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Content of RPM Box2D-devel-2.2.1-7.fc22.i686.rpm :
/usr/include/Box2D
/usr/include/Box2D/Box2D.h
/usr/include/Box2D/Collision
/usr/include/Box2D/Collision/Shapes
/usr/include/Box2D/Collision/Shapes/b2ChainShape.h
/usr/include/Box2D/Collision/Shapes/b2CircleShape.h
/usr/include/Box2D/Collision/Shapes/b2EdgeShape.h
/usr/include/Box2D/Collision/Shapes/b2PolygonShape.h
/usr/include/Box2D/Collision/Shapes/b2Shape.h
/usr/include/Box2D/Collision/b2BroadPhase.h
/usr/include/Box2D/Collision/b2Collision.h
/usr/include/Box2D/Collision/b2Distance.h
/usr/include/Box2D/Collision/b2DynamicTree.h
/usr/include/Box2D/Collision/b2TimeOfImpact.h
/usr/include/Box2D/Common
/usr/include/Box2D/Common/b2BlockAllocator.h
/usr/include/Box2D/Common/b2Draw.h
/usr/include/Box2D/Common/b2GrowableStack.h
/usr/include/Box2D/Common/b2Math.h
/usr/include/Box2D/Common/b2Settings.h
/usr/include/Box2D/Common/b2StackAllocator.h
/usr/include/Box2D/Common/b2Timer.h
/usr/include/Box2D/Dynamics
/usr/include/Box2D/Dynamics/Contacts
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
/usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2Contact.h
/usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
/usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h
/usr/include/Box2D/Dynamics/Joints
/usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h
/usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h
/usr/include/Box2D/Dynamics/Joints/b2GearJoint.h
/usr/include/Box2D/Dynamics/Joints/b2Joint.h
/usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h
/usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h
/usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h
/usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h
/usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h
/usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h
/usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h
/usr/include/Box2D/Dynamics/b2Body.h
/usr/include/Box2D/Dynamics/b2ContactManager.h
/usr/include/Box2D/Dynamics/b2Fixture.h
/usr/include/Box2D/Dynamics/b2Island.h
/usr/include/Box2D/Dynamics/b2TimeStep.h
/usr/include/Box2D/Dynamics/b2World.h
/usr/include/Box2D/Dynamics/b2WorldCallbacks.h
/usr/include/Box2D/Rope
/usr/include/Box2D/Rope/b2Rope.h
/usr/lib/libBox2D.so
/usr/share/doc/Box2D-devel
/usr/share/doc/Box2D-devel/Documentation
/usr/share/doc/Box2D-devel/Documentation/API
/usr/share/doc/Box2D-devel/Documentation/API/html
/usr/share/doc/Box2D-devel/Documentation/API/html/_box2_d_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/annotated.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_block_allocator_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_body_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_broad_phase_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_chain_and_circle_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_chain_and_polygon_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_chain_shape_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_circle_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_circle_shape_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_collision_8h.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_collision_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_contact_manager_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_contact_solver_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_distance_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_distance_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_draw_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_dynamic_tree_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_edge_and_circle_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_edge_and_polygon_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_edge_shape_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_fixture_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_friction_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_gear_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_growable_stack_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_island_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_math_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_mouse_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_polygon_and_circle_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_polygon_contact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_polygon_shape_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_prismatic_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_pulley_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_revolute_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_rope_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_rope_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_settings_8h.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_settings_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_shape_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_stack_allocator_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_time_of_impact_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_time_step_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_timer_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_weld_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_wheel_joint_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_world_8h_source.html
/usr/share/doc/Box2D-devel/Documentation/API/html/b2_world_callbacks_8h_source.html
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/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_body-members.html
/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_body.html
/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_broad_phase-members.html
/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_broad_phase.html
/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_chain_and_circle_contact-members.html
/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_chain_and_circle_contact.html
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/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_contact_listener-members.html
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/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_draw-members.html
/usr/share/doc/Box2D-devel/Documentation/API/html/classb2_draw.html
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