Content of RPM
openxray-0.0.812+git.20201203-1.18.i586.rpm :
/usr/bin/xr_3da
/usr/lib/OPCODE.so
/usr/lib/libODE.so
/usr/lib/mimalloc-1.6
/usr/lib/mimalloc-1.6/cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc-config-version.cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc-config.cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc-release.cmake
/usr/lib/mimalloc-1.6/cmake/mimalloc.cmake
/usr/lib/mimalloc-1.6/include
/usr/lib/mimalloc-1.6/include/mimalloc-new-delete.h
/usr/lib/mimalloc-1.6/include/mimalloc-override.h
/usr/lib/mimalloc-1.6/include/mimalloc.h
/usr/lib/mimalloc-1.6/libmimalloc.a
/usr/lib/mimalloc-1.6/libmimalloc.so
/usr/lib/mimalloc-1.6/libmimalloc.so.1.6
/usr/lib/mimalloc-1.6/mimalloc.o
/usr/lib/xrAICore.so
/usr/lib/xrAPI.so
/usr/lib/xrCDB.so
/usr/lib/xrCore.so
/usr/lib/xrEngine.so
/usr/lib/xrGame.so
/usr/lib/xrGameSpy.so
/usr/lib/xrLuabind.so
/usr/lib/xrLuajit.so
/usr/lib/xrNetServer.so
/usr/lib/xrParticles.so
/usr/lib/xrPhysics.so
/usr/lib/xrRender_GL.so
/usr/lib/xrScriptEngine.so
/usr/lib/xrSound.so
/usr/lib/xrUICore.so
/usr/share/applications/openxray_cop.desktop
/usr/share/applications/openxray_cs.desktop
/usr/share/applications/openxray_soc.desktop
/usr/share/bash-completion/completions/xr_3da
/usr/share/doc/packages/openxray
/usr/share/doc/packages/openxray/README.SUSE
/usr/share/doc/packages/openxray/README.md
/usr/share/icons/hicolor/16x16/apps/openxray_cop.png
/usr/share/icons/hicolor/16x16/apps/openxray_cs.png
/usr/share/icons/hicolor/16x16/apps/openxray_soc.png
/usr/share/icons/hicolor/32x32/apps/openxray_cop.png
/usr/share/icons/hicolor/32x32/apps/openxray_cs.png
/usr/share/icons/hicolor/32x32/apps/openxray_soc.png
/usr/share/icons/hicolor/48x48/apps/openxray_cop.png
/usr/share/icons/hicolor/48x48/apps/openxray_cs.png
/usr/share/icons/hicolor/48x48/apps/openxray_soc.png
/usr/share/icons/hicolor/64x64/apps/openxray_cop.png
/usr/share/icons/hicolor/64x64/apps/openxray_cs.png
/usr/share/icons/hicolor/64x64/apps/openxray_soc.png
/usr/share/licenses/openxray
/usr/share/licenses/openxray/License.txt
/usr/share/openxray
/usr/share/openxray/fsgame.ltx
/usr/share/openxray/gamedata
/usr/share/openxray/gamedata/shaders
/usr/share/openxray/gamedata/shaders/compile.py
/usr/share/openxray/gamedata/shaders/gl
/usr/share/openxray/gamedata/shaders/gl/.s
/usr/share/openxray/gamedata/shaders/gl/accum_base.ps
/usr/share/openxray/gamedata/shaders/gl/accum_emissive.ps
/usr/share/openxray/gamedata/shaders/gl/accum_emissivel.ps
/usr/share/openxray/gamedata/shaders/gl/accum_indirect.ps
/usr/share/openxray/gamedata/shaders/gl/accum_indirect_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_indirect_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_mask.vs
/usr/share/openxray/gamedata/shaders/gl/accum_omni_normal.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_normal_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_normal_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_transluent.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_transluent_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_transluent_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_unshadowed.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_unshadowed_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_omni_unshadowed_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_fullsize.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_fullsize_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_fullsize_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_normal.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_normal_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_normal_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_unshadowed.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_unshadowed_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_spot_unshadowed_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun.vs
/usr/share/openxray/gamedata/shaders/gl/accum_sun_far.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_far_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_far_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_mask.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_mask_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_mask_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_msaa_minmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_msaa_nominmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_nomsaa_minmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_near_nomsaa_nominmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_sun_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volume.vs
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric.vs
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_nomsaa.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_nomsaa.vs
