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Changelog for warzone2100-4.5.5-1.4.x86_64.rpm :
* Thu Nov 14 2024 Carsten Ziepke - update to 4.5.5 * General: * Fix: Various potential crashes * Multiplayer: * Fix: Handling certain socket disconnects and error states * Translations: * Change: Translation updates * Other: * Add: cmdinterface: New event output, room status json output * Fix: Compilation with Vulkan SDK headers >= 301 * Thu Nov 07 2024 Carsten Ziepke - update to 4.5.4 * General: * Add: In-game options button * Fix: Transporter timer capacity label area should be clickable * Fix: Do not remove vision from transporters when loading saves * Fix: Various potential crashes * Graphics: * Change: Improve high-quality terrain water * Fix: Loading high-quality terrain water diffuse textures * Campaign: * Change: Convert Brief and Proximity files to JSON * Multiplayer: * Add: Initial support for admins changing settings via UI * Add: Host auto-kick on sustained desync * Fix: Refactor socket operations error code return * Fix: Add campaign HQs to MP stats * Fix: Display and log connection state on joining screen timeout * Fix: Only play \"Player is exiting\" audio when player slot drops, ignore spectators * Scripting: * Add: Research field for Stats object * Balance MP: * Change: Plasmite Flamer boost * Translations: * Change: Numerous translation updates * Fri Sep 13 2024 Carsten Ziepke - update to 4.5.3 * General: * Change: Give experience when squishing a scavenger * Fix: Various potential crashes * Graphics: * Fix: Reset object animation state in a few places * Fix: Additional graphics backend fallback options for macOS and Linux * Campaign: * Fix: Visibility of units restored during limbo missions * Fix: Reset structure functionality references to objects when going offworld * Fix: Fill VTOLs when going offworld * Fix: Update Remastered balance * Fix: Update Reclamation addon campaign * Fix: Update Fractured Kingdom addon campaign * Translations: * Change: Numerous translation updates * Tue Aug 13 2024 Carsten Ziepke - update to 4.5.2 * General: * Fix: Make \"Reset Pitch\" keybind consistent with initial starting pitch * Fix: Pending research states when loading savegames * Fix: Units set to hold position don\'t fire * Fix: Various potential crashes * Graphics: * Fix: Improve effects blending when fog is enabled * Fix: Improvements to groups UI * Campaign: * Fix: Commander rank thresholds * Fix: Update Fractured Kingdom addon campaign * Multiplayer: * Fix: UPnP compatibility with certain routers * AI * Fix: Use eventGameLoaded for Cobra AI group initialization * Tue Jul 09 2024 Carsten Ziepke - update to 4.5.1 * General: * Fix: Various issues with special research topics, \"give all\" cheat * Fix: Log failures preventing new terrain renderer use and warn user * Fix: Display information for loading errors caused by mods * Fix: Improve handling of mod loading failures * Fix: wzapi: Avoid undefined behavior handling nan * Fix: Various potential crashes * Campaign: * Fix: Propulsion stats in Classic balance * Multiplayer: * Fix: Various netplay log message & state handling issues * Fix: UPnP compatibility with certain routers * Fix: Support auto lag kick for spectators in lobby * Change: GameStoryLogger: Log cheated var * Balance MP: * Change: Reduce prices of certain defensive structures and buff some towers and hardpoints * Change: Adjust research cost of all defensive structures, except for artillery and bastions * Other: * Fix: Update autohost docs & examples * Tue Jul 02 2024 Carsten Ziepke - update to 4.5.0 (changes since 4.5.0-beta2) * General: * Fix: Exclude retreating droids from formation speed limiting * Fix: GameStoryLogger: Generate final frame * Fix: missionMoveTransporterOffWorld: Clear additional state * Fix: Only process structure group assignment if no droids are also selected * Fix: Prevent artillery units under firesupport trying to ram targets * Campaign: * Change: Some buffs for campaign weapons * Other: * Fix: Emscripten build info * For full changelog: https://wz2100.net/news/version-4-5-0/- Drop removing devel stuff, fixed upstream * Mon Feb 19 2024 Carsten Ziepke - Fix building for openSUSE Tumbleweed, changed docs packaging * Sun Dec 03 2023 Carsten Ziepke - update to 4.4.2: * General: * Fix: Various potential crashes * Fix: Clear active console messages when resuming from paused state * Fix: Make sure VTOLs retreat to repair when attached to VTOL Strike/CB * Campaign: * Fix: Move a spawn position on