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Content of RPM Box2D-devel-2.3.1-4.fc24.i686.rpm :
/usr/include/Box2D
/usr/include/Box2D/Box2D.h
/usr/include/Box2D/Collision
/usr/include/Box2D/Collision/Shapes
/usr/include/Box2D/Collision/Shapes/b2ChainShape.h
/usr/include/Box2D/Collision/Shapes/b2CircleShape.h
/usr/include/Box2D/Collision/Shapes/b2EdgeShape.h
/usr/include/Box2D/Collision/Shapes/b2PolygonShape.h
/usr/include/Box2D/Collision/Shapes/b2Shape.h
/usr/include/Box2D/Collision/b2BroadPhase.h
/usr/include/Box2D/Collision/b2Collision.h
/usr/include/Box2D/Collision/b2Distance.h
/usr/include/Box2D/Collision/b2DynamicTree.h
/usr/include/Box2D/Collision/b2TimeOfImpact.h
/usr/include/Box2D/Common
/usr/include/Box2D/Common/b2BlockAllocator.h
/usr/include/Box2D/Common/b2Draw.h
/usr/include/Box2D/Common/b2GrowableStack.h
/usr/include/Box2D/Common/b2Math.h
/usr/include/Box2D/Common/b2Settings.h
/usr/include/Box2D/Common/b2StackAllocator.h
/usr/include/Box2D/Common/b2Timer.h
/usr/include/Box2D/Dynamics
/usr/include/Box2D/Dynamics/Contacts
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
/usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2Contact.h
/usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
/usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
/usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h
/usr/include/Box2D/Dynamics/Joints
/usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h
/usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h
/usr/include/Box2D/Dynamics/Joints/b2GearJoint.h
/usr/include/Box2D/Dynamics/Joints/b2Joint.h
/usr/include/Box2D/Dynamics/Joints/b2MotorJoint.h
/usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h
/usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h
/usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h
/usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h
/usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h
/usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h
/usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h
/usr/include/Box2D/Dynamics/b2Body.h
/usr/include/Box2D/Dynamics/b2ContactManager.h
/usr/include/Box2D/Dynamics/b2Fixture.h
/usr/include/Box2D/Dynamics/b2Island.h
/usr/include/Box2D/Dynamics/b2TimeStep.h
/usr/include/Box2D/Dynamics/b2World.h
/usr/include/Box2D/Dynamics/b2WorldCallbacks.h
/usr/include/Box2D/Rope
/usr/include/Box2D/Rope/b2Rope.h
/usr/lib/libBox2D.so
/usr/share/doc/Box2D-devel
/usr/share/doc/Box2D-devel/Documentation
/usr/share/doc/Box2D-devel/Documentation/Doxyfile
/usr/share/doc/Box2D-devel/Documentation/images
/usr/share/doc/Box2D-devel/Documentation/images/Chain1.png
/usr/share/doc/Box2D-devel/Documentation/images/Chain1.svg
/usr/share/doc/Box2D-devel/Documentation/images/DebugDraw.png
/usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.png
/usr/share/doc/Box2D-devel/Documentation/images/GhostCollision.svg
/usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.png
/usr/share/doc/Box2D-devel/Documentation/images/GhostVertices.svg
/usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.png
/usr/share/doc/Box2D-devel/Documentation/images/SelfIntersect.svg
/usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.png
/usr/share/doc/Box2D-devel/Documentation/images/SkinCollision.svg
/usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.png
/usr/share/doc/Box2D-devel/Documentation/images/SkinnedPolygon.svg
/usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.png
/usr/share/doc/Box2D-devel/Documentation/images/Tunnel1.svg
/usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.png
/usr/share/doc/Box2D-devel/Documentation/images/WheelJoint.svg
/usr/share/doc/Box2D-devel/Documentation/images/bodyOrigin.gif
/usr/share/doc/Box2D-devel/Documentation/images/captured.png
/usr/share/doc/Box2D-devel/Documentation/images/captured.svg
/usr/share/doc/Box2D-devel/Documentation/images/convex_concave.gif
/usr/share/doc/Box2D-devel/Documentation/images/distance.png
/usr/share/doc/Box2D-devel/Documentation/images/distance.svg
/usr/share/doc/Box2D-devel/Documentation/images/distanceJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/gearJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/manifolds.png
/usr/share/doc/Box2D-devel/Documentation/images/manifolds.svg
/usr/share/doc/Box2D-devel/Documentation/images/missed.png
/usr/share/doc/Box2D-devel/Documentation/images/missed.svg
/usr/share/doc/Box2D-devel/Documentation/images/modules.png
/usr/share/doc/Box2D-devel/Documentation/images/modules.svg
/usr/share/doc/Box2D-devel/Documentation/images/prismaticJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/pulleyJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/raycast.png
/usr/share/doc/Box2D-devel/Documentation/images/raycast.svg
/usr/share/doc/Box2D-devel/Documentation/images/regionquery.png
/usr/share/doc/Box2D-devel/Documentation/images/regionquery.svg
/usr/share/doc/Box2D-devel/Documentation/images/revoluteJoint.gif
/usr/share/doc/Box2D-devel/Documentation/images/testbed.gif
/usr/share/doc/Box2D-devel/Documentation/images/tunneling.png
/usr/share/doc/Box2D-devel/Documentation/images/tunneling.svg
/usr/share/doc/Box2D-devel/Documentation/images/winding.png
/usr/share/doc/Box2D-devel/Documentation/images/winding.svg
/usr/share/doc/Box2D-devel/Documentation/manual.docx
/usr/share/doc/Box2D-devel/Readme.txt

 
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