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_minmax.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_minmax.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa0.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa0.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa1.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa1.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa2.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa2.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa3.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa3.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa4.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa4.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa5.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa5.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa6.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa6.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa7.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_msaa7.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_nomsaa.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_nomsaa_minmax.s
/usr/share/openxray/gamedata/shaders/gl/accum_volumetric_sun_normal.ps
/usr/share/openxray/gamedata/shaders/gl/base_lplanes.ps
/usr/share/openxray/gamedata/shaders/gl/base_lplanes.vs
/usr/share/openxray/gamedata/shaders/gl/bloom_build.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_filter.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_filter_f.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_luminance_1.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_luminance_2.ps
/usr/share/openxray/gamedata/shaders/gl/bloom_luminance_3.ps
/usr/share/openxray/gamedata/shaders/gl/clouds.ps
/usr/share/openxray/gamedata/shaders/gl/clouds.s
/usr/share/openxray/gamedata/shaders/gl/clouds.vs
/usr/share/openxray/gamedata/shaders/gl/combine_1.ps
/usr/share/openxray/gamedata/shaders/gl/combine_1.vs
/usr/share/openxray/gamedata/shaders/gl/combine_1_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_1_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_aa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_aa_d.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_naa.ps
/usr/share/openxray/gamedata/shaders/gl/combine_2_naa_d.ps
/usr/share/openxray/gamedata/shaders/gl/combine_volumetric.ps
/usr/share/openxray/gamedata/shaders/gl/combine_volumetric.s
/usr/share/openxray/gamedata/shaders/gl/common.h
/usr/share/openxray/gamedata/shaders/gl/common_cbuffers.h
/usr/share/openxray/gamedata/shaders/gl/common_defines.h
/usr/share/openxray/gamedata/shaders/gl/common_functions.h
/usr/share/openxray/gamedata/shaders/gl/common_iostructs.h
/usr/share/openxray/gamedata/shaders/gl/common_policies.h
/usr/share/openxray/gamedata/shaders/gl/common_samplers.h
/usr/share/openxray/gamedata/shaders/gl/copy.ps
/usr/share/openxray/gamedata/shaders/gl/copy_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/copy_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/copy_p.ps
/usr/share/openxray/gamedata/shaders/gl/copy_p_msaa.ps
/usr/share/openxray/gamedata/shaders/gl/copy_p_nomsaa.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_atoc_lmh_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_aref_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_bump_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_lmh_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_steep-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_steep_d-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_base_steep_db-hq.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_detail_s_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_detail_w_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_impl_flat.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_impl_flat_d.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_impl_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_model_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_particle.ps
/usr/share/openxray/gamedata/shaders/gl/deffer_particle.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump_d-hq.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_bump_d.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_flat.vs
/usr/share/openxray/gamedata/shaders/gl/deffer_tree_s_flat_d.vs
/usr/share/openxray/gamedata/shaders/gl/depth_downs.ps
/usr/share/openxray/gamedata/shaders/gl/details_lod.s
/usr/share/openxray/gamedata/shaders/gl/distort.ps
/usr/share/openxray/gamedata/shaders/gl/distort.s
/usr/share/openxray/gamedata/shaders/gl/dof.h
/usr/share/openxray/gamedata/shaders/gl/dumb.ps
/usr/share/openxray/gamedata/shaders/gl/dumb.vs
/usr/share/openxray/gamedata/shaders/gl/editor.vs
/usr/share/openxray/gamedata/shaders/gl/effects_bullet_tracer.s
/usr/share/openxray/gamedata/shaders/gl/effects_flare.s
/usr/share/openxray/gamedata/shaders/gl/effects_lightning.s
/usr/share/openxray/gamedata/shaders/gl/effects_lightplanes.s
/usr/share/openxray/gamedata/shaders/gl/effects_rain.s
/usr/share/openxray/gamedata/shaders/gl/effects_sun.s
/usr/share/openxray/gamedata/shaders/gl/effects_sun.vs
/usr/share/openxray/gamedata/shaders/gl/effects_wallmark.s
/usr/share/openxray/gamedata/shaders/gl/effects_wallmark.vs
/usr/share/openxray/gamedata/shaders/gl/effects_wallmarkblend.s
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