader type detection * Shader and ShaderInclude resource loading * Empty shader resource loading and more: https://godotengine.github.io/godot-interactive-changelog/#4.1.2- added improve_linker_detection.patch for pck embedding with runner * Wed Jul 19 2023 cunixAATTmail.de- Update to 4.1.1 Added: * 3.x compatibility for animation loop mode Changed: * Allow unbundling brotli to use system library * Check parameter validity in \"Object::set_script\" * Focus current node after connecting * Sort project tags before saving * Project converter: Use same rendering driver as Project Manager * Take eye offset into account for depth in StandardMaterial3D Fixed: * build with \"use_sowrap=no\" and various warnings/errors * \"Camera2D.rotating\" not being converted and reversed properly * 3D viewport grid disappearing on scene tab changes * \"tween_property\" on \"Basis\" to properly update its value * dropping files from \"res://\" to \"res://\" * Do not change a node unique name to the same name * Emit \"history_changed\" on merged UndoRedo actions * Cursor behavior for multiselect in Tree while holding CTRL * Invalid minimum size for translated messages in option button * Fallback logic of \"OS::shell_show_in_file_manage\"` * Avoid freeze when interacting with menus on Wayland * \"move_to_trash\" wrongly reporting files as not found * Threading bug in Vulkan rendering device- \"xkb_loaded.patch\" dropped: accepted upstream * Fri Jul 07 2023 cunixAATTmail.de- Update to 4.1 Added: * Platform-specific CA bundles * \"Center View\" button in 2D editor * Proper snapping to tile polygon editor * Ability to look-at in 3D model-space * Move control points button to Path3D Editor * \"TRANS_SPRING\" mode to \"Tween\" * Frame delta smoothing option * Square fill mode to GradientTexture2D * \"ProjectSettings.set_as_basic()\" and \"ProjectSettings.set_as_internal()\" exposed to scripting * Let user scripts disable thread safety checks * multi-window for code and shader editors * Remember snapping options per-project * Project tags * Make create folder popup support nested folders * Relative path support for \"EditorPlugin.add_autoload_singleton\" * Export options for EditorExportPlugins * Editor support for icons of custom, scripted, and GDExtension classes * Backwards compatibility system for GDExtension * GDExtensions allowed to add editor plugins * GDExtension \"AATTsince\" attribute * Boolean operators for all Variant types * Static variables in GDScript * Multiline cells in \"Tree\" * horizontal/vertical \"custom_step\" editor property for \"ScrollContainer\" * \"screen_get_pixel\" method * Vertical icon alignment for buttons * All auto-wrap modes in \"TextEdit\" exposed * Tab stops support in \"Label\" and \"RichTextLabel\" * \"Window.get_window_id()\" * Method to check if native window is focused * Support for extending GLTF with more texture formats and support WebP * non-standard OBJ vertex entries supported * NavigationAgent path postprocessing and pathfinding algorithm options exposed * \"audio/general/text_to_speech\" project setting to enable/disable TTS * Default error handler for X11 to avoid crashes * Shader cache for GLES3 * Vulkan pipeline caching * NoiseTexture3D * \"EXPOSURE\" and \"LIGHT_IS_DIRECTIONAL\" built-in for spatial shaders * Option for ButtonGroups to be unpressed Changed: * Node processing refactored to allow Scene multi-threading * Node children management optimized * Replace invalid characters in node names by underscores instead of removing them * Remove constrained view in the 2D editor * Reorganize context menu in FileSystem dock * Preserve scene unique names when saving branch as scene * Allow showing messages from threads in \"Editor Log\" * Store sensitive export options in dedicated credentials file * Rework GDExtension interface from a struct to loading function pointers * Make \"TextureButton\" and \"Button\" update on texture change * Use defined key mapping for closing popups and dialogs * Disable texture format import overrides by default * Navigation mesh edge connections optional * Disable