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Changelog for f3d-bash-completion-3.0.0-1.1.noarch.rpm :

* Tue Jan 21 2025 Michael Vetter - Update to 3.0.0: For F3D users:
* BREAKING CHANGE: Configuration files have changed syntax
* BREAKING CHANGE: Removed all deprecated options
* BREAKING CHANGE: --scalars have been split into --scalar-coloring and --coloring-array CLI options
* BREAKING CHANGE: = must be used for CLI Options, --option value is not supported anymore
* BREAKING CHANGE: Removed geometry-only and group-geometries and added multi-file-mode option for more flexible loading of multiple files
* BREAKING CHANGE: There is no headless specific binary release anymore, just use the standard binary with --rendering-backend=egl
* BREAKING CHANGE: --dry-run has been renamed --no-config
* BREAKING CHANGE: Esc to quit the app has been changed to Ctrl+Q
* BREAKING CHANGE: --animation-frame-rate has been replaced by --frame-rate
* BREAKING CHANGE: Renamed --bg-color into --background-color
* BREAKING CHANGE: Renamed --comp into --coloring-component
* BREAKING CHANGE: Removed the ? interaction to dump info, use commands instead
* BREAKING CHANGE: Renamed --progress into --loading-progress
* BREAKING CHANGE: Renamed --cells into --coloring-by-cells
* BREAKING CHANGE: Renamed --range into --coloring-range
* BREAKING CHANGE: Renamed --bar into --coloring-scalar-bar
* BREAKING CHANGE: Renamed --inverse into --volume-inverse
* BREAKING CHANGE: Renamed --samples into --raytracing-samples
* BREAKING CHANGE: Renamed --denoise into --raytracing-denoise
* BREAKING CHANGE: Renamed --ref into --reference and --ref-threshold into --reference-threshold
* BREAKING CHANGE: Renamed --readers-list into --list-readers
* BREAKING CHANGE: F3D binary release is now built with GCC9
* Changed the logo!
* Reworked the UI using ImGui
* Added support for specifying interactions in config files, see doc
* Added a --command-script CLI option
* Added a tiny file dialog, just press Ctrl+O
* Added support for armature visualization with --armature CLI option (glTF only)
* Added support for keeping camera position when switching files, just press Ctrl+Arrow
* Added a ImGui based console to input commands by pressing Esc
* Added a \"Save minimal screenshot\" interaction by pressing Shift+F12
* Added error reporting when loading a file failed for some reason
* Added missing config file for .brep files
* Added support for .xbf files
* Added --input CLI option
* Added support for libf3d option in configuration files
* Added support for parsing option based on their type, see the doc
* Added a --rendering-backend option to select the rendering backend, including headless
* Added an interaction to rotate camera 90 degrees by pressing 4/6
* Added an interaction to drop only HDRI (Shift+Drop) and an interaction to drop only 3D files (Ctrl+Drop)
* Added a --list-bindings CLI option
* Added a --list-rendering-backends CLI option
* Added compatibility with VFX CY2025
* Added commands to print info about scene, coloring, mesh and options
* Added command to clear the console
* Added support for expanding tilda (~) into HOME when inputting any path
* Reworked CLI option parsing to avoid parsing issues
* Improved --list-readers CLI option output
* Improved image comparison algorithm
* Improved options suggestion in the command line
* Improved many features in F3DWeb as well as adding OCCT and Draco support
* Improved the webassembly bindings
* Improved the documentation
* Improved python bindings
* Improved startup performance
* Improved scalar range handling with animation
* Fixed a crash when opening a glTF file with no textures
* Fixed an option priority issue with --help
* Fixed a crash with invalid --animation-index and assimp
* Fixed an issue where the window displayed an empty filename
* Fixed an issue where the window resolution was reset when changing file
* Fixed an issue when reseting the camera and using --camera-index
* Fixed an issue with --camera-index being overridden by other camera options
* Fixed an issue when loading a time value outside of the range
* Fixed issues with screenshot templating
* Fixed an issue with grid rendering on main axes
* Fixed an issue where color-bar would show when not needed
* Fixed an issue with glTF file using URI
* Fixed --help invalid output
* Fixed a small issue with F3D dialog being incorrectly named on macOS
* Fixed an issue where file where open two times on macOS For libf3d users:
* BREAKING CHANGE: All deprecated methods have been removed
* BREAKING CHANGE: engine::libInformation members have been changed
* BREAKING CHANGE: options API has been rewritten from scratch, see the doc
* BREAKING CHANGE: options many options are now optional
* BREAKING CHANGE: loader API has been replaced by a new class: scene
* BREAKING CHANGE: engine creation API has been rewritten from scratch and a context class has been added.