Gamma 3 * Multiplayer: * Fix: Do not split departing player research centers with team in non-shared research mode * Fix: Use std::make_{unique,shared} instead of raw new * Sun Nov 26 2023 Carsten Ziepke - Fix building for openSUSE Leap, add DWZ_ENABLE_WARNINGS_AS_ERRORS=OFF * Mon Nov 20 2023 Dirk Müller - update to 4.4.1: * General: * Fix: Potential corrupt game config file issue * Fix: Loading old maps with invalid map tile numbers * Fix: Text input handling of virtual key codes, CTRL+V paste, and displaying virtual key names * Fix: aiBestNearestTarget throttling * Fix: Log spam for multi-weapon bodies * Fix: Spawn position of first clone in clone cheat * Fix: Bring back the 3 turret Ultimate Scavenger truck, Delay Ultimate Scavenger Helicopters a bit * Fix: Always tell VTOLs to rearm after their VTOL Strike/CB sensor dies * Fix: Check for non-default sensor/ecm stats like with repair * Fix: Various crashes and memory leaks * Graphics: * Fix: Handling of MAX_VERTEX_OUTPUT_COMPONENTS on OpenGL < 3.2 * Fix: Additional fixes for fallback shaders, gfx_api logging * Fix: [OpenGL] Additional error handling for init * Fix: Model connectors for Ultimate Scavenger Helicopters * Fix: DROID_PERSON model display size * Campaign: * Fix: Remove unused artifact label from Alpha 3 * Fix: Repair Facility ID on Alpha 9 * Fix: Command/Build reticule init for LDS_EXPAND_LIMBO missions * Multiplayer: * Add: Chat Options UI, host mute / options * Fix: Player mute state handling * Fix: Non-builtin map replay desync * Fix: Allow hosts to pre-configure all team slot choices * Fix: Sort loading players by position * Fix: Grey-out button for AI difficulty if not host * Fix: Adjust how pending disconnects are handled * Fix: Kick message appearing for map change * Fix: Mod hashing issue * Fix: Refactor NETallowJoining, add async join approval support * Tue Nov 07 2023 Dirk Müller - update to 4.4.0: * General: * Fix: Count units inside transporters for mission end results * Fix: Issues with intel map and saveload * Fix: Improve the VTOL Strike / CB rearming behavior * Fix: Fixup functionality when transferring a structure via giftSingleStructure * Fix: Use SDL physical key codes (scancodes) instead of SDL virtual key codes * Fix: Prevent campaign difficulty influencing skirmish in-game saveload * Fix: Various crashes and sanity checks * Graphics: * Add: Add separate \"Terrain Shading\" quality setting * Change: Classic model fixes for scavenger structures * Fix: Various gfx_api / shadow tweaks, better first-run determination of settings * Fix: Vulkan MSAA issues * Fix: Tweak medium terrain shader to better match the previous shader * Campaign: * Change: Obsolete some more tech in Gamma campaign * Change: Refine starting designs for Beta/Gamma 1 * Multiplayer: * Change: Allow demolishing departed ally structures * Balance MP: * Change: Decrease Heavy Plasma Launcher effectivness against moving units, increase against stationary units and structures * Change: Allow transporters to gain bonuses from armor upgrades * see https://raw.githubusercontent.com/Warzone2100/warzone2100/4.4.0/ChangeLog- drop warzone2100_fix_build_with_newer_curl.patch, warzone2100_fix_build_with_newer_vulkan.patch: upstream * Mon Oct 16 2023 Carsten Ziepke - Add warzone2100_fix_build_with_newer_curl.patch, fix building with cURL >= 8.3.0 https://github.com/Warzone2100/warzone2100/pull/3406 * Sun Sep 03 2023 Carsten Ziepke - Add warzone2100_fix_build_with_newer_vulkan.patch, fix building with vulkan-header >= 1.3.260, see https://github.com/Warzone2100/warzone2100/pull/3353 * Mon Apr 17 2023 Dirk Müller - update to 4.3.5: * General: * Add: Display kills and units in spectator stats UI * Fix: \"Get off my land\" and \"kill selected\" cheats * Fix: Don\'t assign trucks from factories to commanders * Fix: Repairs: Reset secondary only after \"go-to-rally-point\" was triggered, separate RTR logic from RTR_SPECIFIED * Fix: Various potential crashes and corrupt config issues * Graphics: * Fix: Properly render unit resistance bar * Multiplayer: * Add: /hostmsg lobby chat prefix that sends a message only to the host * Change: Add Heavy Rocket Array to all skirmish AIs * Change: Improvements to Nexus AI * Fix: Desync with losing player-turned-spectator when certain defensive structures remain * Balance MP: * Change: Slightly increase the build cost of Mortar1Mk1 * Change: Return Tank Killer reloadTime from 160 -> 180 * Change: Increase HRA production time from 800 -> 900 * Other: * Fix: \"kick identity\" command