weak crypto and TLS versions * Propagate previously unused \"NOTIFICATION_WORLD_2D_CHANGED\", make CanvasItem/CollisionObject2D use it * Rework particle turbulence * (Re-)Implement \"Light3D.shadow_reverse_cull_face\" Fixed: * 3D viewport front/rear axis and \"Focus\" button * AudioListener2D ignoring rotation for positional audio * Trim when importing WAV * Invalid 2D global position when read outside tree * \"View Owners\" dialog not acknowledging that some resources aren\'t scenes * Avoid error spam on first opening of a not yet imported project * GDExtension Variant type conversion * GDScript access to identifiers that are reserved keywords * Ensure that controls update all their sizing information when required * Input: just pressed and released with short presses * Sliding window problem * Temporary file permissions and much more: https://downloads.tuxfamily.org/godotengine/4.1/Godot_v4.1-stable_changelog_chrono.txt- \"certs_fallback.patch\" dropped: godot is now aware of openSUSE certs in \"/var/lib/ca-certificates/ca-bundle.pem\"- \"tinyexr_thirdparty_upstream.patch\" dropped: bundled tinyexr 1.0.5 has patch applied- \"xkb_loaded.patch\" added for x11 build failure with \"use_sowrap=no\" * Mon May 22 2023 cunixAATTmail.de- Update to 4.0.3 Added: * Info label to TileMap editor * Properly remember snapping options per-project * Remember directory when installing templates file * Allow entering named colors in ColorPicker\'s hex field * Expose NavigationAgent path postprocessing and pathfinding algorithm options * Expose viewports render target RID * Allow creation of rendering buffers at any time Changed: * Make acos and asin safe * Prevent off-screen controls in editor * Validate renderer selection in project manager and expose default renderer setting as an enum * Close built-in shaders when closing scene * Preserve scene unique names when saving branch as scene * gltf: Remove obsolete hack to embed gltf textures in advanced import * Expose more compression formats in Image and fix compress check * Ensure WindowData minimized/maximized are mutually exclusive Fixed: * AudioStreamPlayer2D crash when PhysicsServer2D runs on thread * Invalid global position when read outside tree * Prevent errors when using ViewportTexture * Initialize editor values on first launch * \"line_spacing\" in code editor will not take effect * Missing member type check when resolving \"extends\" * Multi-line string highlighting with single quotes * Don\'t fail when freed object is returned * NavigationObstacles not being added to avoidance simulation * Crashes trying to use TLS when not available And more: https://downloads.tuxfamily.org/godotengine/4.0.3/Godot_v4.0.3-stable_changelog_chrono.txt * Tue May 02 2023 Jaime Marquínez Ferrándiz - Require the mbedtls-devel version to be lower than 3 * Wed Apr 05 2023 cunixAATTmail.de- Update to 4.0.2 Added: * Expose \"apply_floor_snap\" function to allow manual snap * Drag and drop support for shader include files in shader editor Changed: * Cleanup pulseaudio defines for Linux * Use 8×8 default grid size for TextureRegion and 2D polygon editors * Don\'t allow selecting nodes without owner in the editor * Exit with non-zero status if there are issues with FreeType dependencies * Remove disabled plugins from active plugins * Delete unused compression formats from \".import\" files when exporting * Make GDScript number highlighting stricter * Revert attempted fix of trimesh CCD * Incorporating the availability of screen and depth textures for the GLES3 backend Fixed: * preview rendering and transform calculations in the tiles editor * built-in scripts missing their methods on signal connection * GDExtensions library export when multiple architectures are set * \"Find in Files\" search results not opening built-in script * scrolling behavior with zero/low page value * Layout bug in \"keyboard_get_keycode_from_physical\" * Agents with disabled avoidance getting added to avoidance simulation * Spotlight shadows in volumetric fog * Update GPUParticles2D/3D speed scale on \"ENTER_TREE\" And