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Content of RPM GLC_lib-devel-1.1.0-1.fc11.i586.rpm :
/usr/include/GLC_lib
/usr/include/GLC_lib/GLC_BoundingBox
/usr/include/GLC_lib/GLC_Box
/usr/include/GLC_lib/GLC_Camera
/usr/include/GLC_lib/GLC_Circle
/usr/include/GLC_lib/GLC_Collection
/usr/include/GLC_lib/GLC_Cylinder
/usr/include/GLC_lib/GLC_Exception
/usr/include/GLC_lib/GLC_Factory
/usr/include/GLC_lib/GLC_FileFormatException
/usr/include/GLC_lib/GLC_ImagePlane
/usr/include/GLC_lib/GLC_Instance
/usr/include/GLC_lib/GLC_Interpolator
/usr/include/GLC_lib/GLC_Light
/usr/include/GLC_lib/GLC_Material
/usr/include/GLC_lib/GLC_Matrix4x4
/usr/include/GLC_lib/GLC_Mesh2
/usr/include/GLC_lib/GLC_Node
/usr/include/GLC_lib/GLC_Object
/usr/include/GLC_lib/GLC_OpenGlException
/usr/include/GLC_lib/GLC_Part
/usr/include/GLC_lib/GLC_Point
/usr/include/GLC_lib/GLC_Point2d
/usr/include/GLC_lib/GLC_Point2df
/usr/include/GLC_lib/GLC_Point3d
/usr/include/GLC_lib/GLC_Point3df
/usr/include/GLC_lib/GLC_Point4d
/usr/include/GLC_lib/GLC_Product
/usr/include/GLC_lib/GLC_SelectionMaterial
/usr/include/GLC_lib/GLC_Shader
/usr/include/GLC_lib/GLC_State
/usr/include/GLC_lib/GLC_Texture
/usr/include/GLC_lib/GLC_VboGeom
/usr/include/GLC_lib/GLC_Vector2d
/usr/include/GLC_lib/GLC_Vector2df
/usr/include/GLC_lib/GLC_Vector3d
/usr/include/GLC_lib/GLC_Vector3df
/usr/include/GLC_lib/GLC_Vector4d
/usr/include/GLC_lib/GLC_Viewport
/usr/include/GLC_lib/GLC_World
/usr/include/GLC_lib/glc_3dstoworld.h
/usr/include/GLC_lib/glc_boundingbox.h
/usr/include/GLC_lib/glc_box.h
/usr/include/GLC_lib/glc_camera.h
/usr/include/GLC_lib/glc_circle.h
/usr/include/GLC_lib/glc_collection.h
/usr/include/GLC_lib/glc_cylinder.h
/usr/include/GLC_lib/glc_enum.h
/usr/include/GLC_lib/glc_exception.h
/usr/include/GLC_lib/glc_ext.h
/usr/include/GLC_lib/glc_factory.h
/usr/include/GLC_lib/glc_fileformatexception.h
/usr/include/GLC_lib/glc_geomtools.h
/usr/include/GLC_lib/glc_imageplane.h
/usr/include/GLC_lib/glc_instance.h
/usr/include/GLC_lib/glc_interpolator.h
/usr/include/GLC_lib/glc_light.h
/usr/include/GLC_lib/glc_material.h
/usr/include/GLC_lib/glc_matrix4x4.h
/usr/include/GLC_lib/glc_mesh2.h
/usr/include/GLC_lib/glc_node.h
/usr/include/GLC_lib/glc_object.h
/usr/include/GLC_lib/glc_objmtlloader.h
/usr/include/GLC_lib/glc_objtoworld.h
/usr/include/GLC_lib/glc_offtoworld.h
/usr/include/GLC_lib/glc_openglexception.h
/usr/include/GLC_lib/glc_orbitcircle.h
/usr/include/GLC_lib/glc_part.h
/usr/include/GLC_lib/glc_point.h
/usr/include/GLC_lib/glc_product.h
/usr/include/GLC_lib/glc_selectionmaterial.h
/usr/include/GLC_lib/glc_shader.h
/usr/include/GLC_lib/glc_state.h
/usr/include/GLC_lib/glc_stltoworld.h
/usr/include/GLC_lib/glc_texture.h
/usr/include/GLC_lib/glc_utils_maths.h
/usr/include/GLC_lib/glc_vbogeom.h
/usr/include/GLC_lib/glc_vector2d.h
/usr/include/GLC_lib/glc_vector2df.h
/usr/include/GLC_lib/glc_vector3d.h
/usr/include/GLC_lib/glc_vector3df.h
/usr/include/GLC_lib/glc_vector4d.h
/usr/include/GLC_lib/glc_viewport.h
/usr/include/GLC_lib/glc_world.h
/usr/lib/libGLC_lib.so

 
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