should only kick, not ban * Mon Mar 27 2023 Carsten Ziepke * Add BuildRequires pkgconfig(fribidi) * Mon Mar 27 2023 Dirk Müller - update to 4.3.4: * General: * Add: A separate Ban/Kick activity, allow removing from ban list while running game, and fixes for spectator mute * Fix: Various potential crashes * Fix: Let some older maps show up again in the map lists * Fix: Always cancel research when starting it in another lab * Fix: Persist Snap config data by using SNAP_USER_COMMON * Graphics: * Fix: Fix missing sections on Tank Killer super cyborg * Campaign: * Change: Gamma 4: Remove middle tank traps guarding team Alpha and remove the repair units to account for new repair micro-AI * Change: Always blow up walls and tank traps during Nexus transfers in campaign * Change: Improve difficulty differences on Gamma 9 * Change: Make Alpha 1-3 missions flow a bit more smoothly; Increase player flamer ranges * Change: Make Gamma 1 easier by activating factories depending on what part of the valley you exit * Multiplayer: * Add: Add lobby command: makeplayer * Add: Add a join message * Fix: Do not truncate spectator labels * Fix: Stop Mission Time and store it when the results screen pops up * Fix: Preserve player identity on rename * Balance MP: * Add: Add new Heavy Rocket Array weapon which depends on MRA and HEAT Rocket Warhead Mk2 * Change: Reduce effectiveness of artillery modifier on bunkers 40% to 20%, Reduce effectiveness of artillery modifiers against Tracked 40% to 30% * Change: Make Heavy Repair Turret and Repair Facility appear at same time, improve facility repair speed by 10, and make light repair turret cost less and build faster * Change: Buff Plasmite Flamer HP to 125 to match the HP on Twin Assault Gun * Change: Move Pulse Laser to around Seraph Missile and drop Sensor Upgrade Mk3 requirement * Change: Increase costs on later MG research and on (Twin) Assault Gun * Change: Pull some Rocket damages in earlier, Reduce Tank Killer reload time to that of Lancer, Improve Rocket Pod long range accuracy to 50% from 45% * Change: Needle reload time matches the latest cannon weapons, nerf Super Rail gunner damages and range, nerf VTOL Needle/Rail radius and radius damage and increase weights * Change: Pull Mortar into Advanced Bases by removing factory module requirement * Change: Reduce time and cost for Command Turret research by 50% * Change: Reduce research topic time and cost for most defenses by 50% * Change: Increase reward for some engineering upgrades to 30% * Other: * Add: Add autohost and autorating documentation * Fix: Fix building with GCC 13 * Mon Jan 02 2023 Carsten Ziepke - Update to 4.3.3 * General: * Add: Cursor scaling implemented * Change: Prevent loading old ~pre-4.x series saves to curb strange and invalid bug reports * Fix: Various potential crashes * Fix: [Audio] Improve stream buffer exhaustion handling to hopefully avoid occasional music resets * Fix: Don\'t override orders with guard behavior when done repairing unless explicitly ordered to repair * Fix: Load structure and droid limits before loading droids and structures * Remove: \"Go Back buttons in options menu\" due to causing keymapping instability * Graphics: * Change: Make light/medium half-tracks a bit more distinct * Change: [SDL backend] Windows: Workaround for Nvidia threaded optimization * Campaign: * Change: Rebalance FastPlay to better fit the new campaign balance * Fix: Default initialize the NP artifact group waypoint on Alpha 11 so grabbing the artifact first won\'t interfere with their movement * Fix: Fix config file not storing the correct color variable when selecting a flag color in the options menu, thus reverting to green after level exit * Multiplayer: * Change: Allow setting up to 20 research labs in the limits menu * Fix: Attempt to improve slot/identity behavior * Balance MP: * Change: Use a new set of experience thresholds for unit and commander ranks; Make EMP/Electronic weapon research depend on Command Turret Upgrade * Change: Reduce splash radius of the EMP Cannon to 1.5 tiles from 2 tiles * Change: Reduce build power of the little scourge cyborg to 233 from 250 and increase range by 1 tile * Change: Reduce Assault Cannon research time by about 1 minute, Twin Assault Cannon still appears at the same time * Change: Make Twin Assault Gun come earlier by about 1 minute so to appear before Twin Assault Cannon * Change: Push Whirlwind further back into the tech tree and depend on Dedicated Synaptic Link Data Analysis Mk3 / move