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Content of RPM scorched3d-debug-41.1-1mdv2008.0.i586.rpm :
/usr/lib/debug/usr/games/scorched3d.debug
/usr/lib/debug/usr/games/scorched3dc.debug
/usr/lib/debug/usr/games/scorched3ds.debug
/usr/src/debug/scorched
/usr/src/debug/scorched/src
/usr/src/debug/scorched/src/3dsparse
/usr/src/debug/scorched/src/3dsparse/ASEModelFactory.cpp
/usr/src/debug/scorched/src/3dsparse/ASEModelFactory.h
/usr/src/debug/scorched/src/3dsparse/Bone.cpp
/usr/src/debug/scorched/src/3dsparse/Bone.h
/usr/src/debug/scorched/src/3dsparse/Face.cpp
/usr/src/debug/scorched/src/3dsparse/Face.h
/usr/src/debug/scorched/src/3dsparse/MSModelFactory.cpp
/usr/src/debug/scorched/src/3dsparse/MSModelFactory.h
/usr/src/debug/scorched/src/3dsparse/Mesh.cpp
/usr/src/debug/scorched/src/3dsparse/Mesh.h
/usr/src/debug/scorched/src/3dsparse/MeshLOD.cpp
/usr/src/debug/scorched/src/3dsparse/MeshLOD.h
/usr/src/debug/scorched/src/3dsparse/MeshLODTri.cpp
/usr/src/debug/scorched/src/3dsparse/MeshLODTri.h
/usr/src/debug/scorched/src/3dsparse/MeshLODVector.cpp
/usr/src/debug/scorched/src/3dsparse/MeshLODVector.h
/usr/src/debug/scorched/src/3dsparse/Model.cpp
/usr/src/debug/scorched/src/3dsparse/Model.h
/usr/src/debug/scorched/src/3dsparse/ModelDefn.cpp
/usr/src/debug/scorched/src/3dsparse/ModelDefn.h
/usr/src/debug/scorched/src/3dsparse/ModelMaths.cpp
/usr/src/debug/scorched/src/3dsparse/ModelMaths.h
/usr/src/debug/scorched/src/3dsparse/ModelStore.cpp
/usr/src/debug/scorched/src/3dsparse/ModelStore.h
/usr/src/debug/scorched/src/3dsparse/TreeModelFactory.cpp
/usr/src/debug/scorched/src/3dsparse/TreeModelFactory.h
/usr/src/debug/scorched/src/3dsparse/Vertex.cpp
/usr/src/debug/scorched/src/3dsparse/Vertex.h
/usr/src/debug/scorched/src/3dsparse/aseFile.lex.cpp
/usr/src/debug/scorched/src/3dsparse/aseFile.tab.cpp
/usr/src/debug/scorched/src/GLEXT
/usr/src/debug/scorched/src/GLEXT/GLBitmap.cpp
/usr/src/debug/scorched/src/GLEXT/GLBitmap.h
/usr/src/debug/scorched/src/GLEXT/GLCamera.cpp
/usr/src/debug/scorched/src/GLEXT/GLCamera.h
/usr/src/debug/scorched/src/GLEXT/GLCameraFrustum.cpp
/usr/src/debug/scorched/src/GLEXT/GLCameraFrustum.h
/usr/src/debug/scorched/src/GLEXT/GLConsole.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsole.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleFileReader.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleFileReader.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleLines.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleLines.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleMethods.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleMethods.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleRule.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleRule.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleFn.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleFn.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleFnIAdapter.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleFnIAdapter.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleMethod.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleMethod.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleRuleMethodIAdapter.h