* BREAKING CHANGE: interactor: setKeyPressCallBack, setDropFilesCallBack and timerCallback have been removed
* BREAKING CHANGE: camera API has been reworked
* BREAKING CHANGE: image::compare API has been changed
* BREAKING CHANGE: libf3d API is now using C++17, nodiscard, std::filesystem and std::string_view are now used whenever it makes sense
* BREAKING CHANGE: Removed support for python 3.8
* Added an interactor::command
* API that lets user control the libf3d behavior more finely
* Added an interactor::binding
* API that lets user control how the libf3d respond to interactions
* Added an scene::loadAnimationTime API to select animation time to load
* Added interactor::start arg to control an event loop time and a event loop callback
* Added python stubs for autocompletion and IDE integration
* Added suport for python 3.13
* Fixed an issue with instanciang multiple engines
* Added an utils::collapsePath
* Fixed an issue with HiDPI when using the libf3d on Windows
* Thu Jan 02 2025 Michael Vetter - Update to 2.5.1:
* Fix build compatibility with vtk v9.4.0
* Tue Jul 02 2024 Michael Vetter - Update to 2.5.0: For F3D users:
* Added a Webassembly version available online: https://f3d.app/web
* Added a \"neutral\" tone mapping feature
* Added an screenshot feature when pressing F12, with its dedicated option, --screenshot-filename
* Added a --final-shader option to customize post-processing.
* Added a --grid-color option to set the color of the grid
* Added a --animation-progress option to control if the animation progress bar should be shown
* Added a --backface-type option to control backface visibility
* Added a concept of filename template for saving screenshots and outputs
* Added native menus for macOS
* Improved documentation all around
* Reworked config file logic to avoid duplicating of the default config
* Fixed a long standing issue with FBX skinning animation
* Fixed zsh completion
* Fixed an opacity blending issue
* Fixed a crash when dropping a HDRI while playing an animation
* Fixed a focus issue on macOS
* Fixed a high DPI issue on Windows For libf3d users:
* Added an API to control camera pan and zoom
* Added a tkinter python example
* Exposed log level in the python API For F3D packagers:
* Fixed compatibility with CMake 3.29.1
* Fixed compatibility with OCCT 7_8_0
* Fixed build reproducability by removing a path from the binary- Add help.patch to fix the build- Dont manually remove libVTKExtensions
*.a. Not needed with vtk >= 9.3
* Thu Apr 04 2024 Michael Vetter - Update to 2.4.0: For F3D users:
* Added a new option --point-type used to specify how to display points sprites
* Add support for 3D Gaussians Splatting in binary .splat format
* Added ability to cycle through available animations by pressing W hotkey
* Added display of current animation name within cheatsheet
* Added orthographic camera projection option (--camera-orthographic) and binding (5)
* Added proper continuous integration for MacOS ARM64
* Added support for glTF Draco encoded file
* Added support for dark title bar on Windows
* Added support for colormap presets, using --colormap-file option
* Added a option to reload file automatically when changed on disk (--watch)
* Added support for streaming output images to stdout, using - filename
* Added animation support to Alembic plugin
* Improved OCCT plugin (STEP and IGES files) performance drastically
* Improved config file parsing so that it is parsed in file order
* Fixed an issue with blur circle of confusion
* Fixed an issue with the grid being clipped
* Fixed an issue with STEP file coloring
* Fixed an issue when time range was not starting at zero
* Fixed an issue when record file does not exist
* Fixed an issue when using --no-render and --hdri
* Fixed an issue with the Windows thumbnailer with process never properly killed
* Fixed an issue where OCCT would output to terminal
* Fixed an issue with FISH completion For libf3d users:
* Added a new option model.point-sprites.type used to specify how to display points (only if model.point-sprites.enable is true)
* Added a image::toTerminalText method to print image to terminal text
* Added an image metadata API
* Added a vtkext module for plugin developer, see the documentation For F3D packagers:
* Added a CMake report at the end of configuration
* Fixed multiple issue with static (BUILD_SHARED_LIBS=OFF) build
* Fixed a compilation issue with gcc14
* Fixed a compilation issue with OCCT 7.8.0
* Fri Mar 29 2024 Michael Vetter - Update to 2.3.1:
* Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load