Depleted Uranium Bullets after Dense Composite Alloys Mk3 * Other: * Add: Attempt to create an overview document on micro-AI behavior * Change: [CMake] Add -uastc_rdo_m to basis universal to improve reproducible builds * Fix: Improve notifications and exception handling for them * Fix: Do not play attacked sounds from friendly fire- Drop warzone2100-fix-curlopts-with-newer-curl-versions.patch, fixed upstream * Sat Dec 31 2022 Carsten Ziepke - Add warzone2100-fix-curlopts-with-newer-curl-versions.patch, see https://github.com/Warzone2100/warzone2100/issues/3063 * Thu Nov 10 2022 Carsten Ziepke - Update to 4.3.2 * General: * Fix: Various potential crashes * Fix: Restoring window sometimes shows black screen in OpenGL mode * Fix: Possible high CPU usage when minimizing window in Vulkan mode * Fix: Default fullscreen dimensions should match the current resolution * Fix: PNG files should take precedence over KTX2 files, to support mods * Graphics: * Fix: Missing top section on cyborg repair turret * Fix: Update generic design tank * Balance MP: * Change: Buff Flashlight for tanks, increase HP 100->180 and add 1 tile of range 12->13 * Change: Reduce periodical damage on Incendiary Mortar 26-24 * Change: Remove MGAA specific research, Whirlwind requires all MG ROF upgrades and Hurricane, AG and Hurricane need MG ROF2, MG ROF3 require Assault Gun * Change: Reduce price of Hellstorm from 450->400 and weight from 20000->10000, Pepperpot price reduced from 200->175 and build time from 900->800 * Thu Nov 03 2022 Carsten Ziepke - Updated to 4.3.1 * General: * Fix: Crashes caused by certain old config file settings- Changes in 4.3.0 * General: * Fix: Improve classic (\"exclusive\") fullscreen mode switching, additional Video Options * Fix: Give Hardcrete Gate a research message * Fix: Add missing terminating entry * Fix: Truncating audio streams, buffer leaks * Fix: Move favorite structures to a JSON file * Fix: Mobile repair turrets prioritize distant heal targets over closer ones * Fix: Improve fixed hotkey display * Fix: Redundant components becoming available * Fix: Autorating tooltip requests- Changes in 4.3.0-beta3 * General: * Add: \"LOD Distance\" Graphics option, to adjust texture sharpness at distance - set default to \"High\" * Fix: Nickname selection in lobby * Fix: Cancel RTR when fully repaired, and there are no repair stations * Fix: Build status for trucks in helping mode * Fix: Various potential crashes * Graphics: * Fix: Keep aspect ratio for sequences in full screen * Fix: Garbage first frame of video * Fix: Auto-adjust menu item font size to better fit long strings * Fix: Properly render multi-level structure models * Fix: Faction model lookup for multi-level models * Fix: Retribution body clipping into Hover propulsion * Fix: Flicker with VTOL Assault Gun * Fix: Returned and redesigned classic models for wheeled propulsion, light and medium half-tracks * Fix: Update VTOL rearming pad model * Fix: Tank factory model fixes * Fix: Combine propulsion models * Fix: Add warning for outdated propulsion models in stats files * Other: * Fix: Always update the base.wz and mp.wz when building * Fix: NSIS installer: Add warning when running ARM64 installer on x86/x64- Changes in 4.3.0-beta2: * Other: * Fix: Release automation issues- Changes in 4.3.0-beta1: * General: * Add: Add console message when limits change * Add: Convert language selector to dropdown with flags * Add: OPUS format support, convert all music tracks to opus format. New \"Aftermath\" soundtrack added. * Add: Add support for bidirectional text using fribidi * Add: Basic per-script font support, add CJK font * Add: Show the rank a unit will have if it were produced next * Add: Various refactoring / prep-work for future Emscripten builds * Add: Basic texture compression support * Add: Go Back functions better by backing out 1 in-game menu instead of going back to the initial ESC options menu * Change: Make save name suggestion easy to understand * Change: Various Vulkan improvements * Fix: Various potential crashes * Fix: Disable the auto button in the replay load menus * Fix: Fix longstanding save related research state issue where incomplete research topics could disappear * Fix: Speed up headless replay loading * Fix: Make artillery fire over walls * Fix: Direct weapon: Don\'t fire when blocked by defense hardpoint * Fix: Simplify repairs logic, prevent \"stuck\" repair stations * Graphics: * Change: Make sliders a bit slim to look better * Change: Fix team chooser being