more: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_changelog_chrono.txt- dropped scons_regression.patch with Scons 4.5.2 available in Tumbleweed * Wed Mar 22 2023 cunixAATTmail.de- Update to 4.0.1 Added: * Set the unlit/unshaded extension when importing/exporting glTF * Keycode project conversion * Conversion for common Theme Overrides * Remember previously selected TileMap tile Changed: * Check for type mismatch in PropertyTweener.from() * Propagate errors when creating an OpenGL context fails in X11 * Automatically reparent editor message dialogs to avoid error spam * Disallow creating a project in the Home or Documents folder * No autocomplete numbers in GDScript * Add invalid font scaling check, restrict Linux/BSD system fonts lookup to TrueType/CFF only (fixes crash in donors screen) * Do not convert lines that start with a comment * Don\'t strip whitespace when converting * Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial Fixed: * VMA build with GCC 13 * Don\'t try to link system embree3 on unsupported archs * Logic related to editing audio buses and prevent crashes * Set properties of ImageTexture3D when creating * Crashing on startup if project has scripted theme types * Disable local space for Blender-style transforms * Toaster notification circle flickering * Crash when showing file in FileSystem dock * Cache corruption when saving resources in the editor * MultiNodeEdit not cleared after deleting nodes * Crash when dumping extension API in a non-writable directory * Missing handler for removing font sizes in the theme editor * NavigationAgent3D debug path duplicated points * Check if required xkb functions exist before using it * Broken shortcut key input * Avoid copying CanvasTexture when updating proxy And more: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_changelog_chrono.txt- dropped upstreamed VMA-fix-gcc13.patch. * Thu Mar 09 2023 cunixAATTmail.de- added scons_regression.patch for scons 4.5.1 until 4.5.2 * Thu Mar 09 2023 Martin Liška - Include upstream fix for GCC 13: VMA-fix-gcc13.patch. * Fri Mar 03 2023 cunixAATTmail.de- existing 3.x projects will probably need manual work to port to 4.0 * BACKUPS NEEDED!- Update to 4.0 * 3D & General Rendering Overhaul Vulkan & New Renderers Highly Improved Lighting & Shadows New Rendering Optimization Techniques Enhanced Mid & Post-Processing * 2D Improvements Powerful New 2D Level-Editing Tools New 2D Rendering Options Improved 2D Lighting & Shadows * Shaders & VFX New Atmospheric Effects Textures & Material Projection Enhanced Shader-Game World Interaction Improved Shader Editor Extended Shader Language Compute Shaders * Scripting GDScript static typing system is now more robust first-class functions, lambdas and signals await and super keywords report many errors simultaneously automatically generate documentation GDExtension (experimental) replaces GDNative * Physics Game-Specific Physics Engine Multithreading & Performance Optimization Better Physics API Higher Simulation Stability * UI and Text Multiple Window Support UI Editor Improvements New Text Rendering Systems New Theme and Theme Editor * Internationalization Extended Language Support Easier Translation Workflow * Editor & UX Easier Importing New Editor Features and Widgets Inspector Dock Improvements Scene Dock Improvements Script Editor Improvements Easier Version Control New Movie Maker Mode New Editor Theme * Navigation Server-Based Navigation System Extended Complex Navigation Support * XR Wider Headset & Platform Support Godot XR Tools * Networking & Multiplayer More Stable Networking Systems Simplified Multiplayer Development Workflow * Audio Cleaner Sound Built-in Polyphony Music Looping Point and Text-To-Speech * Animation Enhanced Animation Editor Improved 3D Animation Workflow Animation Libraries and Retargeting System Blending, Transitions and Complex Animation Support New Tween Animation System * Platform Support Android & Web Support More Exporting Options * and so much more: https://downloads.tuxfamily.org/godotengine/4.0/Godot_v4.0-stable_changelog_chrono.txt- certs_fallback.patch