* Added an experimental vdb plugin in order to read .vdb files using OpenVDB
* Added an usd plugin in order to read .usd files using OpenUSD
* Added .3mf and .x files support in the assimp plugin
* Added a small margin between the model and the grid to avoid potential z-fighting
* Added VTK output to the log when using --verbose=debug for easier debug
* Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files
* Improved the reading of EXR files using multi-threading for better performance when loading HDRIs
* Improved the documentation on https://f3d.app
* Improved general logging in order to make it easier to understand issues with file and options
* Fixed potential crashes when reading assimp plugin file formats
* Fixed --grid-absolute for off-center models
* Fixed an issue with thumbnail generation showing the log window
* Fixed many interaction issues on non-Qwerty keyboard layout
* Fixed handling of filenames containing commas
* Fixed an issue on Windows where the log window would appear on top of F3D window
* Fixed crashes with specific .obj file
* Fixed an issue with incorrect return code when using headless mode or incorrect options
* Fixed dependency issue with the headless .deb binary release
* Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3)
* Fixed an issue with Unicode filenames on the title bar on Windows
* Fixed an issue where focal point picking would generate error messages
* Changed --verbose into a string based option, eg: --verbose=quiet or - -verbose=debug. --verbose is still supported.
* Changed --no-render behavior so that it doesn\'t impact verbosity anymore
* Changed the default configuration file so that translucency support is enabled by default
* Deprecated --quiet, use --verbose=quiet instead
* Deprecated --input, use positional argument instead
* Tue Feb 27 2024 Jaime Marquínez Ferrándiz - Use the correct documentation\'s path
* Mon Jan 22 2024 Michael Vetter - Update to 2.3.0: For F3D users:
* Added --animation-autoplay option (libf3d: scene.animation.autoplay) to automatically start animation on file load
* Added an experimental vdb plugin in order to read .vdb files using OpenVDB
* Added an usd plugin in order to read .usd files using OpenUSD
* Added .3mf and .x files support in the assimp plugin
* Added a small margin between the model and the grid to avoid potential z-fighting
* Added VTK output to the log when using --verbose=debug for easier debug
* Reworked the alembic plugin to read Texture Coordinates and Normals for .abc files
* Improved the reading of EXR files using multi-threading for better performance when loading HDRIs
* Improved the documentation on https://f3d.app
* Improved general logging in order to make it easier to understand issues with file and options
* Fixed potential crashes when reading assimp plugin file formats
* Fixed --grid-absolute for off-center models
* Fixed an issue with thumbnail generation showing the log window
* Fixed many interaction issues on non-Qwerty keyboard layout
* Fixed handling of filenames containing commas
* Fixed an issue on Windows where the log window would appear on top of F3D window
* Fixed crashes with specific .obj file
* Fixed an issue with incorrect return code when using headless mode or incorrect options
* Fixed dependency issue with the headless .deb binary release
* Fixed a crash when using a file with more than 254 bones (Requires OpenGL 4.3)
* Fixed an issue with Unicode filenames on the title bar on Windows
* Fixed an issue where focal point picking would generate error messages
* Changed --verbose into a string based option, eg: --verbose=quiet or --verbose=debug. --verbose is still supported.
* Changed --no-render behavior so that it doesn\'t impact verbosity anymore
* Changed the default configuration file so that translucency support is enabled by default
* Deprecated --quiet, use --verbose=quiet instead
* Deprecated --input, use positional argument instead For libf3d users:
* Added scene.animation.autoplay option
* Added a f3d::image::saveBuffer API to save an image as a file format in memory
* Fixed the default name of the window- Remove f3d.rpmlintrc
* Wed Jan 10 2024 Michael Vetter - Update to 2.2.1:
* Added new options hdri-file, hdri-ambient, hdri-skybox to have more control on the HDRI behavior
* Added a default HDRI used when providing no hdri-file
* Added bindings to toggle HDRI ambient lighting (F) and HDRI skybox (J)
* Added bindings to move the camera to standard locations: 1: Front, 3: Right, 7: Top, 9: Isometric
* Added Open CASCADE BRep format to the OCCT plugin.