off by 1 pixel, and merge factions into the color chooser * Fix: Fix vertex indexing on cyclone flak * Fix: Fix OpenGL antialiasing only working at 2x * Fix: [Vulkan] Prefer integrated GPUs over CPU device types and ensure llvmpipe is selected last * Fix: Improve one of the scavenger cranes, fix model errors * Fix: Make the wrecked tanker cast a shadow by correcting its type * Fix: Fix some water pipe feature models * Fix: Prevent Howitzer/Mortar mount model causing glitchy rendering on the back of the tray * Fix: Overhaul all mortar models. Fixes missing backside of Pepperpot, missing top section of EMP mortar, centered hole texture location, smaller mount model * Fix: Change Cyborg and Super Cyborg model to fix shadow issues * Fix: Improve a bottleneck in shadow calculations * Fix: Rendering improvements for text and translucent effects * Campaign: * Add: New Super Easy difficulty for campaign * Change: Increase difficulty of later Beta missions * Change: Improvements to campaign library script documentation * Change: Make Beta-end even harder to survive in general by only choosing powerful VTOL weapons * Change: Start the northern most scavenger factory upon triggering the 2nd LZ on Alpha 6, for this ever so elusive scavenger base * Fix: Fix the balance of FastPlay since the merging of camBalance * Fix: Prevent building something on the future LZ of Gamma 9 on the couple missions prior * Fix: Transporters when starting Beta/Gamma from the main menu no longer block structures an extra tile more than they should at the LZ for the player * Fix: Prevent warning about removing timers related to enemy trucks before they exist * Fix: Make the western scavenger factory in Alpha 2 use a patrol order to prevent amassing units in one spot * Fix: Make Gamma 2 factory use patrol behavior to prevent tanks clogging up the base * Multiplayer: * Change: Push back Ultimate Scavengers Helicopter appearance times * Fix: Fix names sometimes being set to \"Commander\" in multiplayer * Fix: Do not form alliances with scavengers when starting games * Fix: Add a research message for Stormbringer, fix auto-cannon cyborg research message * Fix: Merge skirmish/multiplayer score/kill structure; Save/load recent score/kills for skirmish saves, and prevent this skirmish data showing for players in multiplayer too * Fix: Prevent 32-bit builds from appearing to freeze if a really long chat message is entered * Fix: Check human player designs to be legal during MP and desync the modded client player if they try to circumvent this check further * Fix: Chat message is sent upon clicking anywhere outside of chat widget * AI: * Change: Improve Cobra AI yet again, balances against defensive/system research when 1v1 on high oil maps * Scripting: * Fix: Use unit propulsion for pickStructureLocation() * Fix: Make derrick positions unique * Balance MP: * Change: Revamp machinegun AA weapons to use machinegun research requirements instead of cannons * Change: HVC ROF Rollback for tank and cyborg * Change: Boost flamers: add 1 tile of range to Inferno, 0.5 tiles of range to Thermite cyborg, and reduce Plasmite Flamer weight 5000->1000 and give it a small increase to HP from 75->100 * Change: Make Needle require two cannon accuracy upgrades since Scourge Missile requires two rocket accuracy upgrades * Change: Make ~T2 MG damage upgrades take less time to research to help keep MGs relevant before Flashlight * Change: Increase Heavy Cannon long range by 0.5 tiles making it reach 9 tiles * Change: Condense Reinforced Base Structure Materials upgrades into 3 upgrades * Other: * Add: Add difficulty selector to debug menu AI attach option * Change: Chop off the \".gam\" extension when showing saves in the console area * Change: Allow game speed modifier of 2x outside of debug mode * Change: Make use of sequence factory.ogg in the tutorial when a Viper Machinegun Wheels is first manufactured * Change: Improve metainfo / appstream data * Fix: Fixed hotkey doesn\'t count selected units correctly * Fix: Disable ground retexture after destroying skyscrapers on non-Urban maps * Fix: Tweak autorating level field behaviour to show a correct image * Fix: Major enhancements and fixes to wzmaplib and the maptools CLI tool, new \"flat\" map archive format added * Fix: Make the Command Relay intel message accurate yet again * Fix: Do not ever skip loading droid save data (if it ever did at all) * Fix: Improve autorating requesting and attempt to put data into tooltip * Fix: Make Blender PIE plugin