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Changelog for wadptr-3.7-1.1.x86_64.rpm :

* Sun Feb 23 2025 Jan Engelhardt - Update to release 3.7
* A new option, -wipesides, cleans upper and lower textures from one-sided lines where they are not used. This allows some sidedefs to be merged that would not otherwise be merged.
* Textures are now compared in a case-insensitive manner, matching the logic of Doom itself. This won\'t make a lot of difference since most editors store texture names in allcaps, but there may be corner-case WADs where it helps improve compression slightly.
* The progress counter now uses wall time instead of CPU time.
* Thu Feb 20 2025 Jan Engelhardt - Update to release 3.6
* A bug was fixed with sidedef packing where if multiple scrolling walls would share a sidedef, those walls would scroll at the wrong speed. This has been fixed in a generic way that should also cover other potential bugs related to animated walls.
* Compression of Hexen format levels is now supported.
* PSX/Doom 64 format levels are now handled correctly.
* There is now a `-q` command line option to suppress normal output.
* Static limits on the number of lumps in a WAD and the number of sidedefs in a level have been removed.
* This release adds support for BLOCKMAP lump compression.
* Two new arguments, `-extblocks` and `-extsides`, have been added to allow use of the extended blockmap and sidedef limits that are supported by some source ports.
* The list command (-l) no longer hides level sub-lumps like BLOCKMAP or SIDEDEFS. The full set of lumps is always listed.- Delete wadptr-gcc15.patch (obsolete), wadptr-automake.diff (no replacement).
* Thu Feb 20 2025 pgajdosAATTsuse.com- added patch wadptr-gcc15.patch
* Fri Dec 02 2011 cooloAATTsuse.com- add automake as buildrequire to avoid implicit dependency
* Sat Aug 06 2011 jengelhAATTmedozas.de- Update to new upstream release 2.4- Dropped 3 merged patches
 
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