* Fixed an infamous issue when the Windows thumbnailer always steal the focus
* Fixed an issue with the binary release when opening draco files
* Fixed an issue with matcap textures
* Fixed an issue with HDRI lighting
* Fixed an issue with HDRI lighting when dropping HDRI after a model
* Fixed an issue where invalid option would not show on Windows
* Fixed an issue where previously loaded file would stay visible
* Fixed an issue when loading invalid EXR file as HDRI
* Fixed cheatsheet menu rendering under ‘Drop File Instructor’
* Fixed raytracing rendering issues
* Improved cheatsheet menu contrast for any background color
* Improved overall text contrast for any background color
* Improved performance when changing model and using a HDRI
* Improved HDRI cache performance
* Deprecated hdri option
* Reworked image API to support many file formats to read (EXR, HDR) and write (PNG, JPG, TIF, BMP)
* Added render.hdri.file, render.hdri.ambient, render.background.skybox options.
* Deprecated render.background.hdri in favor of new options above
* Deprecated previous image API
* Add loader::loadGeometry allowing loading geometry from memory buffers
* Added a deprecation framework
* Removed F3D_TESTING_ENABLE_HDRI_TESTS cmake option and merged it with F3D_TESTING_ENABLE_LONG_TIMEOUT_TESTS
* Added a Getting Started guide for beginners developers
* Wed Jan 10 2024 Michael Vetter - Update to 2.1.0:
* Reworked Animation support and added many animation related options
* Added --camera-direction and --camera-zoom-factor and use it in default config file
* Added --texture-matcap option to load a MatCap texture
* Added support for opening HDRI background with Drop
* Added .exr support for HDRI and textures
* Improved HDRI caching performance
* Added a EGL headless binary release
* Added typo suggestion when failing to use the right option name
* Added --invert-zoom option (libf3d: interactor.invert-zoom) to invert zoom direction with right-click on mouse
* Added support for keeping camera position when reloading a file with UP key
* Added a --grid-absolute option (libf3d: render.grid.absolute) to position the grid instead of being below the model
* Added a “Drop Zone” when starting F3D without loading a file
* Added coloring support for STEP files in binary release
* Fixed an issue on Windows where the error window would popup even with --quiet
* Fixed an issue with 16 bit and 32 bit textures with assimp plugin
* Fixed an issue on Windows where errors where not visible
* Fixed an HDRI issue on reload
* Fixed a crash when with the progress bar on reloading a file
* Fixed an issue where certain options from config file would be ignored
* Fixed a crash with many GLTF files when an array does not have a name
* Fixed an issue where dropping a duplicate file would change the loaded file instead of not doing anything
* Fixed an issue when loading an unsupported file
* Fixed an issue with VRML files
* Improved config file for .ply files
* Improved config file regex so that they are case-insensitive
* Improved --up option to support no sign and better validation
* Improved F3D version reporting about itself and VTK (--version)
* Improved documentation, testing, help
* Changed the automatic camera position to a version more close to the data
* Reduced size of binary release by a factor of two
* Added vcpkg support for dependency installation
* Added a F3D_PLUGIN_OCCT_COLORING_SUPPORT CMake variable to control if this feature is compiled, default is ON
* Added SONAME support
* Added a F3D_PLUGINS_INSTALL_DIR CMake variable to control where to install plugins
* Added a new module: F3D_MODULE_EXR that depends on openexr
* Added support to use external cxxopts and external nlohmann-json
* Fixed a link issue with VTK modules
* Fixed a AATTloader_path issue on MacOS
* Added support for CMAKE_INSTALL_
*DIR variables on installation
* Added support for building against a EGL enabled VTK
* Fixed a compilation issue with VTK master- Add build requires for fmt-devel and fast_float-devel- Set -DF3D_PLUGIN_BUILD_DRACO=OFF for now to fix the build- Use -DCMAKE_SKIP_INSTALL_RPATH=ON to fix `No valid ELF RPATH or RUNPATH entry exists in the file` build failure- Split out libf3d into subpackage
* Thu Jun 22 2023 Андрей Алыпов - Update to version 2.0.0:
* Update F3D Version to 2.0.0 (#744)
* reorder sections
* Update LIMITATIONS_AND_TROUBLESHOOTING.md
* Update copyright year (#742)
* Update F3D Version to 2.0.0-RC3 (#740)
* Add a test against segfault (#738)
* Add doc about unsigned packages (#739)
* Fix a segfault with down interaction (#737)
* Update F3D version to RC2 (#736)
* Fix and update doc (#735)
 
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