rebased- drop linker_pie_flag.patch- dropped separate headless and server packages * Mon Nov 21 2022 Dominique Leuenberger - Do not have the main package recommend the bash-completion sub-package, but rather have the subpackage supplement the combination of godot and bash-completion (already in place). * Fri Sep 30 2022 cunixAATTmail.de- Update to 3.5.1 Added: * Expose Tabs \"set/get_tab_button_icon()\" to scripting Changed: * Include terminal indented comments for code folding in editor * Portals: Show RayCast debug helper Fixed: * GNU ld detection for pck_embed linker script * CPUParticles initialize data on \"set_amount\" * Crash when playing SceneTreeTween right after finishing * \"Time.get_unix_time_from_system()\" not including msecs * Crash when pressing up on an empty PopupMenu * Exclude disabled StaticBody collisions from NavigationMesh baking * Prevent HTTPRequest from polling invalid client * Hotfix for Bullet\'s collision margin regression And more: https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_changelog_chrono.txt * Mon Sep 12 2022 cunixAATTmail.de- Heap-buffer-overflow in bundled thirdparty tool tinyexr * added tinyexr_thirdparty_upstream.patch from upstream tinyexr (boo#1203278) * Sat Aug 06 2022 cunixAATTmail.de- Update to 3.5 Added: * NavigationServer with obstacle avoidance * Physics interpolation in 3D * SceneTreeTween * Time singleton * Label3D node and Sprite3D material render priority * Scene unique nodes * FlowContainer * Asynchronous shader compilation and caching * OccluderShapePolygon * \"material_overlay\" property for MeshInstance * Transparent background Viewports with post processing effects * Changing directional shadows at runtime * Setting visibility for CanvasLayer * push, pull, fetch and improved diff view to VCS UI * \"global_translation\" and \"global_rotation\"` to Spatial * Option to paste animation as duplicate * Configuring loop mode on WAV import * Pinning property values and Consistent property defaults * Deep comparison of Array and Dictionary * methods \"OS.is_process_running()\", \"OS.crash()\", \"OS.has_clipboard()\", \"OS.get_processor_name()\", \"OS.get_screen_refresh_rate()\", \"OS.move_to_trash()\", \"Image.fill_rect()\", \"String.get_slice()\", \"String.join()\", \"Dictionary.merge()\" * Search methods for PoolArrays: \"has()\", \"count()\", \"find()\", \"rfind()\" * Option to keep or skip carriage return (CR) in \"File.get_as_text()\" * GradientTexture2D * Signal to notify when children nodes enter or exit tree * Alt + Mouse wheel to adjust FOV in the 3D editor viewport * Make overridden properties link to parent definition * drag and drop for NodePaths * drag and drop to TextEdit, LineEdit, RichTextLabel * drag start/end signals for Slider * Option to make selection unique to TextEdit, LineEdit, RichTextLabel * alignment options to Button icons * WOFF2 font support and brotli decoder * RichTextLabel: \"deselect()\" and \"get_selected_text()\" methods * Binary MO translation file support * Proxy support for HTTPClient and the editor * \"set_extra_headers()\" to WebSocketServer * Support for primary clipboard * Viewport property to use full floating-point precision in HDR * Saving multiple Images in BakedLightmap * \"max_distance\" for VisibilityNotifier * \"VERTEX_ID\" and \"INSTANCE_ID\" to user created shaders * Random initial color feature for all Particles nodes Changed: * Create onready variables when dropping nodes and holding Ctrl * Don\'t switch to 2D/3D viewports when selecting nodes while in Script Editor * Re-enable input accumulation disabled by error in 3.4 * Navigation and Navigation2D nodes were kept for compatibility but are now deprecated. Their functionality is replaced by the NavigationServer and Navigation2DServer. * WebSocket hostname resolution non-blocking * Use application name as PulseAudio device name And much more: https://downloads.tuxfamily.org/godotengine/3.5/Godot_v3.5-stable_changelog_chrono.txt- \"linker_pie_flag.patch\" rebased- Use bundled freetype, libpng and zlib for non-Tumbleweed builds. * Tue