Changelog for
gzdoom-4.14.0-2.1.x86_64.rpm :
* Sun Feb 09 2025 Jan Engelhardt
- Retain modtime of files for reproducibility
* Wed Dec 18 2024 Jan Engelhardt - Update to release 4.14.0
* FOV scales ortho up to 180 degrees
* Interpolate non-Burn screen wipes
* Added net id functions for ACS
* Fixed bouncing on 3D floors
* Fixed A_SprayDecal not working on 3D floors
* Sat Nov 02 2024 Jan Engelhardt - Update to release 4.13.2
* Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag.
* Sector damage code reverted due to some critical bugs, feature will be in 4.14 timeframe.
* Sat Oct 12 2024 Jan Engelhardt - Update to release 4.13.0
* Added pistol start gameplay option.
* A few ID24 spec implementations, added support for new Bethesda DOOM + DOOM II re-release and Legacy of Rust.
* Several multiplayer network fixes, especially with prediction.
* Added Extra Parameters to iwad selection box.
* IWAD selection box now always shows unless one of the following is true: it is disabled, -iwad is used from command line, or you load in a gameinfo that suggests an IWAD.
* Added MBF21 and MBF21-strict compatibility presets.
* Particles and rollsprites are now square.
* Mon Jul 01 2024 Jan Engelhardt - Resolve improper __DATE__ replacement [boo#1226829]
* Fri May 17 2024 Jan Engelhardt - Delete gzdoom-waddir.patch (substitute by logic in build recipe), delete 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch and 0001-removed-some-32bit-only-CMake-code.patch (merged into more-32bit.patch)
* Wed May 08 2024 Jan Engelhardt - Update more-32bit.patch to fix i586/ILP32 FTBFS.
* Tue Apr 30 2024 Jan Engelhardt - Update to release 4.12.2
* Set default backend to Vulkan, if Vulkan fails go GLES not OpenGL.
* Added a `mapinfo` console command.
* zscript: add `final` and `sealed` as class options.
* Always save a copy of the map in a savegame\'s metadata.
* Added wall texture skewing.
* Implemented dsda-doom\'s sector scrolling properties, added UDMF wall scrolling properties from DSDA, added friction and colormap related properties from DSDA, added DSDA\'s thrust properties for UDMF, and added per-sector sky UDMF properties.
* Allow defining zero gravity through MAPINFO
* Added rudimentary support for DSDA\'s COMPLVL lump.
* Added actor flag +BILLBOARDFACECAMERA.
* Added `sv_pistolstart` server flag.- Add gzdoom-lzma-simd.patch
* Fri Oct 27 2023 Jan Engelhardt - Update to release 4.11.3
* Several new languages: Danish, Norwegian, Swedish and Turkish.
* Cleanup of Doom\'s and Chex Quest\'s small font to use proper character heights for international support.
* Extended all fonts to be capable of handling all European languages which are in common use.
* DSDHacked support.
* WebP and QOI support for textures.
* Sanitized the light mode selection to make it a first class mapping feature by separating map dependent light mode setup from performance related user preferences for the default setting.
* Lots of new ZScript features.- Delete gzdoom-vulkan.patch, gcc13.diff- Add more-32bit.patch, 0001-Revert-Switch-to-miniz-from-zlib.patch
* Thu Mar 30 2023 Jan Engelhardt - Add gcc13.diff
* Tue Feb 07 2023 Jan Engelhardt - Update gzdoom-vulkan.patch for glslang 12
* Sun Dec 04 2022 Jan Engelhardt - Update to release 4.10.0
* Map and MapIterator for ZScript
* Quaternion support for model rotations
* Improved IQM support- Delete 0001-build-unbreak-compilation-on-Linux.patch (merged)
* Sun Nov 06 2022 Jan Engelhardt - Update description for the removal of SoftPoly
* Sat Nov 05 2022 Jan Engelhardt - Update to release 4.9.0
* IQM bone model support
* Textured particles
* The SoftPoly renderer was removed- Delete gzdoom-sdlbug.patch (obsolete), 0001-fix-gzdoom.pk3-not-found-error.patch (merged)- Add 0001-build-unbreak-compilation-on-Linux.patch, 0001-removed-some-32bit-only-CMake-code.patch
* Mon Oct 24 2022 Jan Engelhardt - Update gzdoom-vulkan.patch for glslang-11.12.
* Sun Jul 24 2022 Jan Engelhardt - Replace 0001-Revert-load-the-hex-font-as-early-as-possible.patch by better fix, 0001-fix-gzdoom.pk3-not-found-error.patch .- Drop gzdoom-asmjit.patch (no longer needed; the linkage error it used to fix seems just gone)
* Sun Jul 10 2022 Jan Engelhardt - Disable rpath
* Tue Jul 05 2022 Jan Engelhardt - Update to release 4.8.2
* add a few maps to the rebuildnodes compatibility block
* Sun Jun 26 2022 Jan Engelhardt - Update to release 4.8.1
* Bugfix for software mode mirrors not working
* Feature: Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.- Drop 0001-Resolve-build-failure-on-i686-linux.patch (merged)- Add 0001-Revert-use-static_assert-to-make-32-bit-builds-fail.patch
* Thu Jun 23 2022 Jan Engelhardt - Add 0001-Revert-load-the-hex-font-as-early-as-possible.patch
* Mon Jun 06 2022 Jan Engelhardt - Update to release 4.8.0
* Added Raze-style HUD scaling. Not exposed in the menu yet, Set hud_oldscale to 0 and use shift with the screen resize keys to scale the status bar.
* Handle the start/endoom screens with the ingame renderer. They are now present on all platforms and use the full screen size of the game.
* Many MBF21 fixes.
* Added the cutscene system from Raze.- Add gzdoom-discord.patch- Add 0001-Resolve-build-failure-on-i686-linux.patch
* Sat Apr 23 2022 Jan Engelhardt - Reenable use of system vulkan libraries on Tumbleweed.
* Fri Apr 15 2022 Cristian RodrÃguez - Drop unused nasm from buildrequires.