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Changelog for vkquake-1.32.0-1.1.x86_64.rpm :
* Sun Jan 12 2025 Michael Pujos - Update to version 1.32.0 * Fixes: - #755: A VERY important, long-standing bug in the GPU Memory allocator fixed by AATTNovum, that could create all kinds of graphics corruption and even random crashes - #747: Fix Vulkan crashes when taking screenshots - #752, #761: MD5 models now manage 32bit textures correctly for both skins and fullbrights * Improvements: - #753: Add external WAD, WAD3, and Half-life format support. This great addition was brought by AATTToodles2You, many thanks. This feature was also added to Quakespasm ! - Removed most of the size limits for models, the one remaining is a 32K limit on model vertices. (from Ironwail) - Code cleanups - Library updates * Fri Nov 08 2024 Michael Pujos - Update to version 1.31.3 * Improvements: - Library updates : vkQuake is now using mpg123 by default instead of mad for mp3 support * Fixes: - #740: Fix broken saves in Mjolnir - #718: Fix MD5 models to support multi-meshes. Quake Remaster models were fine because mono-mesh, but other addons exist bringing multi-mesh MD5 models - Some smaller fixes here and there. * Wed Oct 02 2024 Michael Pujos - Update to version 1.31.2 * Improvements - Added proper nomonsters 1 option : Don\'t spawn monsters when starting a map - Add ability to bind function keys (F1-F12) in Key Bindings menu - Key Bindings now able to remap the usual Quake shortcuts bounded to function keys before - Allow any supported music type to play - Library updates - Code cleanups * Fixes - #734: Fix a potentially game-breaking bug, manifesting itself as frozen entities, or even game events not triggered at all - Vulkan fixes by AATTNovum - Remove \"CDAudio disabled at compile time\" message - Some smaller fixes here and there * Fri Aug 02 2024 Michael Pujos - Update to version 1.31.1.1 * Improvements - Removed option Game > Load last save = fast, replaced by the addition of Game > Fast loading = on/off applicable to all loading actions: With Fast loading = on, loading the same level over and over become almost instantaneous, even for monster levels, like The Immortal Lock - Library updates - Code cleanups * Fixes - Various Linux build fixes (makefile) - Moving Elevators hurting player and monsters, with fixes by AATTandrei-drexler (sv_gamefix_elevators CVAR) and others - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit - Sound resample compute can overflow with very big sounds - Host_error: ed_alloc: no free edicts due to edicts \"leak\", showing up on big levels in particular * Sat Jun 22 2024 Michael Pujos - updated build to use meson rather than plain Makefiles- removed fix_maybe-uninitialized_error.patch not needed anymore- Update to version 1.31.0 * Improvements - Support r_skyalpha - Added Support for JPEG and PNG texture format - Support demos larger than 2 GiB - Many performance optimizations by AATTandrei-drexler from Ironwail - Increased internal limits on the number of models, triangles, sounds...etc. for the most demanding mods - We can now play Slayers Testaments. - Increase chase cam target trace distance for large open maps - Add set and seta commands - Add 2+3 arg forms of the toggle command - Backport angled sprites code from FTEQW - Tweak scr_viewsize 130 (hide pause, momentarily show notices) - Multithreading performance improvements by AATTNovum and AATTtemx - Library updates - Code cleanups * Fixes - Clear button status on map load to prevent stray fires/jumps - Fix Dutch angle VP_PARALLEL_UPRIGHT sprites - Fix potential buffer overflow in COM_Parse - Fix potential buffer overflow in Mod_LoadAliasFrame - Fix potential infinite loop in S_PaintChannels - Work around some collision issues by AATTMacil - Give the cvars generated from float+vector autocvars prettier default/initial values - Fix viewmodel interpolation with >10Hz animations - Remove annoying \'... is unbound, hit F4 to set\' message - Fix \'S_FindName: out of sfx_t\' errors when switching Mods / maps * Sun May 19 2024 Carsten Ziepke - Fix building for openSUSE Leap, use gcc11 * Fri May 05 2023 Jaime Marquínez Ferrándiz - Add fix_maybe-uninitialized_error.patch * Sat Mar 18 2023 Martin Hauke - Update to version 1.30.1 * Add a workaround for AMD driver bug causing corrupted sky and a minor Vulkan correctness fix. * Tue Mar 14 2023 Michael Pujos - removed patch fix-aarch64-build.patch, not needed anymore- requires vulkan-devel >= 1.2.162- Update to version 1.30.0 * Support for remastered models (Needs data from remastered Quake) * Support for dynamic lightmap shadows (requires an RT capable GPU) * Reworked all option menus * Support for modern HUD style * Transparency sorting (thanks AATTtemx) * Dynamic lights are now computed in world instead of texel space for more consistent light sizes * New GPU memory allocator * Improved level load times * Mon Dec 12 2022 Michael Pujos - added patch fix-aarch64-build.patch- Update to version 1.22.3 * Mouse support in menus * Support for binding weapons in controls menu- Update to version 1.22.1 * Fix potential crashes on vid_restart * Fix validation error complaining that VK_FORMAT_R32_UINT doesn\'t support linear sampling- Update to version 1.22.0 * GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks AATTtemx) * Windows installer, detects existing Quake installations * vkquake.pak is embedded into the executable, external file no longer used * Configuration is now saved to vkQuake.cfg instead of config.cfg * Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 \"seek -3\") * Demo recording is no longer interrupted when loading savegames * fastload command loads savegame without reloading level (bind F6 \"save quick\"; bind F9 \"fastload quick\") * Underwater sound filter (snd_waterfx 0 to disable) * viewsize 130 for clean screenshots (+/- keys to quickly select) * Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed) * Model .scale support for mods/maps * Lightstyles no longer saturate at 2x brightness * CPU/GPU optimizations for maps with very large geometry/lightmap footprints * Fixed pitch-black entities in some Arcane Dimension levels * r_speeds works again, r_showbboxes shows edict numbers * Various other bug fixes * Sat Aug 13 2022 Michael Pujos - Update to version 1.20.3 * Fixed multiple parallelism bugs * 8-bit mode now has dithering- Update to version 1.20.2 * Fixed a crash on startup with re-release Quake data * Fixed crash with small stack sized on Unix (e.g. musl libc)- Update to version 1.20.1 * Fix a bug that could cause random lockups with 1.20.0 * Fix screenshot crash * Fix corruption if new vkquake.pak is missing or old one is still in place- Update to version 1.20.0 * Parallelized renderer for significantly higher performance * Parallelized texture mip generation for faster load times * SIMD code optimizations * \"8-bit\" color mode emulation * Scaling is now less blurry * Mods menu * Completely replaced memory management (no more -heapsize) * Mon May 16 2022 Martin Hauke - Update to version 1.13.1: * GUI scale is now relative to screen height (scr_relativescale 0 to disable). * Crosshair is selectable from menu and added option for dot instead of cross. * Improved compatibility with latest Quake Steam re-release version. * Various smaller bug fixes- Update to version 1.13.0: * GPU lightmap update and smooth dynamic light interpolation * Various bug fixes * Improved compatibility with 2021 Quake re-release Known issues: * Some entities don\'t animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS. * Fri Feb 18 2022 Matthias Mailänder - Fix screenshot URL * Mon Jan 24 2022 Dirk Müller - update to 1.12.2: * Improved compatibility with the 2021 Quake re-release * Various bug fixes * Small performance improvements * Improved support for non power of two textures * Updated SDL to 2.0.18- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
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