Aug 02 2022 cunixAATTmail.de- Update to 3.4.5 Added: * Expose \"tile_texture\" property in TilesetEditorContext Changed: * XR: Update Meta hand tracking version Fixed: * X11 \"OS.is_window_maximized()\" * Properly check for fullscreen toggle made through the Window Manager * Crash in AudioServer when switching audio devices with different audio channels count * EditorProperty icon overlapping text with checkbox * Custom class icon when it inherits from a script * UndoRedo in Gradient editor * Editor undo history for function name autocompletion * FileDialog: Fix support for changing directory in \"user://\" and \"res://\" modes * RichTextLabel: Fix implementation of \"remove_line()\" * glTF texture filename decoding * Document that accumulated input is disabled by default This is actually due to a regression in 3.4. It\'s kept disabled in this release for compatibility, but will be enabled by default in 3.5. * GLES2: Unpack blend shape arrays when necessary * GLES3: Unbind vertex buffer before calculating blend shapes * Portals: Force full check on adding moving object And more: https://downloads.tuxfamily.org/godotengine/3.4.5/Godot_v3.4.5-stable_changelog_chrono.txt * Wed Jun 29 2022 Andreas Schwab - Fix name of installable binaries * Sat Mar 26 2022 cunixAATTmail.de- Update to 3.4.4 Reverted: * Audio: PitchShift effect quality for different pitch scale values * ProjectSettings \"has_setting()\" when used on a overriden setting with feature tags Fixed: * CSG: visible seam on smoothed sphere, cylinder, and torus shapes * CSG: mixed smoothed and non-smoothed face normals computation * Portals: duplication of instanced scenes during conversion * Animation: cubic interpolate when looping * \"UndoRedo::create_action()\" invalid memory usage * RichTextLabel: shadow color when text has transparency * Editor: showing \"Extend Script\" option without script attached * Physics: Update joints on \"NOTIFICATION_POST_ENTER_TREE\" * GLES2: compression on blend shapes * GLES2: \"VersionKey\" comparison in shader binding * GLES3: shader state caching when blend shapes used * GLES3: broken normals in meshes with blend shapes * Sat Feb 26 2022 cunixAATTmail.de- Update to 3.4.3 Added: * TileMap: Expose \"autotile_coord\"` parameter in \"TileMap.set_cellv\" * Expose \"AnimationNodeOneShot::mix_mode\" as a property Fixed: * GridMap: \"Convert to MeshLibrary\" not respecting collision transforms * GridMap: Editing MeshLibrary\'s Shapes array from the Inspector * Portals: gameplay monitor unloading and ticking * Portals: DYNAMIC particle systems * Potential infinite recursion crash in Variant decoding * Decoding UTF-8 filenames on unzipping * Replicate load-as-placeholder state on node duplication * \"ProjectSettings.has_setting()\" handle feature overrides * Editor: undo/redo operations in Input Map * Editor: Performance increase for opening the editor on big projects * GDScript: Clear pending function states when reloading script * GDScript: crash when \"is\" keyword is tested against a String variable * GUI: Release focus of Control node when exiting tree * GUI: LineEdit center and right alignment * GUI: PopupMenu bad item offset with custom vseparation * GUI: RichTextLabel underline appearance when inside fill tag * GUI: RichTextLabel underline prevents strikethrough from rendering * GUI: TabContainer not setting layout immediately * GUI: TextEdit blocking side scrolling in ScrollContainer * GUI: TextureButton focus texture logic * GUI: nine patch of circular TextureProgressBar * Import: glTF scene export crash on null normal texture * Increase joystick max button number * HTTPRequest support for requests with \"content-length\" above 2.1 GB * Fix tablet tilt values returning bad values * Rendering: blend shapes when octahedral compression is used * Rendering: nvalid read when using LightOccluder2D * GLES3: Fix visible background line in intersections in screen-space reflections And more: https://downloads.tuxfamily.org/godotengine/3.4.3/Godot_v3.4.3-stable_changelog_chrono.txt
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