/usr/src/debug/scorched/src/GLEXT/GLConsoleRules.cpp
/usr/src/debug/scorched/src/GLEXT/GLConsoleRules.h
/usr/src/debug/scorched/src/GLEXT/GLDynamicVertexArray.cpp
/usr/src/debug/scorched/src/GLEXT/GLDynamicVertexArray.h
/usr/src/debug/scorched/src/GLEXT/GLFont2d.cpp
/usr/src/debug/scorched/src/GLEXT/GLFont2d.h
/usr/src/debug/scorched/src/GLEXT/GLFrameBufferObject.cpp
/usr/src/debug/scorched/src/GLEXT/GLFrameBufferObject.h
/usr/src/debug/scorched/src/GLEXT/GLGlobalState.cpp
/usr/src/debug/scorched/src/GLEXT/GLGlobalState.h
/usr/src/debug/scorched/src/GLEXT/GLImage.cpp
/usr/src/debug/scorched/src/GLEXT/GLImage.h
/usr/src/debug/scorched/src/GLEXT/GLImageFactory.cpp
/usr/src/debug/scorched/src/GLEXT/GLImageFactory.h
/usr/src/debug/scorched/src/GLEXT/GLImageHandle.cpp
/usr/src/debug/scorched/src/GLEXT/GLImageHandle.h
/usr/src/debug/scorched/src/GLEXT/GLImageItterator.cpp
/usr/src/debug/scorched/src/GLEXT/GLImageItterator.h
/usr/src/debug/scorched/src/GLEXT/GLImageModifier.cpp
/usr/src/debug/scorched/src/GLEXT/GLImageModifier.h
/usr/src/debug/scorched/src/GLEXT/GLInfo.cpp
/usr/src/debug/scorched/src/GLEXT/GLInfo.h
/usr/src/debug/scorched/src/GLEXT/GLJpg.cpp
/usr/src/debug/scorched/src/GLEXT/GLJpg.h
/usr/src/debug/scorched/src/GLEXT/GLLenseFlare.cpp
/usr/src/debug/scorched/src/GLEXT/GLLenseFlare.h
/usr/src/debug/scorched/src/GLEXT/GLLuminance.cpp
/usr/src/debug/scorched/src/GLEXT/GLLuminance.h
/usr/src/debug/scorched/src/GLEXT/GLMenu.cpp
/usr/src/debug/scorched/src/GLEXT/GLMenu.h
/usr/src/debug/scorched/src/GLEXT/GLMenuEntry.cpp
/usr/src/debug/scorched/src/GLEXT/GLMenuEntry.h
/usr/src/debug/scorched/src/GLEXT/GLMenuI.cpp
/usr/src/debug/scorched/src/GLEXT/GLMenuI.h
/usr/src/debug/scorched/src/GLEXT/GLPng.cpp
/usr/src/debug/scorched/src/GLEXT/GLPng.h
/usr/src/debug/scorched/src/GLEXT/GLShadowFrameBuffer.cpp
/usr/src/debug/scorched/src/GLEXT/GLShadowFrameBuffer.h
/usr/src/debug/scorched/src/GLEXT/GLState.cpp
/usr/src/debug/scorched/src/GLEXT/GLState.h
/usr/src/debug/scorched/src/GLEXT/GLStateExtension.cpp
/usr/src/debug/scorched/src/GLEXT/GLStateExtension.h
/usr/src/debug/scorched/src/GLEXT/GLTexture.cpp
/usr/src/debug/scorched/src/GLEXT/GLTexture.h
/usr/src/debug/scorched/src/GLEXT/GLTextureBase.cpp
/usr/src/debug/scorched/src/GLEXT/GLTextureBase.h
/usr/src/debug/scorched/src/GLEXT/GLTextureCubeMap.cpp
/usr/src/debug/scorched/src/GLEXT/GLTextureCubeMap.h
/usr/src/debug/scorched/src/GLEXT/GLTextureSet.cpp
/usr/src/debug/scorched/src/GLEXT/GLTextureSet.h
/usr/src/debug/scorched/src/GLEXT/GLVertexArray.cpp
/usr/src/debug/scorched/src/GLEXT/GLVertexArray.h
/usr/src/debug/scorched/src/GLEXT/GLVertexBufferObject.cpp