work on Blender 3.2 * Fix: Prevent (potentially endless) \"over-shooting\" in ValueTracker on low-perf system affecting blueprints, rotation of camera, etc. * Fix: Improve autorating request policy- Drop warzone2100-silence-gcc12-warning.patch and warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch, fixed in upstream- Add BuildRequires pkgconfig(opus)- Add build option DWZ_APPSTREAM_ID=warzone2100- Drop remove .portable file, it is removed upstream * Mon May 23 2022 Carsten Ziepke - Add warzone2100-temporarily-disable-Wnull-dereference-on-gcc12.patch and warzone2100-silence-gcc12-warning.patch, fixes building with gcc12: gh#Warzone2100/warzone2100/#2698 * Wed Mar 09 2022 Carsten Ziepke - Updated to 4.2.7 * General: * Fix: VTOLs occasionally land to attack * Fix: VTOLs may attempt to \"attack\" when empty * Fix: Optimum range not moving past long range when clicking a target- Correct the changelog entry for 4.2.6 update- Dropped unneeded glew dependencies * Tue Mar 08 2022 Guillaume GARDET - Add _constraints to avoid OOM * Tue Mar 01 2022 Carsten Ziepke - Updated to 4.2.6 * General: * Fix: Potential crash due to reinitializing default fog color- Changes in 4.2.5 * General: * Fix: Do not make units move unnecessarily when attached to commanders and ordering an attack * Fix: Fix Autorepair not working on units waiting to be built inside a factory when the research is completed * Fix: Headless spectator performance improvements * Fix: Prevent the drawing of the Command Turret from crashing some systems using flatpak versions * Fix: Various potential crashes * Graphics: * Add: Allow modding fog color via the palette file and move the fog start/end distance to the config file * Campaign: * Add: Restore a new early finish feature on Beta-end like in old versions for Easy/Normal difficulty * Change: Bump Easy modifier to 1.5 for numeric values and Hard to 0.85 from 0.80 * Change: Decrease the base cleanup area on Alpha 12 to remove a lone bunker in the very NorthWest part of the middle base * Change: Give generous experience to all transporter unit loads on Beta/Gamma when starting from the main menu * Change: Make the southern scavenger base on Alpha 5 also trigger the transporter reinforcements for the player * Change: Upgrade a few campaign maps with better defenses for camBalance, add missing modules on some buildings, and add oil drums to many Beta maps * Change: Move Whirlwind research later into Beta campaign so Cyclone gets used for a bit longer * Change: The Collective uses Whirlwind tanks like in previous versions again * Change: Clear console when displaying automatic victory reminders * Change: Allow campaign library to handle multiple VTOL spawn systems. Fix array out-of-bounds access for the \"alternate\" VTOL templates option * Fix: Fix campaign HMG tower structure for Flame map editor and on a few Alpha maps * Fix: Make Beta-end fail if the player finds themselves with no units, factories, and just a empty transporter * Multiplayer: * Add: Add in-game \"Mute Player\" functionality via right-clicks on chat messages in lobby, and a button in the Intelligence menu in-game * Change: Spectators: Make F9 work and clicking on droids/structures for information purposes. * Fix: Fix the Ultimate Scavenger weapon \"Scavenger Mounted MG\" not having a short range * Fix: Ultimate Scavengers not building a few vehicles due to components not unlocked for them * Fix: Remove extra propulsion models on scavenger helicopters * Fix: Format the netplay log file better * Modding: * Fix: Modding gamedesc.lev no longer causes a crash anymore * AI: * Change: Small improvements to Cobra AI and allow it to play cyborg only games * MP-Balance: * Change: Balance Mini-Rocket Pod against Light Cannon better by reducing Mini-Rocket Pod cost from 75 to 70 * Change: Increase cost of Cannon Fortress to 1000 from 900 as it was incredibly cheap compared to other fortresses * Change: Make Bombard unlock Ground Shaker instead of the Howitzer, Remove Ground Shaker requirement for HEAP Howitzer Shells, and make Howitzer Autoloader depend on HE Howitzer Shells Mk3 * Other: * Add: New maxReplaySaved and oldLogsLimit config options * Fix: Prevent truncating time in the Intelligence menu in skirmish/multiplayer * Fix: Discord Rich Presence displaying the wrong host when host is a spectator/autohost * Fix: Add Arabic to the list of available languages * Fix: Check for electronic research rewards already researched
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