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Changelog for vkquake-1.32.0-1.1.x86_64.rpm :

* Sun Jan 12 2025 Michael Pujos - Update to version 1.32.0
* Fixes: - #755: A VERY important, long-standing bug in the GPU Memory allocator fixed by AATTNovum, that could create all kinds of graphics corruption and even random crashes - #747: Fix Vulkan crashes when taking screenshots - #752, #761: MD5 models now manage 32bit textures correctly for both skins and fullbrights
* Improvements: - #753: Add external WAD, WAD3, and Half-life format support. This great addition was brought by AATTToodles2You, many thanks. This feature was also added to Quakespasm ! - Removed most of the size limits for models, the one remaining is a 32K limit on model vertices. (from Ironwail) - Code cleanups - Library updates
* Fri Nov 08 2024 Michael Pujos - Update to version 1.31.3
* Improvements: - Library updates : vkQuake is now using mpg123 by default instead of mad for mp3 support
* Fixes: - #740: Fix broken saves in Mjolnir - #718: Fix MD5 models to support multi-meshes. Quake Remaster models were fine because mono-mesh, but other addons exist bringing multi-mesh MD5 models - Some smaller fixes here and there.
* Wed Oct 02 2024 Michael Pujos - Update to version 1.31.2
* Improvements - Added proper nomonsters 1 option : Don\'t spawn monsters when starting a map - Add ability to bind function keys (F1-F12) in Key Bindings menu - Key Bindings now able to remap the usual Quake shortcuts bounded to function keys before - Allow any supported music type to play - Library updates - Code cleanups
* Fixes - #734: Fix a potentially game-breaking bug, manifesting itself as frozen entities, or even game events not triggered at all - Vulkan fixes by AATTNovum - Remove \"CDAudio disabled at compile time\" message - Some smaller fixes here and there
* Fri Aug 02 2024 Michael Pujos - Update to version 1.31.1.1
* Improvements - Removed option Game > Load last save = fast, replaced by the addition of Game > Fast loading = on/off applicable to all loading actions: With Fast loading = on, loading the same level over and over become almost instantaneous, even for monster levels, like The Immortal Lock - Library updates - Code cleanups
* Fixes - Various Linux build fixes (makefile) - Moving Elevators hurting player and monsters, with fixes by AATTandrei-drexler (sv_gamefix_elevators CVAR) and others - Remove Sky_ClipPoly: MAX_CLIP_VERTS hardcoded limit - Sound resample compute can overflow with very big sounds - Host_error: ed_alloc: no free edicts due to edicts \"leak\", showing up on big levels in particular
* Sat Jun 22 2024 Michael Pujos - updated build to use meson rather than plain Makefiles- removed fix_maybe-uninitialized_error.patch not needed anymore- Update to version 1.31.0
* Improvements - Support r_skyalpha - Added Support for JPEG and PNG texture format - Support demos larger than 2 GiB - Many performance optimizations by AATTandrei-drexler from Ironwail - Increased internal limits on the number of models, triangles, sounds...etc. for the most demanding mods - We can now play Slayers Testaments. - Increase chase cam target trace distance for large open maps - Add set and seta commands - Add 2+3 arg forms of the toggle command - Backport angled sprites code from FTEQW - Tweak scr_viewsize 130 (hide pause, momentarily show notices) - Multithreading performance improvements by AATTNovum and AATTtemx - Library updates - Code cleanups
* Fixes - Clear button status on map load to prevent stray fires/jumps - Fix Dutch angle VP_PARALLEL_UPRIGHT sprites - Fix potential buffer overflow in COM_Parse - Fix potential buffer overflow in Mod_LoadAliasFrame - Fix potential infinite loop in S_PaintChannels - Work around some collision issues by AATTMacil - Give the cvars generated from float+vector autocvars prettier default/initial values - Fix viewmodel interpolation with >10Hz animations - Remove annoying \'... is unbound, hit F4 to set\' message - Fix \'S_FindName: out of sfx_t\' errors when switching Mods / maps
* Sun May 19 2024 Carsten Ziepke - Fix building for openSUSE Leap, use gcc11
* Fri May 05 2023 Jaime Marquínez Ferrándiz - Add fix_maybe-uninitialized_error.patch
* Sat Mar 18 2023 Martin Hauke - Update to version 1.30.1
* Add a workaround for AMD driver bug causing corrupted sky and a minor Vulkan correctness fix.
