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Content of RPM fallingtime-debugsource-1.0.2-2.mga8.i586.rpm :
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/animation.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/animation.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/bg.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/bg.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/box.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/box.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/build
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/build/chipmunk
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/build/chipmunk/src
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/c_array.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/c_array.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/camera.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/camera.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/cfgpath.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/chipmunk.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/chipmunk_private.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/chipmunk_types.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpArbiter.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpBB.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpBody.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpConstraint.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpPolyShape.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpShape.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpSpace.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpSpatialIndex.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpTransform.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/include/chipmunk/cpVect.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/chipmunk.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpArbiter.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpArray.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpBBTree.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpBody.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpCollision.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpHashSet.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpPolyShape.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpShape.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpSpace.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpSpaceComponent.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpSpaceHash.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpSpaceStep.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/cpSpatialIndex.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/chipmunk/src/prime.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/draw.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/draw.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/game.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/game.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/gap.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/gap.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/high_score.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/high_score.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/init.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/init.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/input.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/input.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/main.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/main.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/particle.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/particle.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/pickup.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/pickup.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/platform
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/platform.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/platform/general.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/player.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/player.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/sound.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/sound.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/space.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/space.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/text.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/text.h
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/title.c
/usr/src/debug/fallingtime-1.0.2-2.mga8.i386/title.h

 
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