/usr/src/debug/scorched/src/GLEXT/GLVertexBufferObject.h
/usr/src/debug/scorched/src/GLEXT/GLVertexSet.cpp
/usr/src/debug/scorched/src/GLEXT/GLVertexSet.h
/usr/src/debug/scorched/src/GLEXT/GLVertexSetGroup.cpp
/usr/src/debug/scorched/src/GLEXT/GLVertexSetGroup.h
/usr/src/debug/scorched/src/GLEXT/GLViewPort.cpp
/usr/src/debug/scorched/src/GLEXT/GLViewPort.h
/usr/src/debug/scorched/src/GLEXT/glew.c
/usr/src/debug/scorched/src/GLEXT/glew.h
/usr/src/debug/scorched/src/GLEXT/glxew.h
/usr/src/debug/scorched/src/GLSL
/usr/src/debug/scorched/src/GLSL/GLSLProgram.cpp
/usr/src/debug/scorched/src/GLSL/GLSLProgram.h
/usr/src/debug/scorched/src/GLSL/GLSLShader.cpp
/usr/src/debug/scorched/src/GLSL/GLSLShader.h
/usr/src/debug/scorched/src/GLSL/GLSLShaderSetup.cpp
/usr/src/debug/scorched/src/GLSL/GLSLShaderSetup.h
/usr/src/debug/scorched/src/GLW
/usr/src/debug/scorched/src/GLW/GLWBitmap.cpp
/usr/src/debug/scorched/src/GLW/GLWBitmap.h
/usr/src/debug/scorched/src/GLW/GLWButton.cpp
/usr/src/debug/scorched/src/GLW/GLWButton.h
/usr/src/debug/scorched/src/GLW/GLWChannelText.cpp
/usr/src/debug/scorched/src/GLW/GLWChannelText.h
/usr/src/debug/scorched/src/GLW/GLWChannelView.cpp
/usr/src/debug/scorched/src/GLW/GLWChannelView.h
/usr/src/debug/scorched/src/GLW/GLWChannelViewTextRenderer.cpp
/usr/src/debug/scorched/src/GLW/GLWChannelViewTextRenderer.h
/usr/src/debug/scorched/src/GLW/GLWCheckBox.cpp
/usr/src/debug/scorched/src/GLW/GLWCheckBox.h
/usr/src/debug/scorched/src/GLW/GLWCheckBoxText.cpp
/usr/src/debug/scorched/src/GLW/GLWCheckBoxText.h
/usr/src/debug/scorched/src/GLW/GLWColors.cpp
/usr/src/debug/scorched/src/GLW/GLWColors.h
/usr/src/debug/scorched/src/GLW/GLWDragger.cpp
/usr/src/debug/scorched/src/GLW/GLWDragger.h
/usr/src/debug/scorched/src/GLW/GLWDropDown.cpp
/usr/src/debug/scorched/src/GLW/GLWDropDown.h
/usr/src/debug/scorched/src/GLW/GLWDropDownColor.cpp
/usr/src/debug/scorched/src/GLW/GLWDropDownColor.h
/usr/src/debug/scorched/src/GLW/GLWDropDownText.cpp
/usr/src/debug/scorched/src/GLW/GLWDropDownText.h
/usr/src/debug/scorched/src/GLW/GLWFileView.cpp
/usr/src/debug/scorched/src/GLW/GLWFileView.h
/usr/src/debug/scorched/src/GLW/GLWFlag.cpp
/usr/src/debug/scorched/src/GLW/GLWFlag.h
/usr/src/debug/scorched/src/GLW/GLWFont.cpp
/usr/src/debug/scorched/src/GLW/GLWFont.h
/usr/src/debug/scorched/src/GLW/GLWIcon.cpp
/usr/src/debug/scorched/src/GLW/GLWIcon.h
/usr/src/debug/scorched/src/GLW/GLWIconButton.cpp
/usr/src/debug/scorched/src/GLW/GLWIconButton.h
/usr/src/debug/scorched/src/GLW/GLWIconList.cpp
/usr/src/debug/scorched/src/GLW/GLWIconList.h
/usr/src/debug/scorched/src/GLW/GLWIconTable.cpp
/usr/src/debug/scorched/src/GLW/GLWIconTable.h
/usr/src/debug/scorched/src/GLW/GLWImageList.cpp
/usr/src/debug/scorched/src/GLW/GLWImageList.h
/usr/src/debug/scorched/src/GLW/GLWLabel.cpp
/usr/src/debug/scorched/src/GLW/GLWLabel.h
/usr/src/debug/scorched/src/GLW/GLWListView.cpp
/usr/src/debug/scorched/src/GLW/GLWListView.h
/usr/src/debug/scorched/src/GLW/GLWOptionEntry.cpp
/usr/src/debug/scorched/src/GLW/GLWOptionEntry.h
/usr/src/debug/scorched/src/GLW/GLWPanel.cpp
/usr/src/debug/scorched/src/GLW/GLWPanel.h
/usr/src/debug/scorched/src/GLW/GLWPlanView.cpp
/usr/src/debug/scorched/src/GLW/GLWPlanView.h
/usr/src/debug/scorched/src/GLW/GLWProgress.cpp
/usr/src/debug/scorched/src/GLW/GLWProgress.h
/usr/src/debug/scorched/src/GLW/GLWPushButton.cpp
/usr/src/debug/scorched/src/GLW/GLWPushButton.h
/usr/src/debug/scorched/src/GLW/GLWScorchedInfo.cpp
/usr/src/debug/scorched/src/GLW/GLWScorchedInfo.h
/usr/src/debug/scorched/src/GLW/GLWScrollButton.cpp
/usr/src/debug/scorched/src/GLW/GLWScrollButton.h
/usr/src/debug/scorched/src/GLW/GLWScrollPanel.cpp
/usr/src/debug/scorched/src/GLW/GLWScrollPanel.h
/usr/src/debug/scorched/src/GLW/GLWScrollW.cpp
/usr/src/debug/scorched/src/GLW/GLWScrollW.h
/usr/src/debug/scorched/src/GLW/GLWScrollWBackwards.cpp
/usr/src/debug/scorched/src/GLW/GLWScrollWBackwards.h
/usr/src/debug/scorched/src/GLW/GLWSelector.cpp
/usr/src/debug/scorched/src/GLW/GLWSelector.h
/usr/src/debug/scorched/src/GLW/GLWSelectorPart.cpp
/usr/src/debug/scorched/src/GLW/GLWSelectorPart.h
/usr/src/debug/scorched/src/GLW/GLWSlider.cpp
/usr/src/debug/scorched/src/GLW/GLWSlider.h
/usr/src/debug/scorched/src/GLW/GLWSpacer.cpp
/usr/src/debug/scorched/src/GLW/GLWSpacer.h
/usr/src/debug/scorched/src/GLW/GLWSpinBox.cpp
/usr/src/debug/scorched/src/GLW/GLWSpinBox.h
/usr/src/debug/scorched/src/GLW/GLWTab.cpp
/usr/src/debug/scorched/src/GLW/GLWTab.h
/usr/src/debug/scorched/src/GLW/GLWTabContainer.cpp
/usr/src/debug/scorched/src/GLW/GLWTabContainer.h
/usr/src/debug/scorched/src/GLW/GLWTalkBox.cpp
/usr/src/debug/scorched/src/GLW/GLWTalkBox.h
/usr/src/debug/scorched/src/GLW/GLWTankFire.cpp
/usr/src/debug/scorched/src/GLW/GLWTankFire.h
/usr/src/debug/scorched/src/GLW/GLWTankModel.cpp
/usr/src/debug/scorched/src/GLW/GLWTankModel.h
/usr/src/debug/scorched/src/GLW/GLWTankSlider.cpp
/usr/src/debug/scorched/src/GLW/GLWTankSlider.h
/usr/src/debug/scorched/src/GLW/GLWTankTip.cpp
/usr/src/debug/scorched/src/GLW/GLWTankTip.h
/usr/src/debug/scorched/src/GLW/GLWTankViewer.cpp
/usr/src/debug/scorched/src/GLW/GLWTankViewer.h
/usr/src/debug/scorched/src/GLW/GLWTextBox.cpp
/usr/src/debug/scorched/src/GLW/GLWTextBox.h
/usr/src/debug/scorched/src/GLW/GLWTextButton.cpp
/usr/src/debug/scorched/src/GLW/GLWTextButton.h
/usr/src/debug/scorched/src/GLW/GLWTime.cpp
/usr/src/debug/scorched/src/GLW/GLWTime.h
/usr/src/debug/scorched/src/GLW/GLWToolTip.cpp
/usr/src/debug/scorched/src/GLW/GLWToolTip.h
/usr/src/debug/scorched/src/GLW/GLWTracker.cpp
/usr/src/debug/scorched/src/GLW/GLWTracker.h
/usr/src/debug/scorched/src/GLW/GLWTranslate.cpp
/usr/src/debug/scorched/src/GLW/GLWTranslate.h
/usr/src/debug/scorched/src/GLW/GLWWeaponModel.cpp
/usr/src/debug/scorched/src/GLW/GLWWeaponModel.h
/usr/src/debug/scorched/src/GLW/GLWWindView.cpp
/usr/src/debug/scorched/src/GLW/GLWWindView.h
/usr/src/debug/scorched/src/GLW/GLWWindow.cpp
/usr/src/debug/scorched/src/GLW/GLWWindow.h
/usr/src/debug/scorched/src/GLW/GLWWindowManager.cpp
/usr/src/debug/scorched/src/GLW/GLWWindowManager.h
/usr/src/debug/scorched/src/GLW/GLWWindowSkin.cpp
/usr/src/debug/scorched/src/GLW/GLWWindowSkin.h
/usr/src/debug/scorched/src/GLW/GLWWindowSkinManager.cpp
/usr/src/debug/scorched/src/GLW/GLWWindowSkinManager.h
/usr/src/debug/scorched/src/GLW/GLWidget.cpp
/usr/src/debug/scorched/src/GLW/GLWidget.h
/usr/src/debug/scorched/src/XML
/usr/src/debug/scorched/src/XML/XMLFile.cpp
/usr/src/debug/scorched/src/XML/XMLFile.h
/usr/src/debug/scorched/src/XML/XMLNode.cpp
/usr/src/debug/scorched/src/XML/XMLNode.h
/usr/src/debug/scorched/src/XML/XMLParser.cpp
/usr/src/debug/scorched/src/XML/XMLParser.h
/usr/src/debug/scorched/src/XML/XMLStringBuffer.cpp
/usr/src/debug/scorched/src/XML/XMLStringBuffer.h
/usr/src/debug/scorched/src/XML/expat.h
/usr/src/debug/scorched/src/XML/nametab.h
/usr/src/debug/scorched/src/XML/xmlparse.c
/usr/src/debug/scorched/src/XML/xmlrole.c
/usr/src/debug/scorched/src/XML/xmlrole.h
/usr/src/debug/scorched/src/XML/xmltok.c
/usr/src/debug/scorched/src/XML/xmltok.h
/usr/src/debug/scorched/src/XML/xmltok_impl.c
/usr/src/debug/scorched/src/XML/xmltok_impl.h
/usr/src/debug/scorched/src/XML/xmltok_ns.c
/usr/src/debug/scorched/src/actions
/usr/src/debug/scorched/src/actions/AddTarget.cpp
/usr/src/debug/scorched/src/actions/AddTarget.h
/usr/src/debug/scorched/src/actions/CallbackWeapon.cpp
/usr/src/debug/scorched/src/actions/CallbackWeapon.h
/usr/src/debug/scorched/src/actions/CameraPositionAction.cpp
/usr/src/debug/scorched/src/actions/CameraPositionAction.h
/usr/src/debug/scorched/src/actions/Explosion.cpp
/usr/src/debug/scorched/src/actions/Explosion.h
/usr/src/debug/scorched/src/actions/Laser.cpp
/usr/src/debug/scorched/src/actions/Laser.h
/usr/src/debug/scorched/src/actions/Lightning.cpp
/usr/src/debug/scorched/src/actions/Lightning.h
/usr/src/debug/scorched/src/actions/Napalm.cpp
/usr/src/debug/scorched/src/actions/Napalm.h
/usr/src/debug/scorched/src/actions/Resurrection.cpp
/usr/src/debug/scorched/src/actions/Resurrection.h
/usr/src/debug/scorched/src/actions/ShieldHit.cpp
/usr/src/debug/scorched/src/actions/ShieldHit.h
/usr/src/debug/scorched/src/actions/ShotBounce.cpp
/usr/src/debug/scorched/src/actions/ShotBounce.h
/usr/src/debug/scorched/src/actions/ShotProjectile.cpp
/usr/src/debug/scorched/src/actions/ShotProjectile.h
/usr/src/debug/scorched/src/actions/SkyFlash.cpp
/usr/src/debug/scorched/src/actions/SkyFlash.h
/usr/src/debug/scorched/src/actions/SoundAction.cpp
/usr/src/debug/scorched/src/actions/SoundAction.h
/usr/src/debug/scorched/src/actions/TankDamage.cpp
/usr/src/debug/scorched/src/actions/TankDamage.h
/usr/src/debug/scorched/src/actions/TankFalling.cpp
/usr/src/debug/scorched/src/actions/TankFalling.h
/usr/src/debug/scorched/src/actions/TankFired.cpp
/usr/src/debug/scorched/src/actions/TankFired.h
/usr/src/debug/scorched/src/actions/TankMovement.cpp
/usr/src/debug/scorched/src/actions/TankMovement.h
/usr/src/debug/scorched/src/actions/TankResign.cpp
/usr/src/debug/scorched/src/actions/TankResign.h
/usr/src/debug/scorched/src/actions/TankSay.cpp
/usr/src/debug/scorched/src/actions/TankSay.h
/usr/src/debug/scorched/src/actions/Teleport.cpp
/usr/src/debug/scorched/src/actions/Teleport.h
/usr/src/debug/scorched/src/client
/usr/src/debug/scorched/src/client/ClientAddPlayerHandler.cpp
/usr/src/debug/scorched/src/client/ClientAddPlayerHandler.h
/usr/src/debug/scorched/src/client/ClientAdmin.cpp
/usr/src/debug/scorched/src/client/ClientAdmin.h
/usr/src/debug/scorched/src/client/ClientChannelManager.cpp
/usr/src/debug/scorched/src/client/ClientChannelManager.h
/usr/src/debug/scorched/src/client/ClientChannelManagerI.cpp
/usr/src/debug/scorched/src/client/ClientChannelManagerI.h
/usr/src/debug/scorched/src/client/ClientConnectionAcceptHandler.cpp
/usr/src/debug/scorched/src/client/ClientConnectionAcceptHandler.h
/usr/src/debug/scorched/src/client/ClientConnectionRejectHandler.cpp
/usr/src/debug/scorched/src/client/ClientConnectionRejectHandler.h
/usr/src/debug/scorched/src/client/ClientDefenseHandler.cpp
/usr/src/debug/scorched/src/client/ClientDefenseHandler.h
/usr/src/debug/scorched/src/client/ClientDialog.cpp
/usr/src/debug/scorched/src/client/ClientFileHandler.cpp
/usr/src/debug/scorched/src/client/ClientFileHandler.h
/usr/src/debug/scorched/src/client/ClientGameStateHandler.cpp
/usr/src/debug/scorched/src/client/ClientGameStateHandler.h
/usr/src/debug/scorched/src/client/ClientGameStoppedHandler.cpp
/usr/src/debug/scorched/src/client/ClientGameStoppedHandler.h
/usr/src/debug/scorched/src/client/ClientGiftMoneyHandler.cpp
/usr/src/debug/scorched/src/client/ClientGiftMoneyHandler.h
/usr/src/debug/scorched/src/client/ClientInitializeHandler.cpp
/usr/src/debug/scorched/src/client/ClientInitializeHandler.h
/usr/src/debug/scorched/src/client/ClientKeepAliveSender.cpp
/usr/src/debug/scorched/src/client/ClientKeepAliveSender.h
/usr/src/debug/scorched/src/client/ClientLinesHandler.cpp
/usr/src/debug/scorched/src/client/ClientLinesHandler.h
/usr/src/debug/scorched/src/client/ClientLoadPlayersState.cpp
/usr/src/debug/scorched/src/client/ClientLoadPlayersState.h
/usr/src/debug/scorched/src/client/ClientMain.cpp
/usr/src/debug/scorched/src/client/ClientMain.h
/usr/src/debug/scorched/src/client/ClientMessageHandler.cpp
/usr/src/debug/scorched/src/client/ClientMessageHandler.h
/usr/src/debug/scorched/src/client/ClientNewGameHandler.cpp
/usr/src/debug/scorched/src/client/ClientNewGameHandler.h
/usr/src/debug/scorched/src/client/ClientParams.cpp
/usr/src/debug/scorched/src/client/ClientParams.h
/usr/src/debug/scorched/src/client/ClientPlayerStateHandler.cpp
/usr/src/debug/scorched/src/client/ClientPlayerStateHandler.h
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