* Tue Mar 14 2023 Michael Pujos - removed patch fix-aarch64-build.patch, not needed anymore- requires vulkan-devel >= 1.2.162- Update to version 1.30.0
* Support for remastered models (Needs data from remastered Quake)
* Support for dynamic lightmap shadows (requires an RT capable GPU)
* Reworked all option menus
* Support for modern HUD style
* Transparency sorting (thanks AATTtemx)
* Dynamic lights are now computed in world instead of texel space for more consistent light sizes
* New GPU memory allocator
* Improved level load times
* Mon Dec 12 2022 Michael Pujos - added patch fix-aarch64-build.patch- Update to version 1.22.3
* Mouse support in menus
* Support for binding weapons in controls menu- Update to version 1.22.1
* Fix potential crashes on vid_restart
* Fix validation error complaining that VK_FORMAT_R32_UINT doesn\'t support linear sampling- Update to version 1.22.0
* GPU driven rendering (r_indirect) - much better performance in certain scenes (thanks AATTtemx)
* Windows installer, detects existing Quake installations
* vkquake.pak is embedded into the executable, external file no longer used
* Configuration is now saved to vkQuake.cfg instead of config.cfg
* Demo seek support (arrow keys seek 10s, shift+arrows seek 30s, seek command bindable to function keys: bind F1 \"seek -3\")
* Demo recording is no longer interrupted when loading savegames
* fastload command loads savegame without reloading level (bind F6 \"save quick\"; bind F9 \"fastload quick\")
* Underwater sound filter (snd_waterfx 0 to disable)
* viewsize 130 for clean screenshots (+/- keys to quickly select)
* Built-in zooming support (togglezoom, +zoom/-zoom, zoom_fov, zoom_speed)
* Model .scale support for mods/maps
* Lightstyles no longer saturate at 2x brightness
* CPU/GPU optimizations for maps with very large geometry/lightmap footprints
* Fixed pitch-black entities in some Arcane Dimension levels
* r_speeds works again, r_showbboxes shows edict numbers
* Various other bug fixes
* Sat Aug 13 2022 Michael Pujos - Update to version 1.20.3
* Fixed multiple parallelism bugs
* 8-bit mode now has dithering- Update to version 1.20.2
* Fixed a crash on startup with re-release Quake data
* Fixed crash with small stack sized on Unix (e.g. musl libc)- Update to version 1.20.1
* Fix a bug that could cause random lockups with 1.20.0
* Fix screenshot crash
* Fix corruption if new vkquake.pak is missing or old one is still in place- Update to version 1.20.0
* Parallelized renderer for significantly higher performance
* Parallelized texture mip generation for faster load times
* SIMD code optimizations
* \"8-bit\" color mode emulation
* Scaling is now less blurry
* Mods menu
* Completely replaced memory management (no more -heapsize)
* Mon May 16 2022 Martin Hauke - Update to version 1.13.1:
* GUI scale is now relative to screen height (scr_relativescale 0 to disable).
* Crosshair is selectable from menu and added option for dot instead of cross.
* Improved compatibility with latest Quake Steam re-release version.
* Various smaller bug fixes- Update to version 1.13.0:
* GPU lightmap update and smooth dynamic light interpolation
* Various bug fixes
* Improved compatibility with 2021 Quake re-release Known issues:
* Some entities don\'t animate smoothly with FTE protocol extensions. cl_nopext 1 is a workaround right now. Same bug exists in QSS.
* Fri Feb 18 2022 Matthias Mailänder - Fix screenshot URL
* Mon Jan 24 2022 Dirk Müller - update to 1.12.2:
* Improved compatibility with the 2021 Quake re-release
* Various bug fixes
* Small performance improvements
* Improved support for non power of two textures
* Updated SDL to 2.0.18- remove 0001-Fix-format-overflow-warning-with-32-bit-gcc